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Main - ROM Hacking - Which Energy Balancer would you like to see in a MM1 hack? | New thread | New reply |
Zieldak |
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Crow Level: 42 Posts: 381/387 EXP: 512251 Next: 9111 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
Which Energy Balancer would you like to see in a MM1 hack?
1. Energy Balancer, but it works even with a fully filled weapon equipped 2. Energy Balancer, but it converts weapon energy to health if all weapons are full 3. Just give me the regular ol' Energy Balancer |
kuja killer |
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Level: 55 Posts: 587/628 EXP: 1243624 Next: 70565 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 279 days Last view: 4 days |
Did number 1 actually happen in any games ? i feel like it has, not sure in NES mm 6 ...but the SNES ones probably. I cant remember.
I should probably update the energy balanacer on megaman odyssey to do number 1's description, cause i dont think i have that detail, based it on NES mm 6. |
Zieldak |
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Crow Level: 42 Posts: 382/387 EXP: 512251 Next: 9111 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
1. MM7
2. ??? 3. MM6, MM9 and MM10. Not sure where 8 belongs though. |
Alien-Type-0 |
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Level: 20 Posts: 38/92 EXP: 42351 Next: 88 Since: 01-02-18 Last post: 1685 days Last view: 1532 days |
Do number 1 reason being it comes just as close as X standard energy balancer in all his games. |
Zynk |
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Purple Leever Level: 32 Posts: 188/209 EXP: 195916 Next: 10526 Since: 10-19-12 Last post: 77 days Last view: 1 day |
Will it be pre-equipped or like an item pickup first?
1. sounds efficient while 2. sounds convenient but I don't feel like an item should do two different things like restore HP and EN at the same time. I'd vote for 1. ____________________ |
Zieldak |
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Crow Level: 42 Posts: 383/387 EXP: 512251 Next: 9111 Since: 12-01-11 From: Hungary Last post: 1309 days Last view: 1200 days |
So MM7's EB, huh.
Right now it is available from the start, but that is subject to change. |
Trinitronity |
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Porcupo Level: 38 Posts: 306/311 EXP: 351020 Next: 19427 Since: 02-04-13 Last post: 1936 days Last view: 578 days |
Sorry if I'm late, but yes, I also vote for Option 1 |
DannyPlaysSomeGames |
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Octorok Level: 12 Posts: 5/29 EXP: 7065 Next: 856 Since: 09-16-18 From: Somewhere Last post: 1702 days Last view: 188 days |
Sorry if late, but I still wanted to express my opinion
1 is pretty nice and efficient, so you don't have to go back and forth between weapons. 2 is from Megaman CX (an impressive MM2 rom hack) actually, and while I think it's pretty convenient, I feel like this should be its own item. Like maybe it works like the beams in Super Metroid, where they don't work in combination but rather as a seperate item you equip, although I feel that would complicate things a bit. 3 is just 1 but worse. In my opinion do 1, but maybe make 2 a seperate option. Or not, I'm just suggesting. ____________________ Hey there |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 419/423 EXP: 652698 Next: 7466 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1088 days Last view: 1051 days |
Option 2 sounds like something what Minus Infinity did. Of course WE converted to LE is by half.
I pick Option 1. Though OPtion 2 could be made as a upgrade akin to Rockman 4 MI. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Main - ROM Hacking - Which Energy Balancer would you like to see in a MM1 hack? | New thread | New reply |
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