Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,315,022
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 03-29-24 03:19 AM
Guest: Register | Login

0 users currently in ROM Hacking | 4 guests | 1 bot

Main - ROM Hacking - Mario level design tips? New thread | New reply


Termingamer2-JD
Posted on 09-24-16 12:08 AM Link | Quote | ID: 164270


Ropa
Banned: repeat sockpuppeting
Level: 53

Posts: 676/739
EXP: 1128829
Next: 28290

Since: 08-06-15
From: England

Last post: 2647 days
Last view: 653 days
Anyone able to give me some tips for designing levels in the Mario series? Specifically am looking for tips on SMB3, but anyway, thanks.

____________________
Jamie Dignam

Googie
Posted on 09-24-16 12:56 AM Link | Quote | ID: 164272


Giant Red Paratroopa
Level: 77

Posts: 1257/1405
EXP: 4162777
Next: 28352

Since: 02-19-07
From: Brooklyn, NY

Last post: 96 days
Last view: 96 days
Whatever you do, don't add more objects and enemies in a level, what'll happen that the data will spill to other levels causing problems. But you can add less objects and enemies per level.

I learned this the hard way when I did Wario 3 years back.

____________________
My Linktree

MathUser2929
Posted on 09-24-16 04:38 AM Link | Quote | ID: 164276


Rat
Level: 23

Posts: 91/99
EXP: 63334
Next: 4389

Since: 12-03-12

Last post: 2580 days
Last view: 2530 days
Can't think of anything but say I hope you are looking out to make a nintendo style hack with nintendo difficulty. After many playthroughs its easy to think your level is easy when it isn't. There's also people that want their hack to be hard and they think they are unique for doing that. They aren't. Every Mario hack I've tried is harder than the original game. Would be fun to have a hack that is fun and easy as the original, but just have different level design.

Termingamer2-JD
Posted on 09-24-16 07:37 AM Link | Quote | ID: 164278


Ropa
Banned: repeat sockpuppeting
Level: 53

Posts: 679/739
EXP: 1128829
Next: 28290

Since: 08-06-15
From: England

Last post: 2647 days
Last view: 653 days
"Would be fun to have a hack that is fun and easy as the original, but just have different level design."

I think this too, damn right MathUser . I'm not even that great at games, so giving me the job of doing that kind of hack would be a good idea.

@Googie Thanks for the tip of that, too. ^^

____________________
Jamie Dignam

Insectduel
Posted on 09-24-16 10:59 PM (rev. 4 of 09-24-16 11:02 PM) Link | Quote | ID: 164335


Hammer Brother
Level: 68

Posts: 1014/1069
EXP: 2681335
Next: 47465

Since: 02-16-08
From: Insectduel's office

Last post: 1229 days
Last view: 1228 days
Posted by Googie
Whatever you do, don't add more objects and enemies in a level, what'll happen that the data will spill to other levels causing problems. But you can add less objects and enemies per level.

I learned this the hard way when I did Wario 3 years back.

What Google said about that is not recommended for newbies. If you're advanced or professional in SMB3 hacking, Quick Quirly got tips of making your levels while you're using the amount of space used. The best tip is to remove (put all FF's) all enemies and objects BEFORE you make a level completely from scratch. Change pointers on the map screen every time you start making a new level.

This is how I got into SMB3SMAS rom hacking but when I ported Frank's 2nd SMB3 hack for SMAS, I have to port all of his levels into all the empty free spaces available even if the original levels like World 5-9 SMAS has LESS objects than the NES version. Make a good level by using empty data as possible.

EggplantPimp
Posted on 09-24-16 11:58 PM Link | Quote | ID: 164338


Buzzy Beetle
Level: 44

Posts: 248/378
EXP: 577653
Next: 33632

Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

Last post: 1224 days
Last view: 1224 days
You can leave out levels, you don't have to hack all the levels.

____________________
- Nikki

Termingamer2-JD
Posted on 09-25-16 12:49 PM Link | Quote | ID: 164348


Ropa
Banned: repeat sockpuppeting
Level: 53

Posts: 710/739
EXP: 1128829
Next: 28290

Since: 08-06-15
From: England

Last post: 2647 days
Last view: 653 days
@Insectduel Thanks.

@Stufid I only intend to do a hack with around 5-6 levels anyway as a demo, but thanks for your input anyway.

This thread should also be a good reference for other people.

____________________
Jamie Dignam

Main - ROM Hacking - Mario level design tips? New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.022 seconds. (340KB of memory used)
MySQL - queries: 67, rows: 94/94, time: 0.016 seconds.