Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,472,488
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-23-24 06:53 PM
Guest: Register | Login

0 users currently in ROM Hacking | 4 guests | 1 bot

Main - ROM Hacking - Megaman the Wily Wars - Mega Edition ~ (Informational & Showcase Thread) New thread | New reply

Pages: 1 2 3 4

PKstarship
Posted on 03-23-17 12:10 AM Link | Quote | ID: 165254


Shyguy
Level: 21

Posts: 77/88
EXP: 46519
Next: 3424

Since: 08-14-15
From: Midgard

Last post: 2441 days
Last view: 2350 days

If you were to put the Mega Man Killers as the new Wily Tower bosses, you could always make it so that beating them gives you yhe option to start any game file with their weapons already unlocked (just like with Mega Man 10, except I don't think it gives you an option as to whether or not you want those at the start in MM10)

Also Quint is sometimes considered to be a Mega Man Killer too, in case you wanted to include him and his weapon in your hack (Mega Man on a pogo stick lol)

____________________
Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!!

Synthetekh
Posted on 05-08-17 02:22 AM (rev. 2 of 05-08-17 03:12 AM) Link | Quote | ID: 165579


Ninji
Level: 35

Posts: 167/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
Red-Capped Hedgehog:
Thanks! I really hope so too. Someday I imagine for sure lol
It's going to be slow going probably for a long while though I'm seeing due to real life stuff.

flamepanther:
Hmm, it doesn't look like they actually redesigned the DOS Robot Masters in their remake, but I found this picture that shows an idea of what could maybe be done with Voltman's ridiculous shoulders. I may just redesign them myself.
http://3.bp.blogspot.com/-c5VqhBrk6_A/VdJrEp5BPvI/AAAAAAAAUCw/5AVXIPeUlv4/s1600/Screen%2Bshot%2B2015-08-17%2Bat%2B6.15.04%2BPM.png
The NES style of Beck I found looks pretty good, though not so sure about Gunvolt.. but yeah it's not any high priority anyway... hmm I'll see about it.
https://www.technobuffalo.com/wp-content/uploads/2014/08/Gunvolt-Mighty-No-9.jpg

PKstarship:
Yeah I think I'll include Quint. A pogo stick weapon could be pretty interesting if done right hahaha; could be of a type kinda like Charge Man's weapon. You wouldn't be able to shoot but could bounce off of enemies + hurt them and maybe it could even be a weak shield piercing weapon (like the ability to kill Hardhats / Mets while safe), or maybe knock away small shields like the Picketmen have.

I'm thinking I want to group the games into sets.. in a sense, having a "Wily Tower" (maybe Wily 'something else') like game after each, for example maybe like this :
(remember Wily Tower uses enemies and objects throughout MM1-3, so I would continue that for each particular 'Set' of games)

MM1, MM2, MM3 + Wily Tower
MM4, MM5, MM6, MM7 + Wily "Tower" 2
MM8, MM&B, MM9, MM10 + Wily "Tower" 3
Wily "Tower" 4 (uses enemies and objects from all the sets of games)

(I kinda want to keep Set 2 as just MM4-6, but this layout might be too much..)
(or I wonder if it should end with 'Set 3'.. having the last 5 games lol... )
MM1, MM2, MM3 + Wily Tower
MM4, MM5, MM6 + Wily "Tower" 2
MM7, MM8, MM&B + Wily "Tower" 3
MM9, MM10 + Wily "Tower" 4
Wily "Tower" 5

Thanatos-Zero
Posted on 05-10-17 09:30 PM (rev. 2 of 05-10-17 09:36 PM) Link | Quote | ID: 165589


Nipper Plant
Level: 45

Posts: 411/423
EXP: 652690
Next: 7474

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 1088 days
Last view: 1051 days
ACE_Spark has all the DOS robot master in proper NES style and aesthetics.


____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Synthetekh
Posted on 06-03-17 05:01 AM (rev. 2 of 06-03-17 05:03 AM) Link | Quote | ID: 165657


Ninji
Level: 35

Posts: 168/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
Hmm, those look useful for the most part, thanks for sharing that.

Though the more I look at the DOS game the more it looks like something extremely unofficial/3rd-party anyway (but having permission by Capcom to be licensed), and really just a cheaply made quality game; similar quality level as a student or teen developed thing, like "hey cool look, I made my first ever game haha" sort of thing.

I think it would be best to scrap the DOS games as any idea to use. I could come up with my own Robot Masters for one of the Wily "Tower" games if absolutely needed (even though I'd prefer it all to be 'Cannon'), and if I used the DOS ones then I'd still have to create my own stage music (since non-existent) and stages (as they aren't that well designed) anyway.


"In 1990, Hi-Tech expressions (under license from Capcom) produced a DOS game based on the series simply titled Mega Man. It was followed by a second DOS game titled Mega Man III in 1992. Both games were released exclusively in North America. Despite their titles, neither games are ports of their corresponding NES counterparts, but original games. There was no PC version of Mega Man II. Aside from handing the license to Hi-Tech expression, Capcom themselves were not directly involved in the PC games. Both games were programmed and designed by Steven Rozner."
https://en.wikipedia.org/wiki/List_of_Mega_Man_video_games#PC_games


----------
I've been pretty busy for a little while, so I haven't been working on this stuff much right now, but I'll get a lot done as I have time to.
I'll try to keep you all updated at least with some info pretty often though, but there will also be periods where I'll just need plenty of time to focus on other things in my life.

Insectduel
Posted on 06-04-17 11:18 PM Link | Quote | ID: 165659


Hammer Brother
Level: 68

Posts: 1041/1069
EXP: 2687162
Next: 41638

Since: 02-16-08
From: Insectduel's office

Last post: 1254 days
Last view: 1253 days
Not to mention there is a PC fan game called Mega Man DOS remake. I never completed my play through but the game is somewhat hard. Imagine if there's a sequel to DOS remake called Mega Man DOS remake 2 but with official CAPCOM designs such as DOS Wave Man to MM5 Wave Man. It would be nice for a 16-Bit project of mine.

Synthetekh
Posted on 12-10-17 09:21 AM Link | Quote | ID: 166016


Ninji
Level: 35

Posts: 171/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
Hey everyone, sorry I've been so absent this summer and fall- right after I just about to get this project going. I've been doing very very well with my health (I've had issues with that before, and had done over a year of Physical Therapy that began in late summer of 2014) but just been super busy getting some things with my life together now that I've recovered so much, but no job or school or anything like that to deal with at all fortunately.

I'm trying to get back to spending some time here with this stuff and making progress. I almost have the core of my Editor for Wily Wars fixed up enough to start using some, so that'll help a lot.

FlashPV
Posted on 01-04-18 08:22 PM Link | Quote | ID: 166084

Newcomer
Level: 7

Posts: 8/8
EXP: 1093
Next: 355

Since: 12-03-17

Last post: 2300 days
Last view: 2248 days
This project looks very interesting. It'll take a lot of work so I hope you'll be able to finish it.

Alien-Type-0
Posted on 01-06-18 12:35 PM Link | Quote | ID: 166088


Level: 20

Posts: 1/92
EXP: 42349
Next: 90

Since: 01-02-18

Last post: 1684 days
Last view: 1532 days
Posted by Synthetekh

I almost have the core of my Editor for Wily Wars fixed up enough to start using some, so that'll help a lot.


Any screenshots of your editor and demo hack by chance ?
It's kind of hard to visualize what you've got so far.

Synthetekh
Posted on 02-12-18 11:22 PM (rev. 2 of 02-12-18 11:23 PM) Link | Quote | ID: 166218


Ninji
Level: 35

Posts: 172/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
For the hack I could show a little more than I had shown before, but it's nothing recent, and unfortunately nothing just yet for the Editor. I have a few basic structural systems to make in my Editor before I'll be ready to work on features that the user will see and interact with: for example, C#'s Arrays seem sadly limited when it comes to nested/grouped data, so gotta use a single layer Array and make a system to basically auto-structure the internal stuff with limitless nested layers myself, because I don't like to put limitations on what I'm building. But soon after some more is done, the rest should fall into place pretty quickly and I'll have something to start showing; I'm pretty much just waiting on that now.
I'll put together a short video soon demonstrating some things I've done in my hack so far, and with a little explained of what my plans are for various things that'll appear in the video.

Alien-Type-0
Posted on 02-14-18 03:49 PM Link | Quote | ID: 166225


Level: 20

Posts: 10/92
EXP: 42349
Next: 90

Since: 01-02-18

Last post: 1684 days
Last view: 1532 days
Posted by Synthetekh

I'll put together a short video soon demonstrating some things I've done in my hack so far, and with a little explained of what my plans are for various things that'll appear in the video.


Looking forward to it.

erpster2
Posted on 12-21-18 05:41 PM Link | Quote | ID: 166793


Red Goomba
Level: 17

Posts: 19/48
EXP: 24257
Next: 486

Since: 09-29-09

Last post: 15 days
Last view: 15 days
any news or progress on this hack?

Synthetekh
Posted on 03-02-19 08:30 PM Link | Quote | ID: 166929


Ninji
Level: 35

Posts: 184/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
Sorry for the very late reply.
I got working on some other things, such as a Sonic 2 hack of mine (got lots of good things done there), and helping someone with their hacks of some SNES stuff. Something about all of that helped me get myself much more efficient in producing stuff. Getting to bed late was another big issue, so I've been correcting that finally.

But today I'm starting back again with continuing on my Classic Fluency hack for Wily Wars, since almost everything I do to it needs to be done to this hack too, being that Classic Fluency is mainly a game mechanic fix. I'll also be rapidly working on my Editor, and once I get that coming along I'll start back with my Mega Edition hack since it needs what the other two provide.

So I've changed my approach now to just start working from the bottom up.

Amazing MFV
Posted on 08-28-19 07:40 PM Link | Quote | ID: 167101

Newcomer
Level: 2

Posts: 1/1
EXP: 41
Next: 5

Since: 08-28-19

Last post: 1699 days
Last view: 1616 days
So what's the progress on the hack so far? If it's ready to be released, what would be the date?

Synthetekh
Posted on 04-24-20 05:46 AM Link | Quote | ID: 167313


Ninji
Level: 35

Posts: 190/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
Wow, sorry I missed responding to you for so long. I guess it's still kinda relevant.
So life's been keeping me super busy and I haven't gotten to touch this much, but there are some things I could update pretty soon without getting into too much right now.

I'm also trying to work on my editor for the game so I can get a lot done much quicker, as doing it all in hex gets very tedious and slow.

Stifu
Posted on 04-25-20 01:31 PM Link | Quote | ID: 167317


Cobrat
Level: 56

Posts: 643/666
EXP: 1361003
Next: 37173

Since: 02-22-07

Last post: 683 days
Last view: 305 days
I'm very late to the party, but it looks like a cool project. Protoman being a dwarf next to Megaman was the thing that annoyed me the most about this remake. This game definitely lacked polishing.

Don't take that the wrong way, but don't you think it'd be better to split this project into milestones in order to ensure something gets delivered? It'd also let you get feedback earlier.

Synthetekh
Posted on 05-03-20 04:01 AM Link | Quote | ID: 167330


Ninji
Level: 35

Posts: 191/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
I think that would for the best as well.
And I'm continuing to implement all changes in hex while only working on my editor on the side for now.

I've had a habit of just working on whatever parts feel interesting at any given moment, but finally learned how to quit going about stuff that way, except mildly when fitting.
Also learned to mentally organize myself a lot better; really helping speed up the progress.


First I'm working largely on polishing up essential sprite and weapon menu art & their implementation.
Then I think I'll work between Stage and Player Character artwork & implementation.

Stifu
Posted on 05-03-20 09:26 AM Link | Quote | ID: 167331


Cobrat
Level: 56

Posts: 645/666
EXP: 1361003
Next: 37173

Since: 02-22-07

Last post: 683 days
Last view: 305 days
It might be interesting to check out common complaints about the game to improve it (such as those nasty slowdowns, if that is fixable).
Also, there's this interesting video that explains why Mega Man's run cycle is more impactful on the NES (at the 2 minute mark, but I recommend watching the whole thing): https://youtu.be/fJosaT1sCfs

I think this could be a pretty easy fix, by tweaking the duration and/or the graphics of the in-between frames.

Synthetekh
Posted on 05-03-20 06:36 PM (rev. 2 of 05-06-20 11:10 PM) Link | Quote | ID: 167334


Ninji
Level: 35

Posts: 192/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
Yes! The awful slowdowns are fixable and I believe it's most likely an inefficient collision detection system, which is the usual suspect for many games. Sonic 3 is an example of one that runs smoothly (processing-wise).

Watched the whole video, very neat! I've noticed this awkwardness when trying to animate stuff in the past. Now I know properly done strong positions are called Keyframes haha.

Funny he displayed Megaman's frames out of order, but do still see where it looks a little like he's almost shuffle walking between some frames.
I will play with it and see what I may come up with!

Synthetekh
Posted on 06-15-20 07:39 AM (rev. 2 of 06-15-20 07:42 AM) Link | Quote | ID: 167373


Ninji
Level: 35

Posts: 194/239
EXP: 261274
Next: 18662

Since: 08-15-10
From: New Mexico, USA

Last post: 91 days
Last view: 3 days
A little update:
Weapon Bar with all MM3 Weapon Icons.

I've also been silently updating the Characters. See the first post for that.




All of Roll's Weapon Colors are on the way next (MM1 - MM11 + MM&B), and nearly done.
I was waiting to finish her colors to add into this post, but I got a little busy with other stuff and it's already been 3 weeks since I've had these icons done so w/e I'll just post them another time soon.


kuja killer
Posted on 09-19-20 04:06 AM Link | Quote | ID: 167384


Level: 55

Posts: 608/628
EXP: 1243609
Next: 70580

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 279 days
Last view: 4 days
I really really love that you added weapon icons below, like the SNES X games. it's absolutely freaking cool. It looks so good.
Pages: 1 2 3 4


Main - ROM Hacking - Megaman the Wily Wars - Mega Edition ~ (Informational & Showcase Thread) New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.029 seconds. (340KB of memory used)
MySQL - queries: 117, rows: 157/157, time: 0.019 seconds.