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Main - Posts by interdpth |
interdpth |
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Buzzy Beetle Level: 44 Posts: 84/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
If you have a copy of VB
here's a simple test to grab a byte from the rom make a form with a text box and a command button we'll assume the textbox is name text1 double click the command button to get to it's command1_click() event code is dim thisbyte as byte open rompath for binary as #1'Open File for input/output Get #1, offset+1,thisbyte 'Always add a one to your offset it's just how VB does 'it also gets the value close #1'close the file for output/input text1.text = hex(thisbyte)'the text for the textbox now because the number you pulled from the ROM ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 85/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
New update won't be one for a while after this
Working on my hack Have fun! http://www.angelfire.com/planet/interdpth/ZeroFission.zip ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 86/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
I'm not sure how NES games do it
Most most games that have their data, use pointers to figure out such data, mainly a table of pointers, find the table and there you go ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 87/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
http://www.datacrystal.org/wiki/Super_Mario_Bros.
Hope that helps ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 88/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
http://www.datacrystal.org/wiki/Super_Mario_Bros.:ROM_map
that works o.o ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 89/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
Aw, man
My thread got all the way down here well here's the background editor finally. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 90/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
And yet another new feature
____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 91/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
http://www.angelfire.com/planet/interdpth/Pictures.zip
All the features you will find in the next release! ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 92/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
I know it's not auto-showing pics
But they're in here http://www.angelfire.com/planet/interdpth/Pictures.zip ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 93/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
Alright, so i'm working on a graphics editor and i've hit a snag, it seems I can't turn my new images pixels back into bytes!
This is really hurting me! I'm currently doing this Pix = MiniMapGraphics(Tile * 32 + (actualpixel) + 1) MiniMapGraphics(Tile * 32 + (actualpixel)) = ((Pix * 16) And 15) + palslot It slightly works The formula I used to decode the bytes into pixels originally was Color = (GraphicArray(Tile * 32 + (pixel \ 2))) And 15 If (pixel And 1) Then Color = (GraphicArray(Tile * 32 + (pixel \ 2))) \ 16 And 15 So, any help? ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 94/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
Use multiple or divide to emulate it o.O
Jeesh n<< 8 is same as n = n * (2*8) or n = n * 256 n>>8 is same as n = n \ (2*8) or n = n \ 256 Still efficient ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 95/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
Does anyone want me to just make a fucking macro of missles, power bombs and shit? ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 96/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
By macro I mean for a certain tileset you can apply a certain tile number a certain clipdata and various other effects
For your problem First click the middle butt which as Samus sitting on a tile and just black in front of her then place your missiles Then click the button that has 10 10 and samus is standing on it Next go to the drop down list right about the tiles and select 5D - Missile tank then place that where you have your missiles ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 97/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
That's an interesting bug, but I can not recreate it. ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 98/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
New!
The macros function! ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 99/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
Look Pa I can edit dat dere speech ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 100/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
It sucks, I keep setting a release date then I find out something new and cool to put it, i'm shooting for tuesday you guys ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 101/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
http://acmlm.no-ip.org/board/thread.php?pid=55647#55647
He could be referrring to whatever that is! ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 102/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
BAM 1.46! Right click and save as changelog 1.46 -Enable Backlayer -Minimap Tracker -Name Changes -Disable Controls when starting editor -External Room Naming -Bug fixes -Sprite Set Editor -Multi Tile Selector and Fill option -Tile Macros -Text Editor -Changeable Names Room, Tileset, Music, Clipdata and more ____________________ lawl blog http://interdpths.blogspot.com/ |
interdpth |
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Buzzy Beetle Level: 44 Posts: 103/383 EXP: 592323 Next: 18962 Since: 02-22-07 Last post: 4070 days Last view: 4044 days |
I loved the movie, it was just amazing.
I am disappointed, I wanted to see Fred and George make that big old swamp ____________________ lawl blog http://interdpths.blogspot.com/ |
Main - Posts by interdpth |
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