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Main - Posts by Vanya |
Vanya |
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Red Koopa Level: 27 Posts: 41/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
I'm pretty sure those underground passages are just treated as separate rooms like any other with the specific exits mapped to specific spots on the overworld. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 42/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
If you can keep both that's better than having only one or the other.
If you HAVE to choose one then the big ones cause brown trunks. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 43/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Pretty neat. I'm making a Lolo engine and I was going to do something like this for it. Nice to see it done. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 44/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Nice! Impressive work. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 45/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Wicked! This has got to be one of the most impressive hacks I've seen to date. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 46/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
This is pretty damn cool.
Good job! ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 47/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Coolio. You've done some amazing work so far. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 48/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
I'm on the fence on this one.
But I think I lean a little towards keeping the half way points so that it's closer to the original experience. But only because I can always just play SMAS. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 49/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by shanem No worries! Posted by shanem That could inspire one to make an addendum patch where you gain a star after beating each world or something like that. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 50/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Ha! Nice.
I always thought it was just a matter of time before somebody did something like this. *cheers* ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 51/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Sweet! This is a great patch for people like me that have always been turned off by this one incredibly annoying 'feature' of Zelda II. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 52/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
The rock man 1 pose. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 53/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
I can provide the mugs for the Robot Masters.
I already have a full set for all 6 robot masters. I would suggest just sticking to the Wily logo for his mug to preserve consistency with the rest of the games in the series. I agree about drawing a strict line about what you add to the game. The things on your list are more than enough. They are very useful additions that will no doubt be used and appreciated by users. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 54/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
http://www.mediafire.com/download/o9x45g5evjlxq5g/MMPD_ALPHA_Mugs_Archive.chr
There it is. The graphics for the background tiles are first and the sprite tiles are immediately after. It includes all 8 robot masters from Powered Up. They Should work just fine as is without the sprite tearing that was in my original project. EDIT: About the title screen text; is it always going to say continue or are you going to give it a conditional and have it only say continue when there is a save file? Also... I was inspired when I was looking at my old hack and decided to redesign the stage select screen for my Megaman project that will use your patch as a base: I'm tempted to make a quick mock-up in game maker to see how it'll look. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 55/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Yeah, I was pretty much counting on having to do a lot of logging.
I did it when I hacked the MM5 stage select so I wasn't expecting this to be much different... Well, except that I don't have to port over all the bosses and enemies like I would have my project was still based on MM5. I appreciate the head's up about how the stages work. I'm actually planning to add a total of 4 stages to my project so if my limit is going up to 0F without having to rewrite the system then that'll work out just fine. If you're cool with it, after the final version of the patch is out I'll go ahead and do the work to add the extra stages. It'll be my contribution since it would be nice for others to have it and I have to anyway. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 56/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Cool stuff, man! ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 57/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Coolio. B) ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 58/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by TrinitronityPosted by RetroRain MM1 has 2 pause buttons. START pauses the game and brings up the weapon screen. SELECT only pauses the screen and is the source of the glitch that allows the multi-hit trick. @Retro: Do you see any possible issues with expanding the small pause menu into a full screen one? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 59/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by RetroRain Cool. I figured as much. I'll definitely be adding two additional weapons for Oilman and Timeman. I think having to intimately learn your CHR code is a given at this point. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
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Red Koopa Level: 27 Posts: 60/139 EXP: 105083 Next: 11076 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by Zieldak It's a big deal to me. To be sure. I'd very much like to know how you did it so I can use it for my own project. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Main - Posts by Vanya |
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