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amarcum81
Posted on 08-14-09 11:19 PM, in Proto Man (Mega Man 3 Rom Hack) (rev. 2 of 08-14-09 11:22 PM) Link | Quote | ID: 113446


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Kiokuffiib11 and I are working on a rom hack for Mega man 3. I've always wanted to do a Proto Man game, as I have yet to see any good hacks featuring him. I realize he is playable in MM9 but I want to actually give him a story... rather then a "Proto Man Mode".

I started this project about a year ago, and kind of got lost with trying to learn ASM, and on where I wanted the story to go. Above are some screen shots.

Here are the things we need help with if anyone out there wants to work on this with us, or has any ideas:

-Proto Man needs a charge shot, like in MM9. Also, I'd like to have his shield deflect certain enemy attacks... as of right now... his shield is basically useless. I realize this is where ASM comes into play, however it's been quite hard for me to learn with the limited time I have.

-In a previous post, Kiokuffiib11 was asking about Mega Man knockback postioning... as you know in MM9, Proto Man get's knocked back twice as far as Mega Man when taking damage. I'd also like to bring in other stats specific to Proto Man, such as how much damage he can take, and his dashing ability.

-I'd also like to change the overall ending of the game... really the only thing that needs to be changed, is the part of Proto man coming in to save Mega Man after the final battle...

-I still have some work to do to Proto Man's sprite as well...

Here is my original idea for the ending:

Let's say Mega Man has been taken captive by Dr. Wiley... you could play the game as proto man, up until the point of defeating all 8 robot masters, then have a battle to save Mega Man... or let's say mega man has been reprogramed and you have a battle with mega man in place of the Break Man battle... after that, Proto Man takes Mega Man back to Dr. Lights lab for repairs and reprograming... thus allowing the player to resume control over Mega Man for the final wiley stages...

I'm not sure if what I have in mind will work, but I figured it was woth throuwing out there. If any of you have idea's or could help out with ASM and the ending, let us know. I'd love to hear what you Mega Man hackers out there have in mind.

Right now I'm using Mega FLE to edit levels.. so I'll be posting new screen shots as progress is made.


amarcum81
Posted on 08-16-09 02:31 AM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 113532


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Posted by Thanatos-Zero
@Kawa

He said:

I'm not sure if what I have in mind will work, but I figured it was woth throuwing out there. If any of you have idea's or could help out with ASM and the ending, let us know. I'd love to hear what you Mega Man hackers out there have in mind.


I just trying to help him, Kawa. Anyway, nobody of you hackers have tried to make a intro for Rockman(Megaman) 3. The existing void can be used for this kind of scenario.
You have the knowledge and the people to do such a kind of intro.


Very nice story opening... would be great to have an intro like this... and yes, sometimes I'm amazed at the amount of hackers out there that have yet to make a proto man game... and, some of them when asked to help out, simply think they are to good... not talking about anyone here, just referring to a bad experience I had a few months back at romhacking.net That's one of the reasons I've been staying away from the romhacking forums and blogs... however, here I am...




amarcum81
Posted on 08-16-09 02:44 AM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 113534


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Posted by Insectduel
I can proberly do the same for Mega Man III but it needs to expand the READY blink also. I've just wanted to know where the freespace located in a hard-wired bank for Mega Man III.


That would be great if this could be done.... Infidelity helped me with the music on this hack a little over a year ago, I should have thought of this then, but I didn't.

Should have some new screen shots up soon... working on needle man and gemini man's level. Gemini Man's level will have some new graphics as well.

how hard would it be to give Proto Man a charge shot... like in MM9 or the one Mega Man has in MM4.... I know this can be done, just don't know how to do it. Still trying to learn ASM... trying being the keyword there... not having much luck.


amarcum81
Posted on 08-16-09 02:49 AM, in Megaman Knockback distance Link | Quote | ID: 113535


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Posted by Insectduel
That's how much effort I found even though I never hack Mega Man III but it's the least I can do.

~ Insectduel

Thanks very much!!

amarcum81
Posted on 08-16-09 10:20 AM, in Proto Man (Mega Man 3 Rom Hack) (rev. 2 of 08-16-09 10:23 AM) Link | Quote | ID: 113568


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A few screen shots for everyone of the Needle Man level "redesign".

My plan is to have 4 of the 8 robot stages redesigned with the orginal graphics, as kind of a throw back to the orginal Mega Man 3, and the remaining 4 to have custom graphics as well as new level layouts. Needle Man's level is coming along nicely, with an all new level design.

Also, we have fixed Proto Man's sprite a bit... his mouth wasn't visible in the previous shots.


amarcum81
Posted on 08-18-09 08:35 PM, in Proto Man (Mega Man 3 Rom Hack) (rev. 2 of 08-18-09 08:51 PM) Link | Quote | ID: 113753


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Posted by Insectduel
I recently create the Protoman whistle intro with Mega Man III. It's currently on beta testing mode right now. Now I have 2 things now. Unfortuently for me, I have to restart the code from scratch in Mega Man IV since the code is inaccurate and needs to be corrected properly. Now I found something more "Short Term" to the coding rather than doing "long term" which is inaccurate.

When it's done, I'm posting the IPS with source code provided.


That's great! Just let us know how it turns out and when you post the IPS. I'm still working with Proto Man's knockback distance, but not having much luck. His sprite is contantly blinking when taking a hit. I have no idea what I'm doing wrong. Any Idea's anyone?

I also started working on the stage select screen again today... I plan on redesigning it to give it a completely new look. I wanted to get some thoughts on the color scheme. I personally like the black and red, but wanted to see what all of you thought before I mess with mug shots and other features.




amarcum81
Posted on 08-21-09 09:38 PM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 113930


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Here's a screenshot of how the stage select screen is shaping up. Also, we've midified the eyes on Snake Man's helmet.

amarcum81
Posted on 08-21-09 09:56 PM, in Mega Man 3 - The Rise and Fall of Dr. Wily Link | Quote | ID: 113937


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I picked up the hack from your site, and I have only played the Top Man stage, but i like the level design. You've changed things up just enough to keep it fun. Great Job!

amarcum81
Posted on 08-21-09 10:02 PM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 113938


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Posted by Insectduel
The IPS Patch itself is compatible with Mega Man (U) Titles. Otherwise use the .asm file. My brother asked me that I should do the same for Mega Man V since there is 1 Proto Man patch created by SePH (I think). Enjoy and Good Luck!

~ Insectduel


Thanks!! I'm downloading both right now! I may actually do a Proto Man patch for Mega Man 4 if anyone would be interested in that...

Thanks again!!

amarcum81
Posted on 08-29-09 11:16 AM, in Mega Man 2 (Proto Man) Hack (rev. 5 of 08-30-09 06:32 AM) Link | Quote | ID: 114236


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While working on my Proto Man hack of Mega Man 3, I decided to take a break and put Proto Man in Mega Man 2 as I orginally started hacking this game several years back, but decided there were quite a few hacks of this title out there already. This isn't a major hack, as I'm still pretty busy hacking Mega Man 3, but I've got a few e-mails asking for this, so it's now posted in the uploader. I took the time to draw Proto Man's shield in with his sprite tiles, I didn't use the proto Man sprite from Mega Man 3, I tried making an orginal....

















I also changed the text to kind of give Proto reason for being in the game, I've also changed other minor graphics here and there, as well as a title screen. The game really don't have a title... so if any of you out there want to use this to make your own Proto Man hack, feel free... all I ask is that you let me know as I'd be interested in seeing what others come up with as far as levels and ASM work.
I plan on adding new levels and such once Proto Man Vengeance get's completed, but that is still a long way off. Enjoy the patch!

amarcum81
Posted on 08-29-09 11:18 AM, in Mega Man 3 - The Rise and Fall of Dr. Wily Link | Quote | ID: 114237


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I agree, the level design is great! Nice work! Just finished the hack and looking forward to your next project.

amarcum81
Posted on 08-30-09 06:29 AM, in Mega Man 2 (Proto Man) Hack Link | Quote | ID: 114275


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Posted by Insectduel
I don't know what's the difference between this one in the Board 2 uploader and this other one created by Twytch which is here.

I noticed that you change the cannon's GFX. And Protoman didn't have a shield until Mega Man III. At least it makes a lot more sense.


To be honest, I didn't know someone else had made a patch for this... If I had, I wouldn't have uploaded mine. I took a look at the "Mega Missions" patch your refering to made by Twytch, and noticed quite a few differences...

In the READ ME file he says he couldn't give Proto Man his shield because it didn't fit in with Mega Man's sprite tiles??? Not sure what's going on there, as I had no problem adding his shield in.

He also claims Proto Man didn't get his shield until Mega Man 3... well, up until MM3... Proto Man wasn't even introduced into the series... so I'm not sure what his theory on this was. His patch was basically Proto Man's head on Mega Man's body, as he states again in the READ ME...

Also, he didn't change all the Mega Man tiles for the ending of the game, so I'm guessing it was one of those hacks that never got completed... that's too bad, cause It seemed like he had something cool going on with this idea... anyway, we now have two Proto Man patches for this game to choose from.


amarcum81
Posted on 08-31-09 03:38 AM, in Mega Man 2 (Proto Man) Hack Link | Quote | ID: 114297


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Posted by Insectduel
I guess yours is pretty better. Except his Palette number should be 16, not 26. There's only hack that can be patched with the US Mega Man II with unchanged Title Screens which is Megaman NEO by Tokkan Kouji. I'm currently doing a runthrough with Proto Man.

You mentioned that Twytch's Mega Man walking scene is incomplete. I better fix it a bit for my run's sake.


Yes, the version of Twytch's patch I downloaded was incomplete... anyway, I fixed the palette in mine. Your right, this patch works with Mega Man NEO created by Tokkan Kouji. The new version has been added to the uploader.


amarcum81
Posted on 09-01-09 08:38 AM, in Megaman Odyssey Project (rev. 2 of 09-01-09 11:49 AM) Link | Quote | ID: 114331


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Looks like I'm the first to post... let me start by saying that I enjoyed the DEMO of this hack very much! This hack (and this is just my opinion) is one of the most extensive hacks of MM3 I've ever played. With all the MM2 hacks out today, it's good to see someone hacking Mega Man 3, as it was my favorite Mega Man title on the NES next to Mega Man 4.

I wish you the best with this project, and will be looking forward to the updates! If I can help in any way, feel free to let me know. I'll also post some info up on my site as well!

amarcum81
Posted on 09-01-09 11:54 AM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 114332


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Posted by Insectduel
Maybe I do the same for Mega Man IV also but thanks for the advice. Mega Man III has some empty space around in the $19100's. To bankswap the code as Konchuu showed me before, I have to use A90E 85F4 206bFF 20XXXX. This tells the machine where you put the code at the starting point at ROM Offset $18010-$1A00F.

It sucks not finding freespace in the hard wired bank myself but it's the only slot I knew in Mega Man III hacking.

EDIT: If you use the Protoman whistle patch already, the space is used at $191F0.


Just wanted to let you know the Proto Man whistle patch works great! Thanks! Still having trouble getting Proto Man's knockback distance the way I want, so I'm going to leave it alone for now, and come back to it later. Thanks for all your help.

amarcum81
Posted on 09-06-09 05:36 AM, in Mega Man 2 (Proto Man) Hack Link | Quote | ID: 114568


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Posted by Kawa
In lieu of my usual anti-PSP stance, I'll just say that Blues looks like a turtle when you combine the shield with those body proportions.


I agree.... and, although this may offend certain ppl out there, let me just say Mega Man Powered Up was a bad idea... sorry Capcom, but come on!!! Maverick Hunter X was pretty cool, infact... I enjoyed that one. Mega Man Powered up should have been more like that. I wasn't taken in with the "cartoonish" animation. and gosh... what's up with Mega Man's head, and the rest of the bots for that matter? Big head mode anyone?

Not to make anyone mad, just an opinion.


amarcum81
Posted on 09-12-09 05:28 AM, in Megaman Odyssey Project Link | Quote | ID: 114940


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Posted by Kiokuffiib11
.BTW: I had NO clue that a GG mega Man existed.


Yeah, I didn't know about the GG Mega Man title until a few years ago while browsing around on e-bay. It's a rare find and cost quite a bit, but I had to have it, so I ended up buying it. I want to get Rockman: Megaworld for the Sega Megadrive, but that is another one that has a hefty price tag... going for over $100 on e-bay.

amarcum81
Posted on 09-13-09 01:53 AM, in Mega Man 2 (Proto Man) Hack Link | Quote | ID: 115009


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Posted by Keiya633
Posted by amarcum81
Posted by Kawa
In lieu of my usual anti-PSP stance, I'll just say that Blues looks like a turtle when you combine the shield with those body proportions.


I agree.... and, although this may offend certain ppl out there, let me just say Mega Man Powered Up was a bad idea... sorry Capcom, but come on!!! Maverick Hunter X was pretty cool, infact... I enjoyed that one. Mega Man Powered up should have been more like that. I wasn't taken in with the "cartoonish" animation. and gosh... what's up with Mega Man's head, and the rest of the bots for that matter? Big head mode anyone?

Not to make anyone mad, just an opinion.




Mega Man is primarily targeted at little kids, so the Japanese wanted to make Mega Man appear "cute." It's a friendly way to invite the new generation to enjoy Mega Man games, if you will.

The big head, small body style is popular here (Japan) these days; I'm unsure why but whatever floats their boat, I suppose. And for figures to have to endure such a wicked fate, I'd say the biggest battle they fight is to maintain their balance and not tip over at any given moment.




I guess I can see that... I mean marketing the game more for the children. Since I've posted this comment, I've gone back and played MM Powered Up. I guess I should be more open minded, but it's just not the Mega Man I'm used to. However, it is what it is... not a horrible game, but certainly not one of my favs. Overall, it was a fun play. Now is Capcom planing a remake of megaman 2 or X2? Cause a Maverick Hunter X2 would be nice, as I enjoyed the first one almost as much as the orginal SNES title.

amarcum81
Posted on 09-13-09 02:11 AM, in Proto Man (Mega Man 3 Rom Hack) Link | Quote | ID: 115011


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Posted by Keiya633
Posted by amarcum81
Posted by Insectduel
Maybe I do the same for Mega Man IV also but thanks for the advice. Mega Man III has some empty space around in the $19100's. To bankswap the code as Konchuu showed me before, I have to use A90E 85F4 206bFF 20XXXX. This tells the machine where you put the code at the starting point at ROM Offset $18010-$1A00F.

It sucks not finding freespace in the hard wired bank myself but it's the only slot I knew in Mega Man III hacking.

EDIT: If you use the Protoman whistle patch already, the space is used at $191F0.


Just wanted to let you know the Proto Man whistle patch works great! Thanks! Still having trouble getting Proto Man's knockback distance the way I want, so I'm going to leave it alone for now, and come back to it later. Thanks for all your help.


Did you take down your videos on Youtube?


Yes, the videos have been removed for several reasons... The most important being that the level designs have changed quite a bit since I posted the videos. Also, this hack is currently on hold...

I'm in the military and may be going back over seas. So I have very little time to work on it. I also lack ASM skills... so I'm not able to do everything I want, like give Proto Man his charge shot from MM9, and change the ending so that Proto Man isn't showing up to the rescue to save himself, like he saves Mega Man when Wily's Skull tower starts to crumble. I would like to see a good solid Proto Man game one day, and had hoped to be the one to make that happen, but as of right now, I just don't have enough time to learn. Maybe someone else will do a good Proto Man hack sometime down the road...

I'm not saying my hack will never get done, I'm just saying it still needs a lot of work to make it feel like a new Megaman title. I orginally wanted to figure out a way to be able to switch between Mega Man and Proto Man in the game, but as i said... I lack the knowledge. Like you, I'm learning all I can as I go.

Kuja Killer's hack looks amazing, and he's been very kind to me with questions that I've had, also Infidelity's Mega Man Ultra 2 is another hack I'm looking forward to. Those guys really know their stuff, and I'm sure just by reading the threads here and there you could pick up some things from them. Do you have any big plans for you MM3 hack? I can help with sprites and level designs, as I drew my own Proto Man sprite, I didn't make a copy of the one already in the game. I wish you luck on your hack, and will be tracking the progress. If I can help in anyway, let me know, I cant promise I'll be fast about getting things done, but I do get things done, just at my own pace.


amarcum81
Posted on 09-13-09 02:17 AM, in Megaman Odyssey Project Link | Quote | ID: 115012


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Posted by koala_knight
I saw a Megaworld cart close for over $500 once a few years ago. That was pretty sick.


WOW!! I love Megaman, but I don't think I love him that much... that's a pretty steep price. Anyway, getting back on track here with Kuja Killer's hack. How's it coming along?
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