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Main - ROM Hacking - Mario level design tips? | New thread | New reply |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 676/739 EXP: 1128829 Next: 28290 Since: 08-06-15 From: England Last post: 2647 days Last view: 653 days |
Anyone able to give me some tips for designing levels in the Mario series? Specifically am looking for tips on SMB3, but anyway, thanks. ____________________ Jamie Dignam |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 1257/1405 EXP: 4162777 Next: 28352 Since: 02-19-07 From: Brooklyn, NY Last post: 96 days Last view: 96 days |
Whatever you do, don't add more objects and enemies in a level, what'll happen that the data will spill to other levels causing problems. But you can add less objects and enemies per level.
I learned this the hard way when I did Wario 3 years back. ____________________ My Linktree |
MathUser2929 |
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Rat Level: 23 Posts: 91/99 EXP: 63334 Next: 4389 Since: 12-03-12 Last post: 2580 days Last view: 2530 days |
Can't think of anything but say I hope you are looking out to make a nintendo style hack with nintendo difficulty. After many playthroughs its easy to think your level is easy when it isn't. There's also people that want their hack to be hard and they think they are unique for doing that. They aren't. Every Mario hack I've tried is harder than the original game. Would be fun to have a hack that is fun and easy as the original, but just have different level design. |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 679/739 EXP: 1128829 Next: 28290 Since: 08-06-15 From: England Last post: 2647 days Last view: 653 days |
"Would be fun to have a hack that is fun and easy as the original, but just have different level design."
I think this too, damn right MathUser . I'm not even that great at games, so giving me the job of doing that kind of hack would be a good idea. @Googie Thanks for the tip of that, too. ^^ ____________________ Jamie Dignam |
Insectduel |
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Hammer Brother Level: 68 Posts: 1014/1069 EXP: 2681335 Next: 47465 Since: 02-16-08 From: Insectduel's office Last post: 1229 days Last view: 1228 days |
Posted by Googie What Google said about that is not recommended for newbies. If you're advanced or professional in SMB3 hacking, Quick Quirly got tips of making your levels while you're using the amount of space used. The best tip is to remove (put all FF's) all enemies and objects BEFORE you make a level completely from scratch. Change pointers on the map screen every time you start making a new level. This is how I got into SMB3SMAS rom hacking but when I ported Frank's 2nd SMB3 hack for SMAS, I have to port all of his levels into all the empty free spaces available even if the original levels like World 5-9 SMAS has LESS objects than the NES version. Make a good level by using empty data as possible. |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 248/378 EXP: 577653 Next: 33632 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1224 days Last view: 1224 days |
You can leave out levels, you don't have to hack all the levels. ____________________ - Nikki |
Termingamer2-JD |
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Ropa Banned: repeat sockpuppeting Level: 53 Posts: 710/739 EXP: 1128829 Next: 28290 Since: 08-06-15 From: England Last post: 2647 days Last view: 653 days |
@Insectduel Thanks.
@Stufid I only intend to do a hack with around 5-6 levels anyway as a demo, but thanks for your input anyway. This thread should also be a good reference for other people. ____________________ Jamie Dignam |
Main - ROM Hacking - Mario level design tips? | New thread | New reply |
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