| |||
Views: 88,442,720 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-20-24 03:29 PM |
|
Guest: Register | Login |
Main - Posts by Vanya |
Vanya |
| ||
Red Koopa Level: 27 Posts: 1/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
http://www.youtube.com/embed/KnBU1CkcLLE
I thought you might be interested in this video because of the very first bit of information in it about the original idea behind LoZ. Namely it taking place in the past and the distant future and Link being the literal link between the two time periods. Seeing as you've basically set up this hack to have two separate worlds it is coincidentally perfectly suited to actualizing the original concept of LoZ if someone ever wants to. Also, the Triforce pieces were actually advanced computer chips. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 2/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Indeed, everything seems to be coming along great. You know the old saying. Good things come to those who wait. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 3/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Cool. Interesting spectacle, but yeah. Probably not worth the resources needed to make it happen.
How's the project coming over all? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 4/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Awesome! Well done. It may have taken a month, but it looks like it was worth it in the end. Can't wait to take it for a spin. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 5/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by Thanatos-ZeroPosted by Kain |
Vanya |
| ||
Red Koopa Level: 27 Posts: 6/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
I think getting the VRC6 sound engine working would be worth it, I think.
It's probably a dumb question, but you did change the ROM to use the WRC6 mapper, right? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 7/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
You might want to talk to Bisqwit on ROMhacking.net about the mapper stuff. He made his CV2 retranslation/improvement hack in like 6 different mapper flavors so he might have some good insight.
And Optomon has extensive experience with the castlevania music engines. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 8/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Any chance of a Demo soon? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 9/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
The first ASM hack I ever did was rearranging the title screen for Megaman 5, but I didn't see it as a big deal. The one I'm really proud of in hindsight is the second asm hack I ever did. I rewrote the cursor routine in the stage select screen and highjacked the tile writing routine and made the name of the currently selected robot master appear in a specific spot on the screen.
http://www.youtube.com/watch?v=tBxw3Zhh9zA ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 10/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
If nothing else it looks pretty cool. Good luck inserting it. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 11/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Wow. Very impressive. You could adapt that to a Sonic style game. Well done! ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 12/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Sounds really cool. With all that extra space the first thing that comes to mind is adding in Timeman and Oilman along with their stages, a revamped stage select, and a few new tunes from Powered Up. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 13/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Posted by dreamerman Ah! My old Megaman project makes another appearance. I should like to mention that the above image is actually from a MM4(?) hack I was working on long ago. Here it is in action: http://www.youtube.com/watch?v=tBxw3Zhh9zA @RetroRain I'm eagerly looking at your project as a base for resurrecting my "Megaman: Powered Up!!" hack. I haven't touched the hack or the fan game version in ages, but I would definitely welcome anything that would help make it a reality. Also, I can totally relate to knowing what to do, but not having the time. Believe me, if I had the time I would have remade the whole classic MM series by now. Speaking of which, what would be fantastic to have some day is MMM1 - 10 + MM&B as NES ROMs. That would be absolutely wicked. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 14/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Can't say as I've ever seen that happen on a clean ROM. Is it only occurring in Iceman's and Gutsman's stages? If so, is there any reason for them to be associated during the porting process? Did you port them at the same time? If so then they may have gotten corrupted somehow.
Only thing I can suggest before porting the whole thing again is to double check the data from a clean ROM to make sure. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 15/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Taking a break from real life for a couple of hours. So I've been playing around with the Donkey Kong Original Edition ROM. Trying to get it to look a little bit more like the arcade version and making it jive a little better with the Pauline Edition patch which I want to integrate at some point.
This is what I have so far: This is more or less where I want to get to: Forgot to add the redrawn DK to the above mock up. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 16/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Woot!
I'm really excited for this project!! If you need testers when the time comes, you can count on me!! EDIT: Quick question, while you converted the original PRG ROM banks did you space out the level and sprite data, or is all the free space at the end after the original banks? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 17/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Just FYI, the patch link is dead for me. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 18/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Out of curiosity is there a significant difference in the amount of work needed to make these same conversions to VRC6 instead of MMC3?
Also, as far as sound is concerned, I would need to modify each game's sound engine in order to take advantage of the extra sound channels in MMC3, right? ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 19/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Here, here!!
This is all fantastic. You are resurrecting my old project my friend. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Vanya |
| ||
Red Koopa Level: 27 Posts: 20/139 EXP: 105013 Next: 11146 Since: 01-22-13 Last post: 3287 days Last view: 3286 days |
Since you updated the title text, how about a modernized image of the blue bomber to go with it if you decide to add it in at all?
Here's some I was using with my project adapted from Rockman Mega World: The two on the left are from the GameMaker version, and the two on the right from the ROM hack. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
Main - Posts by Vanya |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 134, rows: 166/166, time: 0.222 seconds. |