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Main - ROM Hacking - Capcom Music Editor *First Release* | New thread | New reply |
Ness |
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Red Goomba Level: 14 Posts: 12/38 EXP: 11957 Next: 1114 Since: 03-02-17 From: France Last post: 1463 days Last view: 1463 days |
Hey, great work with this editor.
Not directly music related but I'm trying to edit a sound effect in MM5. Is anyone aware of free space location I could use for sound? Edit : any idea if the rom area between 35F60 and 3600F is use-able free space? I set my sound def there and it works, but I'm unsure if I overwrote something else. BTW I have a small request for your editor. Can you make it so that the Song/sounds IDs at the bottom right matches with in game? Making it start from 0 instead of 1 and having them in HEX. For instance if I take "song ID 33" refering to address 350B7, it's actually sound 22. Or rather, since sounds don't matter for the editor, music ID 1 should be 00 and 11 is 0A in game. ____________________ Mega Man 5 - Protoman Edition https://www.romhacking.net/hacks/3638/ |
kuja killer |
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Level: 55 Posts: 561/628 EXP: 1243254 Next: 70935 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 275 days Last view: 1 day |
Ah that makes sense about the hex thing, dont know why i never thought of even doing that before, but yea it does help alot better than regular decimal, to compare when editing sounds and songs in the roms since everything is hex obviously.
Although i dont want to update the program anymore sadly. this first release was un-fortantely the last release as well. I'd like to just throw out the source code of the whole thing to all you guys ...but i dont know if anyone would even bother with it because ..it was originally made by it's "first" author, in something called "borland C++ builder" .. and absolutely not 1 single kind of C++ thing in the whole world would EVER work with the source code until i got the actual 500+ MB installer from the author himself And i have no place to put that installer anywhere...thats why i feel no one would be interested. :| |
Trinitronity |
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Porcupo Level: 38 Posts: 289/311 EXP: 350861 Next: 19586 Since: 02-04-13 Last post: 1932 days Last view: 574 days |
Still, it would be nice to include a source code to the program. Maybe there are other people interested in taking a shot at it. Edited music in MM3-MM6 is a big point of interest after all.
Especially if it's now sadly discontinued so quickly. |
kuja killer |
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Level: 55 Posts: 562/628 EXP: 1243254 Next: 70935 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 275 days Last view: 1 day |
https://www.mediafire.com/?8abyqbnkv7iwok6
okay here it is. It needs "borland C++ builder 5" ..to actually edit the program and all that stuff. Im not going to attempt to upload the 500-something MB installer And i have no idea where on earth what website to find the program at exactly |
Dracula X |
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Red Paragoomba Level: 19 Posts: 53/64 EXP: 31111 Next: 4666 Since: 03-11-14 From: Dracula's Castle Last post: 1731 days Last view: 693 days |
Thank you very much and it worked on "borland C++ builder 5" running on Windows 10 Pro! |
JRIVA |
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Red Paragoomba Level: 18 Posts: 49/60 EXP: 29675 Next: 222 Since: 02-20-13 Last post: 349 days Last view: 857 days |
Hello
I am using the Capcom Music Editor to exchange songs between the Megaman 3; 4; 5 and 6 I pass the song from one game to another, and then with patience I look for the right instruments, Up there, easy. The problem I have is this: I put a song of Megaman 5 placed on one of Megaman 3 with a result. Then I put that same song of MEgaman 5 on another song of Megaman 3, with the same instruments, and the musical rest is different. What is the cause of that? I hope I was clear. |
Trinitronity |
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Porcupo Level: 38 Posts: 305/311 EXP: 350861 Next: 19586 Since: 02-04-13 Last post: 1932 days Last view: 574 days |
Posted by JRIVA Ah, so you figured out what the instruments are in Mega Man 3? If yes, please check your personal messages. |
Main - ROM Hacking - Capcom Music Editor *First Release* | New thread | New reply |
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