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Main - Posts by AnAxemRanger

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AnAxemRanger
Posted on 12-06-09 04:25 AM, in OREFFEZEPS (spell and attack animation hack) Link | Quote | ID: 121603


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Sorry to be a bother, but has there been any word on a release date for 2.1 yet?
I've been working on my own hack of this game starring the axem rangers and it would be awesome if I could include some custom attacks in it.

AnAxemRanger
Posted on 12-08-09 06:22 AM, in Useful Events in the original SMRPG Link | Quote | ID: 121809


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Is it possible to change text in the opening sequence? In other words, could I change where it says "Super Mario" to say something else?

AnAxemRanger
Posted on 12-08-09 06:29 PM, in Useful Events in the original SMRPG Link | Quote | ID: 121838


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Oh, ok. Thanks.
I have another question. What event controls the Booster Hill sequence the first time you go and how would I change it so Peach drops frog coins instead of flowers? Is that possible?

AnAxemRanger
Posted on 12-09-09 02:04 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 121920


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You could do something cheesy like Dampy, dampy darkness.
That actually sounds like something Nintendo would do.

AnAxemRanger
Posted on 12-09-09 03:08 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 121928


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This hack looks amazing by the way. I recently created an account here but I've been following your hack for awhile. Can't wait til its release!

AnAxemRanger
Posted on 12-09-09 06:19 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 121943


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I've never actually used the mapmaking function of Lazy Shell (I just barely started using Lazy Shell myself) so I probably wouldn't be any help with mapmaking. I would gladly be a beta tester though.

AnAxemRanger
Posted on 12-09-09 07:12 AM, in SMRPG Screenshots/videos/etc Link | Quote | ID: 121951


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Looks Great! I'm guessing you gave Mario super stats for testing purposes. Any word on a release date?

AnAxemRanger
Posted on 12-10-09 02:29 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 122048


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Alright, I messaged you my email.

You said that you got a beta version of Lazy Shell 2.1 right? How does it look so far? Do you think it might be released soon or does it have bugs that still need to be worked out?

AnAxemRanger
Posted on 12-10-09 05:24 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 122063


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I finished what you have so far.
I don't know if you prefer me to do it here or via email but I emailed you what I thought of the game so far.

AnAxemRanger
Posted on 12-13-09 07:09 PM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 122505


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Wow, looks awesome! I love the classical Mario music death thing.
Anyway, if you're still looking for level ideas, what about a ghost house type level? I planned on doing that in my hack but I don't see why you can't too.

AnAxemRanger
Posted on 12-14-09 04:33 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake (rev. 7 of 06-07-16 06:07 AM) Link | Quote | ID: 122633


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Edit 6/6/16:
Hey all. Remember me? I have updated the game to fix the game breaking errors that some people were reporting.
This version also changes some things, most noticeably enemy stats are lowered in general. The game was pretty difficult and a lot of people found that they had to grind to get anywhere. This version should change that.

http://acmlm.kafuka.org/uploader/get.php?id=5066

Enjoy, and please let me know if you experience any additional game breaking bugs.

As a side note, I've been working with a small, independent group that likes to put ROM hacks on actual, physical SNES cartridges and sells them. We're still in the process of making things work, but I will give more details on that as we move along. Progress is slow, but it is there.

Older Edits:
NEW PATCH RELEASE:
I sorta forgot to update this post when I posted about the new patch.
So here you go! Here's the link from Rapidshare.com:
https://rapidshare.com/files/573948543/Axem_Rangers_ver_2.1.rar
Or you can find it on this website's uploader. Either way.
Enjoy!
This should in theory fix any game breaking errors, but there are undoubtedly still plenty of more minor errors to fix, but I simply don't have the time. I'd rather focus on my Koopa Bros. hack anyway.
Either way, enjoy!

ORIGINAL POST:
Tell your friends, tell your family, tell strangers you've never met on the internet.

For those of you tuning in for the first time, let me tell you a bit about what exactly I'm talking about.
This is an ips patch that, when applied to a fresh Super Mario RPG ROM, will change your game into Legend of the Axem Rangers. This is an entirely new game that changes the characters, enemies, NPCs, events, levels, items, equipment, and more. It's an entirely new game! You can read more about it in the "Read Me" file that comes in the download.
If you love Super Mario RPG, I can guarantee that you won't be disappointed!

Merry Christmas, happy Festivus, or good whatever holiday you choose to celebrate at this time of year. Have fun!

AnAxemRanger
Posted on 12-14-09 05:15 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 122644


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I remember you Shadic! You're one of the few people who actually showed any interest in my hack ongfaqs. Good to see you here.

Anyway Fenrir, I'm not really sure what you mean. If you're talking about sticking a whole new character into the game I don't think you can do that because of limited ROM space. To add in a new character you'd have to overwrite an existing one. For all of the axem rangers I have to draw over there corresponding character. For example, All of Mario's sprite molds and grid tiles have been redrawn as axem red. Mario does not exist in my ROM at the moment.
Of course, drawing Wario would probably be harder than the rangers. The rangers actually exist in this game, unlike Wario, so I have a template to work off of.

AnAxemRanger
Posted on 12-14-09 05:31 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 122647


Snifit
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If you need more space for sprites you could just write over Mallow and Geno's sprites if you're not using them.

I'd be happy to let you beta test, but this hack is still very incomplete. It's pretty far from the testing stages. If I can think of some cool new spells or item animation I'd love to add them. But Lazy Shell doesn't offer a spell editing feature (unless 2.1 gets released) so how would you edit spells?

AnAxemRanger
Posted on 12-14-09 05:54 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 122650


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As I said, this hack is a long ways away from testing phases. Rest assured that you two will be the first ones I hit up for beta testing though.

AnAxemRanger
Posted on 12-14-09 06:07 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 122653


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Those actually look pretty good.

AnAxemRanger
Posted on 12-14-09 06:26 AM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 122657


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Posted by al2fenrir

Hmm.. Luigi doesn't have the Item/Spell/Attack/Battle anim.. sigh..


I've had that same problem with the rangers. I practically have to come up with those animations by myself.
Most of the time I just have the ranger mimic what his corresponding character does. I take a look at Mario's sprite molds where he pulls out an item and redo it to make it look like axem red pulling out an item. To do this I usually have two copies of lazy shell out, one just to look at as a reference.
Trust me, it gets easier with practice.

AnAxemRanger
Posted on 12-15-09 05:28 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 122946


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UPDATE:
Barring any unforeseen errors of some kind, Red's animations are officially done, battle and all.
I'll now be starting on Green.

Some pics:





AnAxemRanger
Posted on 12-15-09 06:05 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 122949


Snifit
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Thanks for the support!
This week is finals week so I don't know how much I'll be able to get done. Hopefully I can do a lot more during Christmas break.

AnAxemRanger
Posted on 12-16-09 06:15 AM, in Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake Link | Quote | ID: 123054


Snifit
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Working on Green... hopefully things will continue to go smoothly.
Remember: new ideas are always welcome.

Here's a little teaser pic before ya:


AnAxemRanger
Posted on 12-17-09 09:30 PM, in Super Mario RPG TC Sneak Peek Link | Quote | ID: 123232


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Looks pretty good. I'm sure this will really make your hack look a lot nicer than if you just used Mario's sprite with a palette swap. Nice job!
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Main - Posts by AnAxemRanger

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