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09-20-22 01:59 AM |
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| 0 users currently in ROM Hacking | 2 guests |
| Main - ROM Hacking - Megaman Engine Homebrew Demo Released | New thread | New reply |
| RetroRain |
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Fuzz Ball Level: 65 Posts: 948/994 EXP: 2317509 Next: 18119 Since: 09-30-07 Last post: 1350 days Last view: 373 days |
Think of it as a late Christmas present.
https://www.youtube.com/watch?v=XzFmDpx_Xes I haven't had a lot of time to work on this project, so I am releasing what I have done so far. Download Enjoy! ![]() ____________________ My YouTube Channel |
| infidelity |
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Fuzz Ball Level: 65 Posts: 804/968 EXP: 2253359 Next: 82269 Since: 05-24-07 Last post: 374 days Last view: 230 days |
Looking forward to checking this out! Great job! :-D |
| XTTX |
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Flurry Level: 36 Posts: 232/251 EXP: 288733 Next: 19377 Since: 04-14-08 From: DTOWN Last post: 1806 days Last view: 1644 days |
Wow, this is awesome! I have been watching this for some time. Can't wait to check this out. I had to find this at the start of a work shift. haha. ![]() |
| RetroRain |
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Fuzz Ball Level: 65 Posts: 949/994 EXP: 2317509 Next: 18119 Since: 09-30-07 Last post: 1350 days Last view: 373 days |
Thank you guys. I appreciate the comments.
I know that the demo is not much, but because of my real-life situation, I don't know how much time I'm going to be able to dedicate to the continuation of this project, as much as I really want to, so I wanted to release everything I did up to this point, and give you guys a little something to play around with. I might work out in my time management plan, a day where I can spend a few hours on this every week, so I can continue it (because I really want to). I promise that the next demo will be a lot better.
Some things to expect from the next demo: - Megaman will be able to run. - I will add Megaman to the titlescreen. - I will work on Megaman being able to jump and fall. I will have to implement a collision system now, and I have never done this before on the NES. - I will make a basic TSA/tile system so I can lay down level tiles, and give Megaman something to run an jump on. The whole project is a little bit awkward for me, because I want to make a basic engine, so I can't include things that I would want in MY game, should I make the source code available. So I have to decide carefully on what to put in the engine. I was thinking about making a stage select screen, but I'd rather do that as one of the last things, since the main engine is more important. ____________________ My YouTube Channel |
| Dracula X |
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Red Paragoomba Level: 18 Posts: 50/64 EXP: 28571 Next: 1326 Since: 03-11-14 From: Dracula's Castle Last post: 1152 days Last view: 115 days |
That look very nice! |
| RetroRain |
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Fuzz Ball Level: 65 Posts: 951/994 EXP: 2317509 Next: 18119 Since: 09-30-07 Last post: 1350 days Last view: 373 days |
Thank you. ![]() ____________________ My YouTube Channel |
| Dracula X |
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Red Paragoomba Level: 18 Posts: 51/64 EXP: 28571 Next: 1326 Since: 03-11-14 From: Dracula's Castle Last post: 1152 days Last view: 115 days |
No Problem! |
| AlveinHero |
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Red Goomba Level: 16 Posts: 32/47 EXP: 19017 Next: 1239 Since: 03-07-13 Last post: 454 days Last view: 14 days |
This looks awesome. |
| XTTX |
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Flurry Level: 36 Posts: 236/251 EXP: 288733 Next: 19377 Since: 04-14-08 From: DTOWN Last post: 1806 days Last view: 1644 days |
Yea, this is great! I commend you on all your progress! This is going to be an absolute blast to play I am sure. As someone who has megaman tattooed on their arm, you can believe it. HAHA. ![]() |
| Main - ROM Hacking - Megaman Engine Homebrew Demo Released | New thread | New reply |
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