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Main - Posts by KaBooM! |
KaBooM! |
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Newcomer Level: 8 Posts: 1/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Ahh, here we go, folks...the obligatory introductory post, the one where I introduce myself to the general ROMhacking community present here at the forums and everyone breathes a big, giant, collective yawn! Oh, well, guess it's better than having large heavy stones thrown at me, me being the "newbie" here and all. Without further ado, please allow me to introduce myself. And, since I actually took the time to write what I believe is a half-decent "bio" of myself in my profile, please don't mind the fact that I am choosing to quote quite liberally from it...
I have been interested in the gentle art of ROMhacking since not too long after the turn of the century, and have been quite the "lurker" in one form or another within it's inner circles and have thus dedicated many hours of my free time into research, hard work, and offering help to others regarding such. However, I haven't really become a part of the general ROMhacking community in any manner which produced a final product of some sort on my end. After silently observing the amount of people who's obsession with this particular hobby ended up swallowed up by the dreaded "real life" syndrome which we all experience, and vowing not to repeat these mistakes, I made a firm decision in 2007 that I would not become a part of any ROMhacking forum until I was primed and ready to produce something substantial for the community as a whole... And now, that day has finally come. As I type this, I am currently sitting on a 100% complete project which I can barely wait to share with all of you. 100% complete, that is, except for typing up the rest of the accompanying manual and the final level of quality control testing on the project itself. This should not be taken as an official announcement of such, as I am not yet at liberty to say exactly what this "project" is and/or what it entails, or even what the official release date is at this time as that *might* give something away. I also cannot promise that this "project" will turn the world on it's ear and create world peace in our lifetime, considering it will be my first "released" project. However, this much I can share with you all...I personally feel that I've taken an old standard and done something truly "unique" with it, something no ROMhacker has attempted to do with this type of project before, and something I sincerely hope that you will all appreciate. A release date and announcement shall be forthcoming within the next couple of months...but for now, I shall leave you all to speculate with your question marks. In the meantime, it is my sincere hope that I can become a productive member of this community, offering my help and insights wherever and whenever I can. So once again, pleasant greetings to all who linger here, and I shall see you all on the boards. |
KaBooM! |
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Newcomer Level: 8 Posts: 2/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Okay, folks. While we all wait patiently for this big project I talked about in my inaugural post to see the light of existence, I'd like to share something I've been working on in the meantime, a fanfic for a game that seems to have gone largely ignored as far as fanfics are concerned...Pac-Man. "Pac-Man Begins" is a three-part mini-novel which not only relates the details which preceded and which finally lead into the events which took place in the very first Pac-Man game, but also serves as a complete reimagining of the premise of the background story behind the franchise. Gone are the references to Mezmeron and the Power Pellet Forest and generally anything from the Hanna-Barbera "Pac-Man" cartoons of old, all replaced by a parralel universe filled with science and sorcery and two distinct species' of beings who would eventually clash for dominance of it. Thus, the story takes a darker, more serious tone, something a little bit "different" from the expected norm, one I hope that you all shall appreciate.
Without further ado, the first of three chapters. Comments are welcome and very much appreciated. Chapter 2 will be coming very shortly...
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KaBooM! |
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Newcomer Level: 8 Posts: 3/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Okay, folks. As promised, Chapter 2 of this little mini-epic I'm writing is now fleshed out and hereby submitted for your approval. Chapter 3 shall soon be forthcoming...enjoy!
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KaBooM! |
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Newcomer Level: 8 Posts: 4/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Hello, Haz...first of all, thank you for the compliment and glad you are enjoying the story so far. But most importantly, very special thanks for pointing out my spelling/grammar mistake. Wow! I can't believe after the way that I meticulously went over that thing with a fine tooth comb and a spell checker that that one little glitch got through my filter! Oh, well, that's why I like to have others proofread my work. Please, if you find any more spelling/grammar mistakes feel free to let me know. I have re-edited the first post and corrected the one you pointed out. Again, thank you.
Chapter 3, the final chapter, is almost finished. It will be up in a day or two, so look out for it. |
KaBooM! |
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Newcomer Level: 8 Posts: 5/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Hello, everybody.
Let me just say that I realize that it's been quite a while since my rather flamboyant inaugural post...almost ten months, in fact. Suffice to say I've been gone from these forums for quite a while, much longer than I would have preferred, dealing with a number of "real-life" issues which have had the misfortune of rearing their ugly heads all at once over the aforementioned time period. I believe that when I last left you, I had written something to this effect...
...and wouldn't you know it, with that statement I went and jinxed myself! Because it would turn out that the so-called "100% complete project" I'd been sitting on was only about 99.1% complete..."99.1% complete" being defined as "tested and working perfectly on actual hardware, but...it looks like crap on anything except for a nice, sharp computer monitor." Not to mention that it had been brought to my attention from one of my beta-testers that a very serious error, one that I had somehow managed to overlook in about one thousand runs, had managed to slip through the cracks. Considering that getting "The Project" to work on actual hardware was a definite aspiration, and considering my rather anal-retentive attitude towards quality control, "99.1% complete" just wasn't good enough, no matter how much time and effort I had already put into everything. In essence, I found myself suddenly saddled down with a lot of work to do as well as to re-do with less than a month from my self-proposed release date for this thing. Try as I might, I just couldn't get the work done in the time I allotted myself, and the release date came and went. I continued to toil on with this thing when suddenly...if you don't mind the pun..."KaBooM!" A good portion of my life pretty much fell apart last June. I won't go into too much detail except to say that it's taken me until last December to dig myself out of the hole. Obviously, lurking around on ROMhacking forums or any forums for that matter, as well as work on "The Project" did not figure into the equation. At least I can be thankful that full-scale data loss was not a consequence of the aforementioned events. As for what they did involve, well, I'll put it to you this way. Have any of you seen that "Star Trek: Voyager" episode titled "Year of Hell"? I think I would have rather gone through that, because what I've been through these past few months made that look like "Month of Heck". Sometimes I've actually felt like Kathryn Jameway in the last scene of that episode, preparing to fly what was left of her ship into...uh...well, go ahead and watch it, I'm not spoiling the end of that one for you all, sorry. In any case, I've think I've finally got things somewhat back to normal now. Having a chance to rest and reflect and look back on my first posts I realize...and this is just me being hyper-critical of myself...that I've initially come off exactly the opposite of the way I wanted to come off...like a hyperactive, overzealous nOOb with a severe case of attention-deficit disorder and with my head corked several turns into my own anus. If I did come off like that, I sincerely apologize. I just have a tendency to get over-excited when I'm stoked about something like this project I've been working on for ages, and it tends to come through in my writing... Oh, yes. That. "The Project". So what, may you ask, is "The Project" that I've been keeping under wraps for some time now? Well, I'm still pretty secretive about it at this point, but I can tell you this much...it's a ROMhack. Go figure, right? A ROMhack, or as I prefer to go against tradition and call it, a "ROM refurbishment" of an NES game. ("Hack" always makes it sound like a "bad" or "evil" thing to be avoided, at least to me.) That's all I'm going to say right now...what game it is that I'm working on and what exactly I've done to it shall, for now, remain the subject of mystery. No official release announcements and/or dates to be immediately forthcoming yet either, as I've learned from the past ten months that even the most well thought out plans can be laid to waste in an instant. Bottom line...everyone will know of it's release the day it appears on the front news page. I will make a stop on the "Personal Projects" page to talk about it in detail sometime before it's released...I just want to make sure it's wrapped up and ready to go with a pretty little bow on top before that happens. Just waiting for my "testing supplies" to be delivered so that I can make the last of what will hopefully be the final changes. In any case, I'm back, and hopefully here to stay for a while. It is my hope that I can eventually become a viable part of this community, be as helpful as I can when I can, not make too much of a fool of myself, and actually contribute something worthwhile to the ROMhacking community as a whole...for real this time. I really do have something nice up my sleeve which I believe that a lot of you will thoroughly enjoy, something I've spent a great deal of time perfecting and something I do feel that I've placed a rather unique spin on. So until that comes to fruition, well wishes and see you all out there. Cheers and good vibes to all. |
KaBooM! |
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Newcomer Level: 8 Posts: 6/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Hey, everyone...haven't been around here for a while, been taking care of real-life issues and have been hard at work on my own "big" ROMhacking project. However, I thought I'd stop by and post this here because I think it's a rather important development. Let me say, for starters, that this is not mine nor does it have anything to do with my own project, but no one seems to have posted about it thus far so I'm going to go ahead and let everybody in on it. I've already posted this at ROMhacking.net, but just in case you missed it...
I was putzing about the 'net two days ago and thought I'd wander on over to the Metroid Database because I haven't been there in a while and I happened upon this news article. Apparently some previously unknown ROMhacker going by the moniker "SB" has created a Zero Mission style hack out of the SNES Super Metroid ROM. I tried it out last night and it's basically exactly what I hoped it would be...a Metroid 1 remake using Super Metroid as it's engine, with Zero Mission style graphics, Super Metroid style sprites, and a map layout reminiscent of the original Metroid. The overall level design so far seems to be tighter than security at Fort Knox, although I might want to stress that, given what I've played through so far, this hack is tough in spots! Nonetheless, I'd highly recommend checking this out if you happen to be a Metroid-phile. This seems to be a pretty amazing ROMhack by all standards. Cheers and happy exploring. |
KaBooM! |
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Newcomer Level: 8 Posts: 7/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
Hmmm...well now. I may just have to try this one out. I'm not much into spoof hacks, but judging from what has apparently been changed it seems that these spoof hacks are getting downright sophisticated. We've come a long way from the days when prepubescent sexually-frustrated boys would draw 8-bit penises on River City Ransom characters and call it a "complete hack". If there's one thing that I like, it's a complete hack that's "truly" complete, subject matter be damned.
I see that you've submitted this to Badderhacks, I was just about to suggest that. As the ROMhacker Jomb has stated in this article about the history of ROMhacking (which I really enjoyed reading), spoof hacks are an undeniable part of our coming-of-age and rich history. Super Nazi Penis Cartel Freedom Fighters 3, a spoof hack of Super Mario Bros. 3, could win a spot on a new television show if there ever was one..."Video Game Characters Say The Darndest Things". That was one of the only spoof hacks I've seen that had me laughing out loud. I will be trying this one out when time allows. Although I can't help but wonder if Wilford Brimley will be making an appearance. Or for that matter, Ed Gein.
True...but laughably ironic.
I know for a fact that there is definitely more than one female interested in the art of ROMhacking which exists. That's all I'm saying... Cheers and yummy hot dogs. |
KaBooM! |
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Newcomer Level: 8 Posts: 8/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
--- SCREENSHOTS --- "The Xtreme Realm. The final frontier." "These are the adventures of Pac-Xavier." "His ultimate last crucial mission:" "To explore strange new and unique Stages..." "To seek out new Prizes and new forms of sustenance..." "To call the superintendant to fix these blown-out lights..." "To directly engage the Monsters and to overthrow their rule..." "To go boldly where no Puck has gone before!" Okay, now that I have your undivided attention... This particular hack started its life as a research project to improve upon a Ms. Pac-Man hack by DahrkDaiz called "Pac-Man III". Impressed by what DahrkDaiz had accomplished in the days before editing levels with the "Blinky" editor became commonplace, I realized that what I really wanted to do was not to improve on an existing hack but instead create one of my own. Enter Pac-Man Xtreme. Pac-Man Xtreme is a ROMhack of the Namco version of Ms. Pac-Man released for the NES. I know what some of you are thinking... "Whoop-de-do. Just another Ms. Pac-Man maze hack." Well...yes, it is. But...no, not quite "just" a maze hack, if the screenshots up there are any indication. You see, I would have never been satisfied just editing up a few levels in "Blinky" and calling it a day. I wanted my hack of Ms. Pac-Man to incorporate all the perks from "Pac-Man III" but execute them in a much better way, while adding additional functionality and game options that would make my little misadventure quite unique. All while creating something that could easily stand up to the level of a commercially released game. Of course, what I had in mind for it was going to take far more than the balance of a weekend. And so, armed with only a rudimentary knowledge of ROMhacking, several documents including ones on 6502 ASM which I had no experience in at the time, and fresh copies of the Namco Ms. Pac-Man NES ROM file at my disposal, I set out to work. That all started in August of 2005. Yes, I'm ashamed to say I've been working on this thing on and off when real life allowed for it for well over eleven years. And now, finally, as of September 17 2016, Pac-Man Xtreme is 100% tested and complete and ready for distribution and release. This project has seen me through three different jobs, two different residences, a marriage, a divorce, eleven full revolutions of Earth around our star Sol, and gallons upon gallons of cappuccino. Ay yi yi! So just what is it that makes "Pac-Man Xtreme" so "Xtreme"? Well, let's take a look at its features and functions and see if we can find out...
So, without further ado, here is the link to the "Pac-Man Xtreme - File Package" containing all of the .IPS files, written documentation, and other necessary materials. I would start by taking a look at the included ReadMe, which will cover the basics. All other included documentation is supplemental reading. Please click the links below. I have also included the ReadMe online for your convenience. It is my sincerest hope you will have as much fun playing Pac-Man Xtreme as I did creating and modifying it for well over a decade plus. I've put a lot of my heart, soul, time, and effort into this project, and I do hope that it meets all of your expectations and quality standards. And speaking of which, let it be known that I exercise only the greatest of care in assuring that everything I release is 100% free of all errors, snafus, bugs, and design flaws of any kind. Thus you can enjoy Pac-Man Xtreme with confidence and peace of mind. Cheers, and take care. Good vibes to all. |
KaBooM! |
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Newcomer Level: 8 Posts: 9/9 EXP: 1934 Next: 253 Since: 04-01-10 From: Earth Last post: 2596 days Last view: 2596 days |
I think Googie might be quite interested to know that James Rolfe a.k.a. the Angry Video Game Nerd himself was giving his hack "Luigi's Chronicles" a public play-through at a meet-and-greet event at Timeline Arcade in Hanover Pennsylvania in the U.S.A., an event which I attended this past weekend. I'd also like to emphasize that AVGN a.k.a. James was doing quite piss poorly at it. |
Main - Posts by KaBooM! |
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