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Main - ROM Hacking - aladdin sega genesis - hacking notes New thread | New reply


Metal64
Posted on 04-25-20 07:42 PM (rev. 2 of 04-25-20 07:42 PM) Link | Quote | ID: 167318


Tektite
Level: 18

Posts: 42/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
I have being hacking the "disney aladdin" for sega genesis for months, so I decided to share my finds.

I will start with the sound data

00 - high sword
01 - low sword
02 - no sound (probably silent lamb)
03 - object throw
04 - menu select
05 - flagpole
06 - menu change
07 - head bop
08 - wall hit 2
09 - cloud poof
0a - ne naw tune
0b - apple collect
0c - apple slice
0d - gem collect
0e - jaffar laugh
0f - arab rock 1
10 - arabic rock 2
11 - music level complete
12 - bonus level music
13 - scarab wow
14 - one jump ahead
15 - music stage 1
16 - turban jazz
17 - remove music
19 - music reset
1a - new world
1b - friend like me
1c - friend like me 2
1d - rug ride
1e - rug ride 2
1f - ballon pop
20 - sword spinning
21 - sword ching
22 - apple splat
23 - gloomy tune
24 - gloomy tune
25 - gloomy tune
26 - camel jazz
27 - pole slide
29 - rope launch
2a - genie fumes
2b - guards pants
2c - rope appear
2d - yago squawk
2e - honk
2f - landing ooof
31 - aladdin hurt
32 - boss tune
33 - boss tune
34 - boss tune
35 - boss tune
36 - boss tune
37 - skeleton explosion
38 - bones tinkle
39 - clay pot
3a - boxing bell
3b - aladdin push
3c - splash
3d - camel spit
3e - guard beckon
3f - canopy bounce
40 - flamingo hey!
41 - guard hit
42 - guard hit 2
43 - geyser
44 - flamingo hey 2
45 - stone rumble
46 - spring doing 1
47 - spring doing 2
48 - cash registery
49 - prince ali
4a - prince ali 2
4b - honk
4c - fire from coal
4d - stones crumbels
4e - wall spikes
4f - tip toe
50 - rock bounce
51 - out of apples
52 - arabian nigths
53 - earthquake
54 - storytine
55 - drama
56 - mushy one
5a - stopping
5b - win a bonus
5c - starting gun
5d - abu uh oh
5e - oooo
5f - ahhh
60 - eeee
61 - iiee
62 - extra health
63 - continue point (checkpoint)
64 - scarab pickup
65 - body crunch
66 - yeahh
67 - flute pickup
68 - jaffar tractor
69 - wow
6a - gazeem hit 1
6b - gazeem hit 2
6c - jaffar snake
6d - peddle shop
6e - abu waving
70 - coming out of the checkpoint sound
71 - honkey sound
73 - cloud poof

Metal64
Posted on 04-26-20 10:34 PM (rev. 3 of 09-23-20 11:28 PM) Link | Quote | ID: 167320


Tektite
Level: 18

Posts: 44/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
Entities Data

A list of the data of itens, enemies, boss, npcs and others objects
Note: Incomplete


00 - nothing
01 - flagpole
02 -
03 - iago
04 - boss iago
05 - bats
06 - pot thrower
07 - snake 2 stage
08 -
09 -
0a - knife juggler
0b - fish
0c - shiva statue
0d -
0e - snake charmer
0f - snake of the snake charmer
10 - Razoul
11 - cobra jaffar
12 - jaffar
13 - Gazeem
14 - apple thief
15 - stealing apple (power of the apple thief)
16 - skeleton
17 - ghost
18 - cave boss (5 stage)
19 -
1a - red statue
1b -
1c -
1d - Fazahl
1e - Zagoolien
1f - Hakim
20 -
21-
22 -
23 - pot that give you gem
24 -
25 -
26 -
27 -
28 -
29 - release abu
2a - pot of the pot thrower
2b - 3 stage key to market
2c - spit of the fish
2d - all knifes
2e - projectile of the shiva statues
2f - barrel
30 - fire of cave boss
31 - bones
32 - lava splash
33 -
34 - genie tokens
35 - apples
36 - black lamp
37 - magic lamp (5th stage)
38 -
39 -
3a - gem
3b - gem in the pot
3c - level complete
3d - scrab 1 (2 stage)
3e - scrab dust
3f - scrab halve cutscene
40 - apples
41 - abu token
42 - apples slice
43 - checkpoint
44 - genie heart
45 -
46 - life
47 - flute
48 - flute
49 - flute
4a - flute
4b - flute
4c - flute
4d - jaffar tractor
4e - genie hands spring
4f - genie spring
50 - genie ballon explode
51 - genie ballon ?
52- stationary genie hand plataform
53- rotary genie hand plataform
54- giant rock (rug ride stage)
55- falling block stage 2
56-
57-
58- disappearing blocks
59- spawn ghost
5a-
5b-
5c-
5d-
5e- magic carpet
5f- magic carpet lying down (9 stage)
60- magic carpet (7 stage)
61-
62- plataform sink
63-
64-
65- camel
66-
67- flamingo
68-
69- plataform
6a-
6b-
6c-
6d -
6e-
6f-
70- block
71-
72-
73-
74- plataform cave (waterfall)
75-
76- falling platafom cave
77-
78-
79- spike in the ground (2 stage)
7a-
7b- fire of the cobra jaffar
7c- pot that contain the magic rope
7d- giant rock
7e- peddler’s stall
7f- spit dromedary
80-
81-
82-
83- aladdin
84-
85-
86-
87- merchant
88-
89- rocks of cave plataform
8a- cave boss 1º plataform ?
8b- cave boss 2º plataform
8c- fire in charcoal
8d-
8e-
8f-

Metal64
Posted on 04-28-20 05:40 AM Link | Quote | ID: 167321


Tektite
Level: 18

Posts: 45/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
Sound address

122db5 - flagpole
1b32a5 - menu change
1a9c73 - head pop
1b1353 - ne naw tune (music of preview level)
1af48b - apples
1af24b - gem
1b0d9d - music level complete
1b5199 - apu bonus level music
1abef9 - apple splat
1b5689 - pole slide
1acd3f - flamingo hey!
1acd1b - flamingo hey 2
1add93 - rock bounce
1a9473 - out of apples
1af3d7 - abu tokens
1af4ed - genie tokens
1aeeef - genie heart
1abe9f - sword ching (knife juggler, Fazahl, Razoul, Gazeem)
1ae5a9 - aladdin hurt
1ae699 - continue point (checkpoint)
1a96c5 - low sword
1aecab - gazeem hit 1
1ac209 - gazeem hit 2
1a944f - object throw

Metal64
Posted on 04-29-20 06:54 AM Link | Quote | ID: 167322


Tektite
Level: 18

Posts: 46/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
movement behaviour

11 F6 D4 60 <== apple projectile (aladdin)

11 F7 46 60 <== magic carpet

12 0F DE 40 <== ghost

12 16 C6 40 <== snake (2 stage)

00 00 00 40 <== skeleton/fire/fish/gazeem/knife juggler/jaffar/cobra jaffar/apple thief/bats

11 F6 FE 60 <== sword menu

12 11 C4 00 <== rolling giant rock (6 stage)

00 00 00 60 <== Fazahl/Zagoolien/Hakim/pot thrower/spawner ghost/genie tokens/snake of the snake charmer/
snake charmer/magic rope

00 00 00 20 <== lava splash (6 stage)

00 00 00 00 <== waterfall/spike in the ground (2 stage)/peddler’s stall/plataform cave/splash water/flagpole

12 0A CC 60 <== barrel (first boss and apu bonus level)

12 03 D0 60 <== barrel (iago boss)

00 00 00 60 <== spit dromedary

11 F6 D4 60 <== spit fish / knife projectile/ projectile of the shiva statues

12 0B 62 40 <== bones

12 0F 76 60 <== pot of the pot thrower

11 F7 2C 60 <== iago

12 17 10 60 <== jaffar tractor

12 03 E0 60 <== sliced apple

12 03 60 40 <== scrab halve (level transition)

12 03 C0 40 <== fire of the sub boss cave

12 11 8A 00 <== rock (5 stage)

12 11 8A 20 <== rock (6 stage)

bitenfeu
(post deleted) ID: 167329

EggplantPimp
Posted on 05-05-20 09:28 PM Link | Quote | ID: 167347


Buzzy Beetle
Level: 44

Posts: 367/378
EXP: 577638
Next: 33647

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 1223 days
Last view: 1223 days
I think a level is near the future, great find!

____________________
- Nikki

Metal64
Posted on 09-22-20 12:33 PM Link | Quote | ID: 167393


Tektite
Level: 18

Posts: 48/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
initial quantities of lifes in practice mode
0x1b0048
00 35

initial quantities of lifes in normal mode
0x1b0056
00 33

initial quantities of lifes in difficult mode
0x1b0064
00 32

initial quantities of apples in practice mode
0x1aa670
31 35

initial quantities of apples in normal mode
0x1aa67e
31 30

initial quantities of apples in difficult mode
0x1aa68c
30 35

initial quantities of gems (all mode)
0x1aa666
30 30

In the game, the aladdin's life limit is "9" (00 39).
Example: If you want to change the initial life amount in the normal mode from "3" to "7", you will need to use "00 37". Do not use "30 37" (07), as this will glitch the amount of life

apples and gems have a limit of "99" (39 39).

dec hex
08 = 30 38
18 = 31 38
32 = 33 32
99 = 39 39
------------------------------------------------------------------------
"START"
1b3208  0839000500FFF155    BTST #$ 5, $FFF1555.1
1b3219 4e75 rts



"UP"
1b3212  0839000000FFF156    BTST #$ 0, $FFF1556.1
1b321A 4e75 rts



"DOWN"
1b321C 0839000100FFF156    BTST #$ 1, $FFF1556.1
1b3224 4e75 rts



"LEFT"
1b3216 0839000200FFF156    BTST #$ 2, $FFF1556.1
1b322E 4e75 rts



"RIGHT"
1b3230 0839000300FFF156    BTST #$ 3, $FFF1556.1
1b3238 4e75 rts



"A"
1b323A 0839000400FFF155    BTST #$ 4, $FFF1555.1
1b3242 4e75 rts



"B"
1b3244 0839000400FFF156    BTST #$ 4, $FFF1556.1
1b324C 4e75 rts



"C"
1b324E 0839000500FFF156    BTST #$ 5, $FFF1556.1
1b3256 4e75 rts




Metal64
Posted on 12-10-20 03:14 PM Link | Quote | ID: 167453


Tektite
Level: 18

Posts: 49/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
Here a is the list of ROM locations for entities function
note: incomplete

0x1CC2
flagpole
00 1A FD 84

0x1CC6
00 1A FF 82

0x1CCA
iago
00 1A ED 86

0x1CCE
boss iago
00 1A ED A6

0x1cd2
bat
00 1A E9 C6

0x1CD6
pot thrower
00 1A E9 DA

0x1CDA
green snake
00 1A E9 C6

0x1CDE
00 1A E7 22

0x1CE2
00 1A E7 22

0x1CE6
knife juggler
00 1A E9 C6

0x1CEE
statue
00 1A E9 A8

0x1CF2
?
00 1A EB 7A

0x1CF6
snake of the snake charmer
00 1A E9 C6

0x1CFA
snake charmer
00 1A E9 DA

0x1CFE
?
00 1A E9 C6

0x1D02
jaffar cobra
00 1A F1 10

0x1D06
jaffar
00 1A F1 10

0x1D0A
?
00 1A E9 C6

0x1D0E
apple thief
00 1A EB FE

0x1D12
apple thief
00 1A E9 78

0x1D16
skeleton
00 1A E9 C6

0x1D1A
ghost
00 1A E9 C6

0x1D1E
monkey statue red
00 1A EA 48

0x1D22
monkey statue red
00 1A EA 48

0x1D26
monkey statue red - first
00 1A E9 E0

0x1D2A
monkey statue second
00 1A EA 00

0x1D2E
monkey statue red - last
00 1A EA 24

0x1D32
Fazahl
00 1A E9 C6

0x1D36
Zagoolien (hurt by charcoal)
00 1A E7 96

0x1D3A
hakim normal
00 1A E7 96

0x1D4E
Fazahl
00 1A E9 C6

0x1D42
Zagoolien normal
00 1A E7 96

0x1D46
hakim standing still
00 1A E7 96

0x1D4A
pot that give you gem
00 1A EE CA

0x1D4E
?
00 1A EE DE

0x1D62
save abu
00 1A F4 00

0x1D66
pot
00 1A E9 C6

0x1D6A
?
00 1A EB FE

0x1D6E
fish spit
00 1A EE 40

0x1D72
projectile of knife juggler, Fazahl, Gazeem, Razoul
00 1A EE 40

0x1D76
statue projectile
00 1A EE 40

0x1D7A
barrel
00 1A ED A8

0x1D7E
fire of cave boss
00 1A EE 18

0x1D82
skeleton bones
00 1A EE 40

0x1D86
lava splash
00 1A EB 7C

0x1D8A
?
00 1A F4 A0

0x1D8E
genie tokens
00 1A F4 D8

0x1D92
?
00 1A F4 68

0x1D96
black lamp
00 1A F5 16

0x1D9A
3 scrab of the 2 stage
00 1A F3 44

0x1D9E
give 150 points
00 1A F4 A0

0x1DA2
give 150 points
00 1A F4 A0

0x1DA6
gem
00 1A F2 28

0x1DAA
gem bonus stage
00 1A F2 1E

0x1DAE
beat the level
00 1A F3 44

0x1DB2
00 1A F3 84

0x1DB6
scrab
00 1A F2 B0

0x1DBA
scrab
00 1A F2 FA

0x1DBE
apple
00 01 F4 68

0x1DC2
abu token
00 1A F3 C2

0x1DC6
apple slice
00 1A F2 64

0x1DCA
checkpoint
00 1A E6 4C

0x1DCE
genie hearth
00 1A EF 12

0x1DD2
00 1A EE E0

0x1DD6
life
00 1A EF 5C

0x1DDA
flute
00 1A EF B0

0x1DDE
flute
00 1A EF DC

0x1DE2
flute
00 1A F0 08

0x1DE6
flute
00 1A F0 34

0x1DEA
flute
00 1A F0 60

0x1DEE
flute
00 1A F0 8C

0x1DF2
jaffar tractor
00 1A F0 B8

0x1DF6
genie hand spring
00 1A FC D2

0x1DFA
genie spring
00 1A FC 4E

0x1DFE
genie ballon
00 1A F8 F6

0x1E02
genie ballon
00 1A F8 F6

0x1E06
stationary genie hand plataform
00 1A F7 9E

0x1E0A
rotary genie hand plataform
00 1A F7 9E

0x1E0E
giant rock of the rug ride
00 1A F7 F2

0x1E12
falling block stage 2 (1)
00 1A F5 90

0x1E16
falling block stage 2 (2)
00 1A F5 90

0x1E1A
disappearing blocks
00 1A F5 90

0x1E1E
disappearing blocks
00 1A F5 90

0x1E22
spawn ghost
00 1A E9 C6

0x1E26
?
00 1A F5 3E

0x1E2A
00 1A F5 4A

0x1E2E
00 1A F5 56

0x1E32
00 1A F5 62

0x1E36
?
00 1A F6 38

0x1E3A
?
00 1A F6 AC

0x1E3E
00 1A F6 DC

0x1E42
00 1A F6 DC

0x1E46
plataform sink
00 1A F8 1C

0x1E4A
plataform sink
00 1A F8 1C

0x1E4E
00 1A F8 94

0x1E52
dromedary
00 1A FB F4

0x1E56
last dromedary
00 1A FB F4

0x1E5A
flamingo
00 1A F7 40

0x1E5E
flamingo
00 1A F7 40

0x1E62

00 1A F9 78

0x1E66
falling plataform (stage 1)
00 1A F9 78

0x1E6A
falling plataform (stage 1)
00 1A F9 78

0x1E6E
00 1A F9 78

0x1E72
?
00 1A EE 40

0x1E76
magic rope
00 1A FB 36

0x1E7A
magic rope
00 1A FB 36

0x1E7E
magic rope
00 1A FB 36

0x1E82
magic rope
00 1A FB 36

0x1E86
magic rope
00 1A FB 36

0x1E8A
magic rope
00 1A FB 36

0x1E8E
plataform waterfall
00 1A FA 84

0x1E92
waterfall
00 1A FA 84

0x1E96
plataform cave
00 1A F9 F6

0x1E9A
plataform cave (falling)
00 1A F9 F6

0x1E9E
chain ball
00 1A EB DC

0x1EA2
spike in the ground (2 stage)
00 1A EB 7C

0x1EA6
spike wall
00 1A EB DC

0x1EAA
fire of the cobra jaffar
00 1A E9 D4

0x1EAE
pot that contain the magic rope
00 1A E9 C6

0x1EB2
giant rock
00 1A EB A4

0x1EB6
peddler’s stall
00 1A FE 1C

0x1EBA
?
00 1B 65 BE

0x1EBE
00 1A BF 9A

0x1EC2
apple splat
00 1A BF 8E

0x1EC6
iago hit by projectiles
00 1A C0 EE

0x1ECA
iago boss hit by projectiles
00 1A C1 02

0x1ECE
bat hit by projectiles
00 1A C1 B4

0x1ED2
pot trower hit by projectiles
00 1A C4 58

0x1ED6
green snake hit by projectiles
00 1A C4 58

0x1EDA
?
00 1A BF 8E

1EDE
?
00 1A BF 8E

0x1EE2
knife juggler hit by projectiles
00 1A C4 58

0x1EE6
fish hit by projectiles
00 1A C4 58

0x1EEA
statue hit by projectiles
00 1A C4 58

0x1EEE
00 1A C6 0E

0x1EF2
snake charmer hit by projectiles
00 1A C4 58

0x1EF6
snake of the snake charmer hit by projectiles
00 1A C4 58

0x1EFA
Razoul hit by projectiles
00 1A C2 BC

0x1EFE
cobra jaffar hit by projectiles
00 1A C4 E8

0x1F02
jaffar hit by projectiles
00 1A C4 E8

0x1F06
gazee dying hit by projectiles
00 1A C1 D0

0x1F0A
00 1A C6 14

0x1F0E
apple thief hit by projectiles
00 1A C4 58

0x1F12
skeleton hit by projectiles
00 1A C4 58

0x1F16
ghost hit by projectiles
00 1A C4 58

0x1F1A
sub boss (5th stage) hit by projectiles
00 1A C4 DE

0x1F1E
sub boss (5th stage) hit by projectiles when he in the air
00 1A C4 DE

0x1F22
1 monkey statue hit by projectiles
00 1A C4 08

0x1F26
2 monkey statue hit by projectiles
00 1A C4 32

0x1F2A
3 monkey statue hit by projectiles
00 1A C4 44

0x1F2E
Fazahl hit by projectiles
00 1A C3 50

0x1F32
Zagoolien (hurt by charcoal) hit by projectiles
00 1A C3 18

0x1F36
Hakim normal hit by projectiles
00 1A C2 E0

0x1F3A
Fazahl pants down
00 1A C3 50

0x1F3E
Zagoolien normal hit by projectiles
00 1A C3 34

0x1F42
Hakim (stading still) hit by projectiles
00 1A C2 FC

0x1F46
pot that give you gem hit by projectiles
00 1A BF F0

0x1F4A
?
00 1A C0 3E

0x1F4E
?
00 1A C0 5A

0x1F52
?
00 1A C0 76

0x1F56
?
00 1A C0 7C

0x1F5A
?
00 1A C0 98

0x1F5E
00 1B 65 BE

0x1F62
pot hit by projectiles
00 1A C4 58

0x1F66
3 stage key to market hit by projectiles
00 1A C6 3C

0x1F6A
00 1B 65 BE

0x1F6E not solid
all knifes hit by projectiles
00 1A C6 A2

0x1F72
projectile of the shiva statues hit by projectiles
00 1A C6 A2

0x1F76 not solid
barrel hit by projectiles
00 1A C6 76

0x1F7A
fire of the sub boss (5th stage) hit by projectiles
00 1A C6 82

0x1F7E
Bones hit by projectiles
00 1A C6 A2

Metal64
Posted on 12-13-20 12:01 AM Link | Quote | ID: 167454


Tektite
Level: 18

Posts: 50/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
Sprites data

abu
06AE
00 1E 5A 24

06B2
00 1E 5A 42

06B6
00 1E 5A 60

06Ba
00 1E 5A AE

06Be
00 1E 5A F0

06c2
00 1E 5B 32

06c6
00 1E 5B 50

06ca
00 1E 5B 6E

06ce
00 1E 5B BC

abu spitting water (5th stage)
06d2
00 1E 5B F2

abu jumping
06d6
00 1E 5C 40

06da
00 1E 5C 6A

06de
00 1E 5C 94

06e2
00 1E 5C D6

06e6
00 1E 5D 0C

06ea
00 1E 5D 4E

06ee
00 1E 5D 9C

abu death screen
06f2
00 1E 5D EA

06f6
00 1E 5E 2C

06fa
00 1E 5E 7A

06fe
00 1E 5E E0

0702
00 1E 5F 46

0706
00 1E 5F 88
----------------------
abu walking in the "level complete" screen
070a
00 1E 5F CA

070e
00 1E 5F F4

0712
00 1E 60 42

0716
00 1E 60 84

071a
00 1E 60 D2

071e
00 1E 60 FC

0722
00 1E 61 3E

0726
00 1E 61 74

abu running with a sword
072a
00 1E 61 9E

072e
00 1E 61 D4

0732
00 1E 62 16

0736
00 1E 62 64

073a
00 1E 62 A6

073e
00 1E 63 00

0742
00 1E 63 36

0746
00 1E 63 60

074a
00 1E 63 8A

074e
00 1E 63 B4

abu attacking
0752
00 1E 63 EA

0756
00 1E 64 2C

075a
00 1E 64 9E

075e
00 1E 64 E0

0762
00 1E 65 0A
------------------
water being spiting by apu
0766
00 1E 65 40

076a
00 1E 65 82

076e
00 1E 65 AC

0772
00 1E 65 E2

0776
00 1E 66 18

077a
00 1E 66 66
----------------------
apu in his bonus level
077e
00 1E 66 A8

0782
00 1E 66 C6

0786
00 1E 67 14

078a
00 1E 67 4A

078e
00 1E 67 8C

0792
00 1E 67 CE

0796
00 1E 68 10

079a
00 1E 68 5e

079e
00 1E 68 94

07a2
00 1E 68 D6

07a6
00 1E 69 30
---------------------
aladdin
07aa
00 1E 69 96

07ae
00 1E 69 FC

07b2
00 1E 6A 56

07b6
00 1E 6A A4

aladdin rope
07ba
00 1E 6A E6

07be
00 1E 6B 34

07c2
00 1E 6B 9A

07c6
00 1E 6B DC

07ca
00 1E 6C 36

07ce
00 1E 6C 90

07d2
00 1E 6C F6

07d6
00 1E 6D 50

aladdin getting hurt
07da
00 1E 6D C2

07de
00 1E 6E 40

07e2
00 1E 6E BE

07e6
00 1E 6F 24

07ea
00 1E 6F 4E

07ee
00 1E 6F A8

07f2
00 1E 6F F6

07f6
00 1E 70 38

07fa
00 1E 70 7A

07fe
00 1E 70 D4

0802
00 1E 71 16

0806
00 1E 71 40

death screen
080a
00 1E 71 82

080e
00 1E 71 D0

0812
00 1E 72 4E

0816
00 1E 72 CC

081a
00 1E 73 26

081e
00 1E 73 98

0822
00 1E 74 46

0826
00 1E 74 F4

082a
00 1E 75 C6

082e
00 1E 76 98

0832
00 1E 77 CA

0836
00 1E 79 2C

083a
00 1E 7A 5E

083e
00 1E 7B 84

0842
00 1E 7C B6

0846
00 1E 7D E8

084a
00 1E 7F 0E

084e
00 1E 80 34
------------------
aladdin in the rug
0852
00 1E 81 8A

0856
00 1E 81 E4

085a
00 1E 82 1A

085e
00 1E 82 5C

0862
00 1E 82 92

0866
00 1E 82 F8

086a
00 1E 83 46

086e
00 1E 83 88

0872
00 1E 83 D6

0876
00 1E 84 24

087a
00 1E 84 72

falling
087e
00 1E 84 A8

0882
00 1E 85 1A

0886
00 1E 85 B0

088a
00 1E 86 3A

088e
00 1E 86 88

0892
00 1E 86 EE

0896
00 1E 87 54

089a
00 1E 87 96

089e
00 1E 87 E4

08a2
00 1E 88 26

08a6
00 1E 88 5C

08aa
00 1E 88 AA

08ae
00 1E 89 04

08b2
00 1E 89 5E

aladdin in the rug (7th stage)
08b6
00 1E 89 C4

08ba
00 1E 8A 1E

08be
00 1E 8A 84

08c2
00 1E 8A EA

08c6
00 1E 8B 38

08ca
00 1E 8B 86

aladdin rope horizontal
08ce
00 1E 8B C8

08d2
00 1E 8C 16

08d6
00 1E 8C 88

08da
00 1E 8C FA

08de
00 1E 8D 60

08e2
00 1E 8D C6

08e6
00 1E 8E 2C

08ea
00 1E 8E 9E

08ee
00 1E 8F 10

08f2
00 1E 8F 6A

08f6
00 1E 8F C4

08fa
00 1E 90 06

08fe
00 1E 90 6C

0902
00 1E 90 D2

0906
00 1E 91 14

aladdin in a ladder (cutscene)
090a
00 1E 91 7A

aladdin jumping in a rope
090e
00 1E 91 C8

0912
00 1E 92 22

0916
00 1E 92 64

091a
00 1E 92 BE

091e
00 1E 93 18

0922
00 1E 93 66

0926
00 1E 93 C0

092a
00 1E 94 0E

092e
00 1E 94 68

jumping
0932
00 1E 94 CE

0936
00 1E 95 1C

093a
00 1E 95 6A

093e
00 1E 95 D0

0942
00 1E 96 4E

0946
00 1E 96 B4

094a
00 1E 97 1A

094e
00 1E 97 74

0952
00 1E 97 9E

0956
00 1E 98 04

095a
00 1E 98 6A

running jumping
095e
00 1E 98 DC

0962
00 1E 99 12

0966
00 1E 99 6C

096a
00 1E 99 D2

096e
00 1E 9A 2C

0972
00 1E 9A 86

0976
00 1E 9A E0

aladdin and jasmine
097a
00 1E 9B 2E

097e
00 1E 9B A0

0982
00 1E 9C 12

0986
00 1E 9C 6C

098a
00 1E 9C C6

098e
00 1E 9C FC

0992
00 1E 9D 4A

0996
00 1E 9D 98

099a
00 1E 9E 0A

099e
00 1E 9E 7C
----------------------
aladdin look up
09a2
00 1E 9E BE

09a6
00 1E 9F 24

09aa
00 1E 9F 7E

aladdin pushing wall
09ae
00 1E 9F FC

09b2
00 1E A0 62

09b6
00 1E A0 BC

09ba
00 1E A1 22

09be
00 1E A1 94

09c2
00 1E A1 EE

09c6
00 1E A2 48

09ca
00 1E A2 A2

09ce
00 1E A2 FC

aladdin running
09d2
00 1E A3 4A

09d6
00 1E A3 8C

09da
00 1E A3 C2

09de
00 1E A4 10

09e2
00 1E A4 8E

09e6
00 1E A5 00

09ea
00 1E A5 66

09ee
00 1E A5 B4

09f2
00 1E A6 0E

09f6
00 1E A6 74

09fa
00 1E A6 CE

09fe
00 1E A7 1C

0a02
00 1E A7 6A

0a06
00 1E A7 94
----------------------
aladdin running in "level complete" screen
0a0a
00 1E A7 EE

0a0e
00 1E A8 60

0a12
00 1E A8 D2

0a16
00 1E A9 20

0a1a
00 1E A9 7A

0a1e
00 1E A9 D4

0a22
00 1E AA 3A

0a26
00 1E AA 94

0a2a
00 1E AA D6

0a2e
00 1E AB 24

allading falling at the palm-tree
0a32
00 1E AB 7E

0a36
00 1E AB C0

0a3a
00 1E AC 0E

0a3e
00 1E AC 50

0a42
00 1E AC 9E

0a46
00 1E AD 046

0a4a
00 1E AD 6A

0a4e
00 1E AD B8

aladding stoping
0a52
00 1E AE 1E

0a56
00 1E AE 78

0a5a
00 1E AE D2

0a5e
00 1E AF 50

0a62
00 1E AF 86

0a66
00 1E AF D4

0a6a
00 1E B0 16

0a6e
00 1E B0 64

aladdin sword attack
0a72
00 1E B0 A6

0a76
00 1E B1 0C

0a7a
00 1E B1 7E

0a7e
00 1E B1 D8

0a82
00 1E B2 7A

aladdin ducking sword attack
0a86
00 1E B2 C8

0a8a
00 1E B2 E6

0a8e
00 1E B3 10

0a92
00 1E B3 5E

0a96
00 1E B3 A0

0a9a
00 1E B4 06

aladdin running sword atacking
0a9e
00 1E B4 3C

0aa2
00 1E B4 72

0aa6
00 1E B4 D8

0aaa
00 1E B5 3E

0aae
00 1E B5 B0

0ab2
00 1E B6 3A

0ab6
00 1E B6 88

0aba
00 1E B6 CA

0abe
00 1E B7 3C

0ac2
00 1E B7 A2

0ac6
00 1E B7 FC

0aca
00 1E B8 9E

aladdin sword attacking in the rope (horizontal)
0ace
00 1E B8 F8

0ad2
00 1E B9 5E

0ad6
00 1E B9 C4

0ada
00 1E BA 42

0ade
00 1E BA E4

0ae2
00 1E BB 62

aladdin up sword attack
0ae6
00 1E BC 04

0aea
00 1E BC 52

0aee
00 1E BC AC

0af2
00 1E BD 2A

0af6
00 1E BD 6C

0afa
00 1E BD AE

0afe
00 1E BE 14

0b02
00 1E BE 9E

0b06
00 1E BF 04

0b0a
00 1E BF 76

0b0e
00 1E BF DC

0b12
00 1E C0 2A

0b16
00 1E C0 6C

0b1a
00 1E C0 BA

0b1e
00 1E C1 14

0b22
00 1E C1 7A

0b26
00 1E C1 D4

0b2a
00 1E C2 2E

iddle animation 2
0b2e
00 1E C2 7C

0b32
00 1E C2 CA

0b36
00 1E C3 30

0b3a
00 1E C3 96

0b3e
00 1E C3 CC

0b42
00 1E C4 1A

0b46
00 1E C4 68

0b4a
00 1E C4 C2

0b4e
00 1E C5 1C

0b52
00 1E C5 82

0b56
00 1E C5 DC

0b5a
00 1E C6 36

0b5e
00 1E C6 B4

0b62
00 1E C6 F6

0b66
00 1E C7 74

0b6a
00 1E C7 DA

0b6e
00 1E C8 1C

0b72
00 1E C8 76

0b76
00 1E C8 E8

0b7a
00 1E C9 36

0b7e
00 1E C9 84

0b82
00 1E C9 DE

0b86
00 1E CA 38

0b8a
00 1E CA 92

0b8e
00 1E CA F8

0B92
00 1E CB 5E

0B96
00 1E CB AC

0B9a
00 1E CC 12

aladdin hurt
0B9e
00 1E CC 6C

0ba2
00 1E CC AE

0ba6
00 1E CD 20

0baa
00 1E CD 92

0bae
00 1E CE 10

0bb2
00 1E CE 9A

aladdin checkpoint
0bb6
00 1E CF 00

0bba
00 1E CF A2

0bbe
00 1E D0 08

0bc2
00 1E D0 92

0bc6
00 1E D0 F8

0bca
00 1E D1 52

0bce
00 1E D1 B8

0bd2
00 1E D1 FA

0bd6
00 1E D2 30

?
0bda
00 1E D2 72

0bde
00 1E D2 90

0be2
00 1E D2 A2

0be6
00 1E D2 E4

aladdin apple attack
0bea
00 1E D3 4A

0bee
00 1E D3 C8

0bf2
00 1E D4 22

0bf6
00 1E D4 70

0bfa
00 1E D4 E2

0bfe
00 1E D5 3C

0C02
00 1E D5 96

aladdin apple atack down
0C06
00 1E D5 E4

0C0a
00 1E D6 3E

0c0e
00 1E D6 8C

0c12
00 1E D6 CE

0c16
00 1E D7 04

aladdin apple atack rope (horizontal)
0c1a
00 1E D7 52

0c1e
00 1E D7 A0

0c22
00 1E D7 EE

0c26
00 1E D8 60

0c2a
00 1E D8 AE

0c2e
00 1E D9 14

aladdin apple attack running
0c32
00 1E D9 62

0c36
00 1E D9 A4

0c3a
00 1E D9 FE

0c3e
00 1E DA 58

0c42
00 1E DA EE

0c46
00 1E DB 84

aladdin apple attack jumping
0c4a
00 1E DB BA

0c4e
00 1E DC 08

0c52
00 1E DC 6E

0c56
00 1E DC A4

0c5a
00 1E DC FE

0c5e
00 1E DD 58
-------------------
aladdin bouncing in the flagpole
0c62
00 1E DD 8E

0c66
00 1E DD E8

0c6a
00 1E DE 12

0c6e
00 1E DE 54

0c72
00 1E DE 96

0c76
00 1E DE CC

0c7a
00 1E DE F6

0c7e
00 1E DF 20

pot thrower
0c82
00 1E DF 62

0c86
00 1E DF 74

0c8a
00 1E DF 92

0c8e
00 1E DF A4

0c92
00 1E DF C2

0c96
00 1E DF EC

0c9a
00 1E E0 22

0c9e
00 1E E0 4C

0ca2
00 1E E0 6A

0ca6
00 1E E0 88

letters and numbers and pontuations
0caa
00 1E E0 9A

0cae
00 1E E0 AC

0cb2
00 1E E0 BE

0cb6
00 1E E0 D0

0cba
00 1E E0 E2

0cbe
00 1E E0 F4

0CC2
00 1E E1 06

0cc6
00 1E E1 18

0cca
00 1E E1 2A

0cce
00 1E E1 3C

0cd2
00 1E E1 4E

0cd6
00 1E E1 60

0cda
00 1E E1 72

0cde
00 1E E1 84

0ce2
00 1E E1 96

0ce6
00 1E E1 A8

0cea
00 1E E1 BA

0cee
00 1E E1 CC

0cf2
00 1E E1 DE

0cf6
00 1E E1 F0

0cfa
00 1E E2 02

0cfe
00 1E E2 14

0D02
00 1E E2 26

0D06
00 1E E2 38

0D0a
00 1E E2 4A

0D0e
00 1E E2 5C

0d12
00 1E E2 6E

0d16
00 1E E2 80

0d1a
00 1E E2 92

0d1e
00 1E E2 A4

0d22
00 1E E2 B6

0d26
00 1E E2 C8

0d2a
00 1E E2 DA

0d2e
00 1E E2 EC

0d32
00 1E E2 FE

0d36
00 1E E3 10

0d3a
00 1E E3 22

0d3e
00 1E E3 34

0d42
00 1E E3 46

?
0d46
00 1E E3 58

0d4a
00 1E E3 6A

0d4e
00 1E E3 7C

ball chain
0D52
00 1E E3 8E

0d56
00 1E E3 B8

0d5a
00 1E E3 E2

0d5e
00 1E E4 0C

0d62
00 1E E4 36

0d66
00 1E E4 60

0d6a
00 1E E4 8A

0d6e
00 1E E4 C0

0d72
00 1E E4 F6

0d76
00 1E E5 44

0d7a
00 1E E5 86

0d7e
00 1E E5 D4

0d82
00 1E E6 22

0d86
00 1E E6 64

0d8a
00 1E E6 BE
-----------------
black block
0d8e
00 1E E7 18

lava splash
0d92
00 1E E7 2A

0d96
00 1E E7 3C

0d9a
00 1E E7 7E

0d9e
00 1E E8 08

0da2
00 1E E8 86

0da6
00 1E E8 F8

0daa
00 1E E9 46

0dae
00 1E E9 94

0db2
00 1E E9 EE

0db6
00 1E EA 60

0dba
00 1E EA C6

0dbe
00 1E EB 2C
-------------------------------------------------
0DC2 blue smoke
00 1E EB 92

0DC6
00 1E EB B0

0DCA
00 1E EC 0A

0DCE
00 1E EC C4

0DD2
00 1E ED 7E

0DD6
00 1E EE 08

0DDA
00 1E EE 92

0DDE
00 1E EF 04

0DE2
00 1E EF A6

0DE6
00 1E F0 6C

0DEA
00 1E F1 02

0DEE
00 1E F1 8C

0DF2
00 1E F2 0A

0DF6
00 1E F2 64

0DFA
00 1E F2 A6
----------------
Iago cutscene
0dfe
00 1E F2 DC

0e02
00 1E F2 EE

0e06
00 1E F3 00

0e0a
00 1E F3 1E

0e0e
00 1E F3 1E

0e12
00 1E F3 72

0e16
00 1E F3 9C

0e1a
00 1E F3 C6

music notes
0e1e
00 1E F3 FC

0e22
00 1E F4 0E

0e26
00 1E F4 20

0e2a
00 1E F4 32

0e2e
00 1E F4 44

0e32
00 1E F4 56

0e36
00 1E F4 68

0e3a
00 1E F4 7A

0e3e
00 1E F4 8C

0e42
00 1E F4 9E

0e46
00 1E F4 B0

---------
explosion when oick genie token
0e4a
00 1E F4 C2

0e4e
00 1E F4 D4

0e52
00 1E F4 E6

0e56
00 1E F5 04

0e5a
00 1E F5 46

0e5e
00 1E F5 64

0e62
00 1E F5 B2

0e66
00 1E F5 DC

0e6a
00 1E F6 36

0e6e
00 1E F6 78

0e72
00 1E F6 C6

0e76
00 1E F7 14

0e7a
00 1E F7 4A

0e7e
00 1E F7 80

0e82
00 1E F7 C2

0e86
00 1E F8 04

0e8a
00 1E F8 3A

0e8e
00 1E F8 64

0E92
00 1E F8 8E

0E96
00 1E F8 B8

magic dust
0E9a
00 1E F8 E2

0E9e
00 1E F9 00

0ea2
00 1E F9 1E

0ea6
00 1E F9 3C

0eaa
00 1E F9 66

0eae
00 1E F9 90

footprint
0eb2
00 1E F9 A2

0eb6
00 1E F9 B4

0eba
00 1E F9 C6

0ebe
00 1E F9 D8

0ec2
00 1E F9 EA

dust
0ec6
00 1E F9 FC

0eca
00 1E FA 0E

0ece
00 1E FA 2C

0ed2
00 1E FA 4A

0ed6
00 1E FA 68

0eda
00 1E FA B6

0ede
00 1E FA F8

0ee2
00 1E FB 22

0ee6
00 1E FB 7C

0eea
00 1E FB A6

aladdin and jasmine in the rug (cutscene)
0eee
00 1E FB DC

0EF2
00 1E FC 2A

0EF6
00 1E FC 78

0EFa
00 1E FC A2

0EFe
00 1E FC E4
----------------------
Smoke of the 3 stage key market
0F02
00 1E FD 0E

0F06
00 1E FD 38

0F0A
00 1E FD 56

0F0E
00 1E FD 74

0F12
00 1E FD 86

0F16
00 1E FD A4

0F1A
00 1E FD C2

0F1E
00 1E FD EC
------------------------
0F22
00 1E FE 0A

0F26
00 1E FE 1C

0F2A
00 1E FE 2E

0F2E
00 1E FE 40

0f32
00 1E FE 52

0f36
00 1E FE 70

0f3a
00 1E FE 8E

0f3e
00 1E FE A0

0f42
00 1E FE B2

0f46
00 1E FE C4

0f4a
00 1E FE E2

0f4e
00 1E FF 00
----------------------------
splash water
0f52
00 1E FF 12

0f56
00 1E FF 24

0f5a
00 1E FF 4E

0f5e
00 1E FF 78

0f62
00 1E FF BA

0f66
00 1E FF F0

0f6a
00 1F 00 26

0f6e
00 1F 00 50

0f72
00 1F 00 7A

0f76
00 1F 00 A4

stars
0f7a
00 1F 00 B6

0f7e
00 1F 00 C8

0F82
00 1F 00 DA
-----------------
little rock
0F86
00 1F 00 F8

0F8a
00 1F 01 0A

0F8e
00 1F 01 1C

0F92
00 1F 01 2e

0f96
00 1F 01 40
--------------------
rock
0f9a
00 1F 01 52

0f9e
00 1F 01 64

0FA2
00 1F 01 76

0FA6
00 1F 01 94

0FAA
00 1F 01 B2

0FAE
00 1F 01 C4

0FB2
00 1F 01 EE

Bat hurt by apple
0FB6
00 1F 02 18

0fba
00 1F 02 36

0fbe
00 1F 02 78

0fc2
00 1F 02 A2

0fc6
00 1F 02 F0

0fca
00 1F 03 32

0fce
00 1F 03 80

0fd2
00 1F 03 CE

0fd6
00 1F 04 10

bat
0fda
00 1F 04 52

0fde
00 1F 04 70

0fe2
00 1F 04 82

0fe6
00 1F 04 AC

0fea
00 1F 04 CA

0fee
00 1F 04 DC

0ff2
00 1F 04 EE

0ff6
00 1F 05 18

0ffa
00 1F 05 2A

0ffe
00 1F 05 48

1002
00 1F 05 66
------------------------------
snake charmer
1006
00 1F 05 78

100a
00 1F 05 BA

100e
00 1F 05 F0

1012
00 1F 06 26

dromedary
1016
00 1F 06 5C

101a
00 1F 06 AA

101e
00 1F 07 1C

1022
00 1F 07 9A

1026
00 1F 08 18

102a
00 1F 08 AE

102e
00 1F 09 20

magic carpert
1032
00 1F 09 86

1036
00 1F 09 E0

103a
00 1F 0A 2E

103e
00 1F 0A 70

1042
00 1F 0A B2

1046
00 1F 0A F4

104a
00 1F 0B 42

104e
00 1F 0B 84

1052
00 1F 0B 96

1056
00 1F 0C 08

105a
00 1F 0C 62

105e
00 1F 0C D4

1062
00 1F 0D 52

1066
00 1F 0D AC

106a
00 1F 0E 06

106e
00 1F 0E 90

1072
00 1F 0F 02

1076
00 1F 0F 74

107a
00 1F 0F F2

genie hand up
107e
00 1F 10 34

genie hand down
1082
00 1F 10 82

Interrogation sprites (7th stage)
1086
00 1F 10 D0

apple slice
108a
00 1F 10 FA

big rock 7th stage
108e
00 1F 11 0C

flamingo
1092
00 1F 11 5A

1096
00 1F 11 A8

109a
00 1F 12 02

109e
00 1F 12 50

10a2
00 1F 12 92

10a6
00 1F 12 E0 0

10aa
0 1F 13 22

10ae
00 1F 13 70

10b2
00 1F 13 9A
-----------------
water drop
10b6
00 1F 13 DC

10ba
00 1F 13 EE

10be
00 1F 14 00

10c2
00 1F 14 12

10c6
00 1F 14 24

10ca
00 1F 14 36

10ce
00 1F 14 54

fish
10d2
00 1F 14 72

10d6
00 1F 14 90

10da
00 1F 14 AE

10de
00 1F 14 D8

10e2
00 1F 14 F6

10e6
00 1F 15 08

10ea
00 1F 15 32

10ee
00 1F 15 68

10F2
00 1F 15 B6

10F6
00 1F 15 F8

10Fa
00 1F 16 2E

10Fe
00 1F 16 58
------------------------
Zagoolien standing
1102
00 1F 16 82

1106
00 1F 16 C4

110a
00 1F 17 12

110e
00 1F 17 60

1112
00 1F 17 AE

1116
00 1F 18 14
------------------
Fazahl idle
111a
00 1F 18 62

111e
00 1F 18 B0

1122
00 1F 18 FE

1126
00 1F 19 58

112a
00 1F 19 A6

112e
00 1F 19 F4

1132
00 1F 1A 5A

1136
00 1F 1A 90

113a
00 1F 1A BA

Fazahl pants down
113e
00 1F 1B 08

1142
00 1F 1B 4A

1146
00 1F 1B 98

114a
00 1F 1B F2

114e
00 1F 1C 4C

1152
00 1F 1C A6

1156
00 1F 1D 30

Fazahl attack
115a
00 1F 1D A2

115e
00 1F 1D F0

1162
00 1F 1E 4A

1166
00 1F 1E 8C

116a
00 1F 1E E6

116e
00 1F 1F 28

Fazahl walking
1172
00 1F 1F 52

1176
00 1F 1F 94

117a
00 1F 1F EE

117e
00 1F 20 48

1182
00 1F 20 7E

1186
00 1F 20 B4

118a
00 1F 20 EA

118e
00 1F 21 20

guard being stomping by apu
1192
00 1F 21 4A

1196
00 1F 21 74

119a
00 1F 21 AA

119e
00 1F 21 D4

Zagoolien hurt
11a2
00 1F 21 FE

11a6
00 1F 22 88

11aa
00 1F 22 CA

11ae
00 1F 23 78

11b2
00 1F 24 0E

11b6
00 1F 24 74

11ba
00 1F 24 E6

11be
00 1F 25 64

11c2
00 1F 25 BE

11c6
00 1F 26 18

11ca
00 1F 26 66

11ce
00 1F 26 CC

11D2
00 1F 27 1A

11D6
00 1F 27 74

11Da
00 1F 27 CE

11De
00 1F 28 1C

Zagoolien attacking
11e2
00 1F 28 6A

11e6
00 1F 28 AC

11ea
00 1F 29 06

11ee
00 1F 29 60

11f2
00 1F 29 AE

11f6
00 1F 2A 38

11fa
00 1F 2A CE

11fe
00 1F 2B 1C

1202
00 1F 2B 82

1206
00 1F 2B DC

120a
00 1F 2C 36

120e
00 1F 2C 9C

Zagoolien walking
1212
00 1F 2D 0E

1216
00 1F 2D 50

121a
00 1F 2D 9E

121e
00 1F 2D F8

1222
00 1F 2E 5E

1226
00 1F 2E B8

122a
00 1F 2E FA

122e
00 1F 2F 3C

hakim hurt
1232
00 1F 2F 7E

1236
00 1F 2F C0

123a
00 1F 30 3E

123e
00 1F 30 8C

hakim attack
1242
00 1F 30 E6

1246
00 1F 31 58

124a
00 1F 31 BE

124e
00 1F 32 30

1252
00 1F 32 A2

1256
00 1F 33 20

125a
00 1F 33 7A

125e
00 1F 33 EC

hakim attack
1262
00 1F 34 5E

1266
00 1F 34 C4

126a
00 1F 35 06

126e
00 1F 35 60

1272
00 1F 35 BA

1276
00 1F 36 20

127a
00 1F 36 92

127e
00 1f 36 C8
---------------------------------
ghost sprites
0x128A
00 1F 37 B2

0x128E
00 1F 37 D0

0x1292
00 1F 37 FA

0x1296
00 1F 38 30

0x129A
00 1F 38 72

0x129E
00 1F 38 9C
---------------------------------
ballon

12A2
00 1F 38 BA


12A6
00 1F 38 FC

12AA
00 1F 39 4A

12AE
00 1F 39 80

12B2
00 1F 39 B6

12B6
00 1F 39 E0

12BA
00 1F 39 FE

12BE
00 1F 3A 28
---------------------------
genie intro virgin logo
12C2
00 1F 3A 46

12C6
00 1F 3A C4

12CA
00 1F 3B 42

12CE
00 1F 3B C0

12D2
00 1F 3C 3E

12D6
00 1F 3C A4

12DA
00 1F 3D 0A

12DE
00 1F 3D 7C
-----------------------------------
genie made you look sprites
12f2
00 1F 3E DE

12f6
00 1F 3F 2C

12fa
00 1F 3F 92

12fe
00 1F 40 1C

1302
00 1F 40 BE

1306
00 1F 41 3C
---------------------------------------
ballo pooping

130a
00 1F 41 C6

130e
00 1F 42 68

1312
00 1F 43 22

1316
00 1F 43 D0

131a
00 1F 44 2A

131E
00 1F 44 78

1322
00 1F 44 A2
--------------------------------
genie checkpoint
1326
00 1F 44 C0

132a
00 1F 44 DE

132e
00 1F 45 08

1332
00 1F 45 3E

1336
00 1F 45 5C

133a
00 1F 45 7A

133e
00 1F 45 98

1342
00 1F 45 B6

1346
00 1F 45 E0

134a
00 1F 45 FE

134e
00 1F 46 28
--------------------------------
genie intro logo
1352
00 1F 46 46

1356
00 1F 47 3C

135a
00 1F 47 F6

135e
00 1F 48 B0

1362
00 1F 49 6A

1366
00 1F 4A 18

136a
00 1F 4A AE

136e
00 1F 4B 68 00

1372
00 1F 4B E6
--------------------------------
clock
1376
00 1F 4C 7C

137a
00 1F 4C 8E

137e
00 1F 4C A0

1382
00 1F 4C B2

1386
00 1F 4C C4

138a
1F 4C D6
--------------------------------------
genie hand spring
138E
00 1F 4C E8

1392
00 1F 4D 42

1396
00 1F 4D A8

139a
00 1F 4E 3E

139e
00 1F 4E BC
--------------------------
genie hand plataform
13A2
00 1F 4F 16

13a6
00 1F 4F 28

13aa
00 1F 4F 46

13ae
00 1F 4F 70

13b2
00 1F 4F 8E
-----------------------
genie head sprimg
13b6
00 1F 4F B8

13ba
00 1F 4F EE

13be
00 1F 50 18

13c2
00 1F 50 4E

13c6
00 1F 50 84

13ca
00 1F 50 C6
------------------
shiva statue
13ce
00 1F 50 F0

13d2
00 1F 51 62

13d6
00 1F 51 D4

13da
00 1F 52 2E

13de
0 1F 52 2E

13e2
00 1F 52 E2

13e6
00 1F 53 3C

13ea
00 1F 53 96

13ee
00 1F 53 96
------------------
gazee
13f2
00 1F 54 56

13f6
00 1F 54 74

13fa
00 1F 54 9E

13fe
00 1F 54 E0

1402
00 1F 55 22

1406
00 1F 55 64

140a
00 1F 55 A6

140e
00 1F 55 F4

1412
00 1F 56 1E

1416
00 1F 56 3C

141a
00 1F 56 5A

141e
00 1F 56 6C

1422
00 1F 56 AE

1426
00 1F 56 F0

142a
00 1F 57 1A

142e
00 1F 57 5C

1432
00 1F 57 9E

1436
00 1F 57 EC

143a
00 1F 58 46

143e
00 1F 58 88

1442
00 1F 58 D6

1446
00 1F 59 18
---------------------------------
feathers
144a
00 1F 59 42

144e
00 1F 59 60

1452
00 1F 59 72

1456
00 1F 59 84

145a
00 1F 59 96

145e
00 1F 59 A8
--------------------
iago
1462
00 1F 59 BA

1466
00 1F 5A 20

146a
00 1F 5A 62

146e
00 1F 5A 98

1472
00 1F 5A E6

1476
00 1F 5B 10

147a
00 1F 5B 46

147e
00 1F 5B 94

1482
00 1F 5B E2

1486
00 1F 5C 18

148a
00 1F 5C BA

148e
00 1F 5C FC
--------------------------------
iago intro
1492
00 1F 5D 26

1496
00 1F 5D 68

149a
00 1F 5D AA
--------------------------
smoke 9th stage boss
149e
00 1F 5D E0

14a2
00 1F 5E 22

14a6
00 1F 5E 64

14aa
00 1F 5E A6

14ae
00 1F 5E F4

14B2
00 1F 5F 42

14b6
00 1F 5F 84

14ba
00 1F 5F C6
-------------------
iago boss geting hurt
14BE
00 1F 5F FC

14C2
00 1F 60 32

14c6
00 1F 60 5C

14ca
00 1F 60 92

14ce
00 1F 60 D4

14d2
00 1F 61 16
---------------------
iago boss
14d6
00 1F 61 64

14da
00 1F 61 82

14de
00 1F 61 B8

14e2
00 1F 61 EE

14e6
00 1F 62 24

14ea
00 1F 62 6C

14ee
00 1F 62 6C

14f2
00 1F 62 AE

14f6
00 1F 62 F0
------------------------
iago boss machine
14fa
00 1F 63 1A

14fe
00 1F 63 B0

1502
00 1F 64 5E
--------------------
knife juggler
1506
00 1F 65 00

150a
00 1F 65 7E

150e
00 1F 66 14

1512
00 1F 66 92

1516
00 1F 67 34

151a
00 1F 67 BE

151e
00 1F 68 00

1522
00 1F 68 72

15256
00 1F 68 F0

152a
00 1F 69 6E

152e
00 1F 69 D4

1532
00 1F 6A 46
-------------------------
jaffar
1536
00 1F 6A 88

153a
00 1F 6A E2

135e
00 1F 6B 48

1542
00 1F 6B AE

1546
00 1F 6C 20

154a
00 1F 6C C2

154e
00 1F 6D 64

1552
00 1F 6D FA
----------------------
cobra jaffar
1556
00 1F 6E 6C

155a
00 1F 6F 02

155e
00 1F 6F 80

1562
00 1F 70 0A

1566
00 1F 70 64

156a
00 1F 70 BE

156e
00 1F 71 24

1572
00 1F 71 96

1576
00 1F 72 20

157a
00 1F 72 AA

157e
00 1F 73 4C
------------------------
dissapering block
1582
00 1F 73 CA

1586
00 1F 73 DC

158a
00 1F 73 EE

158e
00 1F 74 0C

1592
00 1F 74 36
-------------------------
falling block
1596
00 1F 74 54

159a
00 1F 74 66

159e
00 1F 74 84

15a2
00 1F 74 96

15a6
00 1F 74 B4

15aa
00 1F 74 D2

15ae
00 1F 75 14

15b2
00 1F 75 4A

15b6
00 1F 75 98

15ba
00 1F 75 CE
-----------------------------
plataform 1st stage
15be
00 1F 76 04

15c2
00 1F 76 22

15c6
00 1F 76 4C

15ca
00 1F 76 76

15ce
00 1F 76 AC

15d2
00 1F 76 D6

15d6
00 1F 77 24

15da
00 1F 77 72

plataform 1st stage
15de
00 1F 77 24

15e2
00 1F 77 BA

15e6
00 1F 77 E4

15ea
00 1F 78 0E

15ee
00 1F 78 44

15f2
00 1F 78 92

15f6
00 1F 78 F8

15fa
00 1F 79 5E

15fe
00 1F 79 AC

1602
00 1F 79 FA

1606
00 1F 7A 24

160a
00 1F 7A 42
------------------------
waterfall
160e
00 1F 7A 54

1612
00 1F 7A BA

1616
00 1F 7B 08

161a
00 1F 7B 92

161e
00 1F 7B F8

1622
00 1F 7C 8E

1626
00 1F 7D 30
-------------------------
plataform cave
162a
00 1F 7D A2
-----------------
flagpole
162e
00 1F 7D C0

1632
00 1F 7D EA

1636
00 1F 7E 08

163a
00 1F 7E 32

163e
00 1F 7E 5C

1642
00 1F 7E 92

1646
00 1F 7E B0

164A
00 1F 7E F2

164E
00 1F 7F 1C
-------------------
MAGIC ROPE
1652
00 1F 7F 46

1656
00 1F 7F 64

165a
00 1F 7F 9A

165e
00 1F 7F D0

1662
00 1F 7F EE

1666
00 1F 80 00

166a
00 1F 80 12

166e
00 1F 80 24

1672
00 1F 80 42

1676
00 1F 80 78

167a
00 1F 80 C6

167e
00 1F 81 08

1682
00 1F 81 3E

1686
00 1F 81 74

168a
00 1F 81 9E
------------------
plataform sink 6th stage
168e
00 1F 81 D4

plataform sink 5th stage
1692
00 1F 82 16
-----------------------
palataform 5th stage right and left
1696
00 1F 82 34
-----------------------------
falling plataform
169a
00 1F 82 6A

169e
00 1F 82 88

16a2
00 1F 82 B2

16a6
00 1F 82 F4

16aa
00 1F 83 1E
-----------------------
rock 5th stage
16ae
00 1F 83 6C

16b2
00 1F 83 96

16b6
00 1F 83 A8

16ba
00 1F 83 C6
---------------------
life pick up
16be
00 1F 83 E4

16c2
00 1F 84 02

16c6
00 1F 84 20

16ca
00 1F 84 3E
-----------------------
abu token
16ce
00 1F 84 5C

16d2
00 1F 84 6E

16d6
00 1F 84 80

16da
00 1F 84 92
-------------------
apple
16de
00 1F 84 A4 00
---------------
sword menu
16e2
00 1F 84 B6

gem
16e6
00 1F 84 D4

16ea
00 1F 84 F2

16ee
00 1F 85 10

16f2
00 1F 85 2E

16f6
00 1F 85 4C

16fa
00 1F 85 5E

16fe
00 1F 85 7C

1702
00 1F 85 9A
--------------------
genie hearth
1706
00 1F 85 B8

170a
00 1F 85 CA

170e
00 1F 86 12

1712
00 1F 86 12

1716
00 1F 86 3C

171A
00 1F 86 4E

171e
00 1F 86 78

1722 x
00 1F 86 96

1726 ?
00 1F 86 C0
---------------------
lamp
172a
00 1F 86 D2

172e
00 1F 86 FC

1732
00 1F 87 0E

1736
00 1F 87 38

173a
00 1F 87 56

173e
00 1F 87 80

1742
00 1F 87 AA

1746
00 1F 87 C8

174a
00 1F 87 E6

174e
00 1F 88 04

1752
00 1F 88 22

1756
00 1F 88 34

175a
00 1F 88 46

175e
00 1F 88 58

1762
00 1F 88 6A

1766
00 1F 88 88
-----------------------------------------
flute
176a
00 1F 88 A6

3 stage key to market
176e
00 1F 88 C4

1772
00 1F 88 E2

1776
00 1F 89 0C

177a
00 1F 89 42

177e
00 1F 89 90

1782
00 1F 89 EA
--------------------------------
1786 x?
00 1F 8A 80

178a
00 1F 8A 92

178e
00 1F 8A B0

1792
00 1F 8A C2
----------------------
linhas
1796
00 1F 8A E0

scrab
179a
00 1F 8B 82

179e
00 1F 8B A0

17a2
00 1F 8B BE

17a6
00 1F 8B DC

17aa
00 1F 8B FA

17AE
00 1F 8C 54

17b2
00 1F 8C BA

17b6
00 1F 8D 20

17ba
00 1F 8D 86

17be
00 1F 8D E0

17c2
00 1F 8E 3A

17c6
00 1F 8E 88

17ca
00 1F 8E CA

17ce
00 1F 8E DC

17d2
00 1F 8E EE

17d6
00 1F 8F 18

17da
00 1F 8F 42
-----------------------------
pot jar
17de
00 1F 8F 54

?
17e2
00 1F 8F 66

17e6
00 1F 8F 9C

17ea
00 1F 8F C6

17ee
00 1F 8F E4

17f2
00 1F 8F F6

17f6
00 1F 90 14

17fa
00 1F 90 26

17fe
00 1F 90 44

1802
00 1F 90 56

1806
00 1F 90 80

180a
00 1F 90 AA

180e
00 1F 90 E0

1812
00 1F 91 2E

1816
00 1F 91 88

181a
00 1F 91 BE

181e
00 1F 91 F4
------------------------------------
market
1822
00 1F 92 06

1826
00 1F 92 48

182a
00 1F 92 96

182e
00 1F 92 FC

1832
00 1F 93 56

1836
00 1F 93 B0

183a
00 1F 94 16

183e
00 1F 94 88

1842
00 1F 94 FA

1846
00 1F 95 48

184a
00 1F 95 8A

184e
00 1F 95 CC

1852
00 1F 96 3E

1856
00 1F 96 C8

185a
00 1F 97 22

185e
00 1F 97 AC

1862
00 1F 98 12

1866
00 1F 98 A8

186a
00 1F 98 D2

186e
00 1F 99 14

1872
00 1F 99 56

1876
00 1F 99 A4

187a
00 1F 99 F2

187e
00 1F 9A 28
------------------------
peddler
1882
00 1F 9A 52

1886
00 1F 9A 7C

188a
00 1F 9A 9A

188e
00 1F 9A B8

1892
00 1F 9A D6

1896
00 1F 9A F4

189a
00 1F 9B 36

189e
00 1F 9B 84

18a2
00 1F 9B F6

18a6
00 1F 9C 68

18aa
00 1F 9D 0A

18ae
00 1F 9D B8

18b2
00 1F 9E 42

18b6
00 1F 9F 5C

18ba
00 1F A0 2E

18be
00 1F A1 0C
----------------------
market
18c2
00 1F A1 DE

18c6
00 1F A2 08

18ca
00 1F A2 32

18ce
00 1F A2 74

18d2
00 1F A2 CE

18d6
00 1F A3

18da
00 1F A3 6A

18de
00 1F A3 D0
---------------------
razhoul
18e2
00 1F A4 1E

18e6
00 1F A4 84

18ea
00 1F A5 0E

18ee
00 1F A5 68

18f2
00 1F A5 CE

18f6
00 1F A6 04

18fa
00 1F A6 6A

18fe
00 1F A6 D0

1902
00 1F A7 2A

1906
00 1F A7 78

190a
00 1F A7 BA

190e
00 1F A7 F0

1912
00 1F A8 3E

1916
00 1F A8 98

191a
00 1F A8 E6

191e
00 1F A8 E6

1922
00 1F A9 CA

1926
00 1F AA 30

192a
00 1F AA A2

192e
00 1F AB 44

1932
00 1F AB AA
-------------------------
scrab load level
1936
00 1F AC 04

193a
00 1F AD 72
----------------------------
skeleton
193e
00 1F AE 98

1942
00 1F AE E6

1946
00 1F AF 4C

194a
00 1F AF D6

194e
00 1F B0 3C

1952
00 1F B0 A2

1956
00 1F B1 20

195a
00 1F B1 92

195e
00 1F B2 10

1962
00 1F B2 8E

1966
00 1F B3 18

196a
00 1F B3 C6

196e
00 1F B4 68

1972
00 1F B4 FE

1976
00 1F B5 64

197a
00 1F B5 E2

197e
00 1F B6 60

1982
00 1F B6 EA

1986
00 1F B7 8C

198a
00 1F B8 22
-------------------------
bones
198e
00 1F B8 A0

1992
00 1F B8 BE

1996
00 1F B8 D0

199a
00 1F B8 E2

199e
00 1F B9 00

19a2
00 1F B9 12
-------------------
aladdin life bonus round
19a6
00 1F B9 24

gem bonus round
19aa
00 1F B9 4E

apple bonus round
19ae
00 1F B9 6C

jaffar lose bonus round
19b2
00 1F B9 7E
------------------------
5th stage sub boss
19b6
00 1F B9 F0

19ba
00 1F BA 4A

19be
00 1F BA B0

19c2
00 1F BB 0A

19c6
00 1F BB 70

19ca
00 1F BB D6

19ce
00 1F BC 54

19d2
00 1F BC AE

19d6
00 1F BC FC

19da
00 1F BD 4A

19de
00 1F BD A4

sub boss
19f2
00 1F C0 02

19f6
00 1F C0 C8

19fa
00 1F C1 6A

19fe
00 1F C1 E8

1a02
00 1F C2 66

1a06
00 1F C2 FC

1a0a
00 1F C3 AA

1a0e
00 1F C4 34

1A12
00 1F C4 CA

1a16
00 1F C5 30

1a1a
00 1F C5 DE

1a1e
00 1F C6 74

1a22
00 1F C6 F2

1a26
00 1F C7 94

1a2a
00 1F C8 12

1a2e
00 1F C8 A8
-----------------------------
green snake
1a32
00 1F C9 1A

1a36
00 1F C9 44

1a3a
00 1F C9 9E

1a3e
00 1F CA 04

1a42
00 1F CA 76

1a46
00 1F CA C4

1a4a
00 1F CB 06

1a4e
00 1F CB 3C

1a52
00 1F CB 72

1a56
00 1F CB CC

1a5a
00 1F CC 26
----------------
momkey statue
1a5e
00 1F CC 74

1a62
00 1F CC 9E

1a66
00 1F CC D4

1a6a
00 1F CD 22

1a6e
00 1F CD 64

1a72
00 1F CD 8E

1a76
00 1F CD A0
------------------------
apple thief
1a7a
00 1F CD FA

1a7e
00 1F CE 3C

1a82
00 1F CE 7E

1a86
00 1F CE CC

1a8a
00 1F CF 26

1a8e
00 1F CF 74e

1A92
00 1F CF B6

1a96
00 1F CF E0

1a9a
00 1F D0 16

1a9e
00 1F D0 40

1aa2
00 1F D0 76

1aa6
00 1F D0 AC

1aaa
00 1F D0 EE

1aae
00 1F D1 24

1ab2
00 1F D1 7E

1ab6
00 1F D1 D8

1aba
00 1F D2 1A

1abe
00 1F D2 50

1ac2
00 1F D2 92

1ac6
00 1F D2 D4

1aca
00 1F D3 22

1ace
00 1F D3 70

1ad2
00 1F D3 CA

1ad6
00 1F D4 00

1ada
00 1F D4 36
----------------------------

1ade
00 1F D4 78

1ae2
00 1F D4 8A

1ae6
00 1F D4 9C

1aea
00 1F D4 AE

1aee
00 1F D4 C0

1af2
00 1F D4 DE

1af6
00 1F D4 F0

1afa
00 1F D5 0E

1afe
00 1F D5 2C
-------------
black lamp
1B02
00 1F D5 62

1B06
00 1F D5 74

1B0a
00 1F D5 9E

1B0e
00 1F D5 C8
-----------------
1B12
00 1F D6 22

1B16
00 1F D6 34

1b1a
00 1F D6 52

1b1e
00 1F D6 70

1b22
00 1F D6 A6

1b26
00 1F D6 E8

1b2a
00 1F D6 FA

1b2e
00 1F D7 0C

1b32
00 1F D7 2A

1b36
00 1F D7 48
------------------
big rock
1b3a
00 1F D7 5A

1b3e
00 1F D7 F0

1B42
00 1F D8 86
-------------------
fire of 5th stage sub boss
1b46
00 1F D9 28

1b4a
00 1F D9 5E

1b4e
00 1F D9 94

1b52
00 1F D9 D6

1b56
00 1F DA 0C

1b5a
00 1F DA 36

1b5e
00 1F DA 78

1b62
00 1F DA AE

1b66
00 1F DB 08

1b6a
00 1F DB 6E

1b6e
00 1F DB BC

1b72
00 1F DC 22
--------------------------
snake of the snake charmer
1b76
00 1F DC 88

1b7a
00 1F DC A6

1b7e
00 1F DC C4

1b82
00 1F DC D6

1b86
00 1F DC F4

1b8a
00 1F DD 42

1b8e
00 1F DD 6C

1b92
00 1F DD 96
----------------
knife projectile
1b96
00 1F DD B4

1b9a
00 1F DD D2

1b9e
00 1F DD FC

1ba2
00 1F DE 1A

1ba6
00 1F DE 44

1baa
00 1F DE 62

1bae
00 1F DE 8C

1bb2
00 1F DE AA
-------------------
flames of cobra jaffar
1bb6
00 1F DE C8

1bba
00 1F DF 16

1bbe
00 1f df 70

1bc2
00 1F DF CA

1bc6
00 1F E0 54

1bca
00 1F E0 BA

1bce
00 1F E1 14
-----------------------

1bd2
00 1F E1 62

1bd6
00 1F E1 A4

1bda
00 1F E1 C2

1bde
00 1F E1 EC

1be2
00 1F E2 0A

1be6
00 1F E2 34

1bea
00 1F E2 6A

1bee
00 1F E2 94

1bf2
00 1F E2 BE
------------------------------
shiva projectile
1bf6
00 1F E2 D0

1bfa
00 1F E2 E2

1bfe
00 1F E2 F4

1c02
00 1F E3 06

1c06
00 1F E3 18
-----------------------
spawn ghost
1c0a
00 1F E3 2A

1c0e
00 1F E3 78

1c12
00 1F E3 C6

1c16
00 1F E4 14
-----------------
pot being trow
1c1a
00 1F E4 62

1c1e
00 1F E4 74

1c22
00 1F E4 86

1c26
00 1F E4 98

1c2a
00 1F E4 AA

1c2e
00 1F E4 BC

1c32
00 1F E4 DA

1c36
00 1F E4 F8

1c3a
00 1F E5 22

1c3e
00 1F E5 64

1c42
00 1F E5 BE
-----------------------
spike in the ground
1c46
00 1F E6 24

1c4a
00 1F E6 42

1c4e
00 1F E6 6C

1c52
00 1F E6 A2
--------------------
spit
1c56
00 1F E6 CC

1c5a
00 1F E6 EA

1c5e
00 1F E7 14

1c62
00 1F E7 26

1c66
00 1F E7 38

1c6a
00 1F E7 4A

1c6e
00 1F E7 68

1c72
00 1F E7 86

1c76
00 1F E7 A4

1c7a
00 1F E7 C2
------------------------
spike in the wall
1c7e
00 1F E7 E0

1c82
00 1F E7 FE

1c86
00 1F E8 1C

1c8a
00 1F E8 52

1c8e
00 1F E8 88

1c92
00 1F E8 CA
--------------------
apple sliced
1c96
00 1F E8 F4

1c9a
00 1F E9 12

1c9e
00 1F E9 3C

1ca2
00 1F E9 7E

1ca6
00 1F E9 90

1caa
00 1F E9 A2

1cae
00 1F E9 B4

Metal64
Posted on 05-19-21 11:01 PM Link | Quote | ID: 167690


Tektite
Level: 18

Posts: 53/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
here is the level order table, credits go to the user Billytime at the gamehacking.org for find it

At offset 004080 in the usa version lies a level order table.
Here is the list of levels:
01 - Agrabah Market
02 - Abu In Agrabah
03 - The Desert
04 - Sultan's Dungeon
05 - Cave of Wonders
06 - Abu In The Cave
07 - The Escape
08 - Rug Ride
09 - Inside The Lamp
0A - Sultan's Palace
0B - Jafar's Palace
0C - Final Boss
0D - Give Up Street Rat (Game Over)

Metal64
Posted on 06-22-21 02:32 AM Link | Quote | ID: 167739


Tektite
Level: 18

Posts: 55/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
1B7864 = aladdin
83 00 00 00 00 00 00 00 00 00 60 00 00 12 1D 9A 10


1B7878 = aladdin damage
84 00 08 00 00 00 00 00 00 00 E0 00 00 12 1C CE 18


1B788C = abu cutscene death screen
84 00 08 00 00 00 00 00 00 00 E0 00 00 12 1C B0 08


1B78A0 = magic carpet
5E 00 30 00 00 00 00 11 F7 46 60 00 00 12 30 72 0B


1B78B4 = magic carpet lying down (9 stage)
5F 00 30 00 00 00 00 00 00 00 60 00 00 12 31 2C 0B


1B78C8 = magic carpert
84 00 20 20 00 00 00 11 F7 A6 60 00 00 12 31 54 00


1B78DC = flamingo
67 00 30 00 00 00 00 00 00 00 40 00 00 12 32 74 05


1B78F0 = magic rope
84 00 20 00 00 00 00 00 00 00 60 00 00 12 43 18 00


1B7904 = magic rope
6E 00 10 00 00 00 00 00 00 00 60 00 00 12 3D EA 03


1B7918 = apple projectile
80 00 00 00 00 00 00 11 F6 D4 60 00 00 12 2B 58 01


1B792C = projectile splat
84 00 00 00 00 00 00 00 00 00 60 00 00 12 2D D8 03


1B7940 = poof (explosion when a enemy dies)
84 00 00 00 00 00 00 00 00 00 60 00 00 12 2F A2 06


1B7954 = light (explosion when a enemy die)
84 00 00 00 00 00 00 00 00 00 60 00 00 12 30 12 02


1B7968 = text
85 00 08 00 00 00 00 00 00 00 E0 00 00 00 00 00 00


1B797C = shiny dust star genie intro
84 00 08 00 00 00 00 00 00 00 60 00 00 12 2F 80 01


1B7990 = ?
84 00 08 00 00 00 00 00 00 00 60 00 00 00 00 00 0A


1B79A4 = apple cut
84 00 40 00 00 FF 00 12 03 E0 60 00 00 12 2B 9C 00


1B79BA = ? crash
20 00 00 00 00 00 00 00 60 00 00 00 00 00 02 00 00


1B79CC = life token
46 00 20 00 00 00 00 00 00 00 60 00 00 12 2C 66 02


1B79E0 = checkpoint
43 00 20 00 00 00 00 00 00 00 60 00 00 12 44 50 03


1B79F6 = ?
01 00 00 00 00 11 F6 EC 60 00 00 00 00 00 02 00 00


1B7A08 = tiny apple
5A 00 20 00 00 00 00 00 00 00 60 00 00 12 2C 1A 00


1B7A1C = block 2 stage
55 00 30 00 00 00 00 00 00 00 20 00 00 12 2D 54 04


1B7A30 = flagpole
01 00 20 00 00 00 00 00 00 00 00 00 00 12 2D 92 03


1B7A44 = menu sword
84 03 08 00 0A 00 00 11 F6 FE 60 00 00 12 2D EE 01


1B7A58 = ?
84 01 40 00 14 00 00 00 00 00 60 00 00 00 00 00 00


1B7A6C = iago
03 01 20 00 14 00 00 11 F7 2C 60 00 00 12 2D F2 12


1B7A80 = bats
05 01 20 00 14 00 00 00 00 00 40 00 00 12 51 A6 04


1B7A94 = bats (apu bonus level)
05 00 00 00 14 00 00 00 00 00 40 00 00 12 51 FC 04


1B7AA8 = bats group
05 00 20 00 14 00 00 00 00 00 40 00 00 12 52 28 04


1B7ABC = shiny dust pick up (apple, gem, heart, life, flute)
84 00 00 00 00 00 00 00 00 00 60 00 00 12 2F 80 01


1B7AD0 = spit dromedary
7F 00 40 00 00 00 00 00 00 00 60 00 00 12 57 76 01


1B7AE4 = pot give you gem
23 00 21 00 00 00 00 00 00 00 60 00 00 12 31 98 03


1B7AF8 = pot of the pot thrower
2A 00 21 00 00 00 00 12 0F 76 60 00 00 12 31 DC 03


1B7B0C = 3 stage key to market
2B 00 20 00 00 00 00 00 00 00 00 00 00 12 3F E4 07


1B7B20 = smoke of the key to market
84 00 00 00 00 00 00 00 00 00 00 00 00 12 40 0E 01


1B7B34 = pot thrower
06 00 20 00 00 00 00 00 00 00 60 00 00 12 32 00 03


1B7B48 = load intro scrab
84 00 08 00 00 00 00 12 03 60 40 00 00 12 32 D8 35


1B7B5C = shiny dust star fall to the ground
84 00 40 00 00 00 00 00 00 00 60 00 00 12 2F 80 01


1B7B70 = abu release
29 00 20 00 00 00 00 00 00 00 60 00 00 12 1D 5A 0E


1B7B84 = Razoul
10 09 20 00 00 00 00 00 00 00 60 00 00 12 39 CA 0C


1B7B98 = big smoke (9 stage boss)
84 00 00 00 00 00 00 00 00 00 20 00 00 12 4C 9C 09


1B7BAC = machine of boss iago
84 00 00 00 00 00 00 00 00 00 60 00 00 12 4C C0 0F


1B7BC0 = boss iago
04 0A 00 00 64 00 00 00 00 00 60 00 00 12 4B DC 05


1B7BD4 = barrel
2F 00 01 00 00 00 00 12 0A CC 60 00 00 12 3A 68 04


1B7BE8 = barrel (iago boss)
2F 00 00 00 00 FF 00 12 03 D0 60 00 00 12 3A 7E 04


1B7BFC = barrel (first boss and apu bonus level)
2F 00 01 00 00 00 00 12 0A CC 60 00 00 12 3A 68 04


1B7C10 = Fazahl
1D 01 21 00 00 00 00 00 00 00 60 00 00 12 34 0C 0A


1B7C24 = Zagoolien
1E 01 21 00 00 00 00 00 00 00 60 00 00 12 36 14 0F


1B7C38 = Hakim
1F 01 21 00 00 00 00 00 00 00 60 00 00 12 39 00 09


1B7C4C = merchant
87 00 21 00 00 00 00 00 00 00 60 00 00 12 3B 38 0B


1B7C60 = peddrel staff
84 00 01 00 00 00 00 00 00 00 60 00 00 12 3C 84 18


1B7C74 = snake charmer
0F 01 20 00 14 00 00 00 00 00 60 00 00 12 3C F8 05


1B7C88 = snake of the snake charmer
84 01 00 00 14 00 00 00 00 00 60 00 00 12 3D 34 02


1B7C9C = Black block (2 stage)
84 00 20 00 00 00 00 00 00 00 60 00 00 12 3E 76 00


1B7CB0 = knife projectile
2D 00 00 00 00 00 00 11 F6 D4 60 00 00 12 3E E8 02


1B7CC4 = black lamp explosion
84 00 00 00 00 00 00 00 00 00 60 00 00 12 3E 7E 12


1B7CD8 = explosion genie token
8D 00 00 00 00 00 00 00 00 00 60 00 00 12 40 CE 07


1B7CEC = explosion genie token
84 00 00 00 00 00 00 00 00 00 60 00 00 12 40 CE 02


1B7D00 = gem, apu token, flagpole shiny
84 00 00 00 00 00 00 00 00 00 60 00 00 12 2F 38 01


1B7D14 = treasure shiny
84 00 20 00 00 00 00 00 00 00 60 00 00 12 2F 4E 01


1B7D28 = logo intro genie
84 00 08 00 00 00 00 00 00 00 60 00 00 12 5B C6 10


1B7D3C = logo intro iago
84 00 08 00 00 00 00 12 16 84 60 00 00 12 5F 5A 04


1B7D50 = star iago intro
84 00 08 00 00 00 00 12 16 AA 60 00 00 12 60 30 01


1B7D64 = genie disney and virgin intro
84 00 08 00 00 00 00 12 09 C6 60 00 00 12 3E C2 0C


1B7D78 = falling plataform
69 00 30 00 00 00 00 00 00 00 00 00 00 12 40 46 05


1B7D8C = falling plataform (apple market)
6A 00 30 00 00 00 00 00 00 00 00 00 00 12 40 4A 05


1B7DA0 = rock of plataform (cave of wonders)
89 00 20 00 00 00 00 00 00 00 00 00 00 12 41 F8 02


1B7DB4 = falling plataform cave (cave of wonders)
76 00 30 00 00 00 00 00 00 00 00 00 00 12 41 94 05


1B7DC8 = magic carpet (7 stage)
60 00 00 00 00 00 00 12 15 2A 60 00 00 12 31 30 0B


1B7DDC = ball in chain
84 00 20 00 00 00 00 00 00 00 00 00 00 12 42 26 05


1B7DF0 = ball in chain
84 00 20 00 00 00 00 00 00 00 40 00 00 12 42 26 05


1B7E04 = Genie "Made you look" sprites (Game Over screen)
84 00 08 00 00 00 00 00 00 00 60 00 00 12 43 4C 17


1B7E18 = life and scrab shiny
84 00 00 00 00 00 00 00 00 00 60 00 00 12 43 B4 05


1B7E2C = fire in charcoal
8C 00 00 00 00 00 00 00 00 00 40 00 00 12 44 08 05


1B7E40 = barrel get destroying
84 00 00 00 00 00 00 00 00 00 60 00 00 12 44 98 10


1B7E54 = dromedary
65 00 20 00 00 00 00 00 00 00 60 00 00 12 44 AC 0E


1B7E68 = plataform cave (waterspring)
74 00 30 00 00 00 00 00 00 00 00 00 00 12 44 E6 05


1B7E7C = waterspring
84 00 00 00 00 00 00 00 00 00 00 00 00 12 44 EA 0B


1B7E90 = cobra jaffar
11 14 20 00 00 00 00 00 00 00 40 00 00 12 45 18 10


1B7EA4 = jaffar
12 0A 20 00 00 00 00 00 00 00 40 00 00 12 51 2C 0E


1B7EB8 = Fire in charcoal (eternal)
84 00 00 00 00 00 00 00 00 00 40 00 00 12 44 36 05


1B7ECC = footprints in the sand
84 00 00 00 00 00 00 00 00 00 00 00 00 12 45 CC 00


1B7EE0 = big lava splash
84 00 00 00 00 00 00 00 00 00 A0 00 00 12 45 E4 0E


1B7EF4 = lava splash
32 00 20 00 00 00 00 00 00 00 20 00 00 12 46 16 0E


1B7F08 = feathers of the iago enemy
84 00 00 00 00 00 00 12 0A A4 60 00 00 12 2E 96 00


1B7F1C = Gazeem
13 0A 01 00 00 00 00 00 00 00 40 00 00 12 46 58 07


1B7F30 = apple thief
14 01 21 00 00 00 00 00 00 00 40 00 00 12 47 66 07


1B7F44 = 5 cave boss
84 01 00 00 00 00 00 00 00 00 40 00 00 12 48 EA 13


1B7F58 = fire of cave boss
30 00 00 00 00 00 00 12 03 C0 40 00 00 12 51 0A 06


1B7F6C = cave boss plataform
8B 00 20 00 00 00 00 00 00 00 40 00 00 12 4A 2E 06


1B7F80 = genie hands spring
4E 00 20 00 00 00 00 00 00 00 60 00 00 12 4B 16 0B


1B7F94 = genie spring
4F 00 20 00 00 00 00 00 00 00 60 00 00 12 4B 3A 06


1B7FBC = plataform final 5 stage
64 00 30 00 00 00 00 12 0B 36 00 00 00 12 4C D8 08


1B7FD0 = plataform sink 6 stage
62 00 30 00 00 00 00 00 00 00 20 00 00 12 4C E0 07


1B7FE4 = plataform sink 5 stage
62 00 30 00 00 00 00 00 00 00 00 00 00 12 4C DC 06


1B7FF8 = red monkey statue
1A 03 20 00 00 00 00 00 00 00 00 00 00 12 4C E4 09


1B800C = sparky monkey statue
84 00 00 00 00 FF 00 00 00 00 60 00 00 12 4C F8 04


1B8020 = skeleton
16 01 21 00 00 00 00 00 00 00 40 00 00 12 4D 38 0B


1B8034 = bones
31 00 01 00 00 00 00 12 0B 62 40 00 00 12 4F 96 00


1B8048 = bones
31 00 01 00 00 00 00 12 0B 62 40 00 00 12 50 28 00


1B805C = little rocks falling off the ceiling (5 stage)
84 00 40 00 00 00 00 00 00 00 20 00 00 12 50 BA 00


1B8070 = green snake
07 02 21 00 00 00 00 12 16 C6 40 00 00 12 52 F0 06


1B8084 = disappearing blocks (sultan dungeon)
58 02 30 00 00 00 00 00 00 00 00 00 00 12 53 92 04


1B8098 = spit of dromedary
7F 00 00 00 00 00 00 00 00 00 60 00 00 12 53 FC 01


1B80AC = knife juggler
0A 01 21 00 00 00 00 00 00 00 40 00 00 12 54 2A 09


1B80C0 = stationary genie hand plataform
52 00 20 00 00 00 00 12 0D 7A 60 00 00 12 54 8E 04


1B80D4 = stationary genie hand plataform
52 00 30 00 00 00 00 12 13 00 60 00 00 12 53 E8 04


1B80E8 = rotatory plataform hand genie
53 00 30 00 00 00 00 12 0E AA 60 00 00 12 56 EE 04


1B80FC = black lamp
36 00 20 00 00 00 00 00 00 00 60 00 00 12 57 0C 06


1B8110 = dust
84 00 00 00 00 00 00 00 00 00 60 00 00 12 31 58 04


1B8124 = dust
84 00 08 00 00 00 00 00 00 00 60 00 00 12 31 58 04


1B8138 = genie hand up
84 00 08 00 00 00 00 00 00 00 60 00 00 12 58 5C 07


1B814C = apples slice
42 00 00 00 00 00 00 00 00 00 60 00 00 12 58 74 01


1B8160 = giant rock rug ride stage
54 00 00 00 00 00 00 00 00 00 40 00 00 12 58 78 0C


1B8174 = ghost
17 00 00 00 00 00 00 12 0F DE 40 00 00 12 58 7C 05


1B8188 = fall in water
84 00 00 00 00 00 00 00 00 00 60 00 00 12 58 A6 02


1B819C = pot that contain the magic rope
7C 00 01 00 00 00 00 12 11 8A 00 00 00 12 59 16 03


1B81B0 = pot that contain the magic rope
7C 00 40 00 00 00 00 12 11 80 20 00 00 12 59 16 03


1B81C4 = pot that contain the magic rope
7C 00 01 00 00 00 00 12 11 8A 20 00 00 12 59 16 03


1B81D8 = rolling rock
7D 00 21 00 00 00 00 12 11 C4 00 00 00 12 59 40 15


1B81EC = shiva staue
0C 01 21 00 00 00 00 00 00 00 40 00 00 12 59 52 0A


1B8200 = projectile of the shiva statues
2E 00 01 00 00 00 00 11 F6 D4 60 00 00 12 59 A6 00


1B8214 = fire of the cobra jaffar
7B 00 00 00 00 00 00 12 12 0E 40 00 00 12 43 E2 0A


1B8228 = fish
0B 00 20 00 00 00 00 00 00 00 40 00 00 12 59 C0 05


1B823C = spit fish
2C 00 00 00 00 00 00 11 F6 D4 60 00 00 12 53 FC 01


1B8250 = spike in the ground
79 00 21 00 00 00 00 00 00 00 00 00 00 12 5A 4C 02


1B8264 = spike wall
7A 00 20 00 00 00 00 00 00 00 00 00 00 12 5A 68 03


1B8278 = spawn ghost
59 00 00 00 00 00 00 00 00 00 60 00 00 12 5A FE 04


1B828C = music notes
84 00 00 00 00 FF 00 12 12 56 60 00 00 12 5B 86 00


1B82A0 = splash water
84 00 00 00 00 FF 00 00 00 00 60 00 00 12 5C 26 05


1B82B4 = apu stomping in guard
84 00 20 00 00 FF 00 00 00 00 60 00 00 12 5C C6 05


1B82C8 = abu celebrating
84 00 00 00 00 00 00 00 00 00 60 00 00 12 5D 12 0E


1B82DC = red statue monkey
84 05 00 00 00 00 00 00 00 00 00 00 00 12 4C E4 09


1B82F0 = plataform cave (waterfall)
74 00 10 00 00 00 00 00 00 00 00 00 00 12 44 E6 05


1B8304 = brilho e explosion like genie token
84 00 01 00 00 00 00 12 14 12 60 00 00 12 5D 58 01


1B8318 = abu intro
84 00 08 00 00 FF 00 12 03 D8 60 00 00 12 5D C4 05


1B832C = abu correndo
84 00 08 00 00 FF 00 12 03 D8 60 00 00 12 61 D0 10


1B8340 = aladdin and jasmine in the rug
84 00 08 00 00 00 00 12 17 A2 60 00 00 12 62 0A 05


1B8354 = ? invisivel brilho?
84 00 20 00 00 00 00 00 00 00 40 00 00 12 5D EA 04


1B8368 = scrab 1 (2 stage)
3D 00 00 00 32 00 00 12 14 6C 60 00 00 12 43 90 01


1B837C = feathers
84 00 08 00 00 00 00 12 0A A4 60 00 00 12 2E 96 00


1B8390 = apu spiting water
84 00 20 00 00 00 00 00 00 00 60 00 00 12 60 42 04


1B83A4 = water being spiting
84 00 00 00 00 00 00 00 00 00 60 00 00 12 60 56 03


1B83B8 = jaffar tractor
4D 00 00 00 00 00 00 12 17 10 60 00 00 12 60 74 01


1B83CC = fire of the cobra jaffar
7B 00 00 00 00 00 00 12 17 1C 40 00 00 12 43 E2 0A


1B83E0 = iago cutscene
84 00 08 00 00 00 00 00 00 00 40 00 00 12 60 9E 03


1B83F4 = aladdin ladder sprite - cutscene
84 00 08 00 00 00 00 00 00 00 40 00 00 12 60 EA 09


1B8408 = blue explosion, aladdin ladder cutscene and pot that give you gem
84 00 08 00 00 00 00 00 00 00 40 00 00 12 3E 7E 12


1B841C = lamp cutscene not 9 fase
84 00 08 00 00 00 00 00 00 00 40 00 00 12 3F 7E 02


1B8430 = life bonus round
84 00 08 00 00 00 00 00 00 00 60 00 00 12 60 DA 0D


1B8444 = genie token in genie bonus
84 00 08 00 00 00 00 00 00 00 60 00 00 12 2C 1E 06


1B8458 = stars of the guard being stomping
84 00 00 00 00 FF 00 00 00 00 60 00 00 12 60 30 01


1B846C = clock of the genie intro logo
84 00 08 00 00 FF 00 00 00 00 60 00 00 12 61 18 00


I gonna try to explain the best way possible about this address list above, every address in this list contain the ID of an entity, his movement and his sprites.

Lets pick for example the offset 1B8070 and lets analyze it
0x1B8070
07 02 21 00 00 00 00 12 16 C6 40 00 00 12 52 F0 06


The first byte refers to the char id, since it starts with “07”, this code is from the green snake. Now let's change “07” to “35” which is the char id of the apple... if we get in contact with the green snake, we'll collect it as an apple.



now let's change it back to “07” to make other changes.

I'm going to show you how to turn the green snake into iago step by step

At the offset 1B8077 change "12 16 C6 40" to "11 F7 2C 60"

explanation:
12 16 C6 40 = is the green snake movement code.
11 F7 2C 60 = is the iago movement code.

After modification, the green snake will act like this:



Now let's go to offset 1B807D and change bytes “12 52 F0 06” to “12 2D F2 12”

explanation
“12 52 F0 06” is the green snake's sprite code.
“12 2D F2 12” is the iago sprite code.

After this modification, the green snake will have the iago sprites as we can see in the gif below:


However, he doesn't act like an iago. The movement is not correct and he does not die like yago. He still dies like the green snake, and he can handle 3 apples instead of 1.




Iago must die like this:
https://i.imgur.com/10oDS6n.mp4

Let's take a look at the iago code, it starts at offset 1B7A6C:
0x:1B7A6C
03 01 20 00 14 00 00 11 F7 2C 60 00 00 12 2D F2 12


now let's go back to offset 1B8070 and change “07” to “03” which is iago's char id and see what happens
https://i.imgur.com/jF88kQm.mp4

Well, now he's dying like a iago, and it only takes an apple to kill him, but he still doesn't move like a iago and also the sprite of the defeated iago doesn't disappear.

Let's go to offset 1B8072 and change "21" to "20"
https://i.imgur.com/5ZEc5t7.mp4

Now all the green snakes are acting exactly like iago. The movement is correct and the defeated iago's sprite disappears.

Metal64
Posted on 07-16-22 05:09 PM Link | Quote | ID: 168194


Tektite
Level: 18

Posts: 60/60
EXP: 25358
Next: 4539

Since: 02-02-16

Last post: 621 days
Last view: 321 days
So, I was trying to change the spikes on the ground (2 stage) to the green snake, using the method above, but the result was this:



technically the spikes are acting like the green snake, but as we can see the sprites arent right.

well, as I previously point out, the offset for the spike on the ground is "1B8250". So, I decided search in the rom for "1B 82 50" as hexadecimal values... the result lead me in the offset "1B6F21"

001b6f1e 4d f9 00 1b 82 50      lea        (LAB_001b824e+2).l,A6
001b6f24 61 00 e3 38 bsr.w FUN_001b525e
001b6f28 66 08 bne.b LAB_001b6f32
001b6f2a 2b 7c 00 12 5a 4c 00 20 move.l #DAT_00125a4c,(0x20,A5)



If we go to the offset 1B6F21 and change the hex values "1b 82 50" to "1B 80 70" and then we go to the offset 1B6F2D and change the hex values "12 5A 4C" to "12 52 F0", we gonna obtain the desired result




I dont know why in the case of the spikes on the grounds we can't use the same method that I used to turn the green snake in iago, but this new method works fine.

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