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04-22-23 07:26 PM |
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| Main - Posts by PressAdob |
| PressAdob |
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Red Goomba Level: 15 Posts: 1/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Ive always wodnered if it was possible to make it so that Geno was walking around by changing mario's sprite into him, and then settign geno as the default party member.
Is it possible to do that? Or is mario hardcoded? |
| PressAdob |
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Red Goomba Level: 15 Posts: 2/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Posted by Xeruss It was mroe of a question of is Mario Hardcoded in the battle system. Sorry. ; |
| PressAdob |
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Red Goomba Level: 15 Posts: 3/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
ann anyone answer my queston from before about mario being hard coded into battle or not? Plx? ![]() |
| PressAdob |
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Red Goomba Level: 15 Posts: 4/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
I seem to get stuck at the forest boss, the blue one, and can't move after battle, is that being looked at too? |
| PressAdob |
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Red Goomba Level: 15 Posts: 5/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
My advice:
When the patch for the Bombombmoafia is avavaible again, look at how they did things here. DON'T RELEASE YOUR FIRST WORK. It might look good to you, but it is really not that good. Start over again and keep trying. Don't be lazy, fix that bug and don't hope that no one notices. Remeber that the game shares resources, don't hax that palette until you know hwere it is used Also, make sure to report any bugs the editor gives you to the creators so that they can improve the editor. |
| PressAdob |
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Red Goomba Level: 15 Posts: 6/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
A easy way to jump right to the script viewer for events and NPC's? A button right beside their script number would make getting their scripts on screen a lot quicker.
The same could be done for a few other areas, like a quick jump to the text editor, or somesuch. Little shortcuts like that could really speed things up. (Also, is there still plans for a template system for areas? I'm sure if you dumped a standard format for them to be wrote in that people would help you guys make stamps for areas, like a house or path stamp.) Just me rambling on, thanks again, |
| PressAdob |
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Red Goomba Level: 15 Posts: 7/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Posted by Omega45889 Start a thread. |
| PressAdob |
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Red Goomba Level: 15 Posts: 8/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
How do I make mallow the only active party member? I mean, I can see how to add party members, but there is no remove code.
Peach does get removed during the game though, why is it not a command? Or is it something hardcoded? :/ |
| PressAdob |
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Red Goomba Level: 15 Posts: 9/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Edit 2:
Ah, those were just for decoration. Nice work on the hack. |
| PressAdob |
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Red Goomba Level: 15 Posts: 10/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Follow Map exit.
Middle click to set tile into the selected tile. I'll think of more later. Edit: A easy solid level picker? I mean, a list of height = x or slope directon would make things easier to use. I could of missed the obvious though. edit2: Just in case I missed it, I mean the easy solid picker as a quick and dirty way to get a few general tiles. Also, the middle click to select tile would be nice in the solid editor too! edit 3!: When exporting things, can the picker start off the default directory? edit 4: Sorry about this, just one last thing I noticed: The help file is unfinshed, and missing some information on scripts and sprites and other areas. |
| PressAdob |
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Red Goomba Level: 15 Posts: 11/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
who is moving on the overword, so yeah, you can move around as any character. However it is really buggy and events will cause things to lock up.
To do it, hijack an event and add ADD PARTY MEMBER (do not check the +1 thing) MARIO Add party member (Do check the +1 thing) PEACH/MALLOW/GENO/BOWSER here. It's just interesting to see. |
| PressAdob |
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Red Goomba Level: 15 Posts: 12/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
You may have an old version.
You alsoshould help NPC's more! they can give you items that can keep you still alive |
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Red Goomba Level: 15 Posts: 13/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Nice! Very useful!
Should be a default document with the editor! |
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Red Goomba Level: 15 Posts: 14/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Define "element" I do not see an element in the spell select box. |
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Red Goomba Level: 15 Posts: 15/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
BUGS
Sprite animation viewer thingy: bugs: Does not load right palette for the battle portraits 29-2c 32 boster walk is not booster walk it is normal yoshi laying an eff facing th player 0f4 is named wrong? It looks like a sleepig mushroom from inns to me. Also, this bug reported on RH.nrt
CLICK TO SEE BIGGER Is that area loading the wrong palette? |
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Red Goomba Level: 15 Posts: 16/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Very nice work on those newer commands! |
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Red Goomba Level: 15 Posts: 17/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
How do you keep using the same adress ro set flags for the signs and the NPC who gives you a cookie without it conflicting?
7040 gets set to 4 by the signs and 5 by the man, but it still works, the man will still never give you a cookie after you get it. I thought things only worked with limited value for one ram adress? |
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Red Goomba Level: 15 Posts: 18/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Posted by Sukasa Ah, now I see. Useful. |
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Red Goomba Level: 15 Posts: 19/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
The animation editor bugs out with
ERROR WRITING BYTE: 0 to BYTE[] DATA at offset 119 Data size 119 Please Report this I can reproduce it, it happens on sprite 185 when you clear out all the extra empty molds, then when you get down to one blank one, try and insert a tile in it. Bamp goes the error. Import is -Broken- Every time I import something the data that I import goes all wonky. See sprite animanation editor again. Edit: It seems to have just broke a savestate oddly... However the battle did crash when I tried to run it, so Meh :/ |
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Red Goomba Level: 15 Posts: 20/36 EXP: 15737 Next: 647 Since: 10-09-08 Last post: 3459 days Last view: 3455 days |
Yay, bad fanfiction is bad! |
| Main - Posts by PressAdob |
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