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Please chime in on a proposed restructuring of the ROM hacking sections.
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puzzledude
Posted on 09-27-14 08:50 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158539


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So what's the harm in paying someone to do it for you? I assume that I pay for labour and material and not the actual patch, which is already available for free on the Internet.

The harm is that you show great disrespect towards the author of the hack, who kindly asked you, not to make, buy or sell carts of his hack. That's why all hacks should stay in "software" version, so that there are no materials or "labour" or Eproms etc. The hacks must be free of all monetary transactions and thus free of all hardware.



Since I own the original Legend of Zelda, getting a version of it with Legend of Link patched on top would fall under the same kind of infringement as hacking the game, no?

The hacker's final release is a Patch (not a rom or cart) to be used by private individuals who own the original rom (software), so that they can enjoy the new hacked rom (software). The rom file is a final product. No further actions by the users of edited roms are endorced by the romhackers.

Making, selling and buying carts or posting prepatched roms of hacks is thus Not the same as hacking the game. It is the cart makers, that make our work look bad and give a romhacking an illegal middlename.



There's another problem with your method of choice too: A lot of people don't want "options that the original hardware can only dream of". In that case you might as well go down the same road Shovel Knight did, where they imitated the style of the NES but didn't conform to the limits of the format. You really don't need an emulator if you're just going to imitate a NES game. Indeed, one has to wonder what the point of being involved in retro game making is if you feel the need to go beyond what the format is capable of.

Some hacks were designed to be used with special emulator functions. But I can agree, that the let's plays filled with constant use of save states and load states and fast forwarding are annoing.



Not to me3ntion that a few hundred copies of anything is laughably far away from being considered mass production.

Everything beyond private use is mass production. You only need 1 copy for yourself. Do the math, what is not endorced by the game maker (everything above 1). 300 copies of 150 dollars a piece is 45000 dollars, which someone made with the abuse of someone else's work (ie with selling of something they don't own).

This is obviously mass production and "mass money" and a great disrespect towards the author of the game, who politely asked that his work should not to be a part of any monetary transaction. Making and selling of carts of any number is what makes romhacking illegal. Posting IPS patches for private use is not.
-------

Regarding the real harware being better than emulation. Despite the fact, that is true, the difference is minimal and becomes irrelevant, because we all know, that the hacker (even if he has beta testers) can never produce a flawless game. All hacks have bugs (take a look at Parallel Worlds, great hack, but has some game-crashing bugs even). So how can a game crash bug be compared to minimal difference in perfomance.

Hacks are and will be partly bugged and unofficial. They were not designed with real hardware in mind.

So carting the game makes no sence. If someone carts a romhack then he has achieved:
-that a partially bugged game runs better (irony)
-that the barely legal becomes illegal
-that the romhackers feel like criminals
-that a fine Freeware-game is being abused with money making

-------

Guess what, I love what romhackers do and I love what Digital Mantra has done with Super Metroid hack Eris, new version (since I always wanted a sequel to this game, but never got it... untill now). I even contacted him and congratulated him. The very same can be said for Infidelity's Legend of Link.

So how should I honour the people who brought me those fine new edited games... by illegal carting and selling of their work? You honour the hacker by playing his game (freeware private use only, no money - either selling or buying), not to abuse it with cart selling.


puzzledude
Posted on 09-28-14 03:20 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158547


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This is a patently false statement.
By definition mass-production involves the use of assembly line techniques and automation.
As a legal term it still means the same thing.
In no way can the modification of a few hundred carts by hand be considered mass-production in any sense of the word.

It is patently irrelevant, what a mass-production is. My readme was clear, "private use only". If you make just 1 more copy and sell it, it is no longer "private use" (doesn't matter if it is mass or not mass production).


How do you then reconcile collectors who buy up multiple copies of something for the expressed purpose of raising the after market value?

Again irrelevant. You can make a hundred copies for your self. Still falls under "private use".


The 'math' is irrelevant to the legality and the definition of mass production. But to correct your misuse of numbers, you are forgetting the cost of the donor carts.
So your 45,000 is quickly reduced by more than half to 21,000.
And as far as labor costs for a relatively rare skill set goes, that's pretty fair. Plus, do you really think any IP holder would even blink at 21k$? That is chump change to them, and that is why romhacking and repro carts are still around.

Don't forget to send the 10,000 out of 20,000 to Nintendo (despite the fact that it is change to them) and the other 9,990 to the romhacker (Not change for him). The repro back-stabber should get max of 10 for his "labour". Try working on a romhack for 5 years, that's labour, not your "copy/pasting" foreign work onto a cart.

Plus, who asked you to buy expensive harware to make something illegal anyway. In fact, you were asked not to do that (at least that's what I've written along all readmes of my releases, but apparently cart makers are blind and deaf).



Like the graffiti artist, a romhack author really has no legal rights and if they didn't want their product misused they shouldn't have put it out into the world.

And we didn't. We made a patch. This is Not a rom, nor a cart, nor is it illegal, since we made the Ips (from zero). It is completely ours. We have every right towards the Ips, which we published.

We trusted the world to use our work in private, and most of the users listened, but some are just to greedy and the words honour and trust are forein to them. They do however know, what is abuse and back-stabbing.


And it's not much different for legal products and IP owners. Once your product is out there isn't much you can actually do to stop people from doing what they will, illegal or not.

Actually 90 percent of everyone is enjoying our game in a legal way. And legal way is "private use". Unfortunately some people are just bad instead of good and decide to do bad things, simply because they know, that nobody can or will do anything. So there is no Sanction. And that is the essence of all crime.



The carts themselves are paid for, the technology in them is no longer copyrighted, so that only leaves the software. Thus, repro carts are only illegal BECAUSE the romhack being placed in it is illegal.

And who put the rom into the cart. The cart maker! Because he has put it in, with the purpose of selling, he made it illegal. Anything else is legal: put it in, but not sell it (but rather play it). Not put it in and play it on emulator (far away from public). Put on flash cart and play it. etc etc In fact, you were asked by the author not to put the rom into the cart or to put it on any site, or give it to anyone.


No but applying IPS to a ROM is.

No, it is not. It is barely legal, if in private use and if the patching was done by the same private user, who also owns the original rom.


Romhacking is what makes romhacking illegal.

Didn't know, that people with such deluded mind actually live on this planet. There is only one thing which makes romhacking illegal: making carts and selling them. However everything else is barely legal.

MONEY makes it illegal. And you PAY for harware not software. Software is free of charge and must be in private use to stay legal. Software which is not in private use (ie putting a rom on a public site) is yet again illegal.

If I change Link's hair from pink to brown in a rom. Do you consider this illegal. Or if I change vertical wall into the horizontal wall. And how much money did I make for it to be illegal.
------------------




*Distributing* a modified ROM is copyright infringement. but you can do whatever you please to your own copy.

the DMCA doesn't govern a bunch of NES and SNES games made well before 1998. i can't think of which other law you'd be basing this claptrap on.

presence or absence of a resale license is irrelevant to a patch user who's not buying or selling anything. it's also irrelevant to a patch author who's not selling anything or distributing the original game, but rather a file consisting of their own changes to it.

Thank God, that someone is still sane on this forum, since a lot are not.
-------------


Let me quote King Mike, admin/global moderator of the most famous site for romhacks Romhacking.net, who's done numerous hacks and specially translations.
"I can't express how much I hate repro carts. People who are selling those behind my back should be burned on a stake."



puzzledude
Posted on 09-28-14 10:48 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158556


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This thread got off topic by the way.


Bottom line, get off your high-horse and embrace your dark side.

This reminds me of Star Wars for some reason, and on this: I once wanted to buy Adobe Acrobat. No store had it. The salesman said: No change of getting this. Since none of the cracks actually worked I readopted the dll to directly disable all activation. This was done only, since the seminar deadline was pushing the entire class to present their pdf-s to the teacher and nobody could convert it with Win8 or 7, since the pdf factory, as a digital printer, was giving us constant errors.

So what was that, dark side or a rescue of half of the class from getting an F. For security reasons I did all the converting and never presented this dll to the public.




And there lies the problem. You think "Rom Hacking" is labor. Sure, learning asm, using debuggers, .etc is work, but the game you "mod" is 100% done for you. All your doing is modifying the original data to be something different than the original, that's all. All the real "labour" is already done from the original company that made the game in the first place. I admit I don't know nothing about the "legal" or "illegal" issues surrounding rom hacking. But one thing I do know is that you as "rom hacker" has no rights to anything that your "work" came from if its from a copyrighted commercial game. If you take your work that seriously then you should have made your stuff from scratch instead of modifying copyrighted material.

The problem is that we are not a company, and thus we can never make a game from scratch. By the way, so called Complete hacks can be regarded as "new games", since all the "level" content has been done from scratch. This is game design, but the engine, ie the programing is entirely based on the original (obviously). The same could be said for gfx. We don't have the capability to draw all of them from scratch.



Would it be cool of the repro guys respected your wishes? Yes.

Finally something we can agree on. That's all there is to it, honour and respect. That's what the repro guys are lacking. And there is another thing that they are lacking: keeping quiet. Maybe the most bothersome are those You tube "deboxing" bragging videos and public sites which endorce carting. Can't they just make a cart and sell it on a street (partial sarcasm).

But ironically there was one time I actually saw this in real life. A "yard sale" sort of speak. You could get anything there, from cracks to pirated cd-s to old bykes. But guess what: no part of this yard sale was on You tube or ebay or an internet site.



That is the price you pay for doing what you do.

I once wanted to write a seminar on this: "the life of the romhacker", with the final closure: don't romhack.


When did you respect their wishes to not have their software modified?
That is hypocrisy.

The easiest way to answer this is through one fine statue: "Victory" by Michelangelo. Unfortunately it was to late when the "victor" actually realized that he "lost", when he defeated an old man. The same could be said for me, when I realized, that I released a mod, which changed the name of Shigeru Miyamoto into mine. Then I at least remodeled the first intro massage back to Nintendo presents.

I hope that with 8 million copies soled for A Link to the past can at least compensate for our changes. But this was only done, since the sequel was never released. But as Insectduel said the modding originated from translation.

The whole thing reminds me of this: the famous Bill Gates and his Microsoft made Windows7... without some basic buttons such as copy and paste,on the Windows explorer main bar. It was one unknown common person, who programmed a so called Classic Shell to bring some old vital and more than necessary features into it. So what is he, a bad guy? He never asked permission for the mod and never got any money for it. You can call him a hypocrit, but I call him a hero.

The very same can be said for romhackers such as Infidelity (Zelda for NES), Digital Mantra (Super Metroid for SNES), Green Kirby/Crysalis (Super Metroid for SNES) and Fusoya! (SMW TLC + SMW editor). These authors brought us something, that the original authors failed or didn't do. One of the best games for NES and SNES never got sequels.

However Nintendo is learning and actually made an official editor (a game actually) for Wii, with which you can make your own Mario levels.
http://e3.nintendo.com/games/wiiu/mario-maker/


puzzledude
Posted on 09-30-14 01:46 PM, in What is a ROM Hack? (rev. 3 of 09-30-14 01:59 PM) Link | Quote | ID: 158588


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What is a ROM Hack?

Some regard a romhack if you change the colour of Link's hair.
http://www.romhacking.net/hacks/961/

Do you know where the name actually comes from: from ASM hacking. Namely if you write the custom code, you need to "jump" to it. So you need to "trace" the original code and locate the "pointer" or a code, and make a JSL jump instead. This is called a "hijack" in romhacking slang, which later resulted in "hacking". You "hijacked" the old code and reverted it to your new code. That's where the name comes from.

But essentially we are dealing with the modification and Wikipedia described it best already.
------

It is to be noted that you also have something I call "clones", such as some Alttp-look-alikes. The authors actually brag how they have done everything from scratch, but you can clearly see the poor engine behind them, which is far behind from the original. A hack is thus considered to have the same base as original file, based from the cart scan (ie smc, sfc, nes file); the clones are rather PC applications (exe files).

According to the official sites, a "hack" is a "cheat" which you can use with the original game, such as infinite life (which definitely is a false or inacurate terminology).




Is there a real possibility of being in trouble via IPS patches, or patches in general?

The main reason, I think, would because you worked inside a game that was copyrighted, but the patch itself is strictly changes, code YOU wrote, which I would think bypass any legality issue.



ROM hacking could be considered illegal as you are modifying copyrighted software. However, the consequences depend on the copyright holder. They could ignore you entirely or send C&D letters to even outright suing you. The last part could become a possibility if you distribute the whole ROM on the internet. Creating an. IPS patch could, in theory, circumvent that problem, but you're still modding a copyrighted work.


If everyone really want to know, what really legal or illegal is regarding so called mods ie hacks, from the pointview of the original authors, here's the list.

Official companies regard emulators of any kind as the main enemy. For SNES for instance, Nintendo regards ZSNES and Snes9x and all other Snes emulators as the essence of illegal actions. Their official explanation: "emulators were made for playing the game on a system, which was not meant to be played on." Irronically it is not so in romhacking communities (but only for old systems), since emus are considered as programs, owned by their authors (but for only for old systems).

Official companies regard any editing software, such as Lunar Magic or Hyrule Magic as illegal programs and the use of them as well.

I know someone, who posted a screen shot of one room of the edited Alttp game. The problem was, that he did it on official Zelda site. The admin erased his topic on the fly, stating that this was done with illegal programs and will not "be tolerated on their forum" (just because of one picture of a never released and far from finished mod).

However most of the original companies tend not to do anything or ignore all sites which host Ips or other patches. They usually target sites, which host roms, companies which make carts, but specially sites or stores which host anything (from emus, roms, patches, homebrew) for new-generation games.

According to less strict terminology, patches are tolerable. The same goes for private use of mods, if the user and the author "made no profit and were not engaged in buying or selling". The carts are out however, because Nintendo is being highly generous, and doesn't want to sue or attack, what are clearly their greatest fans (who buy their official games anyway); but only if we are dealing with very old systems.

But this highly differs. Some companies tend to take actions against all mod-activities (emus, hacking, roms, carts).

According to the law (strict official version), if you own and open an emulator and press load and open any game (can be original too), you are doing something illegal (strict official version). The same if you take Lunar Magic and just load SMW in it.

According to less strict version, all private use of emulators and hacks for old systems, which are not connected with buying or selling is barely allowed. But only if the hack was presented as a patch and the user owns the original game, which is at least so old, that it has been removed from stores. It is because hacks are similar to the original, and the changes to the original are freeware, this less strict terminology allows the mods to be applied for private use, but only if the games are old and if their use can not harm the company in any way.

This becomes logical with so called Master Quests. A master quest is not much different from original, so if someone owns the original, he should also own the freeware master quest "add-on". The same for bug fixes or translations. If I own a game in Japanies languege and don't understand a word, I should be entitled to also own the same game in english.

That's where romhacking was born (master quests and translations). However we could argue with so called Complete hacks (specially the ones who use gfx of various games!)

But this less strict version is unofficial and is a "non-written" rule, which someone could easily disregard.

We could say this: using no emulators and editing no original games and playing no hacks and using no editing programs is standing far from the edge; doing all the above for very old games and posting patches and using all the above for private use is standing on the very edge; making and selling carts and using emulators and homebrew for games, currently being around (new-age games) is falling of the edge (the ground is legal, the pit is illegal). Every person should choose for himself. The most logical choice would be the middle way (but you have some who prefer the pit, and irronically some who prefer the far-from-edge as well).


puzzledude
Posted on 09-30-14 11:37 PM, in What is a ROM Hack? Link | Quote | ID: 158592


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A very intellectual post Vanya. I guess the emus tend to be in the "more" legal zone then. Shame however that Ips patches fall under the editing of copyrighted material.

I just wished that Nintendo would bring out at least 3 more games (remakes) for each of the 3 main known Snes games: Super Metroid, Alttp and SMW. Or at least somehow use some of the hacks, adopt them and make them their own. For instance like SM Eris 2014. Would love to play this on 3ds or Wii or something, similar to what they've done with the Alttp - actually released on Wii (WAD file as far as I know).

But what did they do - it is the very same game, that I've finished like a hundred times. Couldn't they at least added the Master Quest of it.

Maybe someone could gave them a hint: open up the "retro remake division" of the company. What great amount of money would they gain, if they would be doing "hacks".

puzzledude
Posted on 10-04-14 04:06 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158640


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Your hack is simply amazing, but it is also a full-on glitchfest at this point. It is painstaklingly obvious that this hack was extremely rushed in the last few weeks. The fact that ShopFlashback is selling this rushed and bugged version for the literally crazy high amount of around 150 dollars is also extremely dodgy. At least the game should be ironed out and rid of all these bugs. They may not be game-breaking, but they are really telling of a rush job, and that's not very cool for something that's going to stay on the internet for pretty much forever.

The bug testing phase should have been extended, and still needs to be for this to be considered a good, final release. I would only say this if I cared about the game and thought it had amazing potential. If not, I wouldn't even bother registering just to post this.

Kind regards, keep up the great work. Hope to see more from you in the future.




I'll requote myself here.


Regarding the real harware being better than emulation. Despite the fact, that this is true, the difference is minimal and becomes irrelevant, because we all know, that the hacker (even if he has beta testers) can never produce a flawless game. All hacks have bugs (take a look at Parallel Worlds, great hack, but has some game-crashing bugs even). So how can a game crash bug be compared to minimal difference in perfomance.

Hacks are and will be partly bugged and unofficial. They were not designed with real hardware in mind.

So carting the game makes no sence. If someone carts a romhack then he has achieved:
-that a partially bugged game runs better (irony).


I know you meant no harm, but for us, romhackers, the debugging and testing is hell and can be close to impossible, specially if the bug is ASM based and no ASM person around.

Don't be surprized if Infidelity doesn't want to fix this further (since I know he has been debugging his game from v1.0 to v3.2) and the numerous testing...

PS
You usually don't tell the author that you are playing his game on a cart. Romhacks are freeware to play on emulators (the way it should be).

Playing any hack on a cart is dodgy, since half of SMW hacks don't run, due to special Asm or other things that the system doesn't support. You can not expect from any hack to run on real hardware (those are unofficial games and can thus be partially bugged or simply incompatible to it).

Some hacks are so difficult (Zelda Parallel Worlds) that they even require save states, that the hardware doesn't have. So why even make and sell a cart, that 95 percent of all players will surely never finish. Getting past the Guardhouse on a real system is close to impossible.

The cart seller of course doesn't care about that.


puzzledude
Posted on 10-04-14 06:47 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158643


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SePH and Euclid could have done better so why begin to make a AttP mod which uses INSANE difficulty and not to mention I have to master from the original game.

If people actually brought carts of the game after they played it for the first time, they may think it's a fuck load of shit.

That's I've decided to make a Remodel of it a while back and Parallel Remodel was released. Since it was also quite debbuged and is compatible with real hardware, this might be much more logical to have a cart of, although I don't like the idea.



Then I must be hyper player as I have tried the certed version of the original LoZ PW and I only died 3 times before beating the Guardhouse.

Are you sure you don't have the remodel. Note the Remodel is difficult to see, since the Title screen is unchanged. You can test it like so: the very first cave (south of the Church) you enter must have 1 Armos knight (original). If no such knight, then it is Remodel.


If however you are sure of it, then you definitely are one of that 5 percent. By the way, what did you do, when 4 armed soldiers (which run faster as in Alttp) attacked you and you had no sword. It must have been some super stealth/dodge method.

I know players who quit PW before the Guardhouse (they never managed to come pass that big cave with shooters).

I hope Legend of Link is not that difficult.

Another thing for us modders, try to make game without the use of save states. But if such a game would be played on emus (with save states) it would be to easy then.

puzzledude
Posted on 10-05-14 05:18 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 2 of 10-05-14 05:20 PM) Link | Quote | ID: 158655


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Also, please let go of your "carters is the devil" mentality, PLEASE? People are going to cart hacks, no matter how difficult the hack gameplay is.

I'm not going to change my oppinion and you are not going to change yours. Let's leave it that way. You should also know, that ignoring the wishes of those modders who don't prefer carts, can have a consequence of them building real hardware blocades or simply don't release their work or simply stop modding. This can mean less romhacks in the future or less of them compatible to real hardware (so the theory "you can't do anything about it, so accept it" will not work).


Keep ignoring it all you want, but Infidelity gave them permission to make that cart. There's even an interview with him in the manual where he talks about the hack.

Despite that, the cart is far from having the actual permission. Thanatos-Zero, who was the main spriter, said no. And most of the code belongs to original authors, who are also saying no. So Infidelity's permission, makes it around 40 percent for the cart and 60 against. Only the original authors with the permission of all modders can bring this into an official cart release. And what would happen if Infidelity would say no - the game would still get carted.



Why do you constantly have to hijack the thread and steer the discussion back towards repro making?

Let's end it here then.
And the thread was not really hijacked (off topic) since Legend of Link was carted, despite the fact that Thanatos zero was against it. It was he, who made that original post here and even on Romhacking.net, to really make his point (otherwise he would not have made the same post on 2 sites). It was his post (the post of the person who was co-working on this very game), that led to that.

puzzledude
Posted on 10-06-14 07:47 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158665


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I'm slightly autistic and have a hard time understanding stuff like that. Your explanation was a bit convoluted for my idiot brain. I tried to fix it, but only messed it up even more. Thanks for providing a link though! I still hope a patch could me made for both PRG versions. My point was that they seemed to be able to do it over on the retro5.net forums, so it would be really cool if something similar could be done here.

What he meant, is to simply add something at the beginning and end of the url for it to work, namely (url)www.etc(/url). The (url) means start of url, the (/url) means end. But of course the normal brackets ( need to be [ instead.
The same thing is used for quoting= (quote) or any other acceptable command. And the same for image= (img) etc.


Love this stuff! Is there any chance you can release a version that works with the PRG1 version as well? Kinda like what they did here.

This is definitely possible, you can do this yourself also if you like. Once you have a patched file, choose "create ips file" instad of "apply ips file" in LunarIPS and choose the PRG1 as the original rom. You will thus make an ips file with PRG1 base.

Or I can do this for you. And also add and UPS patch for both PRG0 and PRG1, since with the ips you can patch to a false original file and not realize it (ironically the game might still load anyway). Note: even experienced users can do this wrong on their first try if they don't have the original rom info or id-hashes.



puzzledude
Posted on 10-06-14 09:26 PM, in Zelda - The Legend of Link (v3-12-20) Released (rev. 8 of 10-06-14 10:57 PM) Link | Quote | ID: 158668


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If you could do a patch job it would be really cool. I tried doing so myself, but must have messed up at some point because it won't load.

Here you go.

updated version
http://acmlm.kafuka.org/uploader/get.php?id=4727

Note: there is a minimal difference in the resulting roms, if you patch IPS PRG0 to NES file PRG0, or NES file PRG1. So if you patch wrong, the game will still load. In this case you might encounter some additional bugs, which are not in the game if patched correctly.

Also, it seems like the SHA-1 hash for the original rom PRG0 has been falsly calculated on Romhacking.net under Rom/Iso info; and the CRC-32 is calculated for the Rom data only, not for the entire nes file. I've added all the correct hashes accordingly in a txt file.


EDIT

I've corrected the previous problems. This time the patches are made from the original rom, with the exact hashes as stated on Romhacking.net (ROM SHA-1 A12D74C73A0481599A5D832361D168F4737BBCF6).


There are namely two PRG0 nes roms:
ROM SHA-1 7948EE276C553DD56EB39E05234D62EBCC74C9AF
ROM SHA-1 A12D74C73A0481599A5D832361D168F4737BBCF6

The upper one has a suffix (b4) in the file name and the size is 20090 in hex rather than 20010. I guess I accidently stumbled uppon a non standard version (since the 20000 no header and 20010 with header is surely the correct file size).


puzzledude
Posted on 10-09-14 01:41 PM, in Can someone give me DahrkDaiz's Mario Adventure reserve box? Link | Quote | ID: 158702


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This part is particularly interesting:

I want it in a rom.

Do you want some keygens with that.

But maybe you just didn't know: all legal romhacking sites (such as this one) will never give you any roms, wads, isos etc (general standard).



puzzledude
Posted on 07-25-15 09:15 PM, in Puzzledude's seminar on romhacking Link | Quote | ID: 160490


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Are you one of those retro fans who are actually capable of hacking and modifying games for old consoles, or do you want to become one? Why bother at all!

First of all, no matter how good your game is, someone will most certainly not like it.

If you make the game too difficult, someone will most certainly not like, but! if you make the game too easy or normally difficult someone will most certainly again not like it, claiming it is too easy.

You will even come across such paradoxes, that a fairly easy game will be regarded as too difficult by some and yet too easy by others. So to conclude: no matter the actual difficulty, you'll always get the difficulty of your game wrong.

If your designed levels are based on exploration, someone will certainly call your game boring due to so called Backtracking. If you then decide to change that onto the better, don't bother, your edited levels, which will remove the backtracking, will certainly be called too Linear, which is apparently again no good. So to conclude: no matter the actual exploration factor, you'll always get the level design wrong.

If you decide to change the gfx, someone will certainly not like it, since they will claim the old gfx was better and the new one is too radical, custom made and thus no good. If you however decide to keep the original gfx, your game will be called "vanilla". So to conclude: no matter what you do with the gfx, you'll always get it wrong.

If you decide to implement special new music engine called MSU-1, don't bother, someone will definitely like SPC better. If you however keep the SPC, they will certainly tell you, that you are out of date, not switching to MSU.

If you mannaged to actually finish the project, you will come across painful testing. You will test and test and test, but why do you bother, you will certainly miss a bug or two, and when a player will come across such a minor problem, he will call your game (which you painfully tested for bugs) bugged. So why bother: no matter how much debugging you'll make, someone will still call your game bugged.

No matter how much you will check the grammar of the texts in the game, you'll surely miss out something. So why bother: no matter how much you will try to find spelling mistakes, someone will most surely find some and call your game a spelling horror and then add: this is common in those "custom made fake games".

If you designed your game to be used with save states, someone will call this a poor design, if you designed your game to be used without save states, they will use them anyway, making your game too easy - again. So why do you bother?

No matter how much TXT info files you will write, someone will surely patch your game to the false original rom, claiming you did a poor job with your game, since it doesn't load.

No matter how much TXT info files you will write, someone will surely patch your game to the false original rom, claiming you did a poor job with your game, since the game crashes in the middle of the playing. If you tell them to obviously check the CRC before playing they will tell you, that they've never heard of such a thing. So why do you bother?

If you tell them, to patch to a non headered rom, someone will definitely patch to a headered rom and claim your game to be bugged or not working, not knowing what went wrong.


If someone by somesort of a miracle likes your game, they will surely abuse it, by putting it onto the cart and sell it for money, making you look like the bad guy, who promotes piracy, since you are making "hacked" games. Your txt warning of "fair use" and "personal use" and "no rom or cart distribution" would be like an ant yelling at the supernova.

No matter how "just" your intentions are, in the eyes of the authors who made the original game, you are a thief, who just abused their intellectual property. In their eyes you are a pest, who is responsible for illegal cart distribution, since you made it happen. You can also be regarded as the person, who gave their game a bad name, since your game can never match the original one. In their eyes you are thus producing illegal derivated work of a poor/false quality and trying to benefit of it. So why do you bother?


That's what you get because you have programing/level designing talent/non talent and simply like an old game. Maybe being smart is not a good thing at all.

Make your life complete and quit romhacking to save your self a lot of trouble. Don't bother.


puzzledude
Posted on 10-04-15 04:43 PM, in Zelda3 IQ test (rev. 3 of 10-08-15 04:23 PM) Link | Quote | ID: 161348


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Hack removed, due to this site being affiliated with illegal repro cart community, which abuses hacks and backstabs the authors of hacks by filling their nasty pockets with money based on someone else's work.

This is in conflict with the terms of use for this game.



Luckily this game has a super anti-cart lock and an advanced mapping system, so you can never abuse it and play it on real hardware. You can never make illegal carts out of this game and fill your nasty pockets with money based on someone else's work.


However this lock can be undone.
Repro cart makers: The Glove Has Been Thrown.



puzzledude
Posted on 10-05-15 09:39 PM, in Zelda3 IQ test Link | Quote | ID: 161367


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I'm repro-ing this one as we speak.

You know what they say, "trying is not a sin".
However "trying" is so very far from "succeeding".

You also might want to read the Legal Notice of the readme again.


PS
The game is incompatible with real hardware.


puzzledude
Posted on 06-16-16 06:58 PM, in Zelda3 IQ test 2-0 (hack) (SNES) Link | Quote | ID: 163341


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Have you ever wondered, how smart you are? Time to test it out with this unconventional Zelda hack, which will test the limits of your intuitive, logical and algorithmic thinking.

This is a short and yet complete hack of Zelda3, with the main goal to force the player to think. In addition new ASM codes have been inserted. These codes made some fantastic new puzzles and items possible, not seen in the original. A lot of gfx has also been changed. Some later parts of the game will however require good old sword to sword action.

May the Einstein be with you.


Download Xdelta PATCH
http://acmlm.kafuka.org/uploader/get.php?id=5074

Download README on how to use the patch
http://acmlm.kafuka.org/uploader/get.php?id=5075

Download a list of 2-0 Updates
http://acmlm.kafuka.org/uploader/get.php?id=5077


Supported Emulators:
ZSNES (Fusoya), Snes9x 151 (official), Snes9x 153 (official), Snes9x 153 (Fusoya), Snes9x RR, Snes9x TAS, Snes9x for MAC etc.
--------------------------


Original ROM file info (to patch to):
Name: Legend of Zelda, The - A link to the past (U) (!)
Region: US
Header: No header
Size: 1.024 KB
Extension: SMC
File CRC-32: 777AAC2F
Rom CRC-32: 777AAC2F
File MD5: 608C22B8FF930C62DC2DE54BCD6EBA72
Rom MD5: 608C22B8FF930C62DC2DE54BCD6EBA72


puzzledude
Posted on 06-17-16 04:00 PM, in Zelda3 IQ test 2-0 (hack) (SNES) (rev. 3 of 06-17-16 04:17 PM) Link | Quote | ID: 163350


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Is anyone having trouble with the patch? I used a ROM matching the CRC values bit it won't work under SNES9x 1.53

He probably mean load the .zip like a ROM. But it doesn't work.



I'm not sure what you are doing wrong exactly.
With the Xdelta patcher, you select the IQ Xdelta patch when prompted for patch, and the original SMC Alttp when asked for original rom. Regarding the output, you need to press the ... button and then type in the name of the hack with correct extension, ie IQ.zip. That's it.






When you load this in the emu (ie Load game), the emu will know on its own what to do:
The snes9x 153 series will have the file type set to "ROM or archive" by default.








snes9x-153-32 bit


snes9x-153-64 bit


snes9x-153-Fusoya



And it is the same for snes9x 151, 143, snes9x RR, snes9x TAS, ZSNES (Fusoya, but not the original one) etc.

Do note, that in the upper screens, I loaded the IQ.zip file, with the command File, Load game, (select the file), Open.


puzzledude
Posted on 06-18-16 08:43 PM, in Zelda3 IQ test 2-0 (hack) (SNES) Link | Quote | ID: 163360


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Posted by Zynk
Thanks that worked. I quoted PLAYING over PATCHING, need to read instructions carefully :p

I believe as long as the Output has a .zip extension, the game plays.

Yes, I tested this numerous times on various emulators. And I otherwise have a lot of Roms zipped as well, some unzipped, some Smc, some Sfc etc.

puzzledude
Posted on 07-15-16 05:21 PM, in Zelda3 IQ test Link | Quote | ID: 163488


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You are out your fucking mind, sir. You need to pop that delusional bubble fast because its making you look dumber and dumber every time you release something.

and I know its a bump, but it not this place is jumpin' or something....

The only one out of his fucking mind is you, posting in almost a year old topic with some fantasy ideas, that a grudging unthankful random nobody cart-loving pirate troll is entitled to preach the author and a hacking god how he should release his own games.


Read the goddamn Readme next time:



/\
/__\===================================
/\ /\ TERMS OF USE
/__\/__\=================================
IF YOU WANT TO USE THIS PRODUCT, THEN:
-YOU AGREE THAT YOU WILL NOT MAKE ILLEGAL CARTS OF IT,
-YOU AGREE THAT YOU WILL NOT DISCUSS ON ITS FORMAT,
-YOU AGREE THAT YOU WILL NOT MOCK/SPAM OR OTHERWISE ABUSE THE AUTHORS AND THE GAME (SPECIALLY YOU TUBE UPLOADING AND YOU TUBE COMMENT TROLLING/FLAMING/SPAMMING, FORUM TROLLING/FLAMING/SPAMMING ETC),

-YOU AGREE THAT THE AUTHORS WILL NOT BE HELD RESPONSIBLE FOR ANY POSSIBLE DAMAGE DONE TO YOUR DEVICES BY USING THE PRODUCT.


THE AUTHORS COULDN'T CARE LESS OF WHAT RANDOM NOBODYS THINK OF THE DESIGN, MAPPING OR AUTHORS OF THIS GAME.

OR IN OTHER WORDS: IF YOU THINK THE GAME IS NO GOOD, KEEP THAT TO YOURSELF.

THE AUTHORS COULDN'T CARE LESS OF RANDOM 14 YEAR OLD KIDS, WHO COULDN'T FIND A CHERRY IN A CHERRY GARDEN, WHEN THEY COMPLAIN ABOUT THE GAME, MADE BY HACKING GODS.


INSTEAD OF COMPLAINING, PUT ON SOME TAYLOR MOMSEN MUSIC.




If you don't agree to any of the above, which you clearly don't,
THEN FUCKING DON'T USE THE PRODUCT AND GO OUT AND ENJOY THE SUN.
Nobody is forcing you to agree with anything, nor play anything.


puzzledude
Posted on 07-16-16 01:18 PM, in Zelda3 IQ test (rev. 2 of 07-16-16 01:23 PM) Link | Quote | ID: 163493


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My problem is people calling me "you are out of your fucking mind" and "you are dumb and dumber" and "I'm reproing this right now". My problem is also that people don't emulate the games and are trying to profit while asociating with piracy acts. Unfortunatelly many users on this site are doing that, some even informed me that they are doing that. And what I find ironic is random people telling my in what Rom format should I make the release.

My problem is also that the carters act like they own the joint and when someone kindly reminds them who the actual author is, then the KKK-alike weirdo (like that Spacemonkey user on you tube) starts throwing FUs to the person who actually gave him the game/cart, which so proudly stands on his shelf, while bragging all over you tube with retarded unboxing videos.

Is it to much to ask for a "thank you for making the game" rather than F wording and "I'm reproing this right now", when the readme is specifically asking Not to do that. Or if you are doing this, be quiet about it, don't brag all over you tube with some pirated cart in your hand. My problme is this complete lack of respect to the people who actually made the hack (and no that is not Timewalk nor Flasback entertainment).

But I overlooked all that and re-released the game anyway in 2-0 version (uncompatible with real hardware of course) in the other thread, which basically makes this thread obsolete and unnecessary.



puzzledude
Posted on 03-17-17 02:13 PM, in RHDN is gone! (rev. 2 of 03-19-17 02:25 PM) Link | Quote | ID: 165212


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RHDN is Not gone.

It is now confirmed. RHDN is changing their primary server. So they are down for technical reasons.
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