Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,441,615
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-20-24 11:25 AM
Guest: Register | Login

0 users currently in ROM Hacking | 4 guests | 2 bots

Main - ROM Hacking - Need your input regarding the "SMB2 Cherries-to-Coins" Hack New thread | New reply


RetroRain
Posted on 10-22-16 11:11 PM (rev. 2 of 10-23-16 03:42 AM) Link | Quote | ID: 164506


Fuzz Ball
Level: 66

Posts: 942/994
EXP: 2436984
Next: 24867

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
Several years ago, DahrkDaiz made a Super Mario Bros. 2 (USA) hack, in which he changed all the cherries to coins, to behave more like the other Mario games.

Apparently, from what people have said, the hack is no longer around. So, unless someone who has it comes forth with it, it is one of those "lost" hacks.

I had someone requesting me to remake it, and I believe there are a few others that have an interest in this kind of hack.

I'm in the beginning phases of my next project, but I suppose I could postpone it and do this hack, since I don't imagine it would take too long, or be that hard to do.

However, I need some input.




How should I do this?

For instance, in the original game, I think it was 7 cherries that gave you a star. If I turn the cherries to coins, then I would no longer make the coins give you a star. Instead, I would make 100 coins give you a 1-up, like in other Mario games.

- However, since there are not going to be anywhere near 100 cherries in a level, I would have to come down on that number. More like between 10-20 coins (cherries) would give you a 1-up.

- And if I do that, how would you get the star?

- Also, would the new coins be allowed to be used for the bonus chance game? Or would they be seperate from the coins you collect from the ground?

- Or do I decide to let the 7 coins still give you a star, not make them count towards the bonus chance, and simply have beween 10-20 of them give you a 1up?

I don't know how DahrkDaiz did this back then (I don't even remember playing it to be honest with you), but if I'm going to re-create it, I could use some feedback on how it should be.

Also, do you guys mind if I tag this hack with a title (adding text, my name, and year on the titlescreen), or do you prefer this to just be a simple patch that does a simple conversion, so you can use this as a base for your hacks?



I need your feedback. And the higher the quantity of people that want this hack, makes it more feasable for me to do. If only one or two people want this hack, I'd rather not waste my time, since I have other projects to do, and my time is limited as it is.



Your thoughts?


Link to the RHDN thread: http://www.romhacking.net/forum/index.php/topic,22917.0.html

____________________
My YouTube Channel

EggplantPimp
Posted on 02-07-17 05:54 PM Link | Quote | ID: 164835


Buzzy Beetle
Level: 44

Posts: 254/378
EXP: 578694
Next: 32591

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 1246 days
Last view: 1246 days
How's the hack coming along so far? 💪

____________________
- Nikki

RetroRain
Posted on 02-08-17 07:39 AM Link | Quote | ID: 164842


Fuzz Ball
Level: 66

Posts: 952/994
EXP: 2436984
Next: 24867

Since: 09-30-07

Last post: 1929 days
Last view: 951 days
Unfortunately I had to put all of my projects on ice for a little while, because of my real-life situation. I LOVE doing this stuff, and I would do it all day if I got paid to do it, but unfortunately I don't get paid to do it, and I'm focusing on ways to make more money in my life.

I last left off with the pause screen counters. I wrote some tiles to display the Regular and Bonus Coin counters text, and I was about to program the actual counters in. Then, I'd update the health bar, change the stop watch so that it would reveal a star instead (and make it obvious how to get the star), and do some gameplay balance testing, to see if I would keep it as 20 coins for a 1-up, or maybe make it 50 coins for a 1-up.

There really isn't all that much to do with it, and my Megaman homebrew (which GREATLY pains me to put on ice, since I had something totally badass in-store) was undergoing some awesome changes and additions (I was planning on putting together a one-level demo, and the new titlescreen introduction is something that I really love).

Yeah, so for now, my ROM hacking projects and homebrew are on ice. I hope to get back to them later in the year.

____________________
My YouTube Channel

Main - ROM Hacking - Need your input regarding the "SMB2 Cherries-to-Coins" Hack New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.017 seconds. (339KB of memory used)
MySQL - queries: 47, rows: 70/70, time: 0.013 seconds.