Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 86,741,751
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-22-23 07:37 PM
Guest: Register | Login

Main - Posts by Vic Viper

Pages: 1 2

Vic Viper
Posted on 03-16-09 02:32 AM, in A Boss I made won't stop dying automatically. Link | Quote | ID: 103188


Red Goomba
Level: 15

Posts: 1/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
I made a boss that's supposed to be like a fortress of a few trials before you get to fight the boss itself. It works fine at first, but when you get to the way inside, everything suddenly self-destructs. I'm guessing it's because of the invisible boundary Fraxy has.

http://acmlm.kafuka.org/uploader/get.php?id=1070

The above is a link to the boss I made. I put a large amount of work into it, and I'm really hoping there's a way to make it work the way I want. I started Fraxy maybe a week ago, but I've learned quite a bit since then.

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-16-09 09:00 PM, in A Boss I made won't stop dying automatically. Link | Quote | ID: 103286


Red Goomba
Level: 15

Posts: 2/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Posted by nutman217
It is the distance issue. I've tested multiple times, and scrutinized for any player distance-based events. Your creation was clean of those around that region, so it's pretty obvious what caused the boss to asplode.


What would you suggest to remedy the "your movement made me leave the boundary so now I die" problem?

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-17-09 01:12 AM, in Avoiding 100+ diff. topics asking for help with bosses Link | Quote | ID: 103332


Red Goomba
Level: 15

Posts: 3/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
I'll just go ahead and post anything I need help with here, instead of making a hundred different topics each time I get stuck. I think this is a better idea, don't you?

Anyway, I'm making a final boss of sorts. It's not finished, of course, but it mostly works. What does NOT work is that it's supposed to deploy three different types of enemies at different times. The first wave works as it is supposed to, but the second and third do not launch at all, and stay attatched to the boss. This is very, very irritating. How can I fix this?

BOSS FILE: http://acmlm.kafuka.org/uploader/get.php?id=1079

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-18-09 10:20 PM, in Central Fraxy Related Question Thread (rev. 2 of 03-18-09 10:39 PM) Link | Quote | ID: 103448


Red Goomba
Level: 15

Posts: 4/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
I'm glad I (hopefully) gave inspiration to the idea. I CONTRIBUTED, EVEN THOUGH IT WAS ONLY A SMALL BIT! HOORAY!

Okay, I have an ACTUAL question. How do you tell distance in the editor?

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-19-09 02:42 PM, in Central Fraxy Related Question Thread Link | Quote | ID: 103509


Red Goomba
Level: 15

Posts: 5/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
So I've been working on several bosses at the same time. Two have already been seen ("UNFINISHED FINAL BOSS" and "UNFINISHED base"). Two others however, have not been seen. Of these two, one of them is more or less done, while the other is still a WIP (though I'm happy with it so far).

My question is, what would you suggest for them - to make them possibly more difficult/more fun/whatever?


CRYSTAL CORE
Series: Gradius
Signature Weapon: Laser
HP: 13,000
Idea Behind Creation: Just a boss in homage to Gradius.
Notes: Based on the boss of the same name, from Gradius III for the SNES (the only Gradius game I've played). I feel that this guy is fairly challenging, and I like the way it came out.
Download Link: http://acmlm.kafuka.org/uploader/get.php?id=1085


MIRAGE DRAGON
Series: Original
Signature Weapon: Oral Beam
HP: 25,000
Idea Behind Creation: The empire created the Mirage Dragon to serve as their ultimate weapon. It is considered invincible, and it is the one that decimated planet Gradius to start the war.
Notes: It's a serpentine dragon. It has several armaments, but its most deadly is the powerful energy beam it fires from its mouth.
Download Link: http://acmlm.kafuka.org/uploader/get.php?id=1086



____________________
"Shoot the Core!"

Vic Viper
Posted on 03-22-09 05:45 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 103712


Red Goomba
Level: 15

Posts: 6/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Crystal Core is done now. WOO! Two new creations were finished (I don't have any pics, though). They were designed to be challenging, but not ridiculously so. I want to know what you guys think of them:

GROWTH CORE
Series: Original
Signature Weapon: None
HP: 13,000?
Idea Behind Creation: A boss with multiple forms; it is intended to be fought either at the middle of an adventure, or near the end.
Notes: Gets stronger as it takes damage.
Download Link: http://acmlm.kafuka.org/uploader/get.php?id=1111

THE FINAL FORTRESS
Series: Original
Signature Weapon: None
HP: None
Idea Behind Creation: The fortress/level right before the final boss of a fictional adventure mode or whatever. There are several rooms, each with a trial you must overcome to reach the next one.
Notes: For best effect, set the spawning position as "Fixed".
Download Link: http://acmlm.kafuka.org/uploader/get.php?id=1112

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-22-09 05:53 AM, in Vic Viper's creations thread. Infernity Core has been updated. (rev. 2 of 03-22-09 04:04 PM) Link | Quote | ID: 103714


Red Goomba
Level: 15

Posts: 7/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
EDIT: The first and second bosses of The Final Fortress have had their health reduced. In addition, the links are now in the names, as they should be.

nutman suggested I make this thread, so... here we are!

Crystal Core is done now. WOO! Two new creations were finished (I don't have any pics, though). They were designed to be challenging, but not ridiculously so. I want to know what you guys think of them:

GROWTH CORE
Series: Original
Signature Weapon: None
HP: 13,000?
Idea Behind Creation: A boss with multiple forms; it is intended to be fought either at the middle of an adventure, or near the end.
Notes: Gets stronger as it takes damage.

THE FINAL FORTRESS
Series: Original
Signature Weapon: None
HP: None
Idea Behind Creation: The fortress/level right before the final boss of a fictional adventure mode or whatever. There are several rooms, each with a trial you must overcome to reach the next one.
Notes: For best effect, set the spawning position as "Fixed".

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-22-09 04:01 PM, in Vic Viper's creations thread. Infernity Core has been updated. Link | Quote | ID: 103724


Red Goomba
Level: 15

Posts: 8/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Posted by Burg Hammer Achtzehn
You should give them actual links.
For example:
GROWTH CORE
(Quote my post to see how to do it)

Nice id number on Growth Core by the way.

I really like your bosses, good job.
The bosses in The Final Fortress could use a little health tweaking, (i.e. the first boss has a ton of health in comparison to the third boss.)


For some reason, Box Core takes reduced damage from all weapons. All the same, I reduced the HP of the first one to 3000, and the second one now has 6500, as opposed to 8000.

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-23-09 05:17 AM, in Vic Viper's creations thread. Infernity Core has been updated. (rev. 2 of 03-25-09 03:26 AM) Link | Quote | ID: 103766


Red Goomba
Level: 15

Posts: 9/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Another boss has been more or less completed!

TITANIC NAZCA FIGHTER PLANE
Series: Original
Signature Weapon: None
HP: 17,000?
Idea Behind Creation: Created using the Nazca Lines for inspiration, the empire tries to use this against you at the half-way point of the adventure mode. It has many armaments, but we are certain you can defeat it.
Notes: It has many bullet weapons, and they can be destroyed. I wanted to make it so that at certain points during the battle, all of its parts would change to Shadow, and it would quickly fly past you while laying energy balls that explode after a few seconds, firing bullets in all directions. After it did this, it would return and become vulnerable again. However, I have no idea how to do that. Like most of my bosses, it is intended to be challenging, but definitely beatable.

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-25-09 03:26 AM, in Vic Viper's creations thread. Infernity Core has been updated. Link | Quote | ID: 103870


Red Goomba
Level: 15

Posts: 10/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Posted by nutman217
Your Titanic Nazca Fighter Plane is lagalicious, but yet, it's simply great to fight.

I suggest you cut down on the blades, it's causing the unnecessary lag.


They were meant to be feathers, but I don't understand extra paramaters and such, so... Yeah. Anyway, the download link has been edited. He's now less lag-inducing, and he has a nice "damaged" spark effect when his HP gets low.

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-27-09 06:53 PM, in Vic Viper's creations thread. Infernity Core has been updated. (rev. 2 of 03-27-09 06:54 PM) Link | Quote | ID: 104099


Red Goomba
Level: 15

Posts: 11/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
You all may (or may not) be wondering what I'm working on presently. Well, aside from still working on "Final Boss", I finished working on another Gradius 3 boss. It has the most parts of all my creations to date, but it is very faithful to its source material. BEHOLD, AND TREMBLE BEFORE THE AWESOME MIGHT OF....

Spoiler:
THE LEGENDARY GUNWALL!!

???
Series: Gradius
Signature Weapon: None
HP: 21,000?
Idea Behind Creation: In homage to Gradius. It is intended to be fought as the boss of a fortress later on in the adventure mode.
Notes: Based on the boss of the same name, from Gradius III for the SNES. It took a LOT of work to make, but I am so happy with the way this turned out.


____________________
"Shoot the Core!"

Vic Viper
Posted on 03-27-09 10:40 PM, in LoneWolf Series-Explaination Link | Quote | ID: 104124


Red Goomba
Level: 15

Posts: 12/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Where do I start?

Basically, I see no way to kill ANY of these, other than by using the Charge Blaster or whatever it's called, and NO ONE likes that. Your bosses require major tweaking for balance issues.

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-29-09 07:26 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 104207


Red Goomba
Level: 15

Posts: 13/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
A boss I made MOSTLY works the way I want it to. However, there are two problems I have. The first is that their weapons are supposed to fire in a set order, and in a pattern. I set it up to do so, and they work okay for their first rounds, but then they start overlapping with each other.

The second thing is that there are three cores that need to be destroyed; however, once you destroy one of them, everything explodes. I want you to have to destroy all three, and I've tried everything I could think of, but to no avail.

How do I get this boss to work properly?

Link: The Wraith

____________________
"Shoot the Core!"

Vic Viper
Posted on 03-31-09 08:26 PM, in Vic Viper's creations thread. Infernity Core has been updated. (rev. 2 of 03-31-09 08:28 PM) Link | Quote | ID: 104335


Red Goomba
Level: 15

Posts: 14/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
NEMESIS
Series: Semi-Original
Signature Weapon: Many
HP: 15,000
Idea Behind Creation: You have a rival who wanted to pilot the Vic Viper. However, you were chosen instead because he is very rash and always acts before thinking. As such, he quickly decides you are his enemy. Later on in the adventure mode, it turns out your old rival betrayed planet Gradius and joined the evil empire, and is fought as the boss before the Mirage Dragon. But the worst part is...
Spoiler:
he is piloting the original Vic Viper.

Notes: As you deplete its health, the boss starts activating more and more of its signature weapons. This boss can be very hard to beat.



____________________
"Shoot the Core!"

Vic Viper
Posted on 04-02-09 01:56 AM, in Vic Viper's creations thread. Infernity Core has been updated. Link | Quote | ID: 104420


Red Goomba
Level: 15

Posts: 15/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
So now I've decided to ask for help. More specifically, is anyone interested in doing a conjointly-made boss?

By that, I mean I am asking if anyone is interesting in working with a few other people (me being one of them) in making a boss. The reason is while I know what I want to do, I don't know how.

I am sure many of us have heard of "Gradius Gaiden" - a PSX game of amazing quality, fantastic music and bosses. Well, what I wanted to do is one of the last bosses from that game: the Big Ducker.

The idea I have right now is that he'd be fought in a tunnel-like room, like he is in Gradius Gaiden. He'd have two legs and walked back and forth, but one of his legs would be shadowed (it's in the background, after all). You have to shoot his core, which won't be too hard to hit, but you have to attack at certain times or you'll get hit by one of his attacks, the most deadly being a large laser beam from the cannon on his back.

So, is anyone interested? I think this could be one of the coolest bosses ever made for Fraxy, but like I said, I need help. Everyone who helps will, of course, get credit.

____________________
"Shoot the Core!"

Vic Viper
Posted on 04-03-09 01:09 AM, in Central Fraxy Related Question Thread (rev. 4 of 04-03-09 01:54 AM) Link | Quote | ID: 104473


Red Goomba
Level: 15

Posts: 16/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
I got The Wraith to work, so yay (I'll upload the finished product, eventually)! Anyway, this time it's Big Core Mk III from Gradius 3. What I want to do is make the two Laser M's only fire when his "shell" is open, and his shell only open once every number of frames (I'm thinking 200). Not sure how to get them to stay in synch, either. The other thing, is that I want the Laser S' beams to stay within the two Laser M's, but I don't understand extraparameters at all. The "explanation" on the wiki isn't really helpful to me.

Link: Big Core Mk II

EDIT: I made the "passages" wider.

____________________
"Shoot the Core!"

Vic Viper
Posted on 04-05-09 06:37 PM, in Vic Viper's creations thread. Infernity Core has been updated. Link | Quote | ID: 104607


Red Goomba
Level: 15

Posts: 17/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Posted by Oneshiningstar
Ah well, I've already made Juggler Core, Heavens Gate and Laser Tetran have been made by Rubicon. The problem is, Heavy Ducker is a side view, not a top view. Also, its cannon shots are impossible to recreate. I would give you the alternative of Shining Core.


I just saw a video of it, and it definitely seems doable. How would you suggest I go about making Shining Core's blade arms, his tiny bombs and rainbow lasers?

____________________
"Shoot the Core!"

Vic Viper
Posted on 04-09-09 01:54 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 104806


Red Goomba
Level: 15

Posts: 18/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
I decided to revive an idea I had with the Titanic Fighter Plane (it becomes invulnerable/intangible for a period of time, and afterwards becomes vulnerable again) with a different boss. The problem though, is that upon becoming intangible, he self-destructs. I have tried everything I can think of; I even added another core (and made sure this one was always on "Normal")m because I was told doing so prevents such things from happening, but it didn't work.

What do I do to make my sting ray-based battleship stop self-destructing?

Link: Massive War Manta

____________________
"Shoot the Core!"

Vic Viper
Posted on 04-09-09 02:44 AM, in Central Fraxy Related Question Thread Link | Quote | ID: 104810


Red Goomba
Level: 15

Posts: 19/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
Posted by NightKev
No, just at least one part needs to be unhidden and have positive HP. It doesn't need to be a core.


It's set up that way. That's why I'm confused.

____________________
"Shoot the Core!"

Vic Viper
Posted on 04-30-09 11:35 PM, in Vic Viper's creations thread. Infernity Core has been updated. Link | Quote | ID: 106183


Red Goomba
Level: 15

Posts: 20/37
EXP: 16152
Next: 232

Since: 03-16-09

Last post: 4798 days
Last view: 4748 days
Vic Viper
I'm not dead! I finally got the fortress "level", Tetran Base, to work! However, it can cause a LOT of lag, so you've been warned.

Tetran Base
Series: Original
Signature Weapon: ?
HP: ?
Idea Behind Creation: Early on in the adventure, after infiltrating a large fortress and blasting you way past the Empire's forces, you finally make it to the inner-most section. This is a series of trials that you must survive to complete your mission: destroy the Empire's prototype Type-1 Enforcement Transforming Repair and Assault Nullifier vessel. It is equipped with blades that can slice through armor, the standard energy guns, some thick armor of its own, and four tentacles. Each tentacle is tipped with a vulcan, and the tentacles are supposedly indestructable. Its' core seems to repair itself at a rapid pace, something we have not been able to replicate yet. We don't know what is guarding the way to the prototype, so you're on your own.

Good luck!

____________________
"Shoot the Core!"
Pages: 1 2


Main - Posts by Vic Viper

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.413 seconds. (329KB of memory used)
MySQL - queries: 130, rows: 162/162, time: 0.386 seconds.