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Main - Super Mario RPG Hacking - Any tutorials on sprite modding for Allies? | New thread | New reply |
Tetraspore |
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Newcomer Level: 2 Posts: 1/1 EXP: 43 Next: 3 Since: 02-16-19 Last post: 1895 days Last view: 1815 days |
Hey all, I was working on this a long time ago and I've finally gotten around to continuing to work on a Geno -> Samus mod. I have a full sprite sheet ready to go, however the sprites don't quite fit perfectly within the bounds of Geno's existing sprites. What do I need to do to get them to work in Lazy Shell? Any tips/suggestions for keeping a clean workflow?
Also, when I import a sprite as a mold into Lazy Shell, the program crashes and throws me an error so I must be doing something else wrong here. I believe I was talking to Yakibomb a long time ago about this project. I really appreciate any assistance with this, I'm really excited to get this working in game! Thanks! EDIT: Ok, so I found the updated version of Lazyshell 3.19 and that seems to work, but it does clear all molds. Is there a way to do animations one frame at a time without losing all of the original molds? |
Main - Super Mario RPG Hacking - Any tutorials on sprite modding for Allies? | New thread | New reply |
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