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Main - Posts by FirePhoenix0

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FirePhoenix0
Posted on 08-30-07 02:26 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 64258


Bullet Bill
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I want to know how you did the flying star coin. That's pretty sweet. And, that's a nice pipe level you have there.

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FirePhoenix0
Posted on 08-30-07 05:29 PM, in Mario's Lost World Link | Quote | ID: 64307


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That would be rather cool. I don't think detailed factory graphics have been done in SMW yet. You could easier look at DKC as a reference for your graphics if you choose to do so.

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FirePhoenix0
Posted on 08-31-07 08:21 PM, in Changing springboard jump height. Link | Quote | ID: 64420


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I'm looking through the disassembly of the springboard and I'm not sure what I would have to change to make two custom sprite springboards that launch Mario to different heights in the air. The original one launches Mario up 12 tiles. I'm thinking that I might want the first custom one to launch Mario up 16 tiles and the second one up only 8 tiles. How would I go about doing this?

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FirePhoenix0
Posted on 09-02-07 12:40 AM, in Changing springboard jump height. Link | Quote | ID: 64509


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I'm not entirely sure what I'm doing with this but I believe this is the section of code I'll need to change.

ADDR_01E6A7:
STY $7D ; Set Mario's Y speed
LDA #$08 ; \ Play sound effect
STA $1DFC ; /


I did some quick calculations of the height I want and tried changing the $7D to $9C. When I did however, Mario gets stuck on the springboard and bounces up and down without actually leaving the springboard.

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FirePhoenix0
Posted on 09-02-07 05:11 AM, in Changing springboard jump height. Link | Quote | ID: 64539


Bullet Bill
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I figured it out thanks to you guys. Too bad that I can't set it to jump higher. I worked around that now by making a springboard that launches you up 6 blocks and another one that launches you 9 blocks.

It turns out that setting the value to #$C0 makes Mario bounce to one third of his height, or 4 blocks. So I tried setting it to A0 and got 7 blocks height. From there I just did a bit of guesswork and setting it to A7 achieves a height of 6 blocks. For the other one I set it to #$90.

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FirePhoenix0
Posted on 10-14-07 10:45 PM, in Super Metroid: Golden Dawn Link | Quote | ID: 67697


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I'm playing this now and I'm liking it a lot so far. Great job.

However, I'M STUCK! Give me an idea of where I need to go after getting the last item i got was Ice Beam though I'm not sure if I got it at the right point in the game or not. The item I got before Ice Beam was Super Missiles. Am I on the right track and if so, where should i start heading next.

I'm gonna try the Tetra Ruins again while i wait for an answer.

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FirePhoenix0
Posted on 10-15-07 12:59 AM, in Super Metroid: Golden Dawn (rev. 2 of 10-15-07 03:40 AM) Link | Quote | ID: 67709


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Ah. I'll try there next. Though I did manage to get some expansions in the ruins. I know I don't need Infinite bomb jump in this but I can't resist exploring around and seeing where it all takes me. Found a Reserve Tank this way as well.

EDIT: Still stuck and unsure of where to go next. Is the path actually in Underworld or do I have to find a path leading TO the other part of Underworld? I'm rather confused.

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FirePhoenix0
Posted on 10-15-07 12:48 PM, in Super Metroid: Golden Dawn Link | Quote | ID: 67735


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Found my way around to I guess where I should have gone to.

Spoiler:
Eternal Hall -> High Command. Then I found Speed Booster, Power Bombs and High Jump. I stopped after returning to my ship. Also, beat Kriad and Phantoon.


You did a real good job of making me feel like i wasn't supposed to be places...

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FirePhoenix0
Posted on 10-16-07 09:16 PM, in Super Metroid: Golden Dawn (rev. 3 of 10-16-07 11:28 PM) Link | Quote | ID: 67833


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Question: Should I have had Spring Ball before I got Screw Attack? Becauser I got Screw Attack but it seemed like to make things infinitely easier, I would've needed Spring Ball, which I don't have.

Where is Spring Ball anyways? I think the last item I got before Screw Attack was Wave Beam. (Getting Wave Beam was incredibly evil...)

EDIT: Never mind, I found it. Nicely hidden btw.

EDIT 2: Beaten.

Completion Time: 7:46
Item Collection: 90%

Great game Black Telomeres. In my book, anyone who can create a Super Metroid hack all the way from start to finish deserves recognition. And you've made two even, both of them with the rooms moved around! Great job and I llok forward to any more SM hacks you make if you choose to do so.

Also, I think I'm the first one to beat it.

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FirePhoenix0
Posted on 11-06-07 03:50 AM, in MoonEdit server for teh romhacking Link | Quote | ID: 69250


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I fully support the SMILE FAQ. I know that I'll need it at times.

As for game walkthroughs, I hadn't thought of that, but it's perfect for it. Really. Moonedit is really useful and having one for Rom Hacking is a smart idea.

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FirePhoenix0
Posted on 11-19-07 12:09 AM, in Oi, New Scheme! Link | Quote | ID: 70336


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The font seems to be really small and blurry. I like it, but it's hard on the eyes to see the text.

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FirePhoenix0
Posted on 11-19-07 08:06 PM, in Tower of spatula~ Link | Quote | ID: 70389


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Sign me up for making some levels. I could probably do some overworld work as well if I have to but levels are my forte. Time for me to come back to SMW Hacking I guess...

I've already joined the Moonedit server and will join the Wiki once I get home from school.

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FirePhoenix0
Posted on 11-23-07 10:39 PM, in Tower of spatula~ Link | Quote | ID: 70604


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Another thing we need to think about is whether or not we want to include SMB3 pipes. If we want to use them, we should do that towards the beginning of the hack's creation.

I could probably do one of the dungeon levels. I might even be able to create my own dungeon graphics for the level.

Small poll: Blood or no blood in the graphics? And sorry, there won't be squirming Toads or anything; I can't ExAnimation to save my life.

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FirePhoenix0
Posted on 11-24-07 05:03 AM, in Tower of spatula~ (rev. 2 of 11-24-07 05:01 PM) Link | Quote | ID: 70619


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That's because they don't realize that blood is transparent. Whatever surface the blood goes over, you can still see the different tones in the surface. I'll work on making it so that the blood looks like it actually covers the surface.

EDIT:

Sample shot of the graphics. I'm think the blood is too cheesy right now but I'm not really sure how to do it and make it look good. Streaks or splashes on the wall? I'm not sure. The chains I like a lot, but I could probably find a better way to do the junction. The actual dungeon tiles aren't too bad either.

What do you guys think? (I think this is the first public sign of progress on a level so far.)

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FirePhoenix0
Posted on 11-24-07 08:02 PM, in Tower of spatula~ Link | Quote | ID: 70652


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I think I'm going to skip the blood idea because I can't really think of a good way to draw it and make it look good. Instead, I'm going to use the space to add more detail to the tileset. I'll work on it some more later tonight.

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FirePhoenix0
Posted on 11-26-07 10:57 PM, in Tower of spatula~ Link | Quote | ID: 70723


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Update on the dungeon graphics. I removed the blood effects and am going for detail now.


The level will use layer 2 and have the layer 3 castle windows in back for when there isn't layer 2 blocks. Opinions?

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FirePhoenix0
Posted on 11-26-07 11:44 PM, in Tower of spatula~ Link | Quote | ID: 70726


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It's not really the same. The only way to add good differentiation among the foreground tiles is to color them, but it doesn't look too good this way... Maybe I'll find a good palette, but I kind of liked the other way better.

I'll work on it and if I can't figure a good color scheme, I'm switching back.

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FirePhoenix0
Posted on 11-27-07 03:15 AM, in Tower of spatula~ Link | Quote | ID: 70735


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Any better?

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FirePhoenix0
Posted on 11-27-07 12:45 PM, in Tower of spatula~ Link | Quote | ID: 70742


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I'm going to claim Level 101 for the dungeon level. I've already got a few things laid down on that one.

I'll open the base later, when I get onto a computer with Winrar installed.

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FirePhoenix0
Posted on 11-27-07 08:57 PM, in Tower of spatula~ Link | Quote | ID: 70772


Bullet Bill
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Ok, final (I hope) palette. I guess the computer I was working on before wasn't the best for telling how dark the second set of foreground blocks were.

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Main - Posts by FirePhoenix0

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