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Main - ROM Hacking - Megaman Engine Homebrew Demo Released | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 948/994 EXP: 2436899 Next: 24952 Since: 09-30-07 Last post: 1928 days Last view: 951 days |
Think of it as a late Christmas present.
https://www.youtube.com/watch?v=XzFmDpx_Xes I haven't had a lot of time to work on this project, so I am releasing what I have done so far. Download Enjoy! ____________________ My YouTube Channel |
infidelity |
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Fuzz Ball Level: 66 Posts: 804/968 EXP: 2366827 Next: 95024 Since: 05-24-07 Last post: 952 days Last view: 808 days |
Looking forward to checking this out! Great job! :-D |
XTTX |
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Flurry Level: 36 Posts: 232/251 EXP: 304148 Next: 3962 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
Wow, this is awesome! I have been watching this for some time. Can't wait to check this out. I had to find this at the start of a work shift. haha. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 949/994 EXP: 2436899 Next: 24952 Since: 09-30-07 Last post: 1928 days Last view: 951 days |
Thank you guys. I appreciate the comments.
I know that the demo is not much, but because of my real-life situation, I don't know how much time I'm going to be able to dedicate to the continuation of this project, as much as I really want to, so I wanted to release everything I did up to this point, and give you guys a little something to play around with. I might work out in my time management plan, a day where I can spend a few hours on this every week, so I can continue it (because I really want to). I promise that the next demo will be a lot better. Some things to expect from the next demo: - Megaman will be able to run. - I will add Megaman to the titlescreen. - I will work on Megaman being able to jump and fall. I will have to implement a collision system now, and I have never done this before on the NES. - I will make a basic TSA/tile system so I can lay down level tiles, and give Megaman something to run an jump on. The whole project is a little bit awkward for me, because I want to make a basic engine, so I can't include things that I would want in MY game, should I make the source code available. So I have to decide carefully on what to put in the engine. I was thinking about making a stage select screen, but I'd rather do that as one of the last things, since the main engine is more important. ____________________ My YouTube Channel |
Dracula X |
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Red Paragoomba Level: 19 Posts: 50/64 EXP: 31110 Next: 4667 Since: 03-11-14 From: Dracula's Castle Last post: 1730 days Last view: 693 days |
That look very nice! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 951/994 EXP: 2436899 Next: 24952 Since: 09-30-07 Last post: 1928 days Last view: 951 days |
Thank you. ____________________ My YouTube Channel |
Dracula X |
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Red Paragoomba Level: 19 Posts: 51/64 EXP: 31110 Next: 4667 Since: 03-11-14 From: Dracula's Castle Last post: 1730 days Last view: 693 days |
No Problem! |
AlveinHero |
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Red Goomba Level: 17 Posts: 32/47 EXP: 20534 Next: 4209 Since: 03-07-13 Last post: 1032 days Last view: 329 days |
This looks awesome. |
XTTX |
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Flurry Level: 36 Posts: 236/251 EXP: 304148 Next: 3962 Since: 04-14-08 From: DTOWN Last post: 2384 days Last view: 60 days |
Yea, this is great! I commend you on all your progress! This is going to be an absolute blast to play I am sure. As someone who has megaman tattooed on their arm, you can believe it. HAHA. |
Main - ROM Hacking - Megaman Engine Homebrew Demo Released | New thread | New reply |
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