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Main - Super Mario RPG Hacking - Super Mario RPG: Sephiroth Boss Battle New thread | Thread closed


SeanHicksArt
Posted on 12-23-20 06:45 AM Link | Quote | ID: 167457

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Hello, everyone! I've just recently been diving into modding Super Mario RPG: Legend of the Seven Stars. I thought it would be fun to start off modding for the game with Sephiroth (fitting for recent events haha).

Here is a little video if what I've done so far!
https://www.youtube.com/watch?v=QlAb7IbUjz4&feature=emb_title


I will say though, I am absolutely lost with editing his moves. If anyone doesn't mind some advice or volunteering a hand I would very much appreciate it.

And to repay the favor, I'd be happy to do some sprites for your own SMRPG hacks if needed. Here are some things I have done already in the style:

Waluigi


Doomguy


Kirby


Koopashell spin

Yakibomb
Posted on 12-24-20 03:15 PM Link | Quote | ID: 167458


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I saw this on a Paper Mario Discord via Twitter, and now you're here! Welcome! And Yeah, Sephiroth is great. Again, love how you did Supernova.

Those sprites are really spot-on! Kudos.

For the animations, uhh... the editor does not make it easy. We really need a decompiler and reassembler for each and every pointer, because frankly it's kind of a mess with obj ques that use pointers... and man, it's just difficult.

I mean, the most I can do to help you right this second is handing over my updated version of LazyShell that documents some missing commands for animations. It does not include that decompiler/assembler thing I was talking about, that's out of my reach right now.


https://www.romhacking.net/utilities/1486/
^This is it right here.

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Main - Super Mario RPG Hacking - Super Mario RPG: Sephiroth Boss Battle New thread | Thread closed

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