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Main - Posts by kunio1031 |
kunio1031 |
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Red Goomba Level: 17 Posts: 1/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Hey all, I just wanted to know if anyone has used the gamemaker engine to make a mario 3 hack. I'm just curious is all, I mean I already use mario 3 workshop which is great. But i'm just wondering if gamemaker is even worth using for mario 3. I've seen some youtube vids of it in action, and it doesn't seem to bad. Let me know what you guys think. Thanks for the input. |
kunio1031 |
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Red Goomba Level: 17 Posts: 2/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Hey guys, when you do pipes in a stage. Say multiple pipes, do you have to make pointers for each pipe? Also some things I wanted to say about my hack, which I'll be making once I get my laptop made from someone. Which won't be for awhile. Some questions/comments for you's guys.
1-My hack is gonna be making itself as much like the names given to the worlds, as described in the mario 3 player's guide. For instance. -World 1-Grass Land-nothing but green hilly stages, nothing else. Except for the fortresses. -World 2-Koopahari Desert-Simple enough. -World 3-Island World-combo of islands and swimming, no "just only swimming stages" if you know what I mean. -World 4-Land of the Giants-All block structures and enemies are giant, this may sound limited. But I'll figure it out. World 5-Sky World-Easy enough, but I'm only gonna use enemies who fly, or have wings that sort of thing. World 6-Winter Wonderland-Lots of frozen coins, and ice blocks. World 7-Pipe Maze-Every single level will be a different maze, so there will be plenty of mazes to go about. Oh and only plant enemies as well. World 8-Castle of Koopa-This one's a little trickier, but basically I'm gonna do nothing but make fortress levels. 2-If I change a level, say 1-1 so that way it would be a hilly stage. But I kept the same amount of 3 bytes and 4 bytes. Is that gonna be a problem? Would it screw the game up or not? |
kunio1031 |
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Red Goomba Level: 17 Posts: 3/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So I'm having a problem with scrolling in my hack right now. I made it so when I start my level 4 in Grass Land I come up out of a pipe which is fine. This is when it is set to horizontal, scrolls up when flying. But I want it to scroll horizontally just fine without me having a problem. The problem is when I set it to another horizontal scrolling, then I get this stupid bs where I don't come up out of my pipe at the beginning and I appear near the exit pipe of this level. This is not what I want, what do I do? Please help. |
kunio1031 |
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Red Goomba Level: 17 Posts: 4/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So right now I'm working on a Mario 3 hack, I don't have a name for it just yet. Also I'm still just on the first world. I wanted to know from some of you who have hacked or are hacking Mario 3 a question about the dungeon spike rooms such as the one found in the World 1 dungeon and World 2 dungeon. I want to get a sort of rising and falling effect where certain blocks will only appear when the ceiling is all the way up. If that makes any sense, in other words when the ceiling part comes down some of the floor would dissapear. |
kunio1031 |
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Red Goomba Level: 17 Posts: 5/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by ChaobomrPosted by kunio1031 I will do that, I have the Chaos Control rom in the same folder as my Mario 3 hack sits in so I can sort of bounce to that rom for ideas and what not. |
kunio1031 |
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Red Goomba Level: 17 Posts: 6/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So just letting everyone know that I am currently working on a Mario 3 hack, I've almost got the first 2 worlds done. Once that's done, and I test them a little bit myself then I'll release a demo for those first 2 worlds. |
kunio1031 |
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Red Goomba Level: 17 Posts: 7/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Alright, so I'm very very frustrated when I tested my airship level in the first world. I just get problems with my bullet shooter glitching up, and stupid wooden beams stretching where they shouldn't be. It's really really annoying, it's like I might have to have someone edit the ship levels for me and I can do the rest of the levels myself. I don't know what to do.... |
kunio1031 |
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Red Goomba Level: 17 Posts: 8/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So I had a few questions about Mario 3 hacking. I know that the rom exists for the lost levels in Mario 3, but I was wondering how I apply those changes/access those levels in Mario 3 Workshop. I've already hacked almost every level in the first world. But I'd love to do all the lost levels as well. To make the game have more levels, and more practice/getting better at making levels on my end. Also, with the Mario 3 TSA editor, can someone explain to me how that works. I'm so confused that I don't even know where to begin.
Edit-I didn't see where I posted this until it was too late, can a mod please delete this? I'm sorry for the confusion. |
kunio1031 |
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Red Goomba Level: 17 Posts: 9/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So I had a few questions about Mario 3 hacking. I know that the rom exists for the lost levels in Mario 3, but I was wondering how I apply those changes/access those levels in Mario 3 Workshop. I've already hacked almost every level in the first world. But I'd love to do all the lost levels as well. To make the game have more levels, and more practice/getting better at making levels on my end. Also, with the Mario 3 TSA editor, can someone explain to me how that works. I'm so confused that I don't even know where to begin. And the bullet shooters are glitching up because maybe I have them too close to the ground? It's the 4 way bullet shooters by the way. |
kunio1031 |
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Red Goomba Level: 17 Posts: 10/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by Chaobomr I do in fact have beneficii's tool for the maps, can you tell me where/how I make the pointers point to? I'd really love to edit those levels, as of right now I'm having creators block which is kind of like writers block but with editing Mario 3 levels. I just can't figure out how I wanna make World 1-3, ugh.... But maybe if I edit those lost levels it can take my mind off of the frustration of World 1-3. |
kunio1031 |
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Red Goomba Level: 17 Posts: 11/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
So I was gonna ask if anyone here has ever thought about making a Goonies 2 hack? I sort of thought of it a little bit myself, but I realized how difficult it would be to do that. You have to have really extensive knowledge of the whole map in that game, and that's easier said than done. But besides that, I'm currently making my own Mario 3 hack. So a Goonies 2 hack isn't really on my list of things to do currently. The editor is still out there too.
http://www.zophar.net/utilities/neslevel/goonedit.html I could imagine that someone here could make a pretty sweet hack of this game... |
kunio1031 |
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Red Goomba Level: 17 Posts: 12/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by Chaobomr Something I find that helps a little is to go and play the really good Mario 3 hacks, or just Mario 3 hacks in general. You can get inspiration from what others are doing. I hope everyone likes my hack, so far from what I've done I'm pretty pleased with the game itself. And also Shanem, when you say open the rom, mode pointers, etc...Is this on the map editor or on Workshop? |
kunio1031 |
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Red Goomba Level: 17 Posts: 13/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by shanemPosted by kunio1031Posted by Chaobomr How do you edit the lost levels in Workshop? Like where do I go in workshop to do that? |
kunio1031 |
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Red Goomba Level: 17 Posts: 14/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by shanem Ok cool, I see it now. I didn't think about scrolling down past World 8, lol! So I have one last question about this. And then I think I might be off to edit some levels here. I'm gonna make a list of all these lost levels. And can you guys tell me where each of these lost levels belongs to... In other words, what world each of these lost levels will be going to... Lost 1-Plains Lost 2-Plains Lost 3-Hills Lost 4-Underground Lost 5-Dungeon Lost 6-Ice Lost 7-Ice Lost 8-Pipe Lost 9-Clouds Lost 10-Clouds Lost 11-Sky Lost 12-Sky Lost 13-Sky Lost 14-Clouds Lost 15-Clouds |
kunio1031 |
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Red Goomba Level: 17 Posts: 15/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by Chaobomr And where are these tables sir? |
kunio1031 |
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Red Goomba Level: 17 Posts: 16/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by ChaobomrPosted by kunio1031In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens. Sounds good, keep us posted.. Also, when you go to that map editor program and you turn on the pointers. Are all the pointer spots where levels have to be/would need to be if you wanted to say...have a pointer point to a lost level. I'm just trying to figure out where I want each of these lost levels to go to.... |
kunio1031 |
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Red Goomba Level: 17 Posts: 17/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by shanemPosted by kunio1031Posted by ChaobomrPosted by kunio1031In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens. So, if I'm reading what your saying right is that the hammer bros. need to land on a spot that is or isn't a pointer space? So the total amount of pointers that I count on the world 1 map, not including the toad houses, fortress, bonus game, start space or King's Castle is 15. And that was me not counting the hammer bros space either as well. I'm just trying to gauge a number here, because I want to release a 2 world demo for my hack so you guys can see what's up with it. And I think the number of levels I wanna put in the first world map is 11-12. This is including what lost levels I wanna put in that world as well. I also wanna try to make that extra dungeon into another dungeon in the first world if possible. If not, I can always throw it into another world instead. |
kunio1031 |
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Red Goomba Level: 17 Posts: 18/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by shanemPosted by kunio1031Posted by shanemPosted by kunio1031Posted by ChaobomrPosted by kunio1031In my computer. I want to see what all the "weird" blocks are before uploading. I'll let y'all know when that happens. So in other words I have to use the pointer tiles that say hammer bros. on them? Also, how on the map editor do I get the game to point to a specific lost level? |
kunio1031 |
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Red Goomba Level: 17 Posts: 19/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Alright, I'm getting extremely frustrated here with trying to get the Mario 3 map editor to point to one of the lost levels. I've figured that I'd put 3 extra levels in World 1 so that there's 9 total regular levels. I'll tell you exactly what I did and how I'm getting the problem that I've been getting. So I go to the pointers mode, and hit enter to select a level. I go to choose Lost Levels 1 to set as a level I want on the map. So I go and set my Object Data to 1FD78 just like it says in my rom, and set the Enemy Data to C570 just like in the rom. I set the Object Set to 1-Plain, and then when I go to save it and try to test the level all I end up getting is Mario coming up out of the pipe from the end of that level. Which is not what I want, what do I do here? |
kunio1031 |
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Red Goomba Level: 17 Posts: 20/44 EXP: 21411 Next: 3332 Since: 07-25-09 Last post: 403 days Last view: 2324 days |
Posted by shanemPosted by kunio1031 I actually already downloaded Qu1ck Cur1y's document before, but now that you're telling me to use that document as a guide for pointers and such...I'll use that to help me, it should work better now. I'll let you know what's up. |
Main - Posts by kunio1031 |
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