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Main - ROM Hacking - SMB3 4th run (Progress) for next demo! New thread | New reply


Mari42
Posted on 05-20-16 12:14 AM (rev. 2 of 05-20-16 12:38 AM) Link | Quote | ID: 163102


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This is my first release demo hack I've never published for my own self as of now I'm working in solo. So, this version I've worked so much only for World 1 and its been a year since I've been stop doing this project for so long and I've been doing some hex editing to put more levels in the different spot for each world which that may be for the next demo after this one. Of what I've made my progress so far I've added/changed:

- Hammer Bros. 1&2 to a different object from hilly to plain with a different form with 2 Hammer Bros.
- Looping autoscroll for World 1 airship.
- Traditional ship level after autoscroll segment including the palette changes.
- Plain tiles (Ground tiles) in Anchor Away.
- Mushroom House to the different spot on World 1 map.
- In level 3&6 includes water levels.
- Fortress with a different palette, and less sprites due to the sprite limitations on screen as I've tested.
- 1-5 underground to giant level with different palettes.
- Airship Retreat Point in 3 or (5?) different spots.
- World 1 included underground bonus area.

Screenshots:





























Spoiler:
Level 1-6 upward pipe is added where the blooper (with babies) is and "R" represent reset once you entered the downward pipe, so you can start over again to get to the underground bonus area.




Hammer Bros. 1&2 (Hammer bros. 2 requires different sky palette with 1-up)





A boring black ground object to a new plain object using with unused quicksand. How convenient!







And that's the end of it! XD

The 3rd run will be released sooner, but right now I'm taking my time to commit my ROM hacks to add more levels in each world so you all can have fun playing this game.

ROM Hack Release:
SMB3 4th Run DEMO v0.1

Mari42
Posted on 06-01-16 04:39 AM Link | Quote | ID: 163201


Red Paragoomba
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Progress for my next demo:

I made a few changes for my ideas as I've gathered my info that will switch to a brand new world except world 8 will be change, but not with the palettes.

Changes:

World 1 - Grassland (as usual)

World 2 - Sea world

World 3 - Ice World

World 4 - Sky world

World 5 - Pipe World

World 6 - Desert World

World 7 - Giant World

World 8 - Bowser World (as usual)


Images:

World 3 - Ice World




World 4 - Sky World (Cloud tiles animation)


World 3 - I've change the animation rate/palettes. So, this one is taken from World 6 palettes that way I change the colors that is darkest to light from
Spoiler:
blue to white
.

World 4 - I've been doing some hex editing/graphics to make the clouds to be animated, but its hard to find the tiles to replace in yychr. So, I draw to make an clouds to be animated unlike SMAS, but it animates the question block from the tank objects. For that, the tiles will exchange to unused animated tile set for question block in Tank objects.

To do :

- Change music/pointers/palettes/animation rate for the rest of World maps.

- Do more levels.

- Customize Auto-scroll.

- Replace tiles from the Object ROM Bank.

That's all what I will do until I make a full release! ;D

MegaEliteGamers
Posted on 06-10-16 10:13 PM Link | Quote | ID: 163276


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Looks cool. I liked 4th Run and it was good.

Mari42
Posted on 06-11-16 09:57 AM Link | Quote | ID: 163278


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Posted by MegaEliteGamers
Looks cool. I liked 4th Run and it was good.


Oh.. you going to see more. ;3

Main - ROM Hacking - SMB3 4th run (Progress) for next demo! New thread | New reply

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