| |||
Views: 88,472,685 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-23-24 07:54 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 1 guest |
Main - ROM Hacking - Hacking Mega Man 5 | New thread | New reply |
MartsINY |
| ||
Micro-Goomba Level: 11 Posts: 16/17 EXP: 4842 Next: 1143 Since: 03-31-11 Last post: 2071 days Last view: 2070 days |
Hi,
I'm now hacking Mega Man 5. I worked a lot on Mega Man 4 Voyage, recoded new boss. Now I want to recode a whole engine. I started to document it, but I could use existing datas if there are... 1-) I wondered if there was another place than datacrystal with datas about it? 2-) Or is there an expert for this game who extensively hacked it? 3-) Is there a place with a list of bugs for Mega Man 5? I saw videos on youtube, but is there a place reporting them in a list? |
Ness |
| ||
Red Goomba Level: 14 Posts: 31/38 EXP: 11965 Next: 1106 Since: 03-02-17 From: France Last post: 1467 days Last view: 1467 days |
Hi,
Use Rock5Easily's documentation. It's in Jap but google translate does the trick. https://www.himaq5.xyz/rock5easily/ https://www.himaq5.xyz/rock5easily/5/index.html I also documented a few minor things to complement that http://www.romhacking.net/documents/751/ Don't bother with the other document on RHDN, the one about Mega Man's palette, it's all wrong. With that you should be able to identify all the main engine routines. Once you've digged into them, you might be interested in looking in Rock5Easily's optimization patch as well, which gets rid of all the lag in the game, see what changes he made to improve those routines. Edit: as for bugs, I already fixed a few in my Protoman and Second Strike hacks. Although whether or not some of these are bugs (like not being able to charge a chage shot during sliding and rotating) is arguable, so here is my list:
Edit 2: BTW - all of Rock5easily's docs and hacks are made for the Jap version of the game. However lucky for us the US version is practically identical, all the code and are all the offsets are the same, only some minor graphical things (logo etc) are different, so everything is compatible. IIRC the PAL version does have different offsets but fuck that version anyway. ____________________ Mega Man 5 - Protoman Edition https://www.romhacking.net/hacks/3638/ |
MartsINY |
| ||
Micro-Goomba Level: 11 Posts: 17/17 EXP: 4842 Next: 1143 Since: 03-31-11 Last post: 2071 days Last view: 2070 days |
Exactly what I was looking for!!
Are there other hack than rock5easily that speeds up engine? I will rewrite all engine.If you want, I can give you datas on fixes I make (I won't fix things I won't keep like weapons for example) but I'll fix general bugs of course. Thanks a lot for the info!! Edit: what is this bug? - Fixed the possibility to skip most of the boss rush by sliding through the wall (at least I think I fixed it) |
Ness |
| ||
Red Goomba Level: 14 Posts: 33/38 EXP: 11965 Next: 1106 Since: 03-02-17 From: France Last post: 1467 days Last view: 1467 days |
I don't think there is any other optimization patch for MM5 no.
In the bossrush room with all the teleporters, there is one of the walls on the right you can slide into. IIRC just above the middle teleporter. Then it scrolls directly into the level boss room. If you check some speedruns you should find it. ____________________ Mega Man 5 - Protoman Edition https://www.romhacking.net/hacks/3638/ |
Thanatos-Zero |
| ||
Nipper Plant Level: 45 Posts: 417/423 EXP: 652692 Next: 7472 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1088 days Last view: 1051 days |
Only MM3 was optimised, though I wonder if Kuja Killer could optimise MM5 or 4 or even 6 for that matter. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Ness |
| ||
Red Goomba Level: 14 Posts: 34/38 EXP: 11965 Next: 1106 Since: 03-02-17 From: France Last post: 1467 days Last view: 1467 days |
Posted by Thanatos-Zero rock5easily did 5 and Neo ragsuku did 4/5/6 as well. So I guess I was wrong with my post earlier, I had forgotten Neo ragsuku did 5 as well. https://www.himaq5.xyz/rock5easily/ips.html http://www.geocities.jp/borokobo/neo/download.html There is a patch for 3 in there as well but I don't remember what it does. ____________________ Mega Man 5 - Protoman Edition https://www.romhacking.net/hacks/3638/ |
Thanatos-Zero |
| ||
Nipper Plant Level: 45 Posts: 418/423 EXP: 652692 Next: 7472 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1088 days Last view: 1051 days |
IIRC the Improvement patch for Megaman and Rockman 3 include coding by Rock5Easly, to allow stuff which MM5 did with back and forth scrolling.
Kuja Killer however left many things intact on purpose, so anyone can use the imrovement patch as a basis for their own hacks. I still wish to see a Gamma Battle, which rivals the Wily Iron Golem Battle + the capsule battle from Rockman World IV. Edit: And while we are at that, a true Boss Battle with Break Man resembling the battle from Rockman 7 would be as sweet as honey. https://www.youtube.com/watch?v=LMJ89TSwQn8#t=58s The Blues Battle from Rockman 7 FC as reference. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Main - ROM Hacking - Hacking Mega Man 5 | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 67, rows: 93/94, time: 0.016 seconds. |