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Main - Posts by NightKev

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NightKev
Posted on 04-12-09 11:39 AM, in Fraxy: The history of the Compendium and Community (rev. 2 of 04-15-09 08:15 AM) Link | Quote | ID: 104943


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I'll CTR will put it together tomorrow (well, ah, today, when I get up... 2:30AM ) and there, it's done (mostly).

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NightKev
Posted on 04-15-09 08:06 AM, in Burn, Keep, or Eat! Link | Quote | ID: 105137


Cape Luigi
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Keep it! (since without it, we have no board ).

How about... Microsoft.

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NightKev
Posted on 04-18-09 12:39 AM, in TotM: March 2009 - Fortress of Doom Link | Quote | ID: 105411


Cape Luigi
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The March contest is over, I'll post the results once Kironide, Bukkarooo and nutman217 finish judging the entries.

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NightKev
Posted on 04-18-09 12:41 AM, in An alternative to Youtube? Link | Quote | ID: 105412


Cape Luigi
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Does this thread really need to be stickied? We don't need every other thread to be a sticky, that's just kind of ridiculous.

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NightKev
Posted on 04-18-09 12:44 AM, in Fraxy and the Frontpage Link | Quote | ID: 105413


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Posted by Sukasa
As far as Wiki edits go, that remains to be seen if it's possible.
It's definitely possible, wikimedia software has a whole bunch of hooks for the various info (edits, block logs, etc etc) and we already have the FraxyBot reporting a whole bunch of stuff.

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NightKev
Posted on 04-19-09 03:27 AM, in The Wishlist Link | Quote | ID: 105460


Cape Luigi
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What do you mean...?

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NightKev
Posted on 04-20-09 07:42 AM, in Do you use the frontpage? Link | Quote | ID: 105542


Cape Luigi
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Posted by blackhole89
The banner links to it.
That's rather inconspicuous though, which is why no one knows about it. You might as well replace the "FAQ" link since that thing's barely started and hasn't been worked on in ~8 months (and no one reads it anyway ).

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NightKev
Posted on 04-20-09 08:28 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 105545


Cape Luigi
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Well, now I have a question too... what's wrong with the joint-turns in this creation (they don't return completely to their original angle...). I checked and it happens in-game too, not just in the editor.

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NightKev
Posted on 04-21-09 01:18 AM, in Collab boss: Zapan C Link | Quote | ID: 105583


Cape Luigi
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Use any of mine, if you like, they need more use...

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NightKev
Posted on 04-21-09 03:55 AM, in Boss Positioning. Link | Quote | ID: 105596


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Change the starting distance and angle of the main core (part ID 1) to the desired amount and poof, it has MOVED!!

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NightKev
Posted on 04-21-09 03:56 AM, in The Wishlist Link | Quote | ID: 105597


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Posted by justjake274
A program in the folder that creates scrolling levels, that is easy to use. You are presented with a long vertical map, and you select premade bosses that you place on the map and activate when in view. You also can attach special events to ships such as Conditionestroyed Action:End Stage. etc. and selecting the start point, and your number of lives.
That's what "Trys" are for...


A custom weapon creator where you get a "point system", so that you can't make overpowered weapons. You could create the image of the bullets at levels 1 up to 3. Points could be spent on power, speed, energy consumption, recharge, and size(The more you spend on size, the larger the box in which you can create a bullet.) Also, status effects could be selected and used when you fire by hitting Z(Can change) before you fire.
Again, most of that can be done in "Try" scenarios...

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NightKev
Posted on 04-21-09 03:59 AM, in Boss Positioning. Link | Quote | ID: 105599


Cape Luigi
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Posted by TheBlueEcho
Open Fraxy.cfg with notepad or something and tell me what Free_AppearPos says. It should be one. If it is some other number, set it to one.
If it always appears in the same place then that means the appear position is indeed "fixed", otherwise it would appear in random places... ... ...

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NightKev
Posted on 04-21-09 04:13 AM, in Boss Positioning. Link | Quote | ID: 105604


Cape Luigi
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I always use "appear: fixed" and if a boss' "distance" is 0 it still appears in the same place every time, maybe part of your fraxy.exe or something got corrupted?

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NightKev
Posted on 04-22-09 02:10 AM, in The Wishlist (rev. 2 of 04-22-09 02:13 AM) Link | Quote | ID: 105664


Cape Luigi
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The editor already uses the cartesian system ("3,7"/other "X,Y" points based on the horizontal X and vertical Y axes).
Edit: Unless you're referring to the "BP Angle" thing in the editor when you select a part? Still, it's pretty easy to use as-is and might just make things more complicated if he changes it to some odd "X,Y" offset system.

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NightKev
Posted on 04-22-09 04:55 AM, in Adding Images. Link | Quote | ID: 105683


Cape Luigi
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Photobucket.com, imageshack.us, or... our very own Board2 uploader!

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NightKev
Posted on 04-22-09 06:14 AM, in Too bad time travel isn't possible. Link | Quote | ID: 105695


Cape Luigi
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You would use time travel to... cheat on tests at school?

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NightKev
Posted on 04-22-09 07:09 AM, in Too bad time travel isn't possible. Link | Quote | ID: 105702


Cape Luigi
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Posted by Kironide
("You may be able to beat me in math.. but I'll always have watched more anime than you!")
It's a good thing none of the people at your school are at this board...

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NightKev
Posted on 04-23-09 01:06 AM, in The Wishlist (rev. 3 of 04-23-09 01:23 AM) Link | Quote | ID: 105740


Cape Luigi
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Check this page out, all the numbers/etc of the parts have been mapped out.
Edit: Fixed URL because someone (/me looks at blackhole89 and/or Sukasa) STILL hasn't made it so emoticons aren't parsed in urls.

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NightKev
Posted on 04-24-09 12:19 AM, in TotM: April 2009 - The Lottery (rev. 2 of 04-24-09 12:19 AM) Link | Quote | ID: 105825


Cape Luigi
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Posted by Firefox11
Time limit is end of month I guess?
May 5th, 11:59PM (GMT-8) is the deadline.

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NightKev
Posted on 04-24-09 04:45 AM, in Powder Game Link | Quote | ID: 105836


Cape Luigi
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There are quite a few different versions of what is essentially the same game (Burning Sand (2), wxSand, this "powder game", etc). They're all generally really fun, especially since most of them you can alter the properties of the particles quite a bit.

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Main - Posts by NightKev

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