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kunio1031
Posted on 07-28-09 02:29 AM, in Gamemaker question Link | Quote | ID: 111406


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Hey all, I just wanted to know if anyone has used the gamemaker engine to make a mario 3 hack. I'm just curious is all, I mean I already use mario 3 workshop which is great. But i'm just wondering if gamemaker is even worth using for mario 3. I've seen some youtube vids of it in action, and it doesn't seem to bad. Let me know what you guys think. Thanks for the input.

kunio1031
Posted on 07-30-09 03:35 AM, in General SMB3 Hacking Thread Link | Quote | ID: 111636


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Hey guys, when you do pipes in a stage. Say multiple pipes, do you have to make pointers for each pipe? Also some things I wanted to say about my hack, which I'll be making once I get my laptop made from someone. Which won't be for awhile. Some questions/comments for you's guys.

1-My hack is gonna be making itself as much like the names given to the worlds, as described in the mario 3 player's guide. For instance.

-World 1-Grass Land-nothing but green hilly stages, nothing else. Except for the fortresses.
-World 2-Koopahari Desert-Simple enough.
-World 3-Island World-combo of islands and swimming, no "just only swimming stages" if you know what I mean.
-World 4-Land of the Giants-All block structures and enemies are giant, this may sound limited. But I'll figure it out.
World 5-Sky World-Easy enough, but I'm only gonna use enemies who fly, or have wings that sort of thing.
World 6-Winter Wonderland-Lots of frozen coins, and ice blocks.
World 7-Pipe Maze-Every single level will be a different maze, so there will be plenty of mazes to go about. Oh and only plant enemies as well.
World 8-Castle of Koopa-This one's a little trickier, but basically I'm gonna do nothing but make fortress levels.

2-If I change a level, say 1-1 so that way it would be a hilly stage. But I kept the same amount of 3 bytes and 4 bytes. Is that gonna be a problem? Would it screw the game up or not?

kunio1031
Posted on 02-17-14 07:47 AM, in General SMB3 Hacking Thread (rev. 2 of 02-17-14 07:48 AM) Link | Quote | ID: 155701


Red Goomba
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So I'm having a problem with scrolling in my hack right now. I made it so when I start my level 4 in Grass Land I come up out of a pipe which is fine. This is when it is set to horizontal, scrolls up when flying. But I want it to scroll horizontally just fine without me having a problem. The problem is when I set it to another horizontal scrolling, then I get this stupid bs where I don't come up out of my pipe at the beginning and I appear near the exit pipe of this level. This is not what I want, what do I do? Please help.

kunio1031
Posted on 02-20-14 07:59 AM, in The General Project Screenshot/Videos Thread... (rev. 2 of 02-20-14 07:59 AM) Link | Quote | ID: 155733


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So right now I'm working on a Mario 3 hack, I don't have a name for it just yet. Also I'm still just on the first world. I wanted to know from some of you who have hacked or are hacking Mario 3 a question about the dungeon spike rooms such as the one found in the World 1 dungeon and World 2 dungeon. I want to get a sort of rising and falling effect where certain blocks will only appear when the ceiling is all the way up. If that makes any sense, in other words when the ceiling part comes down some of the floor would dissapear.

kunio1031
Posted on 02-20-14 09:02 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 155739


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Posted by Chaobomr
Posted by kunio1031
So right now I'm working on a Mario 3 hack, I don't have a name for it just yet. Also I'm still just on the first world. I wanted to know from some of you who have hacked or are hacking Mario 3 a question about the dungeon spike rooms such as the one found in the World 1 dungeon and World 2 dungeon. I want to get a sort of rising and falling effect where certain blocks will only appear when the ceiling is all the way up. If that makes any sense, in other words when the ceiling part comes down some of the floor would dissapear.



Oh, man, that sounds like something out of SMB Chaos Control's Tower. If I remember, only a two-block high strip of land will be unaffected by that; everything else, well... In all seriousness, though, what you're looking for is a couple of autoscroll objects. Place the "disappearing" blocks above the two-block strip. I suggest checking out the tower in Super Mario Chaos Control for some help.


I will do that, I have the Chaos Control rom in the same folder as my Mario 3 hack sits in so I can sort of bounce to that rom for ideas and what not.

kunio1031
Posted on 03-02-14 04:58 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 155915


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So just letting everyone know that I am currently working on a Mario 3 hack, I've almost got the first 2 worlds done. Once that's done, and I test them a little bit myself then I'll release a demo for those first 2 worlds.

kunio1031
Posted on 03-03-14 10:13 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 155928


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Alright, so I'm very very frustrated when I tested my airship level in the first world. I just get problems with my bullet shooter glitching up, and stupid wooden beams stretching where they shouldn't be. It's really really annoying, it's like I might have to have someone edit the ship levels for me and I can do the rest of the levels myself. I don't know what to do....

kunio1031
Posted on 03-06-14 06:36 PM, in General Megaman Hacking Thread (rev. 3 of 03-06-14 06:39 PM) Link | Quote | ID: 155993


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So I had a few questions about Mario 3 hacking. I know that the rom exists for the lost levels in Mario 3, but I was wondering how I apply those changes/access those levels in Mario 3 Workshop. I've already hacked almost every level in the first world. But I'd love to do all the lost levels as well. To make the game have more levels, and more practice/getting better at making levels on my end. Also, with the Mario 3 TSA editor, can someone explain to me how that works. I'm so confused that I don't even know where to begin.

Edit-I didn't see where I posted this until it was too late, can a mod please delete this? I'm sorry for the confusion.

kunio1031
Posted on 03-06-14 06:41 PM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 155994


Red Goomba
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So I had a few questions about Mario 3 hacking. I know that the rom exists for the lost levels in Mario 3, but I was wondering how I apply those changes/access those levels in Mario 3 Workshop. I've already hacked almost every level in the first world. But I'd love to do all the lost levels as well. To make the game have more levels, and more practice/getting better at making levels on my end. Also, with the Mario 3 TSA editor, can someone explain to me how that works. I'm so confused that I don't even know where to begin. And the bullet shooters are glitching up because maybe I have them too close to the ground? It's the 4 way bullet shooters by the way.

kunio1031
Posted on 03-07-14 03:35 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156000


Red Goomba
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Posted by Chaobomr
You just need to change the pointers to the lost levels. I've done it in my hack (WIP version, not so much the demo) without much trouble. World 1 actually has a pointer available for one of the lost levels. It's where the START space is.


ADDITION: Bear in mind that Workshop is not very good with the world maps. You're better off using a program that is more suited to map hacking, such as Beneficii's tool. It might be the updated version I have, I don't remember.


I do in fact have beneficii's tool for the maps, can you tell me where/how I make the pointers point to? I'd really love to edit those levels, as of right now I'm having creators block which is kind of like writers block but with editing Mario 3 levels. I just can't figure out how I wanna make World 1-3, ugh.... But maybe if I edit those lost levels it can take my mind off of the frustration of World 1-3.

kunio1031
Posted on 03-07-14 03:40 AM, in Goonies 2 Hack Link | Quote | ID: 156003


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So I was gonna ask if anyone here has ever thought about making a Goonies 2 hack? I sort of thought of it a little bit myself, but I realized how difficult it would be to do that. You have to have really extensive knowledge of the whole map in that game, and that's easier said than done. But besides that, I'm currently making my own Mario 3 hack. So a Goonies 2 hack isn't really on my list of things to do currently. The editor is still out there too.
http://www.zophar.net/utilities/neslevel/goonedit.html

I could imagine that someone here could make a pretty sweet hack of this game...

kunio1031
Posted on 03-07-14 03:50 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156005


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Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?

kunio1031
Posted on 03-07-14 04:16 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156007


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Posted by shanem
Posted by kunio1031
Posted by Chaobomr
You go to the pointer and hit Enter. It'll open up a dialog with all the available levels you can point to. EDIT: Basically what shanem said.
On another note, I feel your pain. That's why my hack is currently on stasis.


Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop?



Since your original inquiry was toward the map editor by beneficii's tool, it pertains to that. But, one can also edit level pointers in SMB Workshop, it's all a matter of general preference. Personally, I've edited my SMB3 extended using both tools.


How do you edit the lost levels in Workshop? Like where do I go in workshop to do that?

kunio1031
Posted on 03-07-14 04:35 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156010


Red Goomba
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Posted by shanem
If you're wanting to do that in Workshop follow my directions:

Open the ROM in Workshop, scroll down past World 8 on the level to select to edit on the left hand side, select "Lost Levels" and there you go.

Remember stages are divided by gfx sets and when assigning it a stage on world map, use the right gfx set. (Each type of level bank is $3FFF bytes long).

EDIT: I see Chaobomr answered the same time that I did. Good luck.


Ok cool, I see it now. I didn't think about scrolling down past World 8, lol! So I have one last question about this. And then I think I might be off to edit some levels here. I'm gonna make a list of all these lost levels. And can you guys tell me where each of these lost levels belongs to... In other words, what world each of these lost levels will be going to...

Lost 1-Plains
Lost 2-Plains
Lost 3-Hills
Lost 4-Underground
Lost 5-Dungeon
Lost 6-Ice
Lost 7-Ice
Lost 8-Pipe
Lost 9-Clouds
Lost 10-Clouds
Lost 11-Sky
Lost 12-Sky
Lost 13-Sky
Lost 14-Clouds
Lost 15-Clouds

kunio1031
Posted on 03-07-14 05:43 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156013


Red Goomba
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Posted by Chaobomr
I have painstakingly developed several tables pertaining to SMB3 level design. Only thing is, I have yet to figure out what all the "weird" blocks are. They can get... really interesting.


And where are these tables sir?

kunio1031
Posted on 03-08-14 05:30 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156024


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Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....

kunio1031
Posted on 03-08-14 06:30 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156026


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Posted by shanem
Posted by kunio1031
Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....


If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots).


So, if I'm reading what your saying right is that the hammer bros. need to land on a spot that is or isn't a pointer space? So the total amount of pointers that I count on the world 1 map, not including the toad houses, fortress, bonus game, start space or King's Castle is 15. And that was me not counting the hammer bros space either as well. I'm just trying to gauge a number here, because I want to release a 2 world demo for my hack so you guys can see what's up with it. And I think the number of levels I wanna put in the first world map is 11-12. This is including what lost levels I wanna put in that world as well. I also wanna try to make that extra dungeon into another dungeon in the first world if possible. If not, I can always throw it into another world instead.

kunio1031
Posted on 03-08-14 08:50 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156028


Red Goomba
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Posted by shanem
Posted by kunio1031
Posted by shanem
Posted by kunio1031
Posted by Chaobomr
Posted by kunio1031
And where are these tables sir?
In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens.


Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to....


If you mean clear spots on the map then yes, it is safe. Just make sure you don't completely fill the board or else Hammer Bros will be stuck in a loop (as they land only on blank spots).


So, if I'm reading what your saying right is that the hammer bros. need to land on a spot that is or isn't a pointer space? So the total amount of pointers that I count on the world 1 map, not including the toad houses, fortress, bonus game, start space or King's Castle is 15. And that was me not counting the hammer bros space either as well. I'm just trying to gauge a number here, because I want to release a 2 world demo for my hack so you guys can see what's up with it. And I think the number of levels I wanna put in the first world map is 11-12. This is including what lost levels I wanna put in that world as well. I also wanna try to make that extra dungeon into another dungeon in the first world if possible. If not, I can always throw it into another world instead.


Basically, I'm saying the Hammer bros will never land on a tile with a level number, mushroom house, fort, castle or pipe (those strips in between levels is what they land on and they have pointers that can be used). So, they only land on the ones in between (blank ones). Those you can use, but if two hammer bros land on the same one you'll be caught in a loop. Try to at least leave some blank ones to give them room.


So in other words I have to use the pointer tiles that say hammer bros. on them? Also, how on the map editor do I get the game to point to a specific lost level?

kunio1031
Posted on 03-09-14 08:46 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156041


Red Goomba
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Alright, I'm getting extremely frustrated here with trying to get the Mario 3 map editor to point to one of the lost levels. I've figured that I'd put 3 extra levels in World 1 so that there's 9 total regular levels. I'll tell you exactly what I did and how I'm getting the problem that I've been getting. So I go to the pointers mode, and hit enter to select a level. I go to choose Lost Levels 1 to set as a level I want on the map. So I go and set my Object Data to 1FD78 just like it says in my rom, and set the Enemy Data to C570 just like in the rom. I set the Object Set to 1-Plain, and then when I go to save it and try to test the level all I end up getting is Mario coming up out of the pipe from the end of that level. Which is not what I want, what do I do here?

kunio1031
Posted on 03-09-14 10:55 AM, in The General Project Screenshot/Videos Thread... Link | Quote | ID: 156043


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Posted by shanem
Posted by kunio1031
Alright, I'm getting extremely frustrated here with trying to get the Mario 3 map editor to point to one of the lost levels. I've figured that I'd put 3 extra levels in World 1 so that there's 9 total regular levels. I'll tell you exactly what I did and how I'm getting the problem that I've been getting. So I go to the pointers mode, and hit enter to select a level. I go to choose Lost Levels 1 to set as a level I want on the map. So I go and set my Object Data to 1FD78 just like it says in my rom, and set the Enemy Data to C570 just like in the rom. I set the Object Set to 1-Plain, and then when I go to save it and try to test the level all I end up getting is Mario coming up out of the pipe from the end of that level. Which is not what I want, what do I do here?


What did you hit "enter level" over? Was it, say, Hammer Bros tile? Anyway, I just tried it on bene's map and it works. Here's what I did: I clicked on World 1, I selected the Pointer mode, then I hit enter over a Hammer Bros tile, it then asks me to select a level. I select Lost 1-Plains (Object 0x1e75c and Enemy 0xc1bb) and clicked "OK" and it worked. Try that.

EDIT: I can tell you now, the Object data and Enemy data you listed were wrong. Try mine.

EDIT2: I found you error. You entered 1-5's ending, which is why it was showing up. Use my offsets.

EDIT3: Dude just use this doc to find the offsets since you are new to this: http://www.romhacking.net/documents/422/


I actually already downloaded Qu1ck Cur1y's document before, but now that you're telling me to use that document as a guide for pointers and such...I'll use that to help me, it should work better now. I'll let you know what's up.
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