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Main - ROM Hacking - Super Mario Bros. 2 - Standard Mario Patch v1.2 Released New thread | New reply

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EggplantPimp
Posted on 03-16-17 12:52 PM Link | Quote | ID: 165195


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Nah, Googie saved those pics years ago. He told me that Ice Ranger vanished a bit after making those graphics. I guess you're also not gonna add Robot Bird from the GBA version, then.

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RetroRain
Posted on 03-16-17 04:44 PM (rev. 3 of 03-16-17 04:45 PM) Link | Quote | ID: 165196


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There's a Robot Bird in the GBA version? Do you mean Robot Birdo?

I haven't really played the GBA version all that much to be honest with you. I think I may have played it for a few minutes one time, but other than that, to me it was just another port not worth playing since I had already played it on SMAS.

Yeah back in the day I wasn't exactly fond of these GBA Mario ports. It was a waste of time to me. But then again I wasn't really into handheld gaming.

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EggplantPimp
Posted on 03-16-17 04:57 PM Link | Quote | ID: 165197


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My bad it's Robirdo, Here's a clip of the boss battle. It would be cool to have that boss instead of fighting Mouser twice, that's just me...

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RetroRain
Posted on 03-16-17 05:27 PM (rev. 2 of 03-17-17 07:17 AM) Link | Quote | ID: 165198


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That Robirdo character seems so out of place though. That's like the only mechanical thing in the game if I'm not mistaken.

The whole thing with fighting Mouser twice -- Does he still take 3 hits to defeat the second time around? You would think that the second time fighting him, he would at least be a little harder to defeat. That could be something worth looking into for my hack.


EDIT:

https://www.youtube.com/watch?v=BAuAXyVHZCU

I fixed the star glitch.

Also, some additional ideas I thought of for my Hard Mode in SMB2DX.

- Characters start in their small state
- Mushrooms possibly obtainable outside sub-space

I still have a lot of ideas that I have not revealed yet.

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flamepanther
Posted on 03-17-17 09:48 PM Link | Quote | ID: 165214

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Posted by RetroRain
And thank you for allowing me to use your graphics flamepanther. But, I'm going to leave the original ones in there.

That's cool. I'll try to keep my patch compatible with yours for anyone that wants to use them together. Shouldn't be difficult, probably.

RetroRain
Posted on 03-18-17 01:11 AM (rev. 4 of 03-18-17 01:18 AM) Link | Quote | ID: 165215


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I could use some opinions on this idea.

Should I make the moving turtle shells be able to hurt the player on collision?

Everyone wants this game to be more like the other Mario games, so I'd assume most of the answers would be yes.

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EggplantPimp
Posted on 03-18-17 01:12 AM Link | Quote | ID: 165216


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Posted by RetroRain
I could use some opinions on this idea.

Should I make the moving turtle shells be able to hurt the player on collision?


Yes, please...

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RetroRain
Posted on 03-18-17 02:32 AM Link | Quote | ID: 165218


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I'm wondering if I should make the player starting off in his/her small state the default in this SMP.

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EggplantPimp
Posted on 03-18-17 05:33 AM Link | Quote | ID: 165219


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Posted by RetroRain
I'm wondering if I should make the player starting off in his/her small state the default in this SMP.


It's different, so I say go for it!

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RetroRain
Posted on 03-18-17 05:36 AM (rev. 3 of 03-18-17 05:40 AM) Link | Quote | ID: 165220


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This idea I really could use some feedback on as well.

Eliminate subspace?

I could put the mushroom and bonus coins in the regular levels.

Basically I want to fine-tune the SMP before restarting work on DX.

I wish RHDN wasn't down so I could get some additional feedback.

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Mari42
Posted on 03-19-17 03:32 AM Link | Quote | ID: 165228


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Its back up now

RetroRain
Posted on 03-19-17 06:05 AM Link | Quote | ID: 165229


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Thank you Mari42.

Copied from my post at RHDN

Okay, so here's the story. About 3 weeks ago, I came up with an idea for a new SMB2 hack. It was called SMB2 DX. I did some work on it, but I will be restarting it once this SMP is final. Reason being, is that that hack will be based off of this SMP, and I want to make sure I get everything done with the SMP before moving on to it.

It is also possible that the name SMB2 DX is tentative. I might be changing it, but here is some very early work of what I did:





The character-switching thing will not be a part of the SMP, because I will be reserving it for my SMB2 DX hack. The reason being, is that my DX hack will have 3 different difficulties, and the character-switching will only be for Easy mode.

Anyway, now that that is out of the way, here is what is in store for SMP Version 1.1:

- Moving turtle shells can hurt the player on contact.

- Walking into mushrooms will allow you to obtain them.

A. Players start off in their small state, and must obtain a Mushroom to become big, and add another piece to their health meter.

B. That being said, the small floating hearts you get when defeating enemies will no longer be in the game. You will need to get a Mushroom in order to replenish health or become big.

C. I'm thinking about removing subspace altogether. That being said, Mushrooms will now be in the actual levels, along with the vegetables that act as bonus coins when you pick them up.

These last 3 things are labeled A, B, and C, because they are related to each other.

- Something else that I wanted in the SMP, which I wasn't going to do, because I really didn't want to mess with the level data, is making turtle shells, coins, and 1ups more common. Especially the turtle shells, since they are very rare in the original game.

The only problem with that is that some people might not want the level data tampered with.

However, if I eliminate subspace and make the mushrooms and bonus coins in the levels themselves, I will have to modify the level data anyway.

Also, I fixed the star glitch that was present in v1.0. Now, when you get the 10th big vegetable, the player will pick up the star, and instantly get the star power. This is not what I really wanted. I wanted it so that when you pick up the vegetable, the star pops out, and you have to chase after it to get it, but this was the best way to get the star glitch-free. I uploaded a YouTube video showing this (https://www.youtube.com/watch?v=BAuAXyVHZCU).

I could definitely use some opinions and feedback on these ideas I have in mind for Version 1.1.

Thanks.

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RetroRain
Posted on 03-24-17 04:32 PM (rev. 2 of 03-24-17 04:33 PM) Link | Quote | ID: 165266


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Version 1.1 has now been released, and I have updated the link the first post.



Download

Enjoy!

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RetroRain
Posted on 04-22-17 11:31 PM Link | Quote | ID: 165417


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Version 1.2 has been released. Please see readme for all of the changes and notes.

Download

Enjoy!

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Googie
Posted on 04-30-17 08:33 PM Link | Quote | ID: 165499


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I'll give this a spin later on, maybe I can put another SMB2 hack under my belt with your changes...

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XTTX
Posted on 05-04-17 08:28 PM (rev. 4 of 05-04-17 08:30 PM) Link | Quote | ID: 165542


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Hey Retrorain, thanks for the update! Is 1.2 going to be the last update? Really digging the Super Mario DX news and update too!

EDIT**

Shit, I just realized ive pretty much been a member of this site for 9 years. WOW, time flies!

RetroRain
Posted on 05-05-17 05:40 PM Link | Quote | ID: 165562


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Yeah time sure does.

For right now, 1.2 is the last version. Until I feel motivated again to work on SMB2. The amount of work I had to do just to do what you see in this patch was certainly a lot more than I thought I'd be doing, and after a while I was just wanted to be done with it already.

I still have not ruled out 1.3. In 1.3, I will make level changes. Coins and turtle shells will be more common. That is what I really want to do if I make a 1.3.

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Googie
Posted on 05-05-17 06:16 PM Link | Quote | ID: 165565


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1.3, 1.3!




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XTTX
Posted on 05-06-17 01:00 AM Link | Quote | ID: 165568


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Posted by Googie
1.3, 1.3!





Heh, I second that! Moar!!
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Main - ROM Hacking - Super Mario Bros. 2 - Standard Mario Patch v1.2 Released New thread | New reply

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