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Plokzig
Posted on 04-14-21 03:22 PM (rev. 3 of 06-30-21 08:58 AM) Link | Quote | ID: 167572


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blackhole89
Posted on 04-15-21 02:05 AM (rev. 3 of 04-15-21 02:08 AM) Link | Quote | ID: 167573


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As far as the post-SNES generation is concerned, I could never get over how the N64's sound chip actually sounded inferior to its predecessor. PSX really is the rightly guided caliph of video game music.

One of my all-time favourites among those is Final Fantasy Tactics (exampe, example, example).

For a much more modern example, the OST for 13 Sentinels: Aegis Rim is pretty great.

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Plokzig
Posted on 04-15-21 07:39 AM (rev. 4 of 06-30-21 08:58 AM) Link | Quote | ID: 167574


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blackhole89
Posted on 04-15-21 03:54 PM Link | Quote | ID: 167578


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didn't jump on the CDDA bandwagon around that time when it came to audio

Yeah, personal opinion there but I think it's another instance of human creative work being better when subject to constraints (cf. the best free-form poetry vs. the best poetry back when rhyme and metre were considered non-optional).


FF Tactics shares a composer with the Mega Drive version of Midnight Resistance which happens to be one of my favourite Mega Drive game soundtracks ever, he did the "last stage" song (here)

Oh, that's a pretty great song. I was vaguely familiar with some of Sakimoto's newer work, but didn't know anything he did before FFT. Slightly reminds me of Lagrange Point (one of those NES games that basically put a whole alternative sound processor in the cartridge).

Some Sega chiptunes I remember liking: Rocket Knight Adventures' Stage 3, Gunstar Heroes' ending song.

Also, Tower of Heaven's soundtrack, though one might consider that to be "imitation chiptune".


Neptunia / Sonic Adventure

Not particularly familiar with either...



I was trying to avoid the SNES soundtracks that everyone already knows, but maybe Soul Blazer's ending is sufficiently far out there... sorry, of course I mean this version.

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Plokzig
Posted on 04-15-21 05:21 PM (rev. 3 of 06-30-21 09:00 AM) Link | Quote | ID: 167579


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Worth mentioning but Hitoshi Sakimoto wrote his own sound driver for Midnight Resistance, which was presumably used in some other Data East titles on the Mega Drive (and maybe some other titles too).

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