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NEONswift
Posted on 03-04-07 04:47 AM, in ?How do i stop some zelda3 GFX from mirroring Link | Quote | ID: 10278


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I already posted this on romhacking.net in your thread there but its relevant to everyone who hacks Z3 so ill post it here also...



A bush is made up 4 8px by 8px tiles which creates one 16px by 16px tile. This tile is then hardcoded so that when Link interacts with it (picks up the bush) it replaces the tile with another 16px by 16px tile and places a sprite of the bush above links head.

In order to create a new/more detailed bush you just add in the GFX tiles for both the bush on the ground and the sprite link picks up and then in Hyrule Magic set those tiles to tile type 80.

Tile type 80 tells the game that the tile Link's interacting with is a bush and needs to use the green palette for the sprite he holds.

Tile type 81 for example is for the desert brown bushes, 82 is the light coloured rocks etc... So this technique also works for the small rocks located in the game. All the 16x16 objects function on a similar level but if you want to edit the larger rocks then you will have to edit the tilemap through hex.

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NEONswift
Posted on 03-04-07 04:50 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 10281


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Woot!! Looking forward to the next release....Ive been playing around with the fusion rom a fair bit so the new scroll settings and tsa options will be great.

More palette options im also greatly anticipating.

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NEONswift
Posted on 03-04-07 03:29 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 10399


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Posted by interdpth
Oh, um Palette editor in the next release btw
See thats what i wanted to hear...Made my day interdpth.

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NEONswift
Posted on 03-04-07 07:26 PM, in Abandoned Side Project: NSMB Remake Link | Quote | ID: 10429


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Your spriting/gfx talents are beginning to freak me out icegoom. Seriously this looks too good for a SNES to even possibly handle

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NEONswift
Posted on 03-05-07 03:33 PM, in SMW ROM Addresses Link | Quote | ID: 10775


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Posted by KPhoenix



I'm pretty sure this is relevant. Can someone explain how exaclty would you go about discovering ROM Addresses? I'd be happy to help contribute to finding ROM Addresses for various things, but I don't know how. v_v




If you click on the link below to view my vague collection of help on asm hacking and zelda3 from Euclid youll see that part way down in the first Lesson is a quick run down of GEIGER'S SNES9X debugger which might help you out.

http://www.wku.edu/~james.martin2/resh/z3data.html

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NEONswift
Posted on 03-06-07 07:46 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 11305


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Nice to know that progress is being made. Look forward to it's release.

Any news on background editing/switching yet?

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NEONswift
Posted on 03-07-07 04:41 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 11582


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Yay BG Editor!

How exactly does the graphics work for the backgrounds? Im assuming the garbled graphics at the bottom of the tileset is whats used for the backgrounds?!

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NEONswift
Posted on 03-07-07 07:34 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 11675


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Been playing around some more with the general graphics used in my hack...

Main element thats new is the Trees....Id like some criticism please as I think theres something a bit off by them.



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NEONswift
Posted on 03-07-07 08:34 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 11689


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Posted by Sgraff87
Perspective off. You see too much of the top of the trees and the side of the trunk of the trees. Break the tree into simple shapes. The trunk a cylinder and the top a cube. Both should be at the same angle.
Hm... Yeah thanks... Oddly enough uploading it i suddenly could see what was wrong.... the tops look like you are viewing them from the top and the bottoms from head on... Strange as I ripped part of the design from earthbound.

Improved version coming once i get some sleep. Thanks for the advice Sgraff

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NEONswift
Posted on 03-08-07 02:12 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 12183


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Posted by S.N.N.
Looking good. There is only one graphical bug that I can spot. On the bridge, you should be able to see the water through the top railing. However, all you can see are black squares. Any way you could make these transparent to make it look better?

Other then that, they look fine
Now that im aware of... The is a whole asm project im working on albeit slowly where the overlay layer is used as a whole new layer for the overworld just like the dungeons. My asm hacking is rusty/not advanced enough yet but i have made a few breakthroughs so far.

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NEONswift
Posted on 03-11-07 03:30 PM, in ?How do i stop some zelda3 GFX from mirroring Link | Quote | ID: 13829


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Posted by Reshaper256
Posted by hexer_vexer
PS: pallets deside color not block type lol Thank You ALL.
I can see where that might have been confusing, so I'll elaborate on what NEONswift said.

When you pick up a bush off the ground, what really happens is that the bush tile is removed, and a "green bush" sprite is placed in Link's hands. The "palette" value does control the color of the bush when it's a 16x16 tile on the ground, you're absolutely right about that. But the "blocktype" value controls what kind of sprite you pick up when you press the A button next to a bush.

If you don't have the bush set to the correct blocktype, you could actually be picking up a rock sprite, or a brown bush sprite, or you might not be able to pick anything up at all. The "blocktype" value *does* control what kind of sprite you pick up, and you have to have it set to type 80 for him to pick up a green bush sprite. Like NEONswift said, type 81 will give you a brown bush sprite, and type 82 will give you a light rock sprite.
Err yeah thats what i meant... Didnt explain it too well though Thanks for elaborating Reshaper.

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NEONswift
Posted on 03-14-07 03:18 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 15024


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Posted by Kyoufu Kawa
Let me rephrase.

What you see in the editor is how it, by your code, reads the data. The data -seems- to say that the scrolls in the starting room overlap by one tile like in that screenshot.

What I say is that your editor might be misinterpreting and needs to shrink the scrolls by one tile, sixteen pixels.

Cos there's no good reason for them to overlap like that.
Theres a perfectly good reason for them to overlap. If youve noticed the scroll jumps into affect as soon as you enter that boundary. If they didnt overlap then Samus would have to jump visibly off screen in order to start scrolling up (As is the case with the first area of ZM).

Looking forward to april 7. With a background and palette editing integrated I'll be able to continue my small hack.

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NEONswift
Posted on 04-01-07 03:11 PM, in HAPPY APRIL FOOLS DAY Link | Quote | ID: 21751


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God i hate this day... I love waking up in the morning and reading the various news posts that are available to read but with April's fools every single media outlet becomes a useless waste of space.

The one day where I don't believe anything and read absolutely no news.

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NEONswift
Posted on 04-01-07 09:13 PM, in HAPPY APRIL FOOLS DAY Link | Quote | ID: 21910


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Posted by Kles
Anyone smart should be able to tell something is a joke on this day.
true but if that's the case then there's no point in reading the joke in the first place.

I went and told my folks i was pregnant...the look on their faces suggested they didn't believe me...that and I am biologically incapable of giving birth.

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NEONswift
Posted on 04-05-07 12:05 AM, in Deep Thoughts Link | Quote | ID: 23328


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Posted by Sinfjotle
Like a true epic story, he leaves in search of more of life. Heroes are rarely portrayed as the kind that can settle down.
Na Link settles down but his obsession with his glory days results in him being a lone bar fly....He's the dude you find down the pub that teaches you how to play bar billiards and smokes a crap load of marajuana - there's a reason his favourite colour is green).

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NEONswift
Posted on 04-05-07 01:03 AM, in Deep Thoughts Link | Quote | ID: 23358


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Posted by Trapster
He probably enjoys the peace and calmness afterwards until he gets the mood for adventuring back.
When was Link ever in the mood for adventuring? He is always thrown into it.

Link to the past - woken up in bed by a voice in his head who tells him to help her!

Ocarina of time - An old tree tells him he is dying and the world needs Link to save them all.

Link's awakening - Link is stranded on an island having to find a way to escape.

The original Zelda sees him dropped in the middle of a valley with only a cave and an old geezer who hands him a sword as a clue to what he needs to do to get home.

I agree Link needs a rest after fate screwing him over as much as it does. But a question just popped into my head...When has a Zelda game actually referred to him as a guy? Link is possibly one of the most sexless characters ever.

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NEONswift
Posted on 04-05-07 01:08 AM, in LOL oldbies Link | Quote | ID: 23366


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Ah TEK was always good...bit mixed at times though. One minute it was full of members the next they all disappeared...then they all returned again.

My main issue with the whole community was that I never got any hacking done...still dont for that matter.

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NEONswift
Posted on 04-06-07 01:39 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 23813


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Posted by MathOnNapkins
Actually making progress, imagine that. Objects will be coming soon, they take a while to code. This is Ganon's room (room0) to those who don't recognize it.
Awesome tiles.

Nice to see the progress. Look forward to seeing more.

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NEONswift
Posted on 04-06-07 10:32 PM, in Deep Thoughts Link | Quote | ID: 24129


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Posted by Adamant
Posted by Mervill
Posted by Jinsei, benevolent star

Actually,

This is what really happens.


That game... I cannot discribe the lameness of that game... It makes me cry :'(


It's not that bad, really. Just ignore the crappy video sequences everyone always focus on.
Thats the first time I've ever seen that. I made a pretty discusted face by it. Reminds me of the shitty cartoons they also subjected us to in the old days. Zelda is meant to be a Royal classy lady but instead the intro makes her come off as a playing hard to get whore and Link as a horny "dude".

Bwah curse my now ruined eyes.

On the subject of Hyrulean genitalia what makes you think a Hyrule male is the same as a human one. Link might not have a penis at all. And at that I think the creepy discussions should stop

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NEONswift
Posted on 04-09-07 11:59 AM, in Deep Thoughts Link | Quote | ID: 25121


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Posted by HyperHacker
Why wouldn't he? Every mammal I know of does.
Whats to say a Hylian is a mammal? No where in Zelda does it say that. The Zoras for example lay eggs (as shown by Majora's Mask).

And sorry Koitenshin I even grossed myself out when I read my post again.

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