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Main - Posts by BloodyIris |
BloodyIris |
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Newcomer Level: 3 Posts: 1/1 EXP: 73 Next: 55 Since: 07-06-09 Last post: 5372 days Last view: 5264 days |
There is one plausible way that Ive been trying, opens up a few glitches though. You just set them under an event so that when they are destroyed, the effect changes to "appear Checkpoint", or delete/phase in. Worse comes to worse you just set the event to non-deleting and just make it turn to hide status when destroyed and back. |
Main - Posts by BloodyIris |
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