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04-22-23 07:37 PM |
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| Main - Posts by Venerax |
| Venerax |
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![]() Octorok Level: 14 Posts: 1/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
You mean, after all the time I've spent off Fraxy, that bloody glitch still exists?
Gonna have to exercise that method a lot; most of my creations are based off loootttss of firepower, along with either mobility or durability. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 2/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Posted by Bukkarooo Surprised anyone remembers me, I don't think I did anything worth notice 'cept for that contest and a few good posts, a looong time ago... Then again, you were a judge :3 New board looks cool, too. One other thing I hate probably doesn't aggravate too many other people, but how you don't know what attack frames to use for rapid fire in the events. Trial and error sucks. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 3/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Posted by NightKev It has that info now? Fraxy will be so. Much. More. Fun. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 4/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
...Remind me of the latest wiki link? It is this one, right...?
"http://fraxy.kafuka.org/wiki/Main_Page" =/ EDIT: If it is, it doesn't quite have those frames yet. ...I may as well do it myself, I already know off the top of my head the start and end frames for the more common weapons. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 5/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Post hogging, I know, but I may as well.
I'm still contributing! :O I hate... Error 7. Happens every now and then when I beat my boss. Anyone know what it is?
EDIT: Think I've posted enough on this page, so I'll just do this there. Thanks, Mr. Below. Much appreciated ![]() ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 6/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Sounds interesting. Might attempt it this weekend, even if I am a bit minimalistic in my boss tastes. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 7/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Drawn here by Fraxy, stayed for the people/threads.
Old account got deleted, though, had to remake this one, like, today :O ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 8/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Isn't it customary for these sorts of things to sort with the newest at the top?
Helps spread the popularity of each file, etc.... Not just have a few up the top that everybody sees, and having to wait ages for the list to load to go down to the bottom. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 9/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Posted by nutman217 Doesn't it take a loooong time to load? =/ ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 10/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Posted by Kawa Damn ![]() ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 11/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Posted by Kawa Very
The connection's actually not that bad, it'd be the distance from the server that does it. Whole thing takes about 5 INTERNET seconds to load, then lags the whole way through if I scroll x_o Edit: Wow, an emoticon there's no image for. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 12/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Posted by Stark *Yay* ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 13/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Perhaps the most amusing typo, ever in there.
"VICTOLY!" ..But, yeah, I liked the atmosphere the whole thing gave off. The quality of the enemies is a different thing entirely, but I think it was rather well made. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 14/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
D'oh well, never heard of it.
Still terribly amusing :3 (need to look where keys are next time..) ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 15/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
You sure do like your caps, nut.
But what he says is true. Start the bullets on the attack action you want, and check that its movement is off [(0} Stop]. Change the notify event to play and stop movement, respectively. That should fix it. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 16/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
Ahh, my god, I've started. Finishing's another matter, but.. Hip-hip hurrah ![]() ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 17/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
TotM's a fair bit fun, it's only the lack of people dragging it down.
..I think my creation's only barely going to loosely stick to the criteria; it's more like one of those cage bosses, but... Meh. It's an incentive to make something. I estimate it to be done before next weekend, so I can stuuudyyyy D: ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 18/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
If this could be combined with a large boss, with the car having all shadowed parts... Wow.
Really original, the idea is just awesome. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 19/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
I can't tell you exactly, but;
Set a new event, don't tick the 'repeat' box, and.. CONDITION: Always ACTIONS: (Parts status) - Change extra param (Select param 1 from box) (Parts status) - Change extra param (Select param 2 from box) (Parts status) - Change extra param (Select param 3 from box) (Parts status) - Change extra param (Select param 4 from box) Now, for the values: change the value for parameter one to 1, regardless. Parameter 2 is the size, play around with that, I expect the value would be around maybe 100-200. As for parameter 3, just set it to 0. Parameter 4 is the angle, from 1-2048; so 90 (?) degrees would be 1/4 would be 512. If you want, extra param 3 sets the durability of the barrier. EDIT: 100-200 for parameter 2 was sorely off; I recommend 30-50. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Venerax |
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![]() Octorok Level: 14 Posts: 20/28 EXP: 10638 Next: 2433 Since: 03-11-09 Last post: 4780 days Last view: 4734 days |
The link DOES work, it's just that ol' nutty decided to link to the main Fraxy forum.
The REAL question answer thread is here. ____________________ OH NO, IT'S SIGNATURE MAN! |
| Main - Posts by Venerax |
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