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Main - ROM Hacking - Megaman the Wily Wars - Mega Edition ~ (Informational & Showcase Thread) | New thread | New reply |
PKstarship |
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Shyguy Level: 21 Posts: 77/88 EXP: 46519 Next: 3424 Since: 08-14-15 From: Midgard Last post: 2441 days Last view: 2350 days |
If you were to put the Mega Man Killers as the new Wily Tower bosses, you could always make it so that beating them gives you yhe option to start any game file with their weapons already unlocked (just like with Mega Man 10, except I don't think it gives you an option as to whether or not you want those at the start in MM10)
Also Quint is sometimes considered to be a Mega Man Killer too, in case you wanted to include him and his weapon in your hack (Mega Man on a pogo stick lol) ____________________ Drive-by, *Puts on sunglasses* Miami style YEEEEEEEAAAAAAAHHHHHH!!!!!!! |
Synthetekh |
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Ninji Level: 35 Posts: 167/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
Red-Capped Hedgehog:
Thanks! I really hope so too. Someday I imagine for sure lol It's going to be slow going probably for a long while though I'm seeing due to real life stuff. flamepanther: Hmm, it doesn't look like they actually redesigned the DOS Robot Masters in their remake, but I found this picture that shows an idea of what could maybe be done with Voltman's ridiculous shoulders. I may just redesign them myself. http://3.bp.blogspot.com/-c5VqhBrk6_A/VdJrEp5BPvI/AAAAAAAAUCw/5AVXIPeUlv4/s1600/Screen%2Bshot%2B2015-08-17%2Bat%2B6.15.04%2BPM.png The NES style of Beck I found looks pretty good, though not so sure about Gunvolt.. but yeah it's not any high priority anyway... hmm I'll see about it. https://www.technobuffalo.com/wp-content/uploads/2014/08/Gunvolt-Mighty-No-9.jpg PKstarship: Yeah I think I'll include Quint. A pogo stick weapon could be pretty interesting if done right hahaha; could be of a type kinda like Charge Man's weapon. You wouldn't be able to shoot but could bounce off of enemies + hurt them and maybe it could even be a weak shield piercing weapon (like the ability to kill Hardhats / Mets while safe), or maybe knock away small shields like the Picketmen have. I'm thinking I want to group the games into sets.. in a sense, having a "Wily Tower" (maybe Wily 'something else') like game after each, for example maybe like this : (remember Wily Tower uses enemies and objects throughout MM1-3, so I would continue that for each particular 'Set' of games) MM1, MM2, MM3 + Wily Tower MM4, MM5, MM6, MM7 + Wily "Tower" 2 MM8, MM&B, MM9, MM10 + Wily "Tower" 3 Wily "Tower" 4 (uses enemies and objects from all the sets of games) (I kinda want to keep Set 2 as just MM4-6, but this layout might be too much..) (or I wonder if it should end with 'Set 3'.. having the last 5 games lol... ) MM1, MM2, MM3 + Wily Tower MM4, MM5, MM6 + Wily "Tower" 2 MM7, MM8, MM&B + Wily "Tower" 3 MM9, MM10 + Wily "Tower" 4 Wily "Tower" 5 |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 411/423 EXP: 652690 Next: 7474 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1088 days Last view: 1051 days |
ACE_Spark has all the DOS robot master in proper NES style and aesthetics.
____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Synthetekh |
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Ninji Level: 35 Posts: 168/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
Hmm, those look useful for the most part, thanks for sharing that.
Though the more I look at the DOS game the more it looks like something extremely unofficial/3rd-party anyway (but having permission by Capcom to be licensed), and really just a cheaply made quality game; similar quality level as a student or teen developed thing, like "hey cool look, I made my first ever game haha" sort of thing. I think it would be best to scrap the DOS games as any idea to use. I could come up with my own Robot Masters for one of the Wily "Tower" games if absolutely needed (even though I'd prefer it all to be 'Cannon'), and if I used the DOS ones then I'd still have to create my own stage music (since non-existent) and stages (as they aren't that well designed) anyway. "In 1990, Hi-Tech ex https://en.wikipedia.org/wiki/List_of_Mega_Man_video_games#PC_games ---------- I've been pretty busy for a little while, so I haven't been working on this stuff much right now, but I'll get a lot done as I have time to. I'll try to keep you all updated at least with some info pretty often though, but there will also be periods where I'll just need plenty of time to focus on other things in my life. |
Insectduel |
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Hammer Brother Level: 68 Posts: 1041/1069 EXP: 2687162 Next: 41638 Since: 02-16-08 From: Insectduel's office Last post: 1254 days Last view: 1253 days |
Not to mention there is a PC fan game called Mega Man DOS remake. I never completed my play through but the game is somewhat hard. Imagine if there's a sequel to DOS remake called Mega Man DOS remake 2 but with official CAPCOM designs such as DOS Wave Man to MM5 Wave Man. It would be nice for a 16-Bit project of mine. |
Synthetekh |
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Ninji Level: 35 Posts: 171/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
Hey everyone, sorry I've been so absent this summer and fall- right after I just about to get this project going. I've been doing very very well with my health (I've had issues with that before, and had done over a year of Physical Therapy that began in late summer of 2014) but just been super busy getting some things with my life together now that I've recovered so much, but no job or school or anything like that to deal with at all fortunately.
I'm trying to get back to spending some time here with this stuff and making progress. I almost have the core of my Editor for Wily Wars fixed up enough to start using some, so that'll help a lot. |
FlashPV |
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Newcomer Level: 7 Posts: 8/8 EXP: 1093 Next: 355 Since: 12-03-17 Last post: 2300 days Last view: 2248 days |
This project looks very interesting. It'll take a lot of work so I hope you'll be able to finish it. |
Alien-Type-0 |
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Level: 20 Posts: 1/92 EXP: 42349 Next: 90 Since: 01-02-18 Last post: 1684 days Last view: 1532 days |
Posted by Synthetekh Any screenshots of your editor and demo hack by chance ? It's kind of hard to visualize what you've got so far. |
Synthetekh |
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Ninji Level: 35 Posts: 172/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
For the hack I could show a little more than I had shown before, but it's nothing recent, and unfortunately nothing just yet for the Editor. I have a few basic structural systems to make in my Editor before I'll be ready to work on features that the user will see and interact with: for example, C#'s Arrays seem sadly limited when it comes to nested/grouped data, so gotta use a single layer Array and make a system to basically auto-structure the internal stuff with limitless nested layers myself, because I don't like to put limitations on what I'm building. But soon after some more is done, the rest should fall into place pretty quickly and I'll have something to start showing; I'm pretty much just waiting on that now.
I'll put together a short video soon demonstrating some things I've done in my hack so far, and with a little explained of what my plans are for various things that'll appear in the video. |
Alien-Type-0 |
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Level: 20 Posts: 10/92 EXP: 42349 Next: 90 Since: 01-02-18 Last post: 1684 days Last view: 1532 days |
Posted by Synthetekh Looking forward to it. |
erpster2 |
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Red Goomba Level: 17 Posts: 19/48 EXP: 24257 Next: 486 Since: 09-29-09 Last post: 15 days Last view: 15 days |
any news or progress on this hack? |
Synthetekh |
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Ninji Level: 35 Posts: 184/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
Sorry for the very late reply.
I got working on some other things, such as a Sonic 2 hack of mine (got lots of good things done there), and helping someone with their hacks of some SNES stuff. Something about all of that helped me get myself much more efficient in producing stuff. Getting to bed late was another big issue, so I've been correcting that finally. But today I'm starting back again with continuing on my Classic Fluency hack for Wily Wars, since almost everything I do to it needs to be done to this hack too, being that Classic Fluency is mainly a game mechanic fix. I'll also be rapidly working on my Editor, and once I get that coming along I'll start back with my Mega Edition hack since it needs what the other two provide. So I've changed my approach now to just start working from the bottom up. |
Amazing MFV |
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Newcomer Level: 2 Posts: 1/1 EXP: 41 Next: 5 Since: 08-28-19 Last post: 1699 days Last view: 1616 days |
So what's the progress on the hack so far? If it's ready to be released, what would be the date? |
Synthetekh |
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Ninji Level: 35 Posts: 190/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
Wow, sorry I missed responding to you for so long. I guess it's still kinda relevant.
So life's been keeping me super busy and I haven't gotten to touch this much, but there are some things I could update pretty soon without getting into too much right now. I'm also trying to work on my editor for the game so I can get a lot done much quicker, as doing it all in hex gets very tedious and slow. |
Stifu |
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Cobrat Level: 56 Posts: 643/666 EXP: 1361003 Next: 37173 Since: 02-22-07 Last post: 683 days Last view: 305 days |
I'm very late to the party, but it looks like a cool project. Protoman being a dwarf next to Megaman was the thing that annoyed me the most about this remake. This game definitely lacked polishing.
Don't take that the wrong way, but don't you think it'd be better to split this project into milestones in order to ensure something gets delivered? It'd also let you get feedback earlier. |
Synthetekh |
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Ninji Level: 35 Posts: 191/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
I think that would for the best as well.
And I'm continuing to implement all changes in hex while only working on my editor on the side for now. I've had a habit of just working on whatever parts feel interesting at any given moment, but finally learned how to quit going about stuff that way, except mildly when fitting. Also learned to mentally organize myself a lot better; really helping speed up the progress. First I'm working largely on polishing up essential sprite and weapon menu art & their implementation. Then I think I'll work between Stage and Player Character artwork & implementation. |
Stifu |
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Cobrat Level: 56 Posts: 645/666 EXP: 1361003 Next: 37173 Since: 02-22-07 Last post: 683 days Last view: 305 days |
It might be interesting to check out common complaints about the game to improve it (such as those nasty slowdowns, if that is fixable).
Also, there's this interesting video that explains why Mega Man's run cycle is more impactful on the NES (at the 2 minute mark, but I recommend watching the whole thing): https://youtu.be/fJosaT1sCfs I think this could be a pretty easy fix, by tweaking the duration and/or the graphics of the in-between frames. |
Synthetekh |
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Ninji Level: 35 Posts: 192/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
Yes! The awful slowdowns are fixable and I believe it's most likely an inefficient collision detection system, which is the usual suspect for many games. Sonic 3 is an example of one that runs smoothly (processing-wise).
Watched the whole video, very neat! I've noticed this awkwardness when trying to animate stuff in the past. Now I know properly done strong positions are called Keyframes haha. Funny he displayed Megaman's frames out of order, but do still see where it looks a little like he's almost shuffle walking between some frames. I will play with it and see what I may come up with! |
Synthetekh |
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Ninji Level: 35 Posts: 194/239 EXP: 261274 Next: 18662 Since: 08-15-10 From: New Mexico, USA Last post: 91 days Last view: 3 days |
A little update:
Weapon Bar with all MM3 Weapon Icons. I've also been silently updating the Characters. See the first post for that. All of Roll's Weapon Colors are on the way next (MM1 - MM11 + MM&B), and nearly done. I was waiting to finish her colors to add into this post, but I got a little busy with other stuff and it's already been 3 weeks since I've had these icons done so w/e I'll just post them another time soon. |
kuja killer |
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Level: 55 Posts: 608/628 EXP: 1243609 Next: 70580 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 279 days Last view: 4 days |
I really really love that you added weapon icons below, like the SNES X games. it's absolutely freaking cool. It looks so good. |
Main - ROM Hacking - Megaman the Wily Wars - Mega Edition ~ (Informational & Showcase Thread) | New thread | New reply |
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