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Main - ROM Hacking Related Releases - Epic Racers - Super Mario Kart hack New thread | New reply


Stifu
Posted on 11-05-20 10:28 PM Link | Quote | ID: 167439


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Since: 02-22-07

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Hey,

4 years ago I announced Epic Racers was dead.

This year, it has been resurrected by Ok Impala!, and now it's done. Impala has nicely summarized everything on that page.

This project has been going on for so long, I don't have much to say. Impala and I are more persistent than skilled. I have drawn those graphics around 15 years ago, and I've improved a lot since then, so I'm naturally not proud of the result. On top of that, I think Super Mario Kart has aged badly. At least Impala is happy about it, and that is good. Now both of us can move on.

Synthetekh
Posted on 11-07-20 06:57 AM Link | Quote | ID: 167440


Ninji
Level: 35

Posts: 208/239
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Since: 08-15-10
From: New Mexico, USA

Last post: 88 days
Last view: 1 day
For what it's worth, the presentation of the hack feels nicely complete, and although it's old artwork, it's some of the better I've seen in a hack honestly hahah.
Looks drawn in proportion well.. something plenty of people get wrong easily including myself, and the colors are mostly all done with vibrant attractive shades which I hardly see in other works (for example more golden orange yellows over greenish yellows or strait yellow, typically with nice contrasting between them).
The character selection screen was actually quite enjoyable to stare at, and got a good laugh from the title screen.

Track layouts were overall interesting, though a bit quirky with the sharper turns. Track themes were overall quite nice. I'd imagine it was likely a hell of a lot of work replacing all the characters (I've seen the massive # of frames.. about 12, and then in each size D: ).

I know the feeling pretty well though, maybe too well. I have someone who's always after me to help him with character hacks (pretty interesting ones however) and I can hardly begin to put the energy into it.
So I basically... just.. gradually, quit, stating as many reasons as I could mention over much time.... but he's determined (4.5 years now).

Glad it's behind you finally.

Stifu
Posted on 11-07-20 08:44 AM Link | Quote | ID: 167441


Cobrat
Level: 56

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Glad you like it.

Old graphics and quirky tracks aside, I feel like the lack of custom musics prevents it from feeling like its own thing. The SMK music breaks the immersion to me.
Also, if I had to pick 8 characters today, they wouldn't be the same ones. Oh well, that's life.

I might be too harsh with my own stuff, but out of the thousands of games I've put on my arcade cab, I haven't included Epic Racers. I just can't enjoy it. But if others people can, that's cool.

Synthetekh
Posted on 11-07-20 10:14 PM Link | Quote | ID: 167442


Ninji
Level: 35

Posts: 209/239
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Since: 08-15-10
From: New Mexico, USA

Last post: 88 days
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I would have felt the same way if it were something I was involved in.

I have a hard time working on almost any group project because my ideas tend to really go in different directions and to different kinds of specification of how I want to see things implemented.
And then I end up working at a very inconsistent pace, and want the experience of learning to do all parts myself anyway haha (though open to having some help if it can work out really well).

I would say to me it's interesting to have seen something that I feel has some value (not all bad, not all good), but it's always cheapened a lot as well when something isn't really as it should, or could have been, and I'm sure if you felt like or had the time to really improve upon it fully it would be a lot better.
But yep, it is what it is, and that's how stuff often goes.

Lack of unique music really is a down side for many hacks, and I also felt it here, particularly for all track and character victory themes that strayed much at all from their original.
I've apparently trained myself to usually block out music in such instances since I never really expect much, being that composing something great and hacking it in is a stumbling block for almost everyone.

EggplantPimp
Posted on 11-20-20 08:34 PM Link | Quote | ID: 167448


Buzzy Beetle
Level: 44

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Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 1246 days
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Googie put me on to this hack & I love it!

This hack inspired him to make a SMK hack with his cartoon characters. :3

____________________
- Nikki

Plokzig
Posted on 05-31-21 05:13 PM (rev. 3 of 06-30-21 09:02 AM) Link | Quote | ID: 167706


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Since: 03-05-21

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I feel like an idiot for asking but is the editor done with?

Stifu
Posted on 06-01-21 12:15 AM Link | Quote | ID: 167707


Cobrat
Level: 56

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Since: 02-22-07

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I've been done with Epic Edit for years, but still come back to it once in a while.
I also review contributions (there have been some earlier this year). The source code is not quite as nice as I'd like it to be, but it's still relatively easy to work on.

Googie
Posted on 09-16-21 02:07 AM Link | Quote | ID: 167811


Giant Red Paratroopa
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Since: 02-19-07
From: Brooklyn, NY

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I'm not gonna lie, but this hack is what inspired me to make a SMK hack with my cartoons.
I still play this hack from time to time.

____________________
My Linktree

Stifu
Posted on 09-16-21 08:17 AM Link | Quote | ID: 167813


Cobrat
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Since: 02-22-07

Last post: 679 days
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Glad it inspired you.

For some reason, all of my game projects must include Jesus. Here's the latest one. You can see how much my art has improved since Epic Racers. Well, it has been 14 years since I've drawn the Epic Racers player select art, so there's that.

Main - ROM Hacking Related Releases - Epic Racers - Super Mario Kart hack New thread | New reply

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