Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,484,447
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-26-24 01:35 AM
Guest: Register | Login

Main - Posts by Vanya

Pages: 1 2 3 4 5 6 7

Vanya
Posted on 02-11-14 10:20 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 02-11-14 10:21 PM) Link | Quote | ID: 155666


Red Koopa
Level: 27

Posts: 41/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
I'm pretty sure those underground passages are just treated as separate rooms like any other with the specific exits mapped to specific spots on the overworld.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 02-12-14 12:47 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155675


Red Koopa
Level: 27

Posts: 42/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
If you can keep both that's better than having only one or the other.
If you HAVE to choose one then the big ones cause brown trunks.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 02-12-14 12:49 PM, in Gb Adventures of lolo Link | Quote | ID: 155676


Red Koopa
Level: 27

Posts: 43/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Pretty neat. I'm making a Lolo engine and I was going to do something like this for it. Nice to see it done.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 02-12-14 11:12 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 155679


Red Koopa
Level: 27

Posts: 44/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Nice! Impressive work.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 02-15-14 07:12 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 155686


Red Koopa
Level: 27

Posts: 45/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Wicked! This has got to be one of the most impressive hacks I've seen to date.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 02-28-14 05:25 AM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 155855


Red Koopa
Level: 27

Posts: 46/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
This is pretty damn cool.
Good job!

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 03-12-14 04:42 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 156079


Red Koopa
Level: 27

Posts: 47/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Coolio. You've done some amazing work so far.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 03-18-14 11:04 PM, in SMB1 & SMB2J (2-in-1) Link | Quote | ID: 156134


Red Koopa
Level: 27

Posts: 48/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
I'm on the fence on this one.
But I think I lean a little towards keeping the half way points so that it's closer to the original experience. But only because I can always just play SMAS.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 03-21-14 07:53 PM, in SMB1 & SMB2J (2-in-1) (rev. 2 of 03-21-14 07:54 PM) Link | Quote | ID: 156153


Red Koopa
Level: 27

Posts: 49/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Posted by shanem

*Removed half way point to Worlds A-D (Sorry Vanya; if you want a patch with em' intact, just PM me.)


No worries!


Posted by shanem

Now, I don't blame people for not wanting to beat Worlds 1-8(9) 8 times to accumulate 8 stars...so I'll just give you the offset to give yourself the 8 stars to try this. Though, I personally think it's better to beat it 8 times. Use a hex editor to change the value:

Change 0x1CC18 from $00 to $08




That could inspire one to make an addendum patch where you gain a star after beating each world or something like that.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 04-16-14 09:02 PM, in Angry Birds - Moai Kun hack... Link | Quote | ID: 156379


Red Koopa
Level: 27

Posts: 50/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Ha! Nice.
I always thought it was just a matter of time before somebody did something like this.
*cheers*


____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 05-16-14 03:27 AM, in Zelda 2 restart from current palace after game over Link | Quote | ID: 156545


Red Koopa
Level: 27

Posts: 51/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Sweet! This is a great patch for people like me that have always been turned off by this one incredibly annoying 'feature' of Zelda II.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 05-29-14 04:45 PM, in Mega Man Upgrade Patch Link | Quote | ID: 156646


Red Koopa
Level: 27

Posts: 52/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
The rock man 1 pose.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 05-31-14 07:41 PM, in Mega Man Upgrade Patch Link | Quote | ID: 156660


Red Koopa
Level: 27

Posts: 53/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
I can provide the mugs for the Robot Masters.
I already have a full set for all 6 robot masters.
I would suggest just sticking to the Wily logo for his mug to preserve consistency with the rest of the games in the series.

I agree about drawing a strict line about what you add to the game.
The things on your list are more than enough. They are very useful additions that will no doubt be used and appreciated by users.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-01-14 09:34 PM, in Mega Man Upgrade Patch (rev. 6 of 06-02-14 07:06 AM) Link | Quote | ID: 156676


Red Koopa
Level: 27

Posts: 54/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
http://www.mediafire.com/download/o9x45g5evjlxq5g/MMPD_ALPHA_Mugs_Archive.chr

There it is. The graphics for the background tiles are first and the sprite tiles are immediately after.
It includes all 8 robot masters from Powered Up. They Should work just fine as is without the sprite tearing that was in my original project.

EDIT:
About the title screen text; is it always going to say continue or are you going to give it a conditional and have it only say continue when there is a save file?

Also...
I was inspired when I was looking at my old hack and decided to redesign the stage select screen for my Megaman project that will use your patch as a base:

I'm tempted to make a quick mock-up in game maker to see how it'll look.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-02-14 11:03 PM, in Mega Man Upgrade Patch (rev. 2 of 06-02-14 11:06 PM) Link | Quote | ID: 156679


Red Koopa
Level: 27

Posts: 55/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Yeah, I was pretty much counting on having to do a lot of logging.
I did it when I hacked the MM5 stage select so I wasn't expecting this to be much different...
Well, except that I don't have to port over all the bosses and enemies like I would have my project was still based on MM5.

I appreciate the head's up about how the stages work. I'm actually planning to add a total of 4 stages to my project so if my limit is going up to 0F without having to rewrite the system then that'll work out just fine.

If you're cool with it, after the final version of the patch is out I'll go ahead and do the work to add the extra stages. It'll be my contribution since it would be nice for others to have it and I have to anyway.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-03-14 10:25 AM, in My ROM Hack Videos Are Up... Link | Quote | ID: 156685


Red Koopa
Level: 27

Posts: 56/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Cool stuff, man!

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-03-14 10:27 AM, in Mega Man Upgrade Patch Link | Quote | ID: 156686


Red Koopa
Level: 27

Posts: 57/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Coolio. B)

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-03-14 08:42 PM, in Mega Man Upgrade Patch (rev. 2 of 06-03-14 08:44 PM) Link | Quote | ID: 156689


Red Koopa
Level: 27

Posts: 58/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Posted by Trinitronity
Posted by RetroRain
The weapon toggling via select button... I'm considering it.
- Remove the Pause feature and put in Weapon toggling.


Wait, what do you mean with "Remove the Pause feature"?
Every good game has a Pause feature, and not having a Pause feature is a big video game flaw, since the Pause feature exists for a reason: To pause the game, so you can do other business like answering to the phone or going to the toilet.


MM1 has 2 pause buttons.
START pauses the game and brings up the weapon screen.
SELECT only pauses the screen and is the source of the glitch that allows the multi-hit trick.


@Retro: Do you see any possible issues with expanding the small pause menu into a full screen one?

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-04-14 11:02 PM, in Mega Man Upgrade Patch (rev. 2 of 06-04-14 11:03 PM) Link | Quote | ID: 156700


Red Koopa
Level: 27

Posts: 59/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Posted by RetroRain
I think it would be easier than the stage select screen, to be honest with you. You'd just have to log the code for it, and expand on it. The game automatically redraws the screen after you come back from the inventory screen, and obviously it acts as a pause screen. I don't see many problems with programming the inventory screen, except if you go and add new things, since everything is related to the CHR code I have in there.


Cool. I figured as much.
I'll definitely be adding two additional weapons for Oilman and Timeman.
I think having to intimately learn your CHR code is a given at this point.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 06-08-14 11:56 PM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 Link | Quote | ID: 156723


Red Koopa
Level: 27

Posts: 60/139
EXP: 105083
Next: 11076

Since: 01-22-13

Last post: 3293 days
Last view: 3292 days
Posted by Zieldak


Well, I tried to do something new. It's not a "big deal", but this is an option that many Mega Man/Rockman hacks don't have. The correctly working backward scrolling.
It doesn't work as good as I wanted, but it's something at least. When scrolling backward, Mega Man runs further than he does forward. I would like to fix this, but I'm still pretty bad at this, so...

Somewhere, NetSplit said, it's pretty easy to disable the object fix for the backward scrolling. And it is!


It's a big deal to me. To be sure. I'd very much like to know how you did it so I can use it for my own project.

____________________
Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.
Pages: 1 2 3 4 5 6 7


Main - Posts by Vanya

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.235 seconds. (331KB of memory used)
MySQL - queries: 134, rows: 166/166, time: 0.225 seconds.