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Main - Posts by finisher

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finisher
Posted on 06-09-08 07:10 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 84833


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Does anyone know if Contra hacks exist? Any at all?

finisher
Posted on 06-17-08 06:59 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 85261


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@Googie: Was that program ever released?

Also, I already have that "Super Contra 2" hack shown in that youtube link video. I actually don't consider that a direct, direct hack as it's a pirated/unlicensed/whatever game. However, its difficulty and sheer murder experience is what matters

finisher
Posted on 09-18-08 02:34 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 90660


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BUMP. Have you released any form of demo or full release? I missed out.

finisher
Posted on 09-18-08 11:34 PM, in Contra One-Level Demo Link | Quote | ID: 90707


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There is also Super Contra 2, though that is just a later release of Contra 93 with some very slight level differences. As well, though they are hacking Contra, they're pirate games.

Say, what are the purpose of the ._.DS_store and .DS_Store?

finisher
Posted on 09-18-08 11:49 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 90710


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Sorry to add this here, too. But what are the ._. DS files?

finisher
Posted on 09-19-08 03:25 AM, in Contra One-Level Demo Link | Quote | ID: 90744


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A very, very, very, very good hack of Contra. I especially say this because every other hack is a sad excuse. Super Contra 2 and Contra 1993 have extreme graphical mixups that really confuse the player. How does one know where to go? Darkwing Duck 2 merely hacks Super C graphics.

Anyway, I hope a full hack follows. It's very good so far.

Would Super Contra be just as hard to hack?

finisher
Posted on 09-21-08 06:46 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 90914


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Was Never-Obsolete's Red Falcon program (not Trax's) publicly released?

finisher
Posted on 09-24-08 03:18 AM, in Contra One-Level Demo Link | Quote | ID: 91024


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Don't mean to double post, but what's the modified code in this?

finisher
Posted on 10-14-08 06:10 AM, in Contra One-Level Demo Link | Quote | ID: 92201


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Good luck with the rest of the game, if you can, Trax. It's been excellent so far...

finisher
Posted on 01-10-09 05:40 AM, in Contra One-Level Demo Link | Quote | ID: 98498


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Yeah, great work, Trax. Très bien fait

Very excited to see the Base hacks, if any... or a Waterfall hack... or other.

finisher
Posted on 03-17-09 02:54 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 103337


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Hey, I like this. Hope to see a new level soon

finisher
Posted on 03-31-09 04:39 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 104304


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Don't mean to be impatient, but.... how's this thing coming along?

finisher
Posted on 05-02-09 06:35 PM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 106347


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I know someone who's making a Super C hack. Although it's nowhere near as extensive as Trax's Jungle hack, it's still nice to see some work being done on the game. So far, it's gone as far as graphics, minor gameply tweaks and a little level tweak.

At least it's better than this:
http://www.youtube.com/watch?v=pI97jO2WdRQ

But not yet as good as this:
http://www.youtube.com/watch?v=hMtVk3OJvnc

finisher
Posted on 05-18-09 03:59 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 107078


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Two levels already? Care to share, or they're just for personal development
I'm rather interested in these Contra hacks, y'know.

finisher
Posted on 05-19-09 06:18 AM, in Red Falcon, Contra editor (Formerly "Contra hacks...") Link | Quote | ID: 107231


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Yes, that would be nice

By the way, you said 17.5

What do you mean?

finisher
Posted on 05-21-09 11:16 PM, in Contra One-Level Demo Link | Quote | ID: 107414


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Those levels are really nice. I do agree with the above posters, though.

finisher
Posted on 07-13-09 09:25 PM, in Super C Hack (rev. 2 of 07-13-09 09:30 PM) Link | Quote | ID: 110421


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One of my friends has a Super C hack WIP. Current features:

Changed Levels:
-Level 1 has a lot of death gaps. The boss only deploys gunning soldiers and it deploys them a few seconds earlier.
-Level 3 has a total separate "floor" above the ground which consists of a long strip of treetops. Enemies and snipers are flooded up there, but cannot reach or shoot you. It also has lots of platform gaps and added stair-steps in the original place.
-Level 5 has slightly changed level layout at the start.
-Level 6 has a changed beginning.
Most levels have a new palette and changed palette of enemies.

Slightly modified texts
Different guns
Different player palettes
Player starts with 5 lives, and there are infinite continues (like the original Japanese version)
Slightly different Music
Player runs faster and respawns in lesser time

Goals, things being developed and stuff to be fixed:
-The player is still running at regular speed when moving back (to left of screen, side view levels) and on top view levels.
-Change the 10-life cheat to either 30 lives or back to 3 lives (in homage to the infamous Contra 1993 pirate), depending on public opinion.
-Modifying the rest of the levels.
-Increasing the number of enemies in certain spots, as well as inter-changing enemies (ex: maybe putting face-hugger eggs on the third stage).
-Modifying the appearance of enemies, as well as other properties (how much damage they take, their attack patterns, etc.).
-Changing more of the texts, and possibly the font itself of the texts (add credit to the hacking team on the title screen, perhaps, as well as in the credits somewhere... in a stylized manner). The Super C logo seems like it could use a nice color change, and if a redesign of it looks good enough, it can be used.
-In the last level, the dropping ceiling isn't functioning at its spot, and instead glitches up the boss fight, removing the entire floor and contniuously spawning those seekers. The boss fight itself is glitched, with a whole bunch of screwy stuff going on.
-Even the credits sequence is screwed up.
-I'm aware that this one is tricky, but if possible, change the wait-mode demo's. They're out of sync now that the levels are different and it looks quite bad.

Now, I'm not too familiar with the capabilities of IPS patching. But, is it possible to combine separate changes together to one IPS patch?

Help is well appreciated.

PS: This is the first project of mine, and probably my friend's first actual major hack attempt.

Videos of the hack (not too up-to-date, but gives an idea of what's done yet):
http://www.youtube.com/watch?v=JzfVCK0e7oI&feature=channel_page
http://www.youtube.com/watch?v=673OLOipmkg&feature=related

finisher
Posted on 07-15-09 10:35 PM, in Super C Hack Link | Quote | ID: 110589


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This is probably far-fetched, but is it possible to replace the demo's that start when the game is left alone on the title screen?

finisher
Posted on 07-20-09 08:36 PM, in Super C Hack Beta (rev. 3 of 07-21-09 05:28 AM) Link | Quote | ID: 110890


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Ok, we have decided to make an early release of our project (still being developed) since a current struggle might prevent us from ever bringing it up again.

Mind you, this is our first major project. More importantly, it's not finished yet and we intend to keep our checklist solid. In other words, suggestions will rarely be taken. We're aiming for one particular landing spot.

The hack was made entirely by trial-and-error playing around with hex editors, graphics editors (like the ones built-in for FCEU and NESticle) and palette hacker stuff.

In homage to that nightmare-like Contra 1993 pirate hack, go ahead and use the lives code.

NOTE: You need to apply the patch on the (KC) version of the ROM. Don't ask why it is, but my friend chose to begin work on that version.

http://www.sendspace.com/file/ec5vbz

EDIT: Perhaps you want the acmlm uploaded link?

finisher
Posted on 08-06-09 05:06 PM, in Super C Hack Beta Link | Quote | ID: 112367


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Ok, now I have uploaded a more recent version of the beta with more changes. It should be interesting.
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Main - Posts by finisher

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