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Main - Posts by frantik |
frantik |
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Red Koopa Level: 28 Posts: 61/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
if that doesn't work you can just copy and paste the level data from the bad rom to the good one |
frantik |
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Red Koopa Level: 28 Posts: 62/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
Posted by Celice thanks |
frantik |
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Red Koopa Level: 28 Posts: 63/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
discovered this one on accident while rom hacking. kinda fun actually
SMB1: ANLGGA - causes mario to fall more slowly when you hold the jump button while falling |
frantik |
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Red Koopa Level: 28 Posts: 64/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
Super Mario Unlimited
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frantik |
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Red Koopa Level: 28 Posts: 65/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
yeah googie in the notes i mentioned i was lazy and just used the production rom which isn't animated (smbutil doesnt like expanded roms )
raccoon sam: the mario coins are similar to yoshi coins in smw.. not sure exactly what i will do if you collect enough of them yet though. right now i'm just trying to get the damn levels finished lol |
frantik |
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Red Koopa Level: 28 Posts: 66/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
they look worse with black imo.. i've tried many many color combos and those are the ones i like the best. i do agree though that sometimes the green koopas get lost in the green background, so i've tried to keep them to a minimum in those areas |
frantik |
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Red Koopa Level: 28 Posts: 67/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
Posted by Insectduel god i wish it was almost done... it's been "almost done" for a long as time lol.. i'm getting worlds 1-4 finalized then i'll need to make 4 more levels for worlds 5-8 and also tweak the levels in 5-8 a lot too i'm sure |
frantik |
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Red Koopa Level: 28 Posts: 68/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
SMButility works more or less like this.. it makes it really easy to edit hacks it's not perfect for everything but 99%. and of course the program contains an emulator inside of it as well for play testing which rocks. it's the model other editors should follow imo if other games had editors as powerful perhaps we would see more interesting hacks.. not that there's anything wrong with smb hax XD
in this image the platforms and the upsidedown pipe are custom asmed in. the editor also displays all of the correct custom colors |
frantik |
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Red Koopa Level: 28 Posts: 69/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
^ cool |
frantik |
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Red Koopa Level: 28 Posts: 70/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
i'd be happy to to join the braintrust if you'd like.. you can see how my create process works in my Super Mario Unlimited thread. I don't have tons of time though which could be a problem
If you would like a wiki space to brainstorm on PM me.. I have one set up already that is intended for Mario hackers.. it's already used for the Super Mario Special conversion project |
frantik |
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Red Koopa Level: 28 Posts: 71/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
w00ties |
frantik |
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Red Koopa Level: 28 Posts: 72/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
veddy nice |
frantik |
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Red Koopa Level: 28 Posts: 73/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
what happens when you're big mario? |
frantik |
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Red Koopa Level: 28 Posts: 74/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
Posted by GameGenie81 search "Star" in the disassembly finds: StarInvincibleTimer = $079f now you can set a break point in fceud for when $079f is written to, and then go collect a star and examine the code surrounding the breakpoint for a LDA $xx. Or you can search in the rom for STA $079f (85 9f 07) and you will likely find a LDA $xx value right in front of it, in this case LDA $23 (a9 23) which you already found additionally you can search the disasm for "StarInvincibleTimer" and find: lda #$23 ;otherwise set star mario invincibility sta StarInvincibleTimer ;timer, and load the star mario music |
frantik |
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Red Koopa Level: 28 Posts: 75/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
oops yeah 85 is zero page sta |
frantik |
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Red Koopa Level: 28 Posts: 76/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
lol nice DD
only thing i noticed is when you hit the yellow block from the side it didn't break like when you hit it from the top.. I would expect the bullet to break it from any direction |
frantik |
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Red Koopa Level: 28 Posts: 77/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
get crackin.. I expect it and 3 new power ups by tomorrow! |
frantik |
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Red Koopa Level: 28 Posts: 78/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
you could do what SMB utility does and "send objects" from one level to another... |
frantik |
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Red Koopa Level: 28 Posts: 79/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
would be relatively straight forward to port to the SMB rom which is i assume what you would like to do. you might even be able to just copy the level data and set up new pointers, though i suspect you will run into space issues and will have to use a mapper to fit all of the levels in like in the SMB Special port |
frantik |
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Red Koopa Level: 28 Posts: 80/139 EXP: 129022 Next: 2316 Since: 10-09-07 Last post: 4643 days Last view: 4637 days |
played contra the other day in honor of the work being done here
thank god for up up down down cause man with only 3 lives it's freaking hard great work on this app btw.. just hope it's written in something portable |
Main - Posts by frantik |
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