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puzzledude
Posted on 06-17-13 08:18 PM, in A few (hopefully simple) Zelda 3 hacking questions Link | Quote | ID: 154128


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You could post this question at General Zelda3 hacking thread.

I also hope you want to make a Z3 hack for you, not just for someone else.



A) Shopseller is a sprite. So gfx and specially ASM is needed here, to make mods. This is somewhat not recommended for beginners, since you need to analyze the sprite's source code (done by Math on Napkins).

B) This is editable in hex, however only the sword damages as well as some other things, like armor, magic use etc were found. The damage of the Cane of Byrna was not yet found.

C) You can use any Alttp rom, but if you want to use Hyrule Magic for editing, you will need the US non headered rom. Doesn't matter if it is from 1996 or 2004 (these two are the most known). IPS or any other patch is mandatory for public release.


PS
By the end of this year a Super Zelda3 Guide is going to be released by SePH, including hex and asm editing, which can help you alot.

PPS
Zelda3 hacking in general is quite difficult at the moment. For all beginners I would recomend to wait for Black Magic Editor by Math on Napkins, since today you will need extensive knowledge of the actual code in hex, to be able to debug all the bugs, made by Hyrule Magic.


puzzledude
Posted on 06-18-13 02:30 PM, in A few (hopefully simple) Zelda 3 hacking questions (rev. 2 of 06-18-13 02:33 PM) Link | Quote | ID: 154139


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Starting with no sword and shield is not recommended. When you rescue Zelda, and then talk to uncle, the game will come into paradox (Zelda will disappear). You also won't be able to save.

------------------------------------------

Something to get you started. All addresses are for NON headered rom, so you might want to remove it first. Quote: Header is poison for hex editing (since all pointers point to a value with no header).

Sword damage addresses tested by Puzzledude

address 36D33 (no header) = start (12 bytes)

01st byte - sword1 damage (value 01 by default)
02nd byte - sword2 damage
03rd byte - sword3 damage
04th byte - sword4 damage
05th byte - spin with sword1
06th byte - spin with sword2
07th byte - spin with sword3
08th byte - spin with sword4
09th byte - stab with sword1
10th byte - stab with sword2
11th byte - stab with sword3
12th byte - stab with sword4

------------------------------------------

Posted by Nanite

37627 - Start of a set of numbers that determines how much damage is taken from enemies and other things. Each set of three numbers represents a different damage type. The first number is damage taken with no armor, 2nd is with blue mail, last is with red mail.


Starting at 6BAF9 is the amount of damage various weapons do.

The 6th string of numbers is the bow.

7th is the hookshot, which can stun enemies. I believe a value of 255 means a long stun, 252 is a shorter stun, and 251 is a very short stun (depending on what enemy your hitting).

8th is the bomb.

9th is the silver bow and arrow.

10th is the magic powder, with 249 turning an enemy (the skulls) into fairies, and 250 turning enemies into yellow slime.

11th is the fire rod, with 253 being incinerate

12th is the ice rod, with 254 being freeze

13th is bombos, 14th is ether, and 15th is quake

------------------------------------------

Maybe Cane of Somaria and Byrna are later on in this string. Note (I haven't tested those values).


puzzledude
Posted on 06-19-13 05:41 PM, in A few (hopefully simple) Zelda 3 hacking questions Link | Quote | ID: 154154


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Idea. Reduce the power of the guards. This can be done via Euclid's program Hyrule Add ons. This is not exactly compatible to what you want, but it is a start.

If you play with no uncle in the game, it can be a problem of gaining the sword (no matter what type). Haven't really tested, what happens, if you run into uncle after rescuing Zelda to the church. Or if you pull the Master sword, without having the sword1, or picking sword3 from a chest, without having sword1. Sword2 can not be in the chest by the way.

puzzledude
Posted on 06-28-13 01:54 PM, in zelda hack (rev. 4 of 06-28-13 02:12 PM) Link | Quote | ID: 154200


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Posted by CrispyPotato
A few questions before I start with hacking the game since I've had a lot of difficulties with Hyrule Magic in the past.

1. What version of the rom is best to use for distributing the ips file?
2. Is the Zcompress + YY-CHR method better or the manual export import?
3. Can the opening scene of the game be edited? ( With aghanim and all that )
4. Is there anyone who knows how to do the big key chest key mechanic from parallel worlds that would be willing to explain/help me with that?

1. Doesn't really matter, but usually it is U ! without the header (since everyone seems to have this one). The other logical choice is the E ! also without the header. These two are the US and EU roms.

2. I always use zcompress in a combination with yy-chr, since this method seems to work properly.

3. Only with advanced asm (not really recommended), since the opening scenes are somehow hardcoded. For instance, first is the story, then the jump to map (very difficult to change this), then comes the jump to 3 specific rooms, which you can change, but not the sprites and their positions.

4. This is actually easier, then it seems. It was decoded by XaserLe. You need a hex editor here, open the rom in the editor and delete the header first (all 00 bytes at the very beginning).

Then go to address EC1A. Default value of the byte is 66 (this means big key), which will open the big chest. Change it to 68 and the map will open the big chest, or change it to 64 and it will be the compass. Recommended is 64.

-----------------------
Next is the inventory fix (more difficult). No header on the file (since this is hex editing).

Compass in inventory is at
6FAA1, code is BF 24, BF 64, CF 2C, CF 6C.

BF, CF (coordinates), 24 is red, 64 is red mirrored, 2C is blue, 6C is blue mirrored. These are the red and blue colours on the compass in the inventory.


New code at 6FAA1 is BF 28, BF 68, E6 28, E7 28.

BF 28, BF 68 = (changed the same BF coordinate to yellow; 28 is normal, 68 is normal mirrored)

E6 28, E7 28 = (code borrowed from the normal big key to have the same lower part as the big chest key).

------------------------
Final step is the actual inventory gfx fix. (You need to insert the header back this time). Ironic part: header is poison for hex editing, but mandatory in zcompress.

In yy-chr choose 2BPP GB (for game boy) encoding instead of 4BPP SNES, to see the inventory (since it is on the lower resolution as the rest of the game). Find the compass, and change the upper left part to the upper left part of the big chest key (this is the left part of the key's head). Then revert back to 4BPP SNES and change the compass sprite (appears when opening the chest) into big chest key.

------------------------
Currently Z3 editing is quite complex, because of the buggy nature of Hyrule Magic, so you need to know the actual code in hex to be able to debug all the bugs. It is also necessary to be able to change a lot of things, not supported by the program.

PS
SePH is working on a new super Z3 Guide, which will have a lot of knowledge. Should be done by the end of the year.

When Math on Napkins releases the final version of his Black Magic editor, Z3 editing will become much more friendly for beginners.

---------------------
By the way, why did you have problems with inserting Link's gfx back in. The gfx of the main sprite is the only non-compressed gfx and can be edited directly. Just open the rom directly in yy-chr. In my opinion all gfx should be like that. But to save space Nintendo decided to go with the very complex algorithm of compression, which is strange. To stuff the game into 1MB is odd, considering 4MB would still be a normal lorom, no extra chips needed.


puzzledude
Posted on 07-13-13 04:20 PM, in The hookshot is not on top over all objects (hyrule magic) Link | Quote | ID: 154300


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I don't know exactly what types did you assign to the tiles, but by default the hookshot will not go through object 095 (jar), but will rather hook onto it. It should go through object 003 (bg2 wall) though (but this can be relative, since sometimes you can throw bomb into bg2, sometimes not, same with hookshot).

It should go through objects 0C2, 0C6 (normal pit), as well as 007, 008 (going into the pit perspective tile = has same properties as pit).

puzzledude
Posted on 07-15-13 07:52 PM, in My Conversions To MMC3. Patches/Documents *UPDATED v9.1 12-3-13* (rev. 2 of 07-15-13 07:55 PM) Link | Quote | ID: 154313


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First of all, this thread is over one year old, since last post. Second of all, don't expect that the hack will work on real hardware. Most of them don't, due to some modding specifics, like extending the file, bringing in new code or music, or extending the amount of gfx space.

Most SMW hacks don't work on real hardware due to the new custom music (not compatible to original snes) or because of Exgfx. The effect of first is crash, the effect of the second is glitched gfx. These two hacks obviously have similar specifics.

puzzledude
Posted on 10-16-13 09:01 PM, in Zelda3 Goddess of Wisdom v3-0, Final version, new dungeons Link | Quote | ID: 154928


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-You'reprobably very aware of that but there's 3 extra pieces of Heart in the game, maybe there's even more.
There are exactly 3 extra, incase you missed some, to still be able to have full 20 heart containers (you can never have more, even with the 4th extra heart piece, it would just go to NOP).


-The magic mirror cannot be used in the dark world overworld, intended?
Yes, otherwise you would warp yourself into the light worlds and into bugs.


-Is there a way to find the second forger at all?
No, since the level-3 sword is in a chest.


-Also, in the credit, there's a secret area mentionned (I won't say more for spoilers). Is it accessible in the game?
No, it is not accesible, it is just needed for a correct screen gfx in the ending.


-This cave right here, is it possible to go inside? :
No, you can not jump inside. It is just decoration.


-The dude sitting next to a pannel here, anything to do with him?
No, he is irrelevant.


-Those brothers, same question :
No, they are irrelevant (only for talking).


-Finally, if I were to get the titan mitt with a cheat, would I be able to reach some cool hidden test room or something?
No, you would come to unfinished or bugged areas.


PS
There's no sword-4, armor-2 or 3, shield-3, titan mitts

puzzledude
Posted on 10-22-13 12:43 PM, in Zelda3 Goddess of Wisdom v3-0, Final version, new dungeons (rev. 2 of 10-22-13 12:47 PM) Link | Quote | ID: 154938


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When you have the flute, fly to number 8 on the map and enter. Once you make it pass the semi boss Vitreus, there's a peg switch you need to hit, to bring the brown peg-bumps down. Now return back and go up to the second floor. There's a stone there with the star on the floor, which tells you, that something is wrong with the stone. It is actually a hidden chest with the Fire rod. (hammer and pegasus shoes and bombos are later on in the game).

puzzledude
Posted on 11-01-13 11:00 PM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 155009


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I can assure you, that Spane is working on this game and that it will be finished someday. It is just a question when you actually see any updates here, since it seems like the Alttp community has moved to its (nonpublic) forum.

puzzledude
Posted on 11-01-13 11:02 PM, in Zelda3, Work in progress hack, New Gates of Darkness Link | Quote | ID: 155010


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Currently we are bussy with the Alttp Parallel Universes hack, which has the deadline set to august 2014. So you can expect this first and Gates of Time will be finished afterwards.

puzzledude
Posted on 12-25-13 06:31 PM, in Zelda 3 Hack: Oracle of Secrets Link | Quote | ID: 155295


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Some of the comments remind me, why it is never a good thing to bring any info on the hack out untill it is done.

If anyone would have at least a small insight of how difficult and buggy Alttp hacking is, and how the original rom is stiffed with data, they would look uppon this work as a divine miracle; specially of the gfx and asm changes, which are a result of many people. Bringing in the Gold star asm as well as that new ship is close to impossible.

So, moegami/Anshinin, keep doing what you have been doing and make the game as you please. If you look at the current status of Alttp hacks, you will see that they are extremly rare.

I also hope that you will decide to go with the rom format, which is incompatible with actual carts to avoid back-stabbing cart sellers from making profit.

PS
The person who made Hyrule Magic was Sephiroth3, not Fusoya. HM is buggy, so basically there is no stable main editor for this game.

puzzledude
Posted on 01-27-14 07:26 PM, in Zelda 3 Hack: Oracle of Secrets Link | Quote | ID: 155549


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Posted by amarcum81

Materials to make these carts can be quite costly and time consuming... Finding the correct donor carts/boards, EPROM burners, labels, ink, shipping materials, etc. I would think that some of the good people in the ROM hacking community would be honored to know that old school gamers like myself liked their work so much as to have it reproduced on a cart to be played the way it was meant to be played, on an actual console. In fact, I've carted both of your Zelda 3 hacks (Goddess of Wisdom, Parallel Remodel) puzzledude, because I found them to be very well done, and wanted that experience of playing a "new" Zelda game on my SNES. The same goes for Parallel Worlds.


I can understand your oppinion, but I'm just an anti-cart person. You also have anti-emulator people etc.

Of course it is nice to know, that players like, what you did. The only problem is the monetary exchange. It was never meant (by me), that someone would make a cart ans sell it. It was meant that my work is used by private individuals for private purposes and that the rom (smc file or on a cart) is not released anywhere. I only support patches.

So it was meant for others to use the patch I released. That way they must own Alttp rom in order to play the game later, on any emulator or flash cart (no money or materials involved).

I also support what RedScorpion did. He made a cart for himself only and played the game on his Snes (everyone should do this for themselves!). He also translated the game to german and made another cart for himself.

Guess what, I didn't know, that you made a cart of my games (isn't that doing something behind the back). If you really charged 30 dollars and made no more than 10 carts for your friend that's fine; but Goddess of Wisdom was sold on ebay for 305 euros (around 400 dollars) when its repro was first presented on ebay. Everyone wanted to have this rare EU cart and the price went sky high.

The person who made the bidding on ebay was from France. I don't know him and he doesn't know me. He never asked me, if he can made the cart, nor did he informed me about it (isn't this behind the back). And he made a lot of money by selling something, he doesn't own (isn't this "stabbing").

Some dumb players might think that the game was actually released by Nintendo. The people who actually made the game were barely seen (not stated at all).

--------------

I also like a Super Metroid hack Eris 2013 by Digital Mantra and Ice Metal by Green Kirby/Crysalis/Lunaria, who was also an admin on this site for a while. I've finished both games on emus and loved them; but I would never make a cart of their game; and specially would never sell it for money.

Where I'm from there are no repros whatsoever. No chips and Snes consoles to get. Where I'm from repros are forbbiden and any such repro shop would be closed in no-time.

puzzledude
Posted on 04-01-14 09:59 PM, in General Zelda 3 Hacking Thread Link | Quote | ID: 156259


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Today (on the best april fools day ever) a special forum has been opened to public, Zeldix, equal to SMW central (only this time it is A link to the past that's being modified).

Join your primary A link to the past hacking resource.

http://zeldix.openphpbb.com/login



--------
SePH wrote:

"A year and a half ago, in order to finish my hack much faster, I’ve created a secret message board for my hack in development. It was meant at first as a workplace for me, Puzzledude and Euclid as secret hideout for us to concentrate on all the features and aspects of this hack without the need of sending multiple emails between each of us.

Overtime, I’ve invited other people currently making Zelda 3 hacks and eventually it simply became an enormous resource/help for hacking this game! Pretty much everyone contributed something, whether it is documents, asm patches, small hacks… Anything that could help us change other aspects of this game beyond Hyrule Magic. Called ”Zeldix”, it could be almost regarded as the vatican secret archives, only that it’s meant for Zelda 3 modding instead!

People say, that sharing is caring.. so today, it is my great pleasure to make it open to the general public! I’m hoping that by doing so, it’ll give greater hopes to people who think that Zelda 3 hacking in general has been hibernating! Far from that actually, we just have been working in secret If you’re just curious or anything, you can of course just visit us to say hi! We won’t bite!

Regarding the future beta testing phase of Parallel Universes, it’ll be required to register an account there since I’ll create private sub forums when the times comes!
Oh yeah, almost forgot, here’s the address!

http://zeldix.openphpbb.com/login

I’m pretty sure that’s the best April Fools you’ll ever get!
( Maybe because it isn’t a true one )

~ SePH
P.S: If you ever wondered why my hack has advanced so much in so little time, Zeldix is the only reason for that! See you there!"

--------


puzzledude
Posted on 04-08-14 08:31 PM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 156311


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Non public forum? Well, thank you for taking the time to reply :o. Nice to know that there are several awesome looking ALTTP hacks being made :o!

No problem.



Damn i'd like to get my hands on that forum! I'd love to see the updates and such!

It has been recently opened to public!
Join us:
http://www.zeldix.net/login



puzzledude
Posted on 04-11-14 12:16 PM, in Legend of Zelda - Prophet of Chaos Link | Quote | ID: 156332


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It has been done.

http://www.zeldix.net/forum

puzzledude
Posted on 04-28-14 09:18 PM, in Dark Link in A Link to the Past (rev. 2 of 04-28-14 09:24 PM) Link | Quote | ID: 156453


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It is not possible to change the pal of Link's eyes alone with Hyrule Magic. It doesn't work like that, since the pal for the eyes is not separated.

This can be done in YYchr only, through editing of the actual GFX, which some call repixeling (using another colour). You will rather need the Zcompress to decompress the gfx into the bin file, which you can open with YYchr, do the changes and then recompress the gfx back. It must also be checked if the original global pal even has red colour (if it doesn't, this is not easy to change, since Link's face can get affected, if the global pal is changed with HM).

Irronically the pal of the white part of the eyes can be edited separately, the dark part however is used as his outline on the entire body.

puzzledude
Posted on 09-22-14 12:31 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158478


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There is a great difference between working on a game, because you like it and would like to see a sequel, which was never done by original authors; and between selling what you made for money. We, the romhackers, release legal Patches (not roms or carts) to be used by private individuals for private use, so that they can to enjoy the new spirit brought into old games (if they own the original rom).

Imagine how we feel if then someone makes and sells carts out of our games behind our backs for a lot of money. Zelda3 Goddess of Wisdom was sold for 250 euros on ebay. The record however has Zelda3 Parallel Remodel for 305 euros (first cart available in Europe). The game was carted despite my specific message in the readme Not to do that. And it was carted and soled only 18 day since the release. This game Legend of Link was even faster (it took only 1 week for illegal cart to be made).

Now how should Infidelity and others feel. Someone will sell 50 copies only in first run for 145 dollars a piece. Believe me, this was Not planed by the authors of the game and was made behind their backs, without their approval. Plus the game is actually coauthored by Nintendo, thus we can never release the rom or cart in the first place. The patch however contains only all the changes to the game, which is owned by us, and thus can be released.

If you are wondering why we work on the game. Because we like Zelda and would like to see sequels which original authors never made. We like the work. We certainly don't consider this as breaking the law. It is because of cart makers, that our works looks illegal. The cart makers and sellers thus give romhacking a bad name.

Such actions can result only in us building in real hardware blockades, or simply make our games incompatible to real hardware and thus make it stuck in emulation only; or to simply not release our work at all (or, as you suggested, quit romhacking).



puzzledude
Posted on 09-23-14 12:33 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158498


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I just want to clarify that I am not against what you, Infidelity, or any other hackers do. I just though it ironic that Thanatos mentioned he believed this project he worked on was illegal, yet he still did work on it nonetheless.

Yes, just to clearify. Thanatos made that post above, because someone send him a link to the site, which sells carts of this new game Legend of Link (this is logical assumption). So he was shocked (like everyone would be), and he actually thought that Infidelity approved this. He later found out, that this was all done without any of the authors knowing about it (usual situation). Basically a cart selling brings the whole thing into illegal area, so he wanted his name out of credits.




Also, I'd like to point out - I loved your Parallel World hack. Top tier in the romhacking community.

Nice. Actually I made the Remodel of PW. By the way, you mentioned you like Alttp and new projects on this. I'm currently working on this Alttp IQ project. It will not be compatible with real hardware (to prevent illegal cart making).
http://www.zeldix.net/t579-zelda3-iq-test


PS
You also mentioned the authors of Legend of Link to turn to SNES. This is usually unlikely to happen, since someone who edits the 8 bit engine can not just switch to a completely new 16 bit engine.


puzzledude
Posted on 09-26-14 01:22 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158526


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So somebody wanted to make your game into a cart? Big. frickin'. deal. Like infidelity, I would be flattered if someone wanted to make one of my hacks into an actual game, and also like infidelity, I wouldn't accept any money either. As far as my beliefs go, I understand that ROM hacking is probably within a legal gray area, but that won't stop me.

Making carts Is a big frickin deal. And if you are flattered, that someone makes 150 dollars per one game (and wants to sell 200 of them), which you made, behind your back, without even informing you, then you are dumb. A cart is a rom, and roms are illegal. Even publishing a rom on public site is illegal.

Rom hacks must be published as Patches only, to be used by private individuals only for personal use only (no mass production of any kind). Rom hacks must not be reproduced, to be soled. When it comes to roms, no monetary actions must be made, specially by a third party individuals, who have no right on the game what so ever.

Don't get me wrong, Infidelity is a hero, since he made such a fantastic game and has put great efforts in it. So he is the only person, who has the right to earn money, if he so wishes. But there is a problem, since the game is coauthored by their original authors.

But what if the author (like me) of the hack does Not wish for his work to be carted and soled, since he refuses money due to legal purposes. But the repro guys do it anyway. Then we are dealing with severe abuse of the hacker's work, a back stabbing action of a third party, greedy for money.

The repro back stabbers don't have any right on the game: they don't own the original programing, they don't own the changes made to the game (ie hacking), they don't even own the manuals or the case, or the phisical cart the game is on (since they simply take apart some other cart).

So how can they sell it, if they don't own one single piece of it.
So how can they sell it, if the author chooses to make a specific message in the read me: not to cart the game, with the purpose of mass selling.

And if the author would for some unknown reason allow the repro back stabbers to make money on his account, while he gets none; then he can get in trouble because of the original authors, who could still accuse him of allowing illegal acts.

Rom hackers, due to legal purposes, make your future hacks incompatible with real harware. Emulation rules (the only way to keep it legal).



puzzledude
Posted on 09-26-14 08:35 PM, in Zelda - The Legend of Link (v3-12-20) Released Link | Quote | ID: 158531


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Posted by Thanatos-Zero
In any case, I am not against cartridges, where you can upload your hacks personally and play them for yourself on a real console.

Exactly. In fact I know a person, who is also an expert on rom editing, Red Scorpion. He even translated my games into german and released them. Plus he made carts out of these games (for himself) and is now enjoying them on real hardware (for himself). So he is using them for private perposes. Even flash carts can have the same result.

So, everyone, if you are a hard fan of real harware, then cart your favourite hacks (for yourself) and play them on real harware (for yourself), or simply put them on flashcarts to be used with real harware Snes clones, such as Game Doctor. No selling or buying is necessary.

By the way, from where I'm from, there are no SNES consoles anywhere. Snes consoles, clones and carts are completely extinct here. No homebrew or repro cart store anywhere (considered illegal). The only way for me to play Snes is on PC emulators. So much for what is extinct and what not.

Don't you see, real hardware is extinct, that's why we need emulators, to even bring this retro extinct games to life. That's why emulation is the best for everyone (it has options that the original harware can only dream of). Of course you also have very poor emulators, such as DS Snes emulator, but Zsnes or Snes9x for PC can surely do the job for SNES emulation more than efficiently).

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