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Zieldak
Posted on 12-01-11 06:16 PM, in General Megaman Hacking Thread (rev. 2 of 02-17-12 11:44 PM) Link | Quote | ID: 148628


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Zieldak
Posted on 02-20-12 07:22 PM, in General Megaman Hacking Thread Link | Quote | ID: 150153


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Just a short question.
Is there any way to make bosses not appear on the Boss Selected Screen, like the question marks?

Zieldak
Posted on 02-22-12 08:25 AM, in General Megaman Hacking Thread (rev. 2 of 02-22-12 08:26 AM) Link | Quote | ID: 150241


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Ah, thanks for the info, but I knew about these before, they have nothing to do with it. But if there would be animations, not using any tiles, and not making the Boss Selected Screen broke (actually it does not broke the Boss Selected Screen, but the animation cannot let the game continue.), so it's not an infinite loop animation.
This would actually do the thing, but...

And what about disabling the Boss Selected Screen? Like... You select a boss but the Boss Selected Screen does not appear, but you continue the game on the boss's level.

Zieldak
Posted on 07-07-12 08:50 PM, in General Megaman Hacking Thread Link | Quote | ID: 151556


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Posted by Insectduel
There's some confusion around people who saw Rockman 4 MI being at Romhacking dot net as a completed game. I even post the announcement at my unofficial Facebook fan page of Neoぼろくず工房 and my own Facebook fan page.

First of all, Rockman 4 MI is NOT a completed hack. I don't know why RHDN approved it and is marked as complete. I heard no announcement from Puresabe and I checked Neoぼろくず工房 every day. It hasn't posed since 1/15/12.

Puresabe is STILL active. He becomes inactive if I haven't heard anything within more than 6 months which is August 2012.

I sent RHDN a submission edit ~20 minutes ago with the correct information about the hack. I gave Improvement as Status for the hack, but I think Incomplete would be better, but unfortunately, I can't change it until my last edit appears. However, I don't know when will RHDN apply it.

Zieldak
Posted on 07-08-12 11:16 PM, in General Megaman Hacking Thread (rev. 2 of 09-26-12 09:05 PM) Link | Quote | ID: 151559


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Zieldak
Posted on 08-01-12 11:55 AM, in Mega Man 3 Memento - Project Revived! Link | Quote | ID: 151789


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It looks sure nice. The graphics is nice, the desing looks good from the screenies. Keep up the good work!

Zieldak
Posted on 08-08-12 02:01 PM, in Mega Man 3 Memento - Project Revived! Link | Quote | ID: 151879


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Jnes seems to work fine too. Haven't found any glitches with it. And I don't know what is your problem, amar. Did you patch the correct ROM file?

1. The Stage Select screen looks a little bit... odd... I mean it's palette.
2. Top Man stage somehow reminds me of... Ice Man's, huh. It's just much more 'robotic'. And some spikes are not acting as spikes. They act as background.
3. Shadow Man's stage... Hmm... It's just good. But the battle is very interesting. You made Shadow Man much easier than he actually was in the original game.
4. Spark Man's stage is just odd... But mementos are odd too, so I think it's err... Goodly odd. And the boss fight, is rather interesting. He glitches himself into different places. Somehow, he looks like he's teleporting.
5. Why is Shadow Man's weapon is underpowered like this? 2 W.E. per shot? And it doesn't do much damage. And it can't reach really far places, huh.
6. Needle Man's stage is good too. But Needle Man himself is still easy as hell.

Also, did you make the tileset for Top Man? It looks really good, huh.

Zieldak
Posted on 08-08-12 08:31 PM, in Mega Man 3 Memento - Project Revived! (rev. 2 of 08-09-12 12:13 AM) Link | Quote | ID: 151886


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Ah, Stage Select looks much better, huh. Oh, and the Boss Intro and Password screen's palette should be changed then too.

I've heard somewhere of Magical Dorophie, but it was a lot of time ago. But I've only heard of it.

- EDITED SECTION -

Oh, also, I started trying out the unfinished levels too. I see, you have already started changing Snake Man's stage. In the boss room, the snakes can be glitched to the small platforms' corners, and in the start, also, when defeating Snake Man, you can't continue the game, because Mega Man, can't jump high enough.

Also, did you do something with Magnet Man's music? After a loop, it becomes sightly faster, and. When it becomes faster, a weird sound effect can be heard. Oh, and his background at the Appearing Block part looks very interesting. It looks like it's moving.

Oh, and I see you already have altering Wily 1 and 4. Soo. I already know what is that place named '???'.

Zieldak
Posted on 08-11-12 05:17 PM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 (rev. 51 of 06-08-14 03:16 AM) Link | Quote | ID: 151991


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Hi everybody! My name is Zieldak and I'm here to show some my progress on my small Mega Man 1 hack named Mega Man Reloaded.

Download Mega Man Reloaded V1.3 now!
Download Mega Man Reloaded Beta - Thanatos-Zero's Report now!



I planned to make this hack for Mega Man's 25th Anniversary.

The storyline:

"Wily got out of prison, and he secretly built up his base, on an unknown island. He stole and reprogrammed 6 robots from the Robot Museum, to get revenge for being defeated for the 11th time. (As you know, RnF is also meant to be a part of the series' storyline, according to Mega Man 9's ending.) Dr. Wily send them to different places on the planet to make total chaos! Will Mega Man be able to save the world from Dr. Wily again?"

I don't plan any major changes to the game, like changing it's coding, or addig new content to it. All levels are completed. I haven't changed any Weapons, or enemy AIs yet, but I'm planning to do some changes to them. But I'm not sure about the music. Maybe, I'll remix them a little bit. Fire Man's background hack was moved to Cut Man's stage, but later, it was removed.

Elec Man's stage - Electricity Valley
'What a nice view from up here.' Finished
Note: 1/4 of the graphics is homebrew. Those green lines are meant to be flashing.



Ice Man's stage - Antarctic Island
'Another icy place, but the ground isn't slippy' Finished
Note: Made some changes to the level, and the graphics is a bit upgraded. There are no places where the ground is slippy now.



Cut Man's stage - Scrapped Metal Zone
'Just what kind of place is this?' Finished
Note: 2/4 of the graphics is homebrew.
Note: This level has been under a massive redesing graphics and layout wise.



Guts Man's stage - Metallic Mine
'Great, this will be a piece of rock.' Finished



Bomb Man's stage - Skyhigh Castle
'Wow, a castle up in the sky! I've never seen such a thing!' Finished



Fire Man's stage - Eruption Basement
'Ugh, it's really hot in here.' Finished
Note: Like in Elec Man's stage, there are flashing lines here too, using the lava's palette.



Note: After an update Wily levels has got totally new graphics! Every levels are using different tilesets!

Wily 1 - Skull Tower Level 1
'So this is Wily's Base. I should go in...' Finished
Note: The level has the same background as Wily 4. The screenshot won't be updated, because there is no need to do it.



Wily 2 - Skull Tower Level 2
'I hope Wily is not that evil to lead me into a Spiked Wall Room. It's my weakness!' Finished



Wily 3 - Skull Tower Level 3
'Water... Like in his other bases too...' Finished



Wily 4 - Skull Tower Level 4
'Something tells me I'm very close to Wily now.' Finished
Note: A 'fake' recover system has been added to the boss rush, to make life easier.
Note: Wily Machine 1 has got a new palette! It will be called Neo Wily Machine #1.



A 2 level preview run of MMR. Cut Man and Guts Man stages. Recorded and uploaded by Insectduel.



Note: The screenshots above are outdated, and will not be replaced.

Zieldak
Posted on 08-11-12 08:31 PM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 Link | Quote | ID: 152000


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Thanks. I have a lot of work in selecting and making the best graphics for the hack. About making the robot masters more 'X-ish', I draw a lot of different sprites of them, but neither looked as good as they are now. Maybe I'll try to redraw them again for a chance.

Zieldak
Posted on 08-11-12 09:31 PM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 Link | Quote | ID: 152004


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Thanks NARF.

I have just finished Cut Man's stage. Only 3 screenies this time.



As you see, the Background Hack from Fire Man's stage is now on Cut Man's!

Also, some enemies have new names, according to their new look.

Blader - Flying Lantern
Bombomb - CFN-24B (CFN-24 is from Mega Man 7. This enemy is a CFN-24, just a bit different, that's why it's called 24B)
Spine - Ground Detector
Super Cutter - Metal Blader
Sniper Joe - Neo Sniper Joe
Foot Holder - Neo Foot Holder
Flying Shell - Screw Shooter

Zieldak
Posted on 08-12-12 01:34 AM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 (rev. 6 of 08-12-12 10:31 AM) Link | Quote | ID: 152019


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http://acmlm.no-ip.org/uploader/get.php?id=4287

Just a small demo of the hack, named Demo 1 - Electric Ice.

Only Elec Man's and Ice Man's stage are completeable, other levels are totally deleted. You will just teleport into a Black Screen with the Game Over music.

@za909 - Yes, I know what do you mean.

UPDATE: Now three weapons are avaiable: Elec Beam, Ice Slasher and Super Arm.

Made small changes to Elec Man's stage. Repaired Ice Man's intro, and fixed Elec Man's encounter flashing.
Also, added a Super Arm item, which is not in the hack. It's just a little extra for this demo only. Unlocks Super Arm. Replaces Magnet Beam.

Zieldak
Posted on 08-12-12 09:40 AM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 (rev. 5 of 08-13-12 09:50 AM) Link | Quote | ID: 152024


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Posted by NARFNra
Posted by Zieldak
http://acmlm.no-ip.org/uploader/get.php?id=4287

Just a small demo of the hack, named Demo 1 - Electric Ice.

Only Elec Man's and Ice Man's stage are completeable, other levels are totally deleted. You will just teleport into a Black Screen with the Game Over music.

@za909 - Yes, I know what do you mean.

Small notes for the demo. Elec Man's encounter flashing is not using the correct palette. Ice Man's legs while jumping into the screen are also missing. It's not a big problem, the demo should be still enjoyable. Also, you can skip some Blocks in Ice Man's second Block Section, if you are fast enough. If you fail, you will most likely fall down.


Hmm, I like this.

1: Elec Man's stage looks very nice, and the colors are good choices. Graphics work well together. I like most of the enemy choices, but I think you have just a /bit/ too many Sniper Joes. Please remember this is Mega Man 1, where Sniper Joes are really random and more aggravating than interesting. I like that Elec Man's damage isn't stupidly ridiculous anymore.

2: Ice Man looks pretty okay as well! Level's very nice, I'm glad the space taken for the Carry Platforms is barely notable instead of being a game ender. It still feels a tiny bit short though, but that's alright. Ice Man's level seems great!
1. Well, I know there are more Sniper Joe's on the way now, but they make the level longer than it actually is. I'm planning to replace 2 of them. Also, Elec Man's damage is still stupidly ridiculous, if you are using the Rolling Cutter against him. I can't find that 0A damage value anywhere for Elec Man, but I know it should be there, with the other damage values.

2. Yes, Ice Man was always short, and will always be. I can't really expand his scroll data, because it will bump into an another one (Wily2), and I would have to repoint the map checkpoints. But I can't do that. Even hex editing them (the map checkpoint, the respawn point, the activate point), or with RnR (RockandRoll), the game always goes crazy! So, the scrolling data is really limited, if I don't want to 'destroy' the checkpoints. That's why nobody tried huge scroll rewrites before.

Also, I updated that Demo to 1.01, with a little extra. Read Post ID: 152019

Zieldak
Posted on 08-12-12 11:59 PM, in Mega Man Compilation - NEW Demo Relase (11.2012) (rev. 2 of 08-13-12 12:01 AM) Link | Quote | ID: 152030


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Ah, I like it, but King Tower is most likey King Castle with these graphics
King really likes himself, if he puts that many statues of himself everywhere.
Also, isn't the Pharaoh Shot a little bit. Overpowered? I've never seen a weapon this strong before. It's not bad, don't misunderstand it. But it can make the whole game much easier.

Zieldak
Posted on 08-13-12 02:05 AM, in Mega Man 3 Memento - Project Revived! (rev. 2 of 08-13-12 02:05 AM) Link | Quote | ID: 152033


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Don't forget. Giving out demos every week is not a very good idea. Wait until people get hungry for a demo. Also, giving out a demo after making 2 levels, like 5-7 days after you gave out the last demo. Is not very lucky. A small demo is enough every 2 weeks I think.

Zieldak
Posted on 08-13-12 09:50 AM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 Link | Quote | ID: 152038


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A small update, with 2 screenies of Guts Man's stage. I'm going to call his stage, Metallic Mine.



Also, if you have tried the Demo 01/Beta 01 (as it is called on the demo ROM's title screen), you may have already found this small graphical glitch.



It's nothing special actually, you can see this only for 1 game frame/tick. Also, I don't think you have already tried to kill yourself in Elec Man stage's first screen, by jumping down. Crazy things will happen. I already fixed that in the actual ROM.

That's all for now.

Zieldak
Posted on 08-13-12 10:07 AM, in Mega Man Compilation - NEW Demo Relase (11.2012) (rev. 6 of 08-14-12 01:39 AM) Link | Quote | ID: 152040


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Ugh, it was a good idea to not use that same tileset for my Wily levels. It would have looked interesting, two hackers are making their hacks at the same time, and they decide to use the same graphics.

Zieldak
Posted on 08-14-12 12:01 AM, in Mega Man Reloaded (Progr. Thread) - planned V1.4 (rev. 7 of 08-15-12 12:54 AM) Link | Quote | ID: 152051


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Posted by za909
Posted by Zieldak
Also, I don't think you have already tried to kill yourself in Elec Man stage's first screen, by jumping down. Crazy things will happen. I already fixed that in the actual ROM.


I haven't tried that but let me guess:
a.) The screen scrolls down and you appear on the screen above the first one.
b.) The screen scrolls down and scrolls you into a garbage layer you get stuck in
Yes, you guessed the second right. And it also resets the game if you are facing left. It's not a big deal. It was because there are some empty scroll slots before the scroll starting point. But I've fixed it with a small platform replacing. And it is actually better now than it was.

Also, just finished Bomb Man's level. half of the graphics is homebrew/custom. Are the colors good? They hurt your eyes? Oh, and it's called 'Skyhigh Castle'. Yes, this level is meant to be up in the sky, but not above the clouds.


Zieldak
Posted on 08-15-12 12:04 PM, in Mega Man 3 Memento - Project Revived! Link | Quote | ID: 152063


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Posted by NARFNra


Just a sneak peek of Snake Man's level.
A desert themed level? I bet we will have to go into a piramid.

Zieldak
Posted on 08-18-12 11:33 PM, in Mega Man 3 Memento - Project Revived! Link | Quote | ID: 152085


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Oh, I did the same thing when I started hacking MM1, huh. I gave every bosses 2 weaknesses. But it's a great idea.
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