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Main - Super Mario RPG Hacking - Super Mario RPG: Sephiroth Boss Battle | New thread | Thread closed |
SeanHicksArt |
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Newcomer Level: 2 Posts: 1/1 EXP: 34 Next: 12 Since: 12-23-20 Last post: 1219 days Last view: 1214 days |
Hello, everyone! I've just recently been diving into modding Super Mario RPG: Legend of the Seven Stars. I thought it would be fun to start off modding for the game with Sephiroth (fitting for recent events haha).
Here is a little video if what I've done so far! https://www.youtube.com/watch?v=QlAb7IbUjz4&feature=emb_title I will say though, I am absolutely lost with editing his moves. If anyone doesn't mind some advice or volunteering a hand I would very much appreciate it. And to repay the favor, I'd be happy to do some sprites for your own SMRPG hacks if needed. Here are some things I have done already in the style: Waluigi Doomguy Kirby Koopashell spin |
Yakibomb |
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Level: 28 Posts: 136/137 EXP: 122948 Next: 8390 Since: 03-21-08 Last post: 770 days Last view: 770 days |
I saw this on a Paper Mario Discord via Twitter, and now you're here! Welcome! And Yeah, Sephiroth is great. Again, love how you did Supernova.
Those sprites are really spot-on! Kudos. For the animations, uhh... the editor does not make it easy. We really need a decompiler and reassembler for each and every pointer, because frankly it's kind of a mess with obj ques that use pointers... and man, it's just difficult. I mean, the most I can do to help you right this second is handing over my updated version of LazyShell that documents some missing commands for animations. It does not include that decompiler/assembler thing I was talking about, that's out of my reach right now. https://www.romhacking.net/utilities/1486/ ^This is it right here. ____________________ Layout by Erik557 & LDA.
Thank you! |
Main - Super Mario RPG Hacking - Super Mario RPG: Sephiroth Boss Battle | New thread | Thread closed |
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