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Main - Posts by Thanatos-Zero

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Thanatos-Zero
Posted on 06-13-15 10:22 AM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 160306


Nipper Plant
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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Greetings everyone.

I recently joined RedScorpion's latest project to help him make it a reality. The retranslation of Secret of Mana, which is known as Seiken
Densetsu 2 in its original form.

As many of you know, the translator of the time Ted Woolsey, who was tasked with its translation back then, had a very unreasonable
deadline to met. Namely one month of time. As a result the translation was not only rushed, but also needed to be cut down, because
the data banks were not made for roman letters. In addition as the data banks couldn't be extented in time, Ted had no time to double
check his translations as well as he needed to improvise alot when he himself didn't understood the meaning of certain sentences.

The german version didn't fare much better in comparison, as Claude E. Moyse faced the same problems. Also he was told by Square to
make it funny. While it worked for us german kids, we are now grown ups and cannot find the same sort of joy reading the lines.

We intent to change that, thanks to FuSoYa's VWF and Moppy's Editor. First of all, while we intend to retranslate the game in both
english and german, we also plan to expand the game with the cut material and come closer to the original intent of the creators, back
when the project started as a SNES-CD game.
http://www.seikens.com/board/viewtopic.php?f=3&t=3556

While we searched for the cut material, we found out to our suprise, that Chrono Trigger is the result of the unused ideas and concepts
of the original SNES-CD game.
http://www.gamefaqs.com/boards/950181-chrono-trigger/65153017
http://thefbe.com/chrono-trigger-and-secret-of-mana-originate-from-the-same-project/
http://www.squareenixmusic.com/features/liners/seikendensetsubox.shtml

While we cannot insert all of Chrono Trigger into it as well, we might just take the ideas and make them more fitting for Seiken
Densetsu 2.

However while we of the german Seiken Densetsu community would like to go out as soon as possible, we still need a translator,
who can help us to come as close as possible to the original, and even more to the original SNES-CD content.

Our wish is to expand on a properly retranslated original, because it feels right that way.

Here also the text dump of Seiken Densetsu 2 and Woolsey's translation.
https://docs.google.com/spreadsheets/d/1eUpvNb00soej3fHEFIX5zA_hRH70tLYA65UTfdNg220/pub

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 07-23-15 08:08 PM, in Secret of mana gameplay improvement hack Link | Quote | ID: 160468


Nipper Plant
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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Posted by Stifu
I like this hack so far.
Looking forward to the "hard" version. This ought to be much more interesting and rewarding than that other hack that just tweaks numbers to make everything frustratingly hard and glitch-abuse dependent.
By the way, when characters get stuck, rather than teleporting them, maybe you could make them run toward you, the same way they do when you get to a whip checkpoint? This would probably look more natural.

I wonder if that English retranslation project is still in the works. It would be nice to be able to combine both patches and rediscover the game.


You know we need a translator which is proficient in japanese, so we can finally start on the new story scripts and events, as well as adding potencially new enemies and areas into the game.
RedScorpion the project leader of the retranslation project.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 07-25-15 10:36 AM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 160487


Nipper Plant
Level: 45

Posts: 387/423
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Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
The thing is that we want to use the original as the base, so it is more harmonic with the original intentions.
If we start to expand now without it, we might need to change alot of things afterwards. I like to invite all SOM fan developers and fanfic writers to participate into the project, because we wish to make Seiken Densetsu 2 truly to become pinacle of Action JRPGs.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 08-13-15 08:41 AM, in Mega Man Crimson - a Mega Man 3 hack with Improvement 2.1! Link | Quote | ID: 160642


Nipper Plant
Level: 45

Posts: 388/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
I can already tell you that your levels needs to be fixed, to make it newbie friendly.

If you introduce a new concept, make sure it doesn't kill you in the first time.
My pal Mick Galbani and as well Megaman Omega know what we shouldn't do, when we design obstacles.

Allow me to introduce to you Mick Galbani
https://www.youtube.com/watch?v=rfZhPJfWnJg

Here he reviews the levels he plays.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-03-15 09:08 PM, in SoM Retranslation and Expansion (translator needed) (rev. 2 of 09-03-15 09:11 PM) Link | Quote | ID: 161017


Nipper Plant
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Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Now here I have been starting to create a concept graphic for the Egg of Mana, which will be a boss in the game.


Read the spoiler on your own risk as I provided a background entry for the Egg.
Spoiler:
This is a original concept for the Seiken Densetsu 2 Expansion, the Egg of Mana.

Created by Thanatos using Mana tribe woman to construct this monstrosity. It is a infinite source of Mana, as well serving as a cocoon to birth a god.

However since the Mana tribe became nearly extinct for reasons not offically known, Thanatos used the Blood of Randi, a actual male member of the tribe and the blood of Purim, which has come in contact with the Sword of Mana, to create female hybrid clones out of the two using Purim as the base, which in effect recreates Mana tribe woman necessary for its creation.

Unlike in the original, Thanatos will sucessfully highjack Dyluck's body and not lose it, by the original owner committing suicide. Thanatos in Dyluck's body will enter the Egg of Mana to bring forward his ascension to godhood. In the meantime his Shadow will intercept the Protagonists and transform into the Dark Lich.

Reaching the egg will ultimatively commence the first phase of the final battle.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-05-15 02:43 PM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161023


Nipper Plant
Level: 45

Posts: 390/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Copypasting my process from Romhacking.Net.

Update:



Update2:



Update3:



Update4:


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-06-15 08:41 PM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161036


Nipper Plant
Level: 45

Posts: 391/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
I dislike to doublepost for a new update.
I rather have someone else posting reply with feedback first, so it all appears less chaotic.



____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-07-15 04:03 AM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161045


Nipper Plant
Level: 45

Posts: 392/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
This stationary boss is composed of tree enemies.
The Mouth summons monsters which can and will drop Fairy Walnuts. the Eye won't close itself as often.
The Face is capable of casting magic.
The Eye, utilises energy attacks. Unlike the Walls with the eyes, it won't close as often.

Also Update:


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-08-15 10:11 PM, in SoM Retranslation and Expansion (translator needed) (rev. 2 of 09-08-15 10:27 PM) Link | Quote | ID: 161060


Nipper Plant
Level: 45

Posts: 393/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Posted by zhaDe
Wow the boss looks pretty nice ! good job !
Will the head be reachable only with ranged weapons ?

About the mouth summoning monsters: It might be hard to make it work because the game has a maximum of 3 enemies at all time, the NPCs use the same ram space as the enemies tho and there can be more than 3 at a time so hopefully the 3 enemy limit is just because the game doesnt spawn another enemy when there is already 3 and adding another one will work. I think I will try to make the game spawn a 4th enemy, im kinda curious about how it will handle it. I managed to make a NPC try to attack the players (it didnt work because he had no attacks but he walked towards the players and steped back when he was close to dodge attacks like if he was an enemy) I guess the limit is because they want the game to run at 60fps but since your boss parts wont each have seperate sprites it might handle it.

Do you know how to insert it in the game ? I know the bosses use some kind of compression for the graphics, I think there is information on it on snes-dev. Then there is the boss sprite construction thingy, moppy managed to show most of the bosses correctly in somedit so there might be information for it somewhere too. The AI scripts are also kind of weird to work with, I dont really understand it to be honest... I know Regrs from romhacking.net forums has messed alot with bosses and their AI so he might be able to help you a bit if you need it.

Im looking worward to beat the crap out of this boss !


That is going to be RedScorpion's job, but we are not alone. Regrs already sent me a PM
offering help to us. In any case post your reply on RMHN as well, because I don't like to
bring this quote over to RMHN, if you could do the deed yourself.

Regarding the slowdown, there is a solution which presented itself in a video.
It is a SMW video utilising a special chip, which cancels the lag.

In any case...
Update Time!

It is about 70% done me thinks.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-10-15 04:30 AM, in SoM Retranslation and Expansion (translator needed) (rev. 2 of 09-10-15 04:31 AM) Link | Quote | ID: 161077


Nipper Plant
Level: 45

Posts: 394/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
I am still working on my Egg.
Yet I feel unsure if I should redo the roots or let them be.

In any case, here the eye animated.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-10-15 11:06 PM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161083


Nipper Plant
Level: 45

Posts: 395/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Posted by Inccubus
The roots look fine to me. But over all it still feels like it doesn't quite match the style of the other boss sprites in the game. Someone mentioned the anti-aliasing in the outline and I think that switching to solid outlines would help, as well as turning up the contrast a little. Light outlines are rarely used on SoM IIRC.


Thanks Vanya.
These changes will be later applied after anything on the pixelart is done.


As such, here my update.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-13-15 04:51 PM, in SoM Retranslation and Expansion (translator needed) (rev. 2 of 09-13-15 09:42 PM) Link | Quote | ID: 161108


Nipper Plant
Level: 45

Posts: 396/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Time for a update.




Edit:
Update:


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-26-15 10:28 PM, in SoM Retranslation and Expansion (translator needed) Link | Quote | ID: 161232


Nipper Plant
Level: 45

Posts: 397/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
For anyone willing to join the project, here the link to the Skype Chatroom.
https://join.skype.com/fXWUo3d

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 10-18-15 01:41 AM, in General Megaman Hacking Thread Link | Quote | ID: 161494


Nipper Plant
Level: 45

Posts: 398/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
Hehehe... Looks like PureSabe is also into Super Robot Wars.
The first Wily Stage has Lamia Loveless' theme from SRW Advance called Ash to Ash.
https://www.youtube.com/watch?v=d6Ci6DybkSA SRW Advance (GBA)
https://www.youtube.com/watch?v=8XzrHPMAMnQ SRW OG2 (GBA)
https://www.youtube.com/watch?v=UN00p8MNajg SRW OGs (PS2)
https://www.youtube.com/watch?v=pUHNPJbkrxI SRW A Portable (PSP) (Remake of SRW Advance)

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 11-02-15 07:02 PM, in Board2 Collaboration Hack? Link | Quote | ID: 161749


Nipper Plant
Level: 45

Posts: 399/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
You know you could all give megaman odyssey a hand.
We are still working slowly on our hobby project.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 11-03-15 08:49 PM, in Board2 Collaboration Hack? (rev. 3 of 11-12-15 06:23 PM) Link | Quote | ID: 161777


Nipper Plant
Level: 45

Posts: 400/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
You know, as a hobby project goes, we are doing everything at our own pace. Unfortunatly, my and Megaman-Omega's pace limits Kujakiller's pace, since he can only do the stuff when we do sprites or new tiles.

We would appreciate at any turn contributers of graphics and level design.

As far as I am allowed to tell we are at the 2nd Stage of Pyro Man and it is mostly finished, except for some gaphics and as usuall the lack of a music composer.
It is however partially a fault of kuja killer, because he is extremely picky with music and our last composer rage quited because kuja cannot stand triangle keys at all.
We however have decided for the future to decide together on the tracks, as such Kuja must respect the outcome if overvoted.

I will ask what I may reveal yet.

You can come to visit the forums and the new Skype Group.
http://rockman-utopia.forums-free.com/
https://join.skype.com/hN0yUYJcsEVE

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 11-26-15 12:22 AM, in What games are you playin' right now? Link | Quote | ID: 162046


Nipper Plant
Level: 45

Posts: 401/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
I am playing Undertale and it is glorious.
Toby Fox really created a masterpiece.
The feelings are coming up again.
OH GOD... The last soul...
っ╥╯﹏╰╥c

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 06-02-16 09:36 PM, in Mega Man Collab Project? Link | Quote | ID: 163213


Nipper Plant
Level: 45

Posts: 402/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
@Zieldak
You may bother Kuja, since he still waits for me to finish the level for Glacier, before he can even get to work.

Darn depressive episode this week.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-05-16 05:10 PM, in Attempting a Megaman NES Homebrew Demo, 12/1/16 Update, Object System-New Video Link | Quote | ID: 164066


Nipper Plant
Level: 45

Posts: 403/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
I am rooting for you RetroRain!
This will be a NES homebrew of all classes!

Keep in mind that this is your project and most importantly your hobby project.
You decide the pace and the speed on how much you wish to progress.

(And I still have no motivation for to continue Glacier Woman's level for Odyssey. I hate this lack of motivation.)

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Thanatos-Zero
Posted on 09-10-16 07:03 PM, in Attempting a Megaman NES Homebrew Demo, 12/1/16 Update, Object System-New Video (rev. 4 of 09-10-16 07:45 PM) Link | Quote | ID: 164186


Nipper Plant
Level: 45

Posts: 404/423
EXP: 652732
Next: 7432

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1089 days
Last view: 1051 days
New sprites, hm?
That reminds me.
http://deadteamifi.tumblr.com/
https://www.youtube.com/channel/UCyPC62kY4kwdJfQPQgNBXGg/videos
There was the fangame project "Megaman Infamous Intent" by the Deadteam members which had a lot of promise, but fell down due internal problems. They already had new sprites of Rock, Blues and Forte. Since those sprites now go unused, it would be easier to ask permittion to reuse and perhaps edit them for a new shading style.

As for me currently I am struggling to create a unique ice level (Glacier Woman) for Megaman Odyssey. I have IDraw3 to create the skeleton for where the graphics and gimmicks will be placed, but the problem is to avoid the typical or rather improve on the ice level trope by executing it better.

My desire is the same as Kuja Killer's, namely to leave a lasting COOOOOOOL! (pun might be intended) impression on the player.

Since my struggle is most of the time occupied by thinking in cycles on what might be the best (Anadastroon gave us a sketch of the level which I modfiy), I might appreciate it, if you could give us a hand as well in Megaman Odyssey. Acting without a partner on the whole level creating stuff, with 1000 and 1 ideas on intern level structure, makes it freaking difficult, especially if you do not wish to change too much of Anadastroon sketch.

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".
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