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Main - Posts by Zieldak |
Zieldak |
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Crow Level: 42 Posts: 1/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
-Post deleted by Zieldak- |
Zieldak |
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Crow Level: 42 Posts: 2/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Just a short question.
Is there any way to make bosses not appear on the Boss Selected Screen, like the question marks? |
Zieldak |
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Crow Level: 42 Posts: 3/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Ah, thanks for the info, but I knew about these before, they have nothing to do with it. But if there would be animations, not using any tiles, and not making the Boss Selected Screen broke (actually it does not broke the Boss Selected Screen, but the animation cannot let the game continue.), so it's not an infinite loop animation.
This would actually do the thing, but... And what about disabling the Boss Selected Screen? Like... You select a boss but the Boss Selected Screen does not appear, but you continue the game on the boss's level. |
Zieldak |
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Crow Level: 42 Posts: 4/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Posted by Insectduel I sent RHDN a submission edit ~20 minutes ago with the correct information about the hack. I gave Improvement as Status for the hack, but I think Incomplete would be better, but unfortunately, I can't change it until my last edit appears. However, I don't know when will RHDN apply it. |
Zieldak |
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Crow Level: 42 Posts: 5/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
-Post Deleted- |
Zieldak |
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Crow Level: 42 Posts: 6/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
It looks sure nice. The graphics is nice, the desing looks good from the screenies. Keep up the good work! |
Zieldak |
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Crow Level: 42 Posts: 7/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Jnes seems to work fine too. Haven't found any glitches with it. And I don't know what is your problem, amar. Did you patch the correct ROM file?
1. The Stage Select screen looks a little bit... odd... I mean it's palette. 2. Top Man stage somehow reminds me of... Ice Man's, huh. It's just much more 'robotic'. And some spikes are not acting as spikes. They act as background. 3. Shadow Man's stage... Hmm... It's just good. But the battle is very interesting. You made Shadow Man much easier than he actually was in the original game. 4. Spark Man's stage is just odd... But mementos are odd too, so I think it's err... Goodly odd. And the boss fight, is rather interesting. He glitches himself into different places. Somehow, he looks like he's teleporting. 5. Why is Shadow Man's weapon is underpowered like this? 2 W.E. per shot? And it doesn't do much damage. And it can't reach really far places, huh. 6. Needle Man's stage is good too. But Needle Man himself is still easy as hell. Also, did you make the tileset for Top Man? It looks really good, huh. |
Zieldak |
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Crow Level: 42 Posts: 8/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Ah, Stage Select looks much better, huh. Oh, and the Boss Intro and Password screen's palette should be changed then too.
I've heard somewhere of Magical Dorophie, but it was a lot of time ago. But I've only heard of it. - EDITED SECTION - Oh, also, I started trying out the unfinished levels too. I see, you have already started changing Snake Man's stage. In the boss room, the snakes can be glitched to the small platforms' corners, and in the start, also, when defeating Snake Man, you can't continue the game, because Mega Man, can't jump high enough. Also, did you do something with Magnet Man's music? After a loop, it becomes sightly faster, and. When it becomes faster, a weird sound effect can be heard. Oh, and his background at the Appearing Block part looks very interesting. It looks like it's moving. Oh, and I see you already have altering Wily 1 and 4. Soo. I already know what is that place named '???'. |
Zieldak |
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Crow Level: 42 Posts: 9/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Hi everybody! My name is Zieldak and I'm here to show some my progress on my small Mega Man 1 hack named Mega Man Reloaded.
Download Mega Man Reloaded V1.3 now! Download Mega Man Reloaded Beta - Thanatos-Zero's Report now! I planned to make this hack for Mega Man's 25th Anniversary. The storyline: "Wily got out of prison, and he secretly built up his base, on an unknown island. He stole and reprogrammed 6 robots from the Robot Museum, to get revenge for being defeated for the 11th time. (As you know, RnF is also meant to be a part of the series' storyline, according to Mega Man 9's ending.) Dr. Wily send them to different places on the planet to make total chaos! Will Mega Man be able to save the world from Dr. Wily again?" I don't plan any major changes to the game, like changing it's coding, or addig new content to it. All levels are completed. I haven't changed any Weapons, or enemy AIs yet, but I'm planning to do some changes to them. But I'm not sure about the music. Maybe, I'll remix them a little bit. Fire Man's background hack was moved to Cut Man's stage, but later, it was removed. Elec Man's stage - Electricity Valley 'What a nice view from up here.' Finished Note: 1/4 of the graphics is homebrew. Those green lines are meant to be flashing. Ice Man's stage - Antarctic Island 'Another icy place, but the ground isn't slippy' Finished Note: Made some changes to the level, and the graphics is a bit upgraded. There are no places where the ground is slippy now. Cut Man's stage - Scrapped Metal Zone 'Just what kind of place is this?' Finished Note: 2/4 of the graphics is homebrew. Note: This level has been under a massive redesing graphics and layout wise. Guts Man's stage - Metallic Mine 'Great, this will be a piece of rock.' Finished Bomb Man's stage - Skyhigh Castle 'Wow, a castle up in the sky! I've never seen such a thing!' Finished Fire Man's stage - Eruption Basement 'Ugh, it's really hot in here.' Finished Note: Like in Elec Man's stage, there are flashing lines here too, using the lava's palette. Note: After an update Wily levels has got totally new graphics! Every levels are using different tilesets! Wily 1 - Skull Tower Level 1 'So this is Wily's Base. I should go in...' Finished Note: The level has the same background as Wily 4. The screenshot won't be updated, because there is no need to do it. Wily 2 - Skull Tower Level 2 'I hope Wily is not that evil to lead me into a Spiked Wall Room. It's my weakness!' Finished Wily 3 - Skull Tower Level 3 'Water... Like in his other bases too...' Finished Wily 4 - Skull Tower Level 4 'Something tells me I'm very close to Wily now.' Finished Note: A 'fake' recover system has been added to the boss rush, to make life easier. Note: Wily Machine 1 has got a new palette! It will be called Neo Wily Machine #1. A 2 level preview run of MMR. Cut Man and Guts Man stages. Recorded and uploaded by Insectduel. Note: The screenshots above are outdated, and will not be replaced. |
Zieldak |
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Crow Level: 42 Posts: 10/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Thanks. I have a lot of work in selecting and making the best graphics for the hack. About making the robot masters more 'X-ish', I draw a lot of different sprites of them, but neither looked as good as they are now. Maybe I'll try to redraw them again for a chance. |
Zieldak |
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Crow Level: 42 Posts: 11/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Thanks NARF.
I have just finished Cut Man's stage. Only 3 screenies this time. As you see, the Background Hack from Fire Man's stage is now on Cut Man's! Also, some enemies have new names, according to their new look. Blader - Flying Lantern Bombomb - CFN-24B (CFN-24 is from Mega Man 7. This enemy is a CFN-24, just a bit different, that's why it's called 24B) Spine - Ground Detector Super Cutter - Metal Blader Sniper Joe - Neo Sniper Joe Foot Holder - Neo Foot Holder Flying Shell - Screw Shooter |
Zieldak |
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Crow Level: 42 Posts: 12/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
http://acmlm.no-ip.org/uploader/get.php?id=4287
Just a small demo of the hack, named Demo 1 - Electric Ice. Only Elec Man's and Ice Man's stage are completeable, other levels are totally deleted. You will just teleport into a Black Screen with the Game Over music. @za909 - Yes, I know what do you mean. UPDATE: Now three weapons are avaiable: Elec Beam, Ice Slasher and Super Arm. Made small changes to Elec Man's stage. Repaired Ice Man's intro, and fixed Elec Man's encounter flashing. Also, added a Super Arm item, which is not in the hack. It's just a little extra for this demo only. Unlocks Super Arm. Replaces Magnet Beam. |
Zieldak |
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Crow Level: 42 Posts: 13/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Posted by NARFNra1. Well, I know there are more Sniper Joe's on the way now, but they make the level longer than it actually is. I'm planning to replace 2 of them. Also, Elec Man's damage is still stupidly ridiculous, if you are using the Rolling Cutter against him. I can't find that 0A damage value anywhere for Elec Man, but I know it should be there, with the other damage values.Posted by Zieldak 2. Yes, Ice Man was always short, and will always be. I can't really expand his scroll data, because it will bump into an another one (Wily2), and I would have to repoint the map checkpoints. But I can't do that. Even hex editing them (the map checkpoint, the respawn point, the activate point), or with RnR (RockandRoll), the game always goes crazy! So, the scrolling data is really limited, if I don't want to 'destroy' the checkpoints. That's why nobody tried huge scroll rewrites before. Also, I updated that Demo to 1.01, with a little extra. Read Post ID: 152019 |
Zieldak |
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Crow Level: 42 Posts: 14/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Ah, I like it, but King Tower is most likey King Castle with these graphics
King really likes himself, if he puts that many statues of himself everywhere. Also, isn't the Pharaoh Shot a little bit. Overpowered? I've never seen a weapon this strong before. It's not bad, don't misunderstand it. But it can make the whole game much easier. |
Zieldak |
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Crow Level: 42 Posts: 15/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Don't forget. Giving out demos every week is not a very good idea. Wait until people get hungry for a demo. Also, giving out a demo after making 2 levels, like 5-7 days after you gave out the last demo. Is not very lucky. A small demo is enough every 2 weeks I think. |
Zieldak |
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Crow Level: 42 Posts: 16/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
A small update, with 2 screenies of Guts Man's stage. I'm going to call his stage, Metallic Mine.
Also, if you have tried the Demo 01/Beta 01 (as it is called on the demo ROM's title screen), you may have already found this small graphical glitch. It's nothing special actually, you can see this only for 1 game frame/tick. Also, I don't think you have already tried to kill yourself in Elec Man stage's first screen, by jumping down. Crazy things will happen. I already fixed that in the actual ROM. That's all for now. |
Zieldak |
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Crow Level: 42 Posts: 17/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Ugh, it was a good idea to not use that same tileset for my Wily levels. It would have looked interesting, two hackers are making their hacks at the same time, and they decide to use the same graphics. |
Zieldak |
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Crow Level: 42 Posts: 18/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Posted by za909Yes, you guessed the second right. And it also resets the game if you are facing left. It's not a big deal. It was because there are some empty scroll slots before the scroll starting point. But I've fixed it with a small platform replacing. And it is actually better now than it was.Posted by Zieldak Also, just finished Bomb Man's level. half of the graphics is homebrew/custom. Are the colors good? They hurt your eyes? Oh, and it's called 'Skyhigh Castle'. Yes, this level is meant to be up in the sky, but not above the clouds. |
Zieldak |
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Crow Level: 42 Posts: 19/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Posted by NARFNraA desert themed level? I bet we will have to go into a piramid. |
Zieldak |
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Crow Level: 42 Posts: 20/387 EXP: 510811 Next: 10551 Since: 12-01-11 From: Hungary Last post: 1283 days Last view: 1174 days |
Oh, I did the same thing when I started hacking MM1, huh. I gave every bosses 2 weaknesses. But it's a great idea. |
Main - Posts by Zieldak |
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