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FirePhoenix0
Posted on 04-25-08 12:45 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 82355


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WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map.

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FirePhoenix0
Posted on 04-27-08 09:14 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 82452


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Posted by FirePhoenix0


WIP Map for Gaia Heights (Crateria). Not all of the blue rooms are completed, I only have the map layout for those rooms done. There are also rooms that aren't shown on the map.

Seeing as it got skipped over in favor of discussion of Rockman's hack, I'm reposting this to hopefully get a comment or two.

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FirePhoenix0
Posted on 04-29-08 05:36 AM, in Could use a little help, regarding SMILE Link | Quote | ID: 82518


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Make sure you have the most recent version. (Newest version is v1.32)

Are you even able to open a rom? You should get a window on startup for the first time asking you to choose your clean rom. If you don't, I'm really not sure why SMILE would give you an error like that.

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FirePhoenix0
Posted on 04-30-08 12:19 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 82547


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Yeah, there are going to be plenty of areas that don't show up when you download a map from a map station. In fact, there are at least 5 areas just on that screenshot right now that aren't visible until you find them.

Thanks for the comments.

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FirePhoenix0
Posted on 05-09-08 05:13 AM, in Tower of spatula~ Link | Quote | ID: 83160


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I'm sorry guys I haven't worked on this at all in the past months. I've been focusing on my Super Metroid hack whenever I'm in a hacking mood. I guess I should just put the work I have up for you guys to take and use. I don't think I'll be doing much else here.

I'll still support you guys though. If we can actually pull together and make this thing it'll be great.

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FirePhoenix0
Posted on 05-15-08 04:52 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 83653


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Small preview of an area of Gaia Heights you haven't seen yet.

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FirePhoenix0
Posted on 05-26-08 10:41 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 84214


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Custom minimap/map tiles! Plus morphball maze room.

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FirePhoenix0
Posted on 06-21-08 12:19 AM, in OpenPoké - Starter monsters Link | Quote | ID: 85444


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You're forgetting that since your rival always takes the one that has the advantage over yours, that Electric and Ground aren't equal. If you choose the Electric pokemon, your rival will have the Ground one and any electric attacks will be nullified making the triplet unequal. Unless we're not thinking in terms of disadvantages to your pokemon and only thinking in terms of supereffective triplets...

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FirePhoenix0
Posted on 06-30-08 05:02 AM, in Additional Yoshis Link | Quote | ID: 86293


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Looks like I'm needed here.

Well, I tried changing Yoshi's standard palette to Pallete E using Tweaker. That way I could use one of the lesser used palettes to have multiple Yoshi colors and not interfere with other sprite palettes. However, it seems that doing so makes Yoshi act a little strange in some cases, so I returned him to his normal palette (A) and instead opened up his graphics in YY-CHR and recolored him to use the empty black palettes on the right half of the sprite palettes instead. Whenever I needed a set of Yoshi colors, all I had to do was change the black palettes to whatever colors I needed, I never had to interfere with the standard sprite palettes and no coding/hex changes were ever needed.

Of course, Yoshi's abilities are all the same as Green Yoshi's abilities, seeing as all the recolored Yoshis are are recolored Green Yoshis.

As a bonus, this also allows you to change the color of Yoshi's shoes!

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FirePhoenix0
Posted on 07-02-08 05:04 PM, in Additional Yoshis Link | Quote | ID: 86490


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I actually ran some tests with changing Yoshi's palette with Tweaker and seeing what happens to his abilities a while back, with some interesting results. Take a look:

G,R,B,Y refers to the color of the Koopa Shell being eaten.

Palette 8: (Basically a copy of the Blue Default)

G: Fly
R: Fly/Fire
B: Fly
Y: Fly/Sand

-------
Palette 9: (Basically a copy of the Yellow Default)

G: Sand
R: Sand/Fire
B: Sand/Fly
Y: Sand

-------
Palette A: (Yellow Default)

G: Sand
R: Sand/Fire
B: Sand/Fly
Y: Sand

-------
Palette B: (Blue Default)

G: Fly
R: Fly/Fire
B: Fly
Y: Fly/Sand

-------
Palette C: (Red Default)

G: Fire
R: Fire
B: Fire/Fly
Y: Fire/Sand

-------
Palette D: (Green Default)

G: Normal
R: Fire
B: Fly
Y: Sand

-------
Palette E: (Strange mix here. Blue shells do nothing.)

G: Normal
R: Fire
B: Normal
Y: Fly/Sand

-------
Palette F: (Strange mix again. Looks like an incomplete Yellow default. Note that blue and yellow are the same.)

G: Normal
R: Fire/Sand
B: Sand
Y: Sand


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FirePhoenix0
Posted on 07-05-08 05:26 PM, in Additional Yoshis Link | Quote | ID: 86880


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Posted by Grey Mario
Wasn't there some sort of table some guy found that determines which color of Yoshi gives what kind of abilities for which shells?

Granted it's been a long time since I've even touched the most basic of ASM, but that might be a good place to start.

I don't know if there's necessarily a table, but what I posted would seem to be the same thing.

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FirePhoenix0
Posted on 09-24-08 02:18 AM, in Super Metroid: Volta | Discussion Thread Link | Quote | ID: 91016


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Originally posted on the Metroid 2002 forums:


I would like to proudly present to you all:
Super Metroid: Volta

Let me start off with a screenshot montage of the planet, Volta.


Welcome to Gaia Heights, The Dual-Summit Mountain.


The outer caverns of Volta awaken.


Looks like this tunnel caved in...


High in the sky, Rippers guard their passages using their speed. Too bad Samus is faster.


Secrets are abound in Volta.


These ruin remnants are scattered around Gaia Heights, testament to a long lost civilization.


The mirror-still lakes of Cyclonia are a beautiful contrast to the dark caverns connecting the outdoors.


Inside the darkness, flying creatures abound, preying on anything foolish enough to come their way.


The Kago is a natural barrier, strong enough to repel all but a charged attack.


The caves here may be deadly, but they also hold many a treasure to be uncovered, as well as secrets of their own.


So close, yet so far away.
(I know that in the last shot, I have Supers, Varia, etc., but you won't have much at all the first time you come through here.)

As for a storyline, I have none yet. I'm debating whether or not the game really needs one.

I have no trailer, no release date, nothing, and I'm working at my own pace, which is probably a little slow compared to most. I won't make any predictions because even I don't know when this may come out. it's done when it's done and that's that.

Feel free to comment, discuss, make suggestions, whatever. I'll read all the comments. In fact, I love getting feedback on my projects so feel free to make as many as you want, barring getting too off-topic.



I've got a couple more screens since then and made lots more progress:





And the last screen:


What could this be?

So I'm working on this really enthusiastically when I get the time. As of now, I've return to Gaia Heights (Crateria) to do some more of the rooms in there. Once I get a new tileset, I can begin work on the Norfair-like area, and once I hear back from another person modifying an existing tileset of theirs as per my request, I'll be able to tackle another area in the western half of Cyclonia.

I've set up some progress meters at the bottom of my post so you can keep track of my progress as I work.

Lastly, there's a slightly outdated beta from a couple weeks ago if you're interested. It's for a headered Super Metroid (JU) [!] rom, meaning 3073 KB. You can click this link to download it:
http://forum.metroid2002.com/index.php?action=dlattach;topic=7573.0;attach=5709

Not much else to say. I'll update this thread as I make progress. You'll get new screens every once in a while as well.

Hope I've gotten a couple of you interested in my project and thank you.



Progress meters:

Gaia Heights: ~50% -- Map finished
Cyclonia: 33% -- Map finished
Therma: 0%
Aquatic Rift: 0%
Fifth Area (Name withheld): 0%
Final Boss area (Name withheld): ~50% -- Map finished

Current Bug Count: 0 -- Bug free for at least 5 days!

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FirePhoenix0
Posted on 09-24-08 02:46 AM, in Tower of spatula~ Link | Quote | ID: 91019


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If you're looking for a grassland replacement that uses the original Map16 tiles, I have one for you that I custom made. Replaces GFX15.bin


In action:



Can be for caves too with a little imagination and paletting work.

Download: http://www.smwcentral.net/?p=showexgfx&id=653

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FirePhoenix0
Posted on 09-24-08 11:25 PM, in Super Metroid: Volta | Discussion Thread Link | Quote | ID: 91066


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You had to get in one last jab at my rocks, didn't you?
For those wondering, GK doesn't like the shading on the rocks in the ground in Cyclonia. At this point I could care because we've had the argument about three times now in IRC and out of it. The rocks stay.

Thanks for the rest of the comments everyone!

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FirePhoenix0
Posted on 03-16-09 05:24 AM, in So I just had the pleasure... Link | Quote | ID: 103219


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Posted by NightKev
He enjoys banning people so much now that he's making it a huge spectacle? Okay... that's a little odd.

After about the 1000th time we've banned Mega-Mario, spicing up the subsequent bans was the way to go. We have to entertain ourselves somehow! RomManic just happened to get himself an honorary seat on the doomclock as well.

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FirePhoenix0
Posted on 03-16-09 05:29 AM, in So I just had the pleasure... Link | Quote | ID: 103228


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Yoda is not impressed.

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FirePhoenix0
Posted on 03-16-09 05:30 AM, in So I just had the pleasure... Link | Quote | ID: 103231


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+2 hours randomly? Indecisive doomclock is indecisive.

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Main - Posts by FirePhoenix0

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