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Please chime in on a proposed restructuring of the ROM hacking sections.
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anonymousbl00dlust
Posted on 01-12-12 07:34 AM, in We have reached an impasse, and now a wall! (rev. 2 of 01-12-12 07:39 AM) Link | Quote | ID: 149487

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Hi there everyone!

So, I was never really got majorly involved here. I don't really know how proper it is for me to offer suggestions, but having been aware of this place for a very long time, I can offer some reasons why I didn't post here often.

I think the main deterrent IS the fact that there isn't much activity. I've always had the impression that people here know a LOT more about romhacking than your average talkhaus or smwcp user. It's really cool that this place has that: It makes me want to post my work here and get feedback; learn new things. The problem is that, while experience (reputation?) of the userbase got me to check the place out, I felt like I never really got an opportunity to have conversations with people. The volume of posts was just too low.

So there's two ways to look at that. You can either see it as a downward spiral, or you can take the positive outlook. If you manage to get a few people here, growth will be exponential because you'll keep more people as activity grows. Essentially, you need some kind of kick-start to get things moving.

One thing that I think could really help is if you offered workshops. I know smwcp is doing one soon so right now might not be the best time, but considering reputation is what brought me here, I'd say you should take advantage of your strengths. Thing is, you'd have to do that kind of thing on a regular basis. Don't just cause some slight interest and never do it again. There's lots of people who want to get better at romhacking, programming, etc., and board loyalty doesn't really influence that. You can definitely draw people in from other sites, but you have to establish that this place has resources that people will benefit from using. (Try not to take offense to this. I'm not trying to say that your community is a resource that can be 'used', but offering something valuable is a good incentive to attract users. Its pretty much the only reason smwc became what it is today)

I also think starting a group project would be good advertising. Use the current size of your userbase as a strength for now. Its easier to coordinate with a smaller team. Build something really cool, show off some videos, then welcome newcomers to come contribute to it. Yes, tower of spatula ran out of steam. Its thread is also one of the longest ones in the romhacking subforum. I'd say it would be worth trying again.

I hope this helps. You all can totally revive this place if you set your collective minds to it. Good luck!

EDIT: I'd also like to point out that I had to reregister because I forgot my password and accounts aren't linked to email addresses. People don't like loosing their accounts... this is kind of a tertiary thing but it's worth fixing if possible.

anonymousbl00dlust
Posted on 01-13-12 01:11 AM, in We have reached an impasse, and now a wall! Link | Quote | ID: 149496

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Posted by MikeFuryXP
Let me pick your brain here for a sec...
To actually really jump start this place to a new or becoming project what do you suggest ?

We know smw hacking has been played in and out for so long that quite a few people are tired of it.
It had its long day in the sun, do you suggest board 2 starts really focusing in on smas, sm or any other game that has made atleast enough discoveries to begin fully hacking it ?

I look at the rom hacking section, the least active is zelda 1-3 currently sm at some levels during the years and mainly MM 1-4.
There are others, but its just a lack of motivation like I see at another forum I visit.
We can have all the ideas and agendas in our head to do a game or project, but ask yourself something closely...

How far will you get with a based size hack group that runs out of steam or people have other real life issues to deal with ?

All I can say, is they need to try and push for something until its fully recognizable.



Well, the benefit of doing a smw project is that lots of people have some amount of experience with it. To attract new people you kind of have to have something that the can actually access. Bringing people into the community should be a priority over the product created from the project.

So no, the optimal solution isn't necessarily a smw romhack, but it has to be something accessible. That most likely means a new or updated editor, and that's expecting a lot.

FAKEEDIT: you could also try doing a project with the smbx engine, but that seems to be neglecting the benefits of this community's experience WITH romhacking.

anonymousbl00dlust
Posted on 01-14-12 12:12 AM, in We have reached an impasse, and now a wall! Link | Quote | ID: 149512

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Posted by Green-Kirby
Except, the problem still stands that you can't attract members with an group project, you can only boost activity with it among current members. Like mentioned before, most SMW hackers opt for SMWC.

Not to mention, we tried a SMW group hack before and it kinda failed.

And in all honesty, let's not go around saying SMW is the easiest way to go, it really is not. It may have one of the easiest editors to start up with. But SMW is an object based game, making it a living hell to import and use graphics from anything that does not use the same object structure. Or, I suppose, you could make new objects, but that would be quite a load of work as well. SM (super metroid) on the other hand (as an example) is an tile based game and is a lot easier to work with graphics in.

Not to mention sprite graphics load on-demand rather then pre-designed graphics pages. One may bitch about how hard SMILE is to learn, but it really does exactly what is needed and in a very smooth way.

Lunar magic is very easy to get in with and start up with, and SMILE is very hard. But in the end, how hard the editor is to learn is not really relevant, as you will still have to put down the same effort to actually design your part of the group project. Which, for the record, is where most group projects fail.


That's completely untrue. Take ASMT for example, that project caused the registration of at least 20% of talkhaus's userbase. Also, it doesn't matter how hard said project is to master at editing. The reality is that you want to get as many people attracted to your project as possible, including those with very limited editing/programming experience. You want the barriers to entry to be as minimal as possible, so yeah the editor used is kinda important.

Tower of spatula has one of the largest post counts of any thread in the romhacking section. Regardless of it's success as a project, it generated a lot of forum activity. Also, the reason it lost steam was because it lacked organization and a clear structure. Just because something didn't work once doesn't mean all future attempts aren't worth looking into.

Peeps also seem to be ignoring my first suggestion: programming/romhacking workshops. There's plenty of things that could be done, but everyone seems to just want to add bells and whistles to the forum layout.

anonymousbl00dlust
Posted on 01-15-12 03:06 AM, in We have reached an impasse, and now a wall! (rev. 2 of 01-15-12 03:08 AM) Link | Quote | ID: 149528

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I think people are failing to understand the entire point I was trying to make. The primary function of forming a group project would be to attract new users to the site via a desire to contribute to it. Quality control is almost a bad thing, because the entire purpose is to bring people in.

Yes, to generate interest, current users of the board would have to start out with something really impressive to make people want to join. However that isn't so much a matter of 'put restrictions on what people can submit' as it is 'do your personal best to submit something really cool'. In other words:

1.start up project, keeping in mind that contibuting to it should be easy. this means a good editor, etc.
2.people already using this board take advantage of their huge amount of experience to submit some really amazing content.
3.spread around said content through youtube videos, screenshot/video threads on other boards; possibly release a short demo
4.new people will see how cool the project is and want to contribute to it. The editor/contributing is easy so they feel comfortable signing up for a level/graphics/etc. spot. Also, since the project's organization is taking place here, people will register and start posting.
5.assimilate everyone
6.???
7.profit

Posted by NightKev
You can't really compare ASMT, because the new registrations were probably caused by people who watch raocow's videos. He made a lot of "hey look we're doing a thing!" videos for ASMT/A2MT, and the talkhaus is, y'know, based on him and stuff.


compare talkhaus to protonjon's board at it's peak (while he was still regularly posting videos). huge difference.

anonymousbl00dlust
Posted on 01-16-12 05:38 AM, in We have reached an impasse, and now a wall! Link | Quote | ID: 149555

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Posted by Green-Kirby
I think you miss the point he was trying to get over. Getting people to join over a project like this would be very hard for us and it may in fact no yield any members at all.


the entirety of my suggestion revolved around the fact that this isn't the case. If something impressive is being worked on, people will notice. Where any given content came from has no bearing on said content's popularity, so long as it has merit. Take that teaser that BMF released a little while ago for mario odyssey. It was less than one level long and still it spread like wildfire. It's an extreme example, but if board2 were to do something that impressive and promote it as an open collaboration, I can promise you that people would come flocking here to sign up.

anonymousbl00dlust
Posted on 02-09-12 11:38 PM, in Custom Sprite Help (rev. 3 of 02-09-12 11:40 PM) Link | Quote | ID: 149829

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I made this special version of the creating eating block from smw that not only allows me to choose what direction to go in but also what tile to generate. Unfortunately, I've need to generate certain tiles that aren't specified by $9C (the table of tiles that the normal generation routine can summon). The structure of it looks more or less like this:

MAP16_NUMY	    db $03,$04,$05,$06,$00,$03,$04,$05,$06
X_SPEED dcb $10,$F0,$00,$00,$00,$10,$F0,$00,$00
Y_SPEED dcb $00,$00,$10,$F0,$00,$00,$00,$10,$F0
DIRECTION dcb $00,$00,$01,$00,$02,$00,$00,$00,$03,$00,$00

stuff happens, then


LDA X_SPEED,y ; \ set x speed
STA $B6,x ; /

LDA Y_SPEED,y ; \ set y speed
STA $AA,x ; /

LDA MAP16_NUMY,y ; \ set direction-based tile-gen table
STA $185E ; / for Block1 code later (done while y is still correct)



decides weather or not to be a creating or an eating block, then

BLOCK1		;block chosen to gen already selected when sprite speed was set			

LDA $185E ;choosing tile to generate from table
STA $9C ;

LDA $E4,x ;sprite xpos low (table)
STA $9A ;blockgen xpos of contact low
LDA $14E0,x ;sprite xpos high (table)
STA $9B ;blockgen xpos of contact high
LDA $D8,x ;sprite ypos low (table)
STA $98 ;blockgen ypos of contact low
LDA $14D4,x ;sprite ypos high (table)
STA $99 ;blockgen ypos of contact high

JSL $00BEB0 ; generate Map16 tile routine
RTS

BLOCK2 LDA #$02 ; always generate a blank tile, effectively 'eating'
STA $185E ; tile from map16

LDA $185E ;choosing tile to generate from table
STA $9C ;

LDA $E4,x ;sprite xpos low (table)
STA $9A ;blockgen xpos of contact low
LDA $14E0,x ;sprite xpos high (table)
STA $9B ;blockgen xpos of contact high
LDA $D8,x ;sprite ypos low (table)
STA $98 ;blockgen ypos of contact low
LDA $14D4,x ;sprite ypos high (table)
STA $99 ;blockgen ypos of contact high

JSL $00BEB0 ; generate Map16 tile routine
RTS


so the problem is, this only lets me generate certain map16 tiles. To fix this I had to use a tile generation hijack patch, but according to the readme I have to implement the hijacked routine like so:

Posted by readme
GENERATE ARBITRARY MAP16 TILE

LDA.b #$FF
STA.b $9C
;;STORE YOUR 16-BIT BLOCK NUMBER into $0660/1
JSL $00BEB0

I don't know understand how to implement this alternate method using the same logic that I currently have set up. how can I get this to work?

Main - Posts by anonymousbl00dlust

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