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Main - ROM Hacking - Super Mario Bros. 2 - Standard Mario Patch v1.2 Released New thread | New reply

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RetroRain
Posted on 02-23-17 07:01 AM (rev. 8 of 04-22-17 11:37 PM) Link | Quote | ID: 164900


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SMB2: SMP = Super Mario Bros. 2: Standard Mario Patch

Yes, it's not making me any money, but I had some free time off, and I felt like doing what I enjoyed. That, and I really wanted to finish this hack. So here it is.

For those who don't know what the SMP is, it is a patch that makes SMB2 more like the other Mario games, like replacing the cherries with coins, making the turtle shells bounce on collision instead of disappearing, and updating some things such as character palettes, the health meter graphics, and adding coin counters to the pause screen.




Video
https://www.youtube.com/watch?v=FlSLrNr1stM

The readme lists all of the changes.

Download (Updated to Version 1.2)

Enjoy!

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infidelity
Posted on 02-23-17 10:26 AM Link | Quote | ID: 164901


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Excellent work! :-)

Synthetekh
Posted on 02-24-17 01:47 AM Link | Quote | ID: 164907


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Very Nice!
And I always thought it was weird that shell's wouldn't bounce in Mario 2.

RetroRain
Posted on 02-24-17 07:04 AM Link | Quote | ID: 164909


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Thank you guys. I hope you like the hack!

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EggplantPimp
Posted on 02-24-17 04:23 PM Link | Quote | ID: 164911


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Yes, yes... YES!!!!1111

Thanks for taking the time to make this hack, bro.

If you were to ever update it, would you make any character in the pause screen selectable? I heard DD was gonna do something like that.

Again, thanks for this hack!

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RetroRain
Posted on 02-24-17 06:41 PM Link | Quote | ID: 164913


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You're welcome.

I'll consider the character-switch thing for a tentative Version 1.1. If I do another version, here are the three things that I would try to put in there:

• Allow player to switch characters on the Pause Screen
• Fix the vegetable/starman item-holding glitch
• The mushrooms take effect by walking into them

However, I could use some more opinions on the character-switch thing. Is it something that more people would like to see?

If I decided to do that, I would probably remove the counters on the celebration sequence, where it shows you how many times you used a character. The numbers could wind up getting up there, since I'd have the counters increase whenever you choose a character. It wouldn't make sense to just have the counters increase on the character select screen by choosing a character, if you are going to choose a different one on the pause screen. And truthfully, the counters at the end of the game aren't really that important to begin with.

Let me know what you guys think.

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Synthetekh
Posted on 02-25-17 04:59 AM Link | Quote | ID: 164918


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That would be a really nice feature, though it does feel a little cheap since different characters can sometimes achieve very different things in many levels, while each having their own drawbacks, and that eliminates that aspect to the game (unless the person doesn't get tempted to switch when they want to play the game normally).

Hmmmm... maybe have the normal restricted character select mode and also the unrestricted mode that can be chosen at game start.

Like:

> Normal Game
  'Unrestricted Character Select' Game - (can't think of what to call it atm)

I'm not sure though lol..

If you felt like doing some extra work, you could make it so it shows how many times the player switched to each character, while also showing how much total time they played each for.
Though yeah it's really not important, but rather just a thing for satisfying that little bit of curiosity.


RetroRain
Posted on 02-25-17 03:17 PM Link | Quote | ID: 164921


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I'm not going to lie......

That is a really great idea! I like it!

A normal mode that plays as normal, and an easy mode, that allows you to switch characters during gameplay.

Nice thinking there!

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Hamtaro126
Posted on 02-26-17 05:50 AM Link | Quote | ID: 164922


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How about:

-replacing all grey sprites with a green palette (i.e. snifits, birdos, ect.)

-set 1-ups to use normal mushroom graphics along with a green palette

-make wart's death palette (grey) into a palette switch hack, (frees palette space, goes from green to grey using ASM to put a new palette into PPU 3F1x)

These are possible, because I've done those before.

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I wonder what's for dinner?

infidelity
Posted on 02-26-17 03:39 PM Link | Quote | ID: 164924


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Oh wow, being able to switch characters in mid-game?! That sounds like an awesome feature! Would that still count towards the registers that deal with how many times you selected that specific character? Good luck if you implement that feature, sounds very cool!

RetroRain
Posted on 02-26-17 10:40 PM (rev. 3 of 02-26-17 10:43 PM) Link | Quote | ID: 164926


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There will be two modes, Easy and Normal. It is only on Easy mode that you will be able to switch characters mid-level. I am thinking that only in Easy mode, it won't show the total number each character was used, because it is kind of irrelevant at that point, and if the numbers wind up getting past a certain point (like A0), I have to program in another digit to display the counters properly. Only in Normal will it show it, because I'm assuming it is the character that beats the level that gets the count? I'm not really sure about that. Is that correct? Or is it whoever you select, regardless if you beat the level, that gets the count? I have to look into it anyway, because I'm thinking about starting this tomorrow.

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Synthetekh
Posted on 02-27-17 06:24 AM (rev. 2 of 02-27-17 06:25 AM) Link | Quote | ID: 164927


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Nice, glad I could help!

Hmm, good question. And you can beat some levels of a World, get a Game Over, use a Continue, and then select a different character and then beat those levels in that World over again.

flamepanther
Posted on 03-02-17 05:26 PM Link | Quote | ID: 164940

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Wow! I've wanted something like this for awhile, so thanks for making it. Great work!

If you get around to a revised version, I definitely agree with walking into mushrooms to activate them. If you can't fix the starman thing, could you have it replace the floating heart power-up for killing enemies instead? It would change the game balance significantly, but it doesn't involve picking anything up, so the characters shouldn't get stuck. The heart isn't any more Mario-like than the watch anyway. If that makes the game too difficult, maybe coins could replenish health like in the 3D Mario games.

The only other change I can think of would be to make the small versions of characters two tiles tall instead of three. Or to replace mushrooms with a fire flower once you've collected one, but that seems a bit crazy

RetroRain
Posted on 03-13-17 06:26 AM (rev. 5 of 03-13-17 07:04 AM) Link | Quote | ID: 165162


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On Monday, February 27th, the day after my last post above, I went to continue work on this project, however, I screwed myself up badly. I must have spent between 4 and 6 hours straight on the computer working on the hack, which gave me severe head pain, despite wearing my computer glasses. Since then, my computer usage has been extremely limited, as in, only as needed (paying bills, working on the class project, etc.). I haven't been on the computer that much.

I went to see a neurologist, and right now I'm in the middle of having certain tests done. This problem of mine really started near the end of 2013, and hasn't really gotten that better. It really scared me when I made the first release version of the Megaman Upgrade Patch. What I honestly believe it is, is that I'm just spending too much time at once on the computer, working on my projects. I HATE having to limit my time to 20 minutes or to an hour at a time, because when I was in my teens and 20s, I never had to do that. I could just keep going. But now it has finally caught up to me.

My desire to continue this project is so strong right now, because I documented a shit load of stuff that I want in my hack, and it really is just a matter of DOING it. But I really care about my health, so I am taking my time, and really limiting the work I do right now.

I will get a better clear picture of everything when all of the neurology tests are done, and I will most likely have to develop some better computer-work habits if I am to continue doing this stuff.

I really wish they had computers that didn't have to emit any kind of light in order to display things. I did some research, and it turns out that by the year 2020, which is only three years from now, we may start seeing screenless computers, which project what I guess is holographic images. But, I believe even that uses some kind of light to project the images.

I will ask the neurologist all of the hard-ball questions, and without a doubt, my ROM hacking habits will change permanently. I have no choice but to really discipline myself, and only work on a project maybe 20 minutes at a time. I don't have a choice. Because that head pain I got that Monday was so severe, that I had a hard time at class later that night.

That pain didn't start subsiding until just a couple of days ago. And that pain happened over two weeks ago. What does that tell you?

Just so you know, I'm not looking for sympathy or anything. I'm only letting you guys know this, because I sincerely enjoy doing these projects, and it bothers me to no end that my eye-strains and head pains are limiting doing what I love as a hobby. I'm letting you guys know this, because I know there is an interest in my work, and I want to continue doing this as long as I can, but if my neurologist tells me that he doesn't think I should have heavy involvement with the computer anymore, I'm going to take his advice.

I value my health more than anything, and if I can't ROM hack or do game development anymore, I'd have to move on to a new hobby. And in the last two weeks, I've been doing screenplay writing. That is what I will do if my computer days are over.

-----------------------PROJECT-RELATED INFO--------------------

Now, the work I did do that day has to be fine-tuned.

This new hack is based off the Standard Mario Patch I just released, but it is not really an update to it. It was going to be, but then I knew I could make into so much more.

Here are some very early pics:





What is shown here will be in the final game, but it will look better -- the way I intended it to look.

Hopefully, more project updates to come within the next three weeks. We'll see what happens.

~RetroRain

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flamepanther
Posted on 03-13-17 05:17 PM Link | Quote | ID: 165165

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Wow, really sorry to hear about that! Definitely put your health first though!

I guess I'm going to have to come up with a different name for the SMB2u facelift patch I was working on. XD

EggplantPimp
Posted on 03-14-17 02:16 AM Link | Quote | ID: 165167


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I LOVE IT!!!!

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RetroRain
Posted on 03-14-17 06:20 AM Link | Quote | ID: 165168


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Posted by flamepanther
Wow, really sorry to hear about that! Definitely put your health first though!
Thanks man.

Posted by flamepanther
I guess I'm going to have to come up with a different name for the SMB2u facelift patch I was working on. XD
Dude, it's totally cool with me--if you want to use that name for your hack as well, I don't see a problem with it. I couldn't really think of a good name for this kind of hack I was doing, so DX seemed the most appropriate.

Oh, and I did decide that I am going to release a Version 1.1 of my Standard Mario Patch, fixing the star problem, and being able to walk into mushrooms to obtain them. But the character-switching mid-level, since I see that as part of a difficulty mode, I will be keeping that for my DX hack instead.

I think I figured out how to fix that Star problem.

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EggplantPimp
Posted on 03-14-17 06:40 AM Link | Quote | ID: 165169


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Googie sent me these pics and wanted to ask you if you can put these kinda graphics in your hack.

Here's the pics

I think it'll look cool as hell.



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flamepanther
Posted on 03-14-17 04:23 PM (rev. 5 of 03-14-17 07:02 PM) Link | Quote | ID: 165172

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Posted by RetroRain
Dude, it's totally cool with me--if you want to use that name for your hack as well, I don't see a problem with it. I couldn't really think of a good name for this kind of hack I was doing, so DX seemed the most appropriate.

Eh. I was only gonna use it because I'm the author of the "Super Mario Bros. DX" patch originally from from back in the '90s--speaking of which, I need to release a massive update I've been sitting on. I never told anyone I was starting on a follow-up, and I'm sure I can come up with another name that still connects it to my SMB1 patch.

Posted by RetroRain
Oh, and I did decide that I am going to release a Version 1.1 of my Standard Mario Patch, fixing the star problem, and being able to walk into mushrooms to obtain them. But the character-switching mid-level, since I see that as part of a difficulty mode, I will be keeping that for my DX hack instead.

I think I figured out how to fix that Star problem.

Sweet!

Whatever you decide to call it, you're welcome to use the graphics I've been working on, if you want to. I'll post some of them up later.

EDIT:

These aren't​ the final versions, but here are some examples of what I'm working on.







@EP: Those are pretty sweet. I think maybe it's just a touch too aggressive with the SMB3 graphics, which is a mistake I made with Super Mario Bros DX (and which I am fixing). Even there, the world 5 clouds would be a better match for the SMB2 cloud platforms. Unless those are being used to free tiles for something else?

RetroRain
Posted on 03-16-17 06:59 AM (rev. 5 of 03-17-17 07:16 AM) Link | Quote | ID: 165193


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Posted by EggplantPimp
Googie sent me these pics and wanted to ask you if you can put these kinda graphics in your hack.

Here's the pics

I think it'll look cool as hell.


The titles of the images say "ice ranger" on them. Were these graphics made by Googie, but given to Ice Ranger?

Aside from that, I don't plan on doing heavy graphics changes. I don't want to taint the original game too much. Thanks for the images, but I'm going to leave the original graphics in there. And thank you for allowing me to use your graphics flamepanther. But, I'm going to leave the original ones in there.

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Main - ROM Hacking - Super Mario Bros. 2 - Standard Mario Patch v1.2 Released New thread | New reply

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