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Main - Posts by Vanya

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Vanya
Posted on 02-06-13 11:36 AM, in Zelda - The Legend of Link (v12-23-18) Released (rev. 4 of 02-06-13 11:39 AM) Link | Quote | ID: 153397


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http://www.youtube.com/embed/KnBU1CkcLLE

I thought you might be interested in this video because of the very first bit of information in it about the original idea behind LoZ. Namely it taking place in the past and the distant future and Link being the literal link between the two time periods. Seeing as you've basically set up this hack to have two separate worlds it is coincidentally perfectly suited to actualizing the original concept of LoZ if someone ever wants to. Also, the Triforce pieces were actually advanced computer chips.

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Vanya
Posted on 04-06-13 10:42 AM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 153617


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Indeed, everything seems to be coming along great. You know the old saying. Good things come to those who wait.

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Vanya
Posted on 04-18-13 10:45 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 153731


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Cool. Interesting spectacle, but yeah. Probably not worth the resources needed to make it happen.
How's the project coming over all?

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Vanya
Posted on 04-18-13 11:02 PM, in Zelda - The Legend of Link (v12-23-18) Released Link | Quote | ID: 153732


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Awesome! Well done. It may have taken a month, but it looks like it was worth it in the end. Can't wait to take it for a spin.

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Vanya
Posted on 04-18-13 11:04 PM, in Megaman Odyssey Project Link | Quote | ID: 153733


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Posted by Thanatos-Zero
Posted by Kain
Vanya, the Koala Knight.


This shall be my new title.

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Vanya
Posted on 04-22-13 05:38 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 153751


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I think getting the VRC6 sound engine working would be worth it, I think.
It's probably a dumb question, but you did change the ROM to use the WRC6 mapper, right?

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Vanya
Posted on 04-22-13 10:01 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 153753


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You might want to talk to Bisqwit on ROMhacking.net about the mapper stuff. He made his CV2 retranslation/improvement hack in like 6 different mapper flavors so he might have some good insight.
And Optomon has extensive experience with the castlevania music engines.

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Vanya
Posted on 06-20-13 03:45 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 154158


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Any chance of a Demo soon?

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Vanya
Posted on 07-11-13 10:11 AM, in For nostalgic purposes, what was your first ASM hack? (rev. 3 of 07-11-13 10:13 AM) Link | Quote | ID: 154293


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The first ASM hack I ever did was rearranging the title screen for Megaman 5, but I didn't see it as a big deal. The one I'm really proud of in hindsight is the second asm hack I ever did. I rewrote the cursor routine in the stage select screen and highjacked the tile writing routine and made the name of the currently selected robot master appear in a specific spot on the screen.

http://www.youtube.com/watch?v=tBxw3Zhh9zA

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FundamentalEssence, my game development page.

Vanya
Posted on 08-08-13 07:31 PM, in Generic SOM Screenshot Thread Link | Quote | ID: 154553


Red Koopa
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If nothing else it looks pretty cool. Good luck inserting it.

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Vanya
Posted on 08-15-13 06:47 PM, in 8-eyes to Castlevania conversion project Link | Quote | ID: 154570


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Wow. Very impressive. You could adapt that to a Sonic style game. Well done!

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Vanya
Posted on 10-16-13 05:57 PM, in Mega Man Upgrade Patch Link | Quote | ID: 154927


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Sounds really cool. With all that extra space the first thing that comes to mind is adding in Timeman and Oilman along with their stages, a revamped stage select, and a few new tunes from Powered Up.

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LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 10-29-13 03:47 AM, in Mega Man Upgrade Patch (rev. 2 of 10-29-13 04:57 AM) Link | Quote | ID: 154972


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Posted by dreamerman
Please, create



MegaMan Powered Up Nes Version!!!




Ah! My old Megaman project makes another appearance.

I should like to mention that the above image is actually from a MM4(?) hack I was working on long ago.

Here it is in action:
http://www.youtube.com/watch?v=tBxw3Zhh9zA

@RetroRain I'm eagerly looking at your project as a base for resurrecting my "Megaman: Powered Up!!" hack. I haven't touched the hack or the fan game version in ages, but I would definitely welcome anything that would help make it a reality.

Also, I can totally relate to knowing what to do, but not having the time. Believe me, if I had the time I would have remade the whole classic MM series by now.

Speaking of which, what would be fantastic to have some day is MMM1 - 10 + MM&B as NES ROMs. That would be absolutely wicked.

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LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 10-29-13 07:22 AM, in Mega Man Upgrade Patch Link | Quote | ID: 154974


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Can't say as I've ever seen that happen on a clean ROM. Is it only occurring in Iceman's and Gutsman's stages? If so, is there any reason for them to be associated during the porting process? Did you port them at the same time? If so then they may have gotten corrupted somehow.
Only thing I can suggest before porting the whole thing again is to double check the data from a clean ROM to make sure.

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Vanya
Posted on 10-29-13 07:41 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 154975


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Taking a break from real life for a couple of hours. So I've been playing around with the Donkey Kong Original Edition ROM. Trying to get it to look a little bit more like the arcade version and making it jive a little better with the Pauline Edition patch which I want to integrate at some point.

This is what I have so far:




This is more or less where I want to get to:



Forgot to add the redrawn DK to the above mock up.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 11-12-13 05:40 PM, in Mega Man Upgrade Patch (rev. 4 of 11-12-13 05:49 PM) Link | Quote | ID: 155077


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Woot!
I'm really excited for this project!!
If you need testers when the time comes, you can count on me!!

EDIT: Quick question, while you converted the original PRG ROM banks did you space out the level and sprite data, or is all the free space at the end after the original banks?

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 11-14-13 08:07 PM, in 8-bit Smash Bros (incomplete) release. Link | Quote | ID: 155113


Red Koopa
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Just FYI, the patch link is dead for me.

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FundamentalEssence, my game development page.

Vanya
Posted on 11-14-13 08:13 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* (rev. 2 of 11-14-13 08:14 PM) Link | Quote | ID: 155114


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Out of curiosity is there a significant difference in the amount of work needed to make these same conversions to VRC6 instead of MMC3?

Also, as far as sound is concerned, I would need to modify each game's sound engine in order to take advantage of the extra sound channels in MMC3, right?

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LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 11-14-13 08:21 PM, in Mega Man Upgrade Patch Link | Quote | ID: 155115


Red Koopa
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Here, here!!
This is all fantastic.
You are resurrecting my old project my friend.

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Krakenskin Leather Works, my Etsy store.
LordVanya, my art page.
FundamentalEssence, my game development page.

Vanya
Posted on 11-18-13 07:57 AM, in Mega Man Upgrade Patch (rev. 10 of 11-18-13 06:48 PM) Link | Quote | ID: 155143


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Since you updated the title text, how about a modernized image of the blue bomber to go with it if you decide to add it in at all?

Here's some I was using with my project adapted from Rockman Mega World:



The two on the left are from the GameMaker version, and the two on the right from the ROM hack.

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LordVanya, my art page.
FundamentalEssence, my game development page.
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Main - Posts by Vanya

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