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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Posts by Flamemonkey


Flamemonkey
Posted on 01-10-09 02:42 AM, in Zero Fission/Metroid Zero Mission and Fusion Hacking (rev. 3 of 01-10-09 02:52 AM) Link | Quote | ID: 98487

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Alright, I'm sorry, but I'm far too lazy to read through 28 pages of this to find out if the following is possible: Would it be possible to create a Zero Suit hack of this? As in, from beginning to end, Zero Suit mode? With the ability to shoot missiles/anything else required? And I don't mean just swapping sprites around, I mean giving Zero Suit those abilities, and allow her to pick up upgrades without reseting or anything.

If that was possible, it'd be pretty awesome to go through a Pistol/Missile run, not to mention just being awesome to begin with.

The reason that a sprite edit hack wouldn't be good enough is because of the quirks of Zero Suit mode: Crouching (Though apparently Morph Ball works...), pistol needing charge, and blaster bomb thingy (Pistol blowing up stuff). Of course, if it were possible to make normal Samus have those quirks/her suit, that would be cool too.

Maybe give her normal blast the effects of shots, and charged the effect of missiles/Super Missiles? Hrm. This would be cool...

Flamemonkey
Posted on 01-11-09 04:05 PM, in Zero Fission/Metroid Zero Mission and Fusion Hacking Link | Quote | ID: 98550

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You can switch to Zero Suit Samus, yes, but there's no way to actually progress through the game like that, due to no bombs in Morph Ball and no ability to destroy things requiring Missiles. And a whole bunch of other things.

Of course, now I'm looking into another idea that won't work, and that's an extension of the Menu Hack (That allowed turning upgrades on/off) to stick Zero Suit Samus in there, but of course that's not going to get anywhere. XD

Main - Posts by Flamemonkey

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