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interdpth
Posted on 07-05-07 05:49 AM, in Making level editor programs? Link | Quote | ID: 52416


Buzzy Beetle
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If you have a copy of VB

here's a simple test to grab a byte from the rom

make a form with a text box and a command button

we'll assume the textbox is name text1
double click the command button to get to it's command1_click() event

code is
dim thisbyte as byte
open rompath for binary as #1'Open File for input/output

Get #1, offset+1,thisbyte 'Always add a one to your offset it's just how VB does 'it also gets the value
close #1'close the file for output/input
text1.text = hex(thisbyte)'the text for the textbox now because the number you pulled from the ROM

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interdpth
Posted on 07-11-07 05:10 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking (rev. 2 of 07-11-07 06:16 AM) Link | Quote | ID: 53804


Buzzy Beetle
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New update won't be one for a while after this

Working on my hack

Have fun!

http://www.angelfire.com/planet/interdpth/ZeroFission.zip

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interdpth
Posted on 07-12-07 09:38 PM, in Tile Mapping with no CHR bank? Link | Quote | ID: 54273


Buzzy Beetle
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I'm not sure how NES games do it
Most most games that have their data, use pointers to figure out such data, mainly a table of pointers, find the table and there you go


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interdpth
Posted on 07-12-07 09:40 PM, in smb1 level making Link | Quote | ID: 54275


Buzzy Beetle
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http://www.datacrystal.org/wiki/Super_Mario_Bros.


Hope that helps

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interdpth
Posted on 07-12-07 09:44 PM, in smb1 level making Link | Quote | ID: 54277


Buzzy Beetle
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http://www.datacrystal.org/wiki/Super_Mario_Bros.:ROM_map


that works o.o

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interdpth
Posted on 07-17-07 09:43 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 55740


Buzzy Beetle
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Aw, man

My thread got all the way down here


well

here's the background editor

finally.




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interdpth
Posted on 07-19-07 12:34 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 56080


Buzzy Beetle
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And yet another new feature



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interdpth
Posted on 07-21-07 07:12 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 56519


Buzzy Beetle
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http://www.angelfire.com/planet/interdpth/Pictures.zip

All the features you will find in the next release!

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interdpth
Posted on 07-21-07 07:18 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 56520


Buzzy Beetle
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I know it's not auto-showing pics

But they're in here

http://www.angelfire.com/planet/interdpth/Pictures.zip

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interdpth
Posted on 07-21-07 08:32 AM, in GBA graphics, VB help Link | Quote | ID: 56529


Buzzy Beetle
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Alright, so i'm working on a graphics editor and i've hit a snag, it seems I can't turn my new images pixels back into bytes!


This is really hurting me!

I'm currently doing this

Pix = MiniMapGraphics(Tile * 32 + (actualpixel) + 1)
MiniMapGraphics(Tile * 32 + (actualpixel)) = ((Pix * 16) And 15) + palslot

It slightly works

The formula I used to decode the bytes into pixels originally was

Color = (GraphicArray(Tile * 32 + (pixel \ 2))) And 15
If (pixel And 1) Then Color = (GraphicArray(Tile * 32 + (pixel \ 2))) \ 16 And 15

So, any help?

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interdpth
Posted on 07-24-07 06:28 AM, in Let's hack NSMB! (To be exact, a level viewer.) Link | Quote | ID: 57405


Buzzy Beetle
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Use multiple or divide to emulate it o.O

Jeesh

n<< 8 is same as n = n * (2*8) or n = n * 256
n>>8 is same as n = n \ (2*8) or n = n \ 256


Still efficient

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interdpth
Posted on 07-24-07 11:42 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 57507


Buzzy Beetle
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Does anyone want me to just make a fucking macro of missles, power bombs and shit?

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interdpth
Posted on 07-25-07 06:21 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 57722


Buzzy Beetle
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By macro I mean for a certain tileset you can apply a certain tile number a certain clipdata and various other effects

For your problem

First click the middle butt which as Samus sitting on a tile and just black in front of her then place your missiles

Then click the button that has 10 10 and samus is standing on it

Next go to the drop down list right about the tiles and select 5D - Missile tank then place that where you have your missiles

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interdpth
Posted on 07-25-07 07:19 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 57746


Buzzy Beetle
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That's an interesting bug, but I can not recreate it.

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interdpth
Posted on 07-25-07 11:30 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 57948


Buzzy Beetle
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New!

The macros function!


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lawl blog

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interdpth
Posted on 07-26-07 05:19 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 58369


Buzzy Beetle
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Look Pa I can edit dat dere speech

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lawl blog

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interdpth
Posted on 07-26-07 05:47 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 58378


Buzzy Beetle
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It sucks, I keep setting a release date then I find out something new and cool to put it, i'm shooting for tuesday you guys

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interdpth
Posted on 07-26-07 06:04 PM, in Donkey Kong Country level editor? Link | Quote | ID: 58383


Buzzy Beetle
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http://acmlm.no-ip.org/board/thread.php?pid=55647#55647

He could be referrring to whatever that is!

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interdpth
Posted on 07-29-07 04:29 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking (rev. 2 of 07-29-07 08:42 AM) Link | Quote | ID: 59271


Buzzy Beetle
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BAM 1.46!


Right click and save as


changelog
1.46
-Enable Backlayer
-Minimap Tracker
-Name Changes
-Disable Controls when starting editor
-External Room Naming
-Bug fixes
-Sprite Set Editor
-Multi Tile Selector and Fill option
-Tile Macros
-Text Editor
-Changeable Names Room, Tileset, Music, Clipdata and more



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lawl blog

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interdpth
Posted on 07-29-07 08:46 AM, in Harry Potter Movie (You know which) Link | Quote | ID: 59320


Buzzy Beetle
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I loved the movie, it was just amazing.

I am disappointed, I wanted to see Fred and George make that big old swamp

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lawl blog

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Main - Posts by interdpth

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