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Main - Posts by zbyte |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 828/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Posted by KP9000As far as the front page itself goes, I think a layout change would be in order. It looks too crowded. A front page I would expect to look more like a blog. The window categories should be visible in a list with its subcategories/links visible only by expanding. I also think the front page should be a bit brighter. For a message board to have a dark scheme; that's acceptable because you spend most of your time here in this community. You want the front page to be captivating and pleasantly bright, not dark and boring. Yeah, I would say the same thing too. I had a hard time finding the themes, and I almost thought they had all of the board's themes. The Fragmentation theme can be the default one, because it looks a bit more captivating. As for looking at the board's themes, we could use a "Preview" button or something when we want to choose themes. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 832/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
I can't wait to see more of this hack!
Will you be able to repeat other levels? Will there be records of what you've done, or maybe you'll set goals to beat? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 833/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Some awfully good weather this week. On Martin Luther King Jr. Day, it was around 60°F and not a cloud in sight. We'll be getting some rain, around one or two inches. We got about one inch last weekend, and it was good since it was really dry. This weather pattern will end and we'll be getting into the colder weather pattern again after the end of this week. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 835/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
You'll need FCEUXD and some text tables. To create a text table, all you have to do is copy the code for SMB3 text (E2=x) into Notepad and put .tbl at the end of your new text table. Make sure you select "All Files" when saving it. There are five tables used in SMB3, the main table, the credits table, the map table, the title screen table, and the course clear table. Some do not have all of the letters and numbers that are in the main and credits table. If you'd want to see better, then you may want to change the thing that represents the space from [ ] to [_]. You can make your own by copying them from Data Crystal, or you can download some I've all ready made. Main, Credits Title Screen Map Course Clear Open your ROM in FCEUXD, then the hex editor, then the .tbl files from the hex editor's menu. Go to the ROM File in the View option. Scroll down and you'll start seeing some text appear on the right side! Then you can start typing the text you want! $05336: Toad Houses $1404b: "World" (in the pop-up) $14053: "Mario" (in pop-up) $14129: "Continue" (for Game Over pop-up) $14134: "End" (for Game Over pop-up) $141E1: WELCOME TO WARP ZONE! $14246: "Luigi" (in pop-up) $14319: "Mario" (for Game Over pop-up) $1431F: "Luigi" (for Game Over pop-up) $2CA6E: Spade and N-Spade Rooms $3012A: The King has been transformed... $31AD9: Princess' Rescued Message $32D95: Credits $32B12: [c] 1988 $32B22: Player Options $362C4: King's Message $36793: Princess's Letters $3C35D: COURSE CLEAR! $3C36F: YOU GOT A CARD Trel Edit: Fixed the links so that they work. "http://www.http://www" is a good way to make links fail. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 836/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Last night, around 5:34 P.M., a tornado began to form. A truck landed in the front yard of somebody I know. A John Deere™ tractor was in his backyard, and a bunch of trees around there. He said his front door flew back. It could've been worse. This should have happened during school hours... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 837/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Just a quick preview of my SMB3 hack, Mario's Trials.
____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 838/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
To shoot straight fireballs, edit these bytes in the hex editor:
0x00E38C: EA EA EA 0x03DF20: A5 A2 18 69 *04* 9D E3 7C 60 *04 is the height of the fireball that Mario will chuck. 04 is recommended. 0x00E2E1: 20 10 9F ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 839/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Hey guys. I'm... back? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 841/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Hey. Come when you can, leave when you must! Enjoy your stay, Rick. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 842/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
A couple of people touched on the pipe that ignores pointers.
Posted by silas Posted by binarycuberoots The pipe that supposedly ignores pointers doesn't ignore them at all. It uses them just as the other pipes do. Rather, it ignores the level described in the header and takes you to those underground bonus rooms with Giant [?] blocks! These rooms are specific to each world, and are not available in World 1 and 2, thus making you fall. Even when you entered it, you'd exit the way you wanted to in your pointer. And even then you would always happen to fall into a starry sky. Look at 3-5, 5-5, 6-3, and so on. So these pipes aren't erratic at all! Even DahrkDaiz got this wrong. Also, The World 5 pipe set doesn't exist in SMB3 Workshop's level selection list, and the map editor doesn't recognize them either. Here's the offsets:
As well another piece of data:
EDIT: Sorry for leaving everyone hanging there. Something (or someone) always likes to drag me away from what I'm doing here. As for the huge SMB3 hack, I'm not really sure about the ASM part of it. It's supposed to be a learning ground, right? I don't think a new SMB3 hacker would have fun attempting to do that stuff, although we come come up with a different story altogether. However, CHR expansion doesn't seem all that difficult either. The idea was great though! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 843/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
I got back to Mario's Trials and started editing some levels again, but later I found out that a bunch of the levels I made should be worked on again and a few redone altogether!
This level would probably fall into one of those categories. Roy's purple airship! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 846/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
If a living person were managed to successfully be teleported by chopping up atoms and whateer... then that person would be dead on the other side. His heart would've been chopped up. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 850/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Oh well. At least you put forth some effort. I think you should finish up your own work as well. I recall you being in the testing stages of your SMB3 hack - is this correct? Sorry if it's not.
I forgot to mention this in my last chapter of a post - and that is that entering a pipe in the special world-specific Bonus Area will take you back to the level you came from. The only way the special pipe won't take you to the special Bonus Area is if you play the main level in another world. Sorry that you missed out on your 'Nooki! I forgot to mention this as well - FCEUXD and the SP version don't work for me. FCEUXD worked normally the first couple of weeks or so for me, but after that it wouldn't open properly. It would only appear in the taskbar when I start up the program and I have to maximize it by right-clicking on it. And once I opened up a tool like the hex editor both of them would minimize to the taskbar and would never appear again. The SP version didn't work properly as long. I use the FCEUX now. It combines all previous branches of the FCEU emulators, including the FCEUXD. I chop up some unused level data sometimes to use secondary areas or bonus areas. You have to include a 9-byte level header in the number of extra bytes. Is this similar to unused enemy data? Usually I see 01 at the beginning of each enemy data offset; this must be some type of header. Any ideas? Should extra enemy data be handled the same way extra level data does? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 852/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
If you are aiming for a profession or would like to have one, what would it be? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 854/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Lasers always get pulsed when they shoot from more than 4 tiles away from the object that they'll impact.
I'll add that Rocky Wrenches will act up only if they're positioned at Y:16 since that's the halfway point of the screen vertically. This applies to Chain Chomps as well if they cross Y:16. And for those who haven't seen it yet... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 857/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Posted by Quick CurlyI've finally check my E-Mail again and found your message and replied to it. Posted by Quick CurlyI don't understand this part. If you leave the FF that ends the main bit of the enemy data, and change the FF that would end the extra enemy data, then the level would load other enemy data, right? I'm not so sure, obviously. Posted by Quick CurlyThis is great! Much more enemies! Where will Einstein Curly's funeral be held at? Posted by Quick Curly Hm. The special B0-BF pipes are just like the pipes used to go directly to the "ending" level. How do you log data like the Map/Level data you posted last? I'm wondering where the offset is located for map animation types... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 858/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Posted by Quick CurlyNo worries, I guess I was too.Posted by zbyteSorry. I guess the wording was a little incomplete. That was a long post, after all... I was talking about levels inside the bank of enemy data, but I guess it's been solved by the unused space... Posted by Quick CurlyI thought everyone liked him... oh well. Hope a ghost doesn't appear out of nowhere... Posted by Quick CurlyIt's okay. Posted by Quick CurlyI meant the animation styles used for each World Map. The CHR tiles at $17C35 to $17C38 are used for all World Maps. So the real question would be: Where is the code that determines the animation style for each World? Also, I'm wondering where the animation speed used for levels are located and where I can change which map's palette I can use for each World Map, as in World 5 and world 7 using the same map palette. Also, it looks like there could be a load of unused Object data as well! I'm not too sure right now... I was on a weird schedule today, so sorry for the delay. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 859/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Mine is usually something like aqua, but now I'm liking something like silver for some reason. I don't know. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 860/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
It happens to me sometimes, especially when I do something that feels a bit boring, but I know I need to do it. I'm not getting very distracted lately though.
Anyone else? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 864/1016 EXP: 2386890 Next: 74961 Since: 06-10-09 Last post: 4431 days Last view: 2910 days |
Posted by Quick Curly Nice! No more complaints about level sizes! Posted by topchain Sorry to hear that there are only 26 extra bytes for the Fortresses. Maybe you could add your ten to it and get 36? You could have more themes for your fortresses; like a sewer, or an icy place outside the fortress and save all the dungeon stuff for Boom-Boom. Does that good enough? Posted by KP9000I definitely agree. This would allow for more good themes for each world. That list did leave out Object set F, Spade Bonuses, and Object set 7, Mushroom Houses. Maybe the level data for the Spade Bonuses are located near the other level data, but I'm not sure right now. I believe that the "Mario Bros." 2-Player minigame as well as the two others are pipe/water levels as well, and that those strange enemies in the very beginning of the enemy bank are used in those minigames. As for the Mushroom levels, the level data for a Mushroom House is at 0x24D70, and it lasts 90 bytes (5A in hex). I think there would be two or so more levels for the object set; one with one chest and the Princess's chamber. Right after the main Mushroom House comes 7-4.
Posted by Quick CurlyYou got a taste of your own medicine! Open invitation to what? Work on someone else's hack? You kept on saying that doing just about all of the work was like killing yourself, yet when I wanted to give you a hand, you rejected the offer. If you're going to do that when someone wants to help you out with your hack, then why should you think someone would let you work on theirs? Posted by Quick Curly There's some info about it here and here. I posted here almost 3 weeks ago that I replied to that E-Mail you sent me while I was gone. If you really want to know about it, then maybe you should check it out. With the data provided, that issue regarding Luigi's map palette bug can be fixed. Posted by Quick Curly As always, there's never a time when your posts are too long, I guess. Quick question: Who has used the Goomba's shoe in their hack yet? Posted by Googie
There's more than likely a way to make it load the secondary sprites instead of the primary ones, but I don't really have a chance to find out right now. Posted by Quick CurlyWe already did. Are you trying to get them out of the water just so you can swim in it? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Main - Posts by zbyte |
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