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Please chime in on a proposed restructuring of the ROM hacking sections.
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zbyte
Posted on 10-26-09 01:34 PM, in Reuben: Not so final (but it's being worked on again) stage. (rev. 2 of 10-27-09 01:50 PM) Link | Quote | ID: 117993


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Well, you had that in one of your hacks, if I recall correctly. It required much ASM though. But since pipes have been brought up though, maybe you can create a number of underground levels just for those pipe levels, like 8 map-pipe levels. Then you could choose which ones you want for each pipe on the map? Just thinking of how they and the broken locks will work.


Note: I opened up your ROM in FCEUXD. As soon as I entered the level, Mario died.




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zbyte
Posted on 10-26-09 09:34 PM, in 1-letter Swap Link | Quote | ID: 118011


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Shocks? You're not getting shocked; there are some tiny little IMPs hitting you there. Let's see what they do next.

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zbyte
Posted on 10-26-09 10:46 PM, in 1-letter Swap Link | Quote | ID: 118014


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The imps will hurt your LIMB if you're not careful.

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zbyte
Posted on 10-27-09 02:29 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 118022


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Posted by DahrkDaiz
Ok guys this is turning into a "I would to see this in a hack so will you put it in your editor?!" That is not what the editor is about. Given the very basic abilities of the editor you can create a hack that far exceeds what SMB3 could do before. If you need the editor to implement all these hacks for you, the editor is not meant for you. Reuben is meant for hackers such as myself, Jaspile and others who know they can hack far beyond what Mario Worskshop and M3I offer.

Posted by copyRIGHThunter
At the risk of infuriating DahrkDaiz, I want to throw this out there...Anyways, I'm done for now. Any thoughts about this? Any rebukes?
So how do you think the hex info around where the level data will be, especially since there are no more objects? And I didn't see the new editor in your update. When I was talking about map pipes... I was just mentioning a way to handle them, since creating four+ sets for each world would be tough. So how about creating some levels specifically for those map pipes? So if someone creates 8 of those map-pipe levels... he could chose which ones he wants for each pipe set on the map...

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zbyte
Posted on 10-27-09 02:50 AM, in 1-letter Swap Link | Quote | ID: 118024


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Okay, we're all LINED up.

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zbyte
Posted on 10-27-09 02:54 AM, in The Board 2 Summer Mosts (2009) - Discussion (rev. 2 of 10-27-09 02:54 AM) Link | Quote | ID: 118025


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Posted by KP9000
This post is an obvious attempt to get people to change their votes in this category. It's amazingly complete with punctuation and grammar.

zbyte, if more of your posts were like that all you'd have to worry about is the parked car category.



Huh? Check the last 5 pages of my total posts, and they're all grammatically correct. Not surprising... don't know why. Still not seeing how someone will rip out my sister's keyboard and beat me with it. But go ahead...

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zbyte
Posted on 10-27-09 02:56 AM, in 1-letter Swap Link | Quote | ID: 118027


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And I LINKED them.

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zbyte
Posted on 10-27-09 10:08 PM, in 1-letter Swap Link | Quote | ID: 118046


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I WINKED at the person who did that.

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zbyte
Posted on 10-28-09 01:50 AM, in Reuben: Not so final (but it's being worked on again) stage. Link | Quote | ID: 118072


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When I was talking about hex values showing up where the levels are, what would they be like when I go to the level data in FCEUXD? Like right now, D1 00 00 in the 6-6 area means there is a pipe around the upper corner. But since there are no objects, what will that be?



And like silas said, SMB3 hacking might not be anything without you.

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zbyte
Posted on 10-28-09 10:46 PM, in Reuben: Not so final (but it's being worked on again) stage. (rev. 3 of 10-28-09 10:50 PM) Link | Quote | ID: 118148


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Hm... instead of having the arrows beside the platforms, you could have them in the middle. You separated the moving clouds from the wooden platforms (enemies), but they work fine with each other. The Fire Snake and the Chomps are missing from that very group too. And the Pirahna Plants, from Clan 1, are missing. And in the "Error" section, I think the bulbs are the Automatically Moving Up, Down, Left, Right, and [!] Platforms found in Pipe levels. I know, it's an early release. Hey, what's that enemy above the pipe in your picture? Cool! The music is implemented. Taking a while to find the Switch Block/Toad House music and End Castle music though. And there are some random "Automatically End Stage" enemies in my level and unwanted objects, how do I clear them? Yeah, it's an early release... I shouldn't have commented...

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zbyte
Posted on 10-28-09 10:47 PM, in 1-letter Swap Link | Quote | ID: 118149


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I see a MINER in there; how could it be dangerous?

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zbyte
Posted on 10-28-09 10:49 PM, in Posting your real name thread Link | Quote | ID: 118150


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Cool.


Okay, if you really wanna know, my name is L. Ryan.

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zbyte
Posted on 10-28-09 10:57 PM, in 1-letter Swap Link | Quote | ID: 118155


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The person that combined the two dynasties was a LINKER.

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zbyte
Posted on 10-28-09 10:59 PM, in Introduce yourself here! Don't clog up General Chat... Link | Quote | ID: 118156


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I'm glad you like it! So feel free to post in the many sections. I wonder what kind of ROMs you like? Anyway, enjoy! Don't worry.

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zbyte
Posted on 10-29-09 12:23 AM, in The General Project Screenshot/Videos Thread... (rev. 3 of 10-29-09 12:39 AM) Link | Quote | ID: 118169


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Maybe I'll start with a few here. This is a beginning of a level.



Photobucket Photobucket Photobucket

I don't know why the clouds in the second shot are looking like that. There is supposed to be a small Cheep-Cheep in the third.

Edit: Maybe the colors should change. How about you?
Photobucket

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zbyte
Posted on 10-29-09 12:29 AM, in 1-letter Swap Link | Quote | ID: 118170


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You are making the candle FLICKER.

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zbyte
Posted on 10-29-09 02:46 AM, in 1-letter Swap Link | Quote | ID: 118178


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Well, we are all CLICKERS though, as this chain may be reaching its rim.

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zbyte
Posted on 10-29-09 09:37 PM, in 1-letter Swap Link | Quote | ID: 118203


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People will SNICKER at you if you slip.

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zbyte
Posted on 10-29-09 09:46 PM, in 1-letter Swap Link | Quote | ID: 118207


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Did he/she make any STICKERS?

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zbyte
Posted on 10-29-09 10:15 PM, in 1-letter Swap Link | Quote | ID: 118210


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You just STICKED something on my head. Now the words are smaller.


What did I do?

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Main - Posts by zbyte

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