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Main - Super Mario RPG Hacking - LazyShell 3.19.0: UPDATED EDITION! New thread | New reply


Yakibomb
Posted on 06-17-18 06:37 PM (rev. 6 of 01-25-20 12:05 AM) Link | Quote | ID: 166392


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Hello! I am a passionate SMRPG hacker. If you don't know who I am, I am the guy who compiled a list of all SMRPG hacks available (which can be found here), and I have also bug tested LazyShell's earlier builds and now as of recent, I'm updating the source code to LazyShell v3.19.0.

The changelog is pretty small so far. I've only added a few things (changelog below), like some missing commands and features.

You can get LAZYSHELL: UPDATED_EDITION here.

==CHANGELOG 2020-1-24==
Please check the About... section for all the changelog info.

Most recent version is 1.2.9.


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I hope, in time, LazyShell will be even better than before! Thanks for reading, Happy Hacking!

____________________
Peace!Layout by Erik557 & LDA.
Thank you!









animeloverxX93
Posted on 06-21-18 12:11 AM Link | Quote | ID: 166405

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Why using the source code of version 3.19.0 tho?
Giangurlo released an (albeit incomplete) version 4.0 here years ago.
Wouldn't it have made more sense to use that as a base?

At any rate, thanks for your continued efforts.

Rashama Izouki
Posted on 07-26-18 06:54 AM Link | Quote | ID: 166432


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Heres a issue i found. I tried to import music exported files using this new lazyshell. It kept giving a notice "not a music file" (forgot the exact message) the file the old 3.19 makes it a .dat so unless what files the new 3.19 takes is different, you cannot import music files.

Skeletal
Posted on 12-01-18 09:35 PM Link | Quote | ID: 166753


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Posted by animeloverxX93
Why using the source code of version 3.19.0 tho?
Giangurlo released an (albeit incomplete) version 4.0 here years ago.
Wouldn't it have made more sense to use that as a base?

At any rate, thanks for your continued efforts.

It's extremely buggy to my knowledge and would probably be easier to work and update older source codes.

Yakibomb
Posted on 12-19-19 11:03 PM Link | Quote | ID: 167196


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OK so there was this annoying bug in the Dialogues editor that saved the Battle Menu GFX in the wrong place. So that's fixed. (Current version is 1.2.7)

I really dunno how much further I can go with this editor due to my inexperience with C++. So I'm going to school for it! Probably going to keep updating this over the next few years. We'll see.

Happy New Decade! Best wishes.

____________________
Peace!Layout by Erik557 & LDA.
Thank you!









Main - Super Mario RPG Hacking - LazyShell 3.19.0: UPDATED EDITION! New thread | New reply

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