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Main - Posts by erpster2 |
erpster2 |
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Red Goomba Level: 17 Posts: 1/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by copyRIGHThunter wow, nice. I'm wondering if anybody has figured out how to access that rare B-Dash level. it's the only e-level I haven't touched on. I feel like playing all those e-levels all over again on both US and European versions of the SMA4 game. Posted by Kiiro the "names" of the e-levels from that rar file have those old messed up characters, Kiro. can you post up the decompressed e-levels with the english translations? thanks. only e-level missing from that package is B-dash; does Zeromaru know about that rare level? |
erpster2 |
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Red Goomba Level: 17 Posts: 2/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by caitsith2 wonderful caitsith2. one problem; all of the levels with the fully translated english names I've tested work except Bowser's Airship Part 1. After loading the "mushroom 29 - Bowser's Airship Part 1.raw" file into no$gba emulator and attempting to play Bowsers Airship Part1 level, it would start off messed up like this: mario or luigi would no longer be on screen and the messed up airship would keep scrolling to the right and I would automatically die. seems like that RAW file has some incorrect level data and needs a do-over. can you fix this? |
erpster2 |
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Red Goomba Level: 17 Posts: 3/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by Sonic Hachelle-Bee I have just made 4 save game files for the US versions of the SMA4 game (the 32 levels & the 5 star levels for US versions 1.0 & 1.1). I'll post them shortly after I make a readme file for them. |
erpster2 |
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Red Goomba Level: 17 Posts: 4/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by Kiiro sorry Kiiro. I think ShadowDog meant that someone in Youtube has video footage of the Mad Dash level but not the actual e-card of that rare level. the chances of finding someone who owns that rare mad dash level card are getting slimmer... |
erpster2 |
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Red Goomba Level: 17 Posts: 5/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by eddine67 the actual rare "Mad Dash" e-level card or any dotcode file containing the Mad Dash level? (NOT video footage of the level). that's what i'm really asking for. |
erpster2 |
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Red Goomba Level: 17 Posts: 6/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by eddine67 that's good, eddine67. except that all the ace coins in the e-reader levels have been collected and the all the levels there are completed (and with all max high scores), which pretty much ruins all the fun. how about putting up another jpn sma4 sav file with all e-reader levels that are unfinished or not yet played but are still listed AND with "0" ace coins collected? I was also hoping Kiiro would upload that japanese card e-reader sav file that has the jpn sma4 link data on a site, like what he mentioned in this youtube video about a year ago: http://www.youtube.com/watch?v=2NppeqO6NNI hope he can find a way to come back here and continue with his SMA4 editor. |
erpster2 |
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Red Goomba Level: 17 Posts: 7/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by Kiiro ok. I did had plans of making my own eCard level more than a year ago but now I've rekindled some interest lately. quick question: does sma4savtool work with JPN SMA4 SAV files? I know it also works with the EUR & USA SMA4 sav files. it'll also be nice if purplebridge001 can improve his sma4savtool program so that the power-up switch cards can also be inserted or removed from SMA4 save files, not just adding/removing world-e levels onto them. another reason why I'm after the JPN SMA4 e-Reader Loader: to load power-up switch cards, not just add e-level cards into world-e. playing all the world-e levels is HALF the fun. activating several power-up switch cards is the other half. though I do have some SMA4 sav files (USA & EUR versions) that have all world-e levels (minus the Mad Dash level of course) AND several power-up switch cards activated. I may share them someday when I have more time. |
erpster2 |
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Red Goomba Level: 17 Posts: 8/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by UpaluppaPosted by Kiiro It's true that if you try to use two different e-switch codes at the same address (3002D52), they both won't work. BUT, Upaluppa, have you tried using any of these codes with some unusual numbers/letters: 83002D52 0F03 OR 83002D52 0E52 ----------------- The code "83002D52 0F03" activates the following FIVE e-switch effects: 3up Moon, Vegetable Sprouts, Half Power Meter, Luigi Low Gravity & 2x Score + Harder Enemies (ALL FIVE of those eSwitch effects ALL IN ONE CODE!) The code "83002D52 0E52" activates the following FIVE e-switch effects: 3up Moon, Fireball Coins, Slow Timer, Half Power Meter & 2x Score + Harder Enemies (AGAIN, ALL FIVE of those eSwitch effects ALL IN ONE CODE!) can anyone of you guys dare to try using code 83002D52 FFFF? careful with that one. it may or may not work or even it may crash the game. use code "83002D52 FFFF" at your own risk. heehee! |
erpster2 |
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Red Goomba Level: 17 Posts: 9/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by Kiiro which is not a big deal to me. I'm having fun with experimenting with different e-switch effects. I did try out code 83002D52 FFFF recently. that one activates ALL 15 or 16 eSwitch effects that Upaluppa mentioned. careful: if you use any eSwitch code AND you save your game, the eswitch effect(s) from that code will become permanent. to undo those e-switch effects after the gave is saved, code 83002D52 0000 will have to be used and then the game must be saved again to erase those e-switch effects. Posted by Renegade X135 actually, Renegade X135, there's no need to use a No$GBA to VBA save converter. why not set SAV/SNA File Format in the NO$GBA.INI file to Raw (a third and better option, IMHO)? no$gba creates fully compatible VBA 128k sav files when that save preference is set to RAW. a lot easier than using a save converter. |
erpster2 |
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Red Goomba Level: 17 Posts: 10/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by eddine67 it's available in both .sav and .level file format. will play the newly created Mad Dash level shortly |
erpster2 |
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Red Goomba Level: 17 Posts: 11/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
sorry to bring this up but I also bug-fixed the Shin Zelda Densetsu game a few years ago although privately.
there were other problems such as the game crashing in level 9 of the 2nd quest, which I had to remove some enemies in certain rooms to prevent the game from crashing. I have the fixes for both PRG0 AND PRG1 ROMs (yes, I went further in making IPS files for them). let me know if you need them. |
erpster2 |
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Red Goomba Level: 17 Posts: 12/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
hi infidelity.
It's great that you posted a new version of the Legend of Link game that has a 3-game file save system - I had been wondering for a few years why only 1 file save was available in previous versions and not 3 like in the original Zelda1 game. If there was a way to make the game work on the higan multi-emulator that would be nice too. There was a discussion about it almost a year ago in these forums. |
erpster2 |
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Red Goomba Level: 17 Posts: 13/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by Termingamer2-JD it worked okay in FCEUX 2.2.3 as well as the FCEUX SVN builds after v2.2.2. try obtaining a clean SMB3 US PRG1 rom from another source. |
erpster2 |
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Red Goomba Level: 17 Posts: 14/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by PKstarship I found another bug - it's with saving the SMB3 game. When I load an SMB3 game that is already beaten (the STAR * indicator is there), and then I choose Save & Quit to save the game to go back to the game select screen and when I choose the SMB3 game, the STAR indicator is gone as if the game has not been beaten when it should be retained. |
erpster2 |
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Red Goomba Level: 17 Posts: 15/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by infidelity hi infidelity. I did get a chance to play the latest version of the SMAS NES 2016 hack. The Red Piranha Plants seem to work like normal in that video you posted but only from Worlds 5 to 8. However, when I play Worlds A thru D (starting from world A-1), the Red Piranha Plants behave like the Green ones - they pop up and go down slowly; only the Upside Down Red Piranhas in Worlds A to D behave normally. I'm pretty sure in the original SMB2J game for Famicom, the red piranha plants popup and go down fast in worlds A thru D. |
erpster2 |
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Red Goomba Level: 17 Posts: 16/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by infidelity thanks. although the romhacking.net site still has the 7-18-2016 version of the game instead of the updated 1-10-2017 version. can you also post the new version on the Romhacking site? |
erpster2 |
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Red Goomba Level: 17 Posts: 17/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
Posted by Trinitronity It works on Regen except for game saves. Regen can't remember saved games with the Megaman the Wily Wars game, even with the sram patch as I've tested myself. I'm using v0.972 of regen. the sram patch is not needed for Kega fusion as that emulator does retain saved game progress but the sram patch is very useful for Gens. |
erpster2 |
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Red Goomba Level: 17 Posts: 18/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
a different data corrupting bug was reported on this review of Zelda - Legend of Link on the RH site in late November 2018:
http://www.romhacking.net/reviews/3859/#review by the way, the game seems to work okay on Mesen emulator as I ran it myself on a Windows 10 computer. Posted by hossbags2 yup, I was able to easily reproduce this problem on the NES emulators (FCEUX, Nestopia, Nintendulator & Mesen) edit 12/26: it would be nice in a future release that the selection "cursor" on the inventory screen would "skip" empty or blank spaces like in the original unmodified Zelda 1 game. |
erpster2 |
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Red Goomba Level: 17 Posts: 19/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
any news or progress on this hack? |
erpster2 |
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Red Goomba Level: 17 Posts: 20/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
I do not recommend playing this in Regen 0.97x as game saves do not work (it's an emulator problem with Regen itself). game will not remember game saves in Regen, no matter what
use Gens or Kega Fusion to play this game instead |
Main - Posts by erpster2 |
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