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Main - Posts by DahrkDaiz

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DahrkDaiz
Posted on 02-23-07 06:46 AM, in Dancing Games Thread Link | Quote | ID: 5446


Nipper Plant
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Bwahaha. This isn't AS hard as Hiryuu's, but this is atelast paddable and is faster by a few BPM.

Heavy - 11
Standard - 9
Light - 6

This also gives way to my first serious 11-footer (I do not and will not ever count Z).

DahrkDaiz
Posted on 02-25-07 02:11 PM, in What's your favourite flavour of chips? Link | Quote | ID: 7345


Nipper Plant
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lol Xk, finally someone gives us a normal flavor. Ranch of any version of chips is love for me.

DahrkDaiz
Posted on 03-03-07 02:14 PM, in Dancing Games Thread Link | Quote | ID: 9917


Nipper Plant
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If Konami didn't know what the fuck they were doing they wouldn't be in their ninth (going on 10th) iteration of DDR NOT counting the Disney mix, Solo's and plus's. DDR is heading towards it's 10th anniversary for a reason

Anyways, I've black flagged Last Message 3 times now... Ugh, my first AAA is so close in site I can taste it and now I'm getting sick of it

DahrkDaiz
Posted on 03-04-07 01:02 AM, in Dancing Games Thread Link | Quote | ID: 10171


Nipper Plant
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Well Cartoon Heroes and Irristleblement Standard I've AAA'd during a non-stop course...

But yeah, Last Message will be my first Heavy AAA. I've SDG'd handful of songs too. I've finally started to AA the big boys now: Break Down, HVAM, Orion Civ. Mix. I have pics to prove some of them too. I still have a way to go before I've AA'd every heavy/challenge song besides the 10s. I'm missing several slow songs such as Be in my paradise, Secret Rendevous and Baby Baby Gimme Your Love.

DahrkDaiz
Posted on 03-05-07 07:25 PM, in Announcing new SMB3 hack + opinion required Link | Quote | ID: 10800


Nipper Plant
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Holy crap Jasp....

This inspires me... I want to hack SMB3 now... Maybe I should come back...

But man I gotta give you props, this is amazing.

DahrkDaiz
Posted on 03-10-07 04:27 AM, in Dancing Games Thread Link | Quote | ID: 13081


Nipper Plant
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Well I only have 47 charts left to AA before I've AA all of DDR Extreme AC. My list is as follows:

FootRating - Song

7 5.1.1.
8 Across the Nightmare HVY
9 Across the Nightmare ONI
6 Baby Baby Gimme Your Love HVY
10 bag HVY
6 Be in My paradise HVY
9 BE LOVIN HVY
8 BRILLIANT 2U (Orchestral Groove) ONI
9 Burning Heat! HVY
9 Cartoon Heroes HVY
8 CRASH! HVY
9 Dead End HVY
8 era HVY
7 feeling of love HVY
9 GRADIUSIC CYBER HVY
7 Hyper Eurobeat HVY
9 Kakumei HVY
8 L'amour et la liberte HVY
9 LEADING CYBER HVY
10 Max 300 HVY
10 Maxx Unlimited HVY
8 Mikenko Rock HVY
9 ORION.78 HVY
8 Paranoia HVY
9 Paranoia Eternal HVY
8 Paranoia MAX ~Dirty Mix~ HVY
10 Paranoia Survivor HVY
10 Paranoia Survivor MAX HVY
10 Paranoia Survivor MAX ONI
5 Remember You HVY
9 Sakura ONI
7 Secret Rendezvous HVY
7 Sexy Planet HVY
9 SO DEEP HVY
7 Somewhere Over the Rainbow HVY
8 The Least 100sec HVY
10 The Legend of Max HVY
8 The Reflex HVY
9 Trip Machine Climax HVY
9 V (for Extreme) ONI
7 We Will Rock You HVY
6 Wild Rush HVY
9 Xenon HVY

DahrkDaiz
Posted on 03-10-07 03:43 PM, in Dancing Games Thread Link | Quote | ID: 13345


Nipper Plant
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No, AA it at the arcade, I'm dead serious. The cut off for 5.1.1. is 14 Greats. It's not as easy as you'd think.

DahrkDaiz
Posted on 03-10-07 04:21 PM, in Dancing Games Thread Link | Quote | ID: 13377


Nipper Plant
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Haven't played it lol. I mean I've played it before, just not since I've been on my AA the entire game goal.

DahrkDaiz
Posted on 03-11-07 02:08 AM, in The beginnings of romhacking. Link | Quote | ID: 13614


Nipper Plant
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Sonic 2 Debug Mode. I imagined creating levels in a similiar fashion for SMB3. I'd go to Casino Night Zone and create pinball boards. Or you could go to a 2 player vs zone and if you place a sprite, it stays on the level no matter where you are. I'd try to complete the entire level by setting springs in certain spots that would just bounce you through it.

Like Kernal, I used to draw out levels on paper.

DahrkDaiz
Posted on 03-11-07 02:40 AM, in Announcing new SMB3 hack + opinion required Link | Quote | ID: 13633


Nipper Plant
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so Jasp, are you musically inclined? Is your music within the bounds of an original track, data wise?

DahrkDaiz
Posted on 03-14-07 12:18 AM, in Dancing Games Thread Link | Quote | ID: 14870


Nipper Plant
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Konami makes crap charts: See R&P, Last Message, Leading Cyber, Cartoon heroes, MaxX Unlimited, Burnin' the Floor Momo Mix, Frozen Ray, A, V, Little Boy, Dance Dance Revolution, Blow My Whistle, Dive, B4U, Paranoia Rebirth, Afronova, AM-3P, Tsugary, true... trance sunrise mix, Blue Impulse, Brilliant 2U KOG3 Mix, Boom Boom Dollar KOG3 Mix, Broken My Heart, exotic ethnic, Drop Out, Dynamite Rave B4 Za Beat Mix, Flash in the Night, Drifting Away, Ghosts, ectasy midnite blue mix, every snow, Healing Vision Angelic Mix, Trip Machine luv mix, Trip Machine Climax, Trip Machine Survivor, Highs Off You, I'm in the Mood for Dancing, Witch Doctor, Jet World, Holic (you want flow?), need I go on? Look through all of DDR's catalog and you'll find a abandundant amount of good step charts.

DahrkDaiz
Posted on 03-21-07 11:07 PM, in Tiny question about max value in accumulator/variables(SNES) Link | Quote | ID: 17790


Nipper Plant
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Atleast in Mario Bros. 3, the score is a 24-bit number. I've done 16-bit math with two different 16-bit variables before. It's really not that hard. It's all about the carry flag.

DahrkDaiz
Posted on 04-02-07 02:27 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 22205


Nipper Plant
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Sheesh, it took me forever but I got this thing to atleast display all the screens of the first level no problem. No editing yet. Working on display all levels first. WOOOOOO brain hurts

DahrkDaiz
Posted on 04-02-07 10:28 PM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 22541


Nipper Plant
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Got object highlighting and moving things around, along with changing object and palette. Nothing saves yet ;P But I plan to get a release out within a couple of weeks.

DahrkDaiz
Posted on 04-03-07 05:56 AM, in The NEW General Project Screenshot / Video Thread EX Omega Supreme++ Link | Quote | ID: 22761


Nipper Plant
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Language: C++ using only Win32 API

Enemy support will eventually come when I figure it out. I've spent days searching for it but can't seem to get anything.

DahrkDaiz
Posted on 04-03-07 09:09 PM, in Introducing Kid Icarus Level Editing Link | Quote | ID: 22847


Nipper Plant
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Editing of 1-1, 1-2, 1-3, 2-1, 2-2, and 2-3 are supported. Save supported. I'm not making a release yet, but any suggestions would help. I would this to be a development thread until the first major release.

DahrkDaiz
Posted on 04-03-07 11:53 PM, in Introducing Kid Icarus Level Editing Link | Quote | ID: 22904


Nipper Plant
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Unfortunately, the objects don't work based on length. Zoom 2X? you got it.

I studed MetEdit a bit to see how snowbro did his editor, but I don't like his GUI very much at all.

DahrkDaiz
Posted on 04-04-07 07:18 AM, in Introducing Kid Icarus Level Editing Link | Quote | ID: 23160


Nipper Plant
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Current Update:

Can now display all non-dungeon levels (cept the very last one).

Added support of object deletion, created a right click menu, bringing an object to the top of all other items. Keyboard controls are in place, still working out a few of the mouse controls.

DahrkDaiz
Posted on 04-05-07 02:20 PM, in Introducing Kid Icarus Level Editing Link | Quote | ID: 23635


Nipper Plant
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Graphics are loaded from the rom. I've added scroll bars to the editing area and display t he curret palette at the top. I should have a relesable beta by the end of the week.

DahrkDaiz
Posted on 04-07-07 05:42 AM, in Introducing Kid Icarus Level Editing Link | Quote | ID: 24263


Nipper Plant
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being made with C/C++ and Window's API.

Another update! Now you can change a level's tile palette on the fly!

Right click the appropriate square and the palette menu will appear. No seperate palette edting dialogs here
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Main - Posts by DahrkDaiz

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