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Main - ROM Hacking - Two hack releases, and some story | New thread | New reply |
RetroRain |
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Fuzz Ball Level: 66 Posts: 920/994 EXP: 2436692 Next: 25159 Since: 09-30-07 Last post: 1927 days Last view: 950 days |
I wanted to have my Zelda hack released on April 1st, but unfortunately that didn't happen, because I came down with a really bad eye-strain. I have decided to get away from computer work altogether, because even though I love ROM hacking and everything game design, I care more about my health.
Unfortunately, Teenage Mutant Ninja Turtles: Cowabunga Edition (SaveRAM hack) will not be released. It is 55% complete, but it is still incomplete, and the save functionality still wasn't implemented yet. However, I am releasing the mapper conversion patch for TMNT, which I planned on releasing AFTER my SaveRAM hack got released, and I am releasing (even though it is incomplete) my Zelda hack which I got inspired to do over a week ago. Zelda 3D Please read the readme, before playing. Zelda 3D was inspired by the 3D effect used in Rad Racer. I wanted to implement it in LOZ, and call it Zelda 3D. Yeah, it was gimmicky, but I thought it was cool. Just incase you are wondering, I did not get the eye-strain from the 3D effect, but from the many hours of focusing on the hack. I spent sometimes 6 hours straight on the project, because I wanted to get it done as fast as I could. The select button toggles the unfinished (it's not even real 3D) 3D effect. Download And here is the TMNT MMC5 patch. It is complete with documentation, even how to show you how to convert it manually if you wish. Download So yeah, this is most likely the end for my computer projects. I hope you enjoyed my work. ~RetroRain ____________________ My YouTube Channel |
Main - ROM Hacking - Two hack releases, and some story | New thread | New reply |
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