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Main - Posts by nutman217 |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 1/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
It's GUTSMAN!
NAA NAAA ...It's a little fad I started in Generic Board. ...Just skip to 1:48 and be enlightened..Or better, watch the entire thing. This video was brought to you by the person who made Over 9000, not me. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 2/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 4/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
I'm in board2, gb, and the Redux.
My name remains the same in all of the places. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 5/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
I have seen some bosses, and to be frank, they are no fun to fight.
They are either hard to hit.. (Fast, or overtly tight shooting space) Or have way too much firepower.. (3 bullet shots = 400 damage X 3 = 1200 = equivilent of a level 1 energy level player 1 normal ship. While others can be just plain ridiculous! (TENTACLE RAPE, SONIC WAVE OVERUSE, PERMABURNERS IN EVERY CORRIDOR, ETC) I'm going to make a little tutorial in making a simple boss that is fair and square inEXTREME mode; because that's the mode I use. Keep in mind that this is for new editors that have no idea what 'balanced' is. Making bosses is not about making invincible, unstoppable, destructive rampage machines that a player cannot defeat easily. It is about making fun to destroy bosses that are a balance. I'll put the steps ASAP.. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 6/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
STEP 1 : Your workspace
A non-messy workplace is an essential for making a boss. You should maximize the editor and make the Edit Window as large as possible. There are many essential tools in Fraxy. Open the link and observe. http://img112.imageshack.us/img112/1613/workspacekz0.png 1: This is your file saving and loading buttons. This tool is obviously VERY important. 2:This counts how many parts you have on your creation. This includes plates, cores, decorations, effectors, weapons, etc. 3:This panel helps with precision and testing purposes. There are six buttons. -The center button, which instantly puts your view into the exact center of the edit window. -The grid button, which shows a grid to help with creation size precision. -The mouse button, which shows the exact pixel coordinates your mouse is at. -The ID button, which shows the order of which part was added. -The target button, which will make your target show all of the time -And the alpha button, which I have no idea what it is for yet. 4:This panel helps with testing purposes and viewing the way objects will act. There are three buttons. -The detail button, which shows basic details. -The event button, which shows event related things. (variables, etc) -And the action button, which shows the behaviour set of the part. 5:This panel helps with testing and observing the movement and behaviour of parts. This is a very helpful panel. There are four buttons. -The stop, and play buttons, which toggles whether or not the creation can move. -The reset button, which resets everything to the way it was before movement occured. -And the wait button, which attempts to increase the FPS in order to test more quickly. 6:This is a 'snooze' setting that will automatically turn off movement at that exact frame. 7:This is for testing different behaviours on different ranks. 8:This is a target. Any homing and aim-at-player targeting parts will aim at this. You can move it around by holding onto the T key and dragging your mouse around. 9:This shows how many frames the creation has been running for. 10: Did I skip 10?! 11:This is the parts list. This is where you add parts, test parenting, and add events. Phew, that's a load. The next step will come soon.. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 7/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Time to drop off some of my creations..
**WARNING! MY CREATIONS ARE FOR EXTREME MODE!** **ANOTHER WARNING! MY CREATIONS ARE SUITED FOR MY DIFFICULTY LEVEL!** The Reflective Fighter http://acmlm.kafuka.org/uploader/get.php?id=305 I'm very proud of this creation. It looks pretty harmless, right? Well, try shooting at its plates. You'll be surprised. The weak point is the red circular orb, also known as a repair part. It's movement set is turned off so it can't regenerate health. Besides, it wouldn't even help because that's the only part not invincible. The Cherish http://acmlm.kafuka.org/uploader/get.php?id=264 This is a mini-boss that has functions similar to that of the reflective fighter. Instead of reflecting bullets back at you, it will count your shots. If you hit one plate three times, prepare for some homing lasers. Don't worry, if I can defeat it with no deaths, you might be able to as well. Evil Bocks of Wundurz http://acmlm.kafuka.org/uploader/get.php?id=265 I did not put full efforts in this creation. I could have if I could figure out a way to make some features function properly... Instead, I ended up with a four-segmented box-shaped beast with a tendency to bash you. Grytser http://acmlm.kafuka.org/uploader/get.php?id=266 This is the ONLY boss I have ever created that is designed for normal mode in Fraxy. This boss is very difficult in some aspects, so brace yourself just in case you turn into another angry (insert nationality) kid. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 8/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
It had to be done. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 9/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
PACMAN! NOT THE MOUSETRAP! ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 10/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Our retarded Mrs. Pacman player discovers the ability to move up.
..OH SHIT, THEY'VE COME FROM HELL TO TAKE US ALL. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 11/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Bazooker shell goes awry. Also, Tetronimos! ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 12/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
There should also be a [Script] tag.
[Script] indicates that it is about Fraxy event coding. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 13/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Finally, after many months of solving event problems, I have hit an iron pole square in the face.
I've spent more than an hour trying to make a different reflective fighter (http://acmlm.kafuka.org/uploader/get.php?id=305) related effect variation. I was making a prototype for something,(I won't give much info about it) and I have been trying to make the barrier shoot off sparks every time it was attacked, and stop when it was not being attacked. Can anyone help me dissect the mess and fix it? http://acmlm.kafuka.org/uploader/get.php?id=301 ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 14/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
I have seen your 'Touch-Me-Not' before, it was my inspiration for my Reflective Fighter.
But that's not what I'm looking for. Effectors must be handled in a totally different way, for their actions are not frame-based, but effect-based. It doesn't take a full amount of frames, all it needs is one single frame to 'shoot' the effect. Frame based actions require a minimum amount of frames to fire. For example, the needle gun takes 2 frames to 'properly' fire off a single round, a plasma ring takes 20, a bullet takes 5, and etc. Frame based actions are much more easier to handle than effect based actions. This is why it is a challenge to apply effectors with Notify Status eventing. OH! And look at my Reflective Fighter again. While I was tweaking it, I accidentally deleted a crucial event on it. ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 15/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Wheeee Mouse mitosis, doorway to the Matrix and meat turning into soggy dirt! And one more extra special addition! ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 16/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Now you are thinking with Portals.
____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 17/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Notify status currently only has two known and proven uses.
There is Notify Status &1 (used ONLY for barrier parts), which means something will occur when the shield it's handling is destroyed. And Notify Status &256, as I recall, which will trigger something when a part, invincible or not, is struck at in any way. (Bullet, blaster, crashing into it, etc.) ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 18/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
I've done some tanker testing and the total potentials of each energy refuel shall be listed below.
LVL1: Potential to recover 3400 energy when undisturbed LVL2: Potential to recover 5460 energy when undisturbed LVL3: Potential to recover 8000 energy when undisturbed ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 19/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Posted by Bukkarooo I thought I already said that regen parts were for stopping the core fade effect. Edit: Did I?! ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 20/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Hay, I found me an ancient text I wrote me back in the old Compendium
http://fraxycompendium.pbwiki.com/discussion.php?page=The%20Editor:%20Parts%20Information Jul 4, 8:00 pm "Shocking Stuff:I've done a deep-detail analysis in the "Core Fade Effect" and I have found hypercam proof that a "faded" core takes more damage than one slowly dealt with. Also, Regen cores also allow the cores under its aura to "de-fade" faster. I don't need hypercam proof for that for you can check it yourself with a clumsily cobbled big core with a regen part on it." ____________________ RAEG |
nutman217 |
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Buster Beetle Goddamn citrus! Level: 47 Posts: 21/459 EXP: 738455 Next: 27748 Since: 10-20-08 From: The Bowels of Hell Last post: 5480 days Last view: 5376 days |
Some Haikus make sense
While many others do not Refrigerator ____________________ RAEG |
Main - Posts by nutman217 |
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