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Should we make a collab hack?
Yes, do it! :)
No, forget it. :(
Multiple voting is not allowed. Changing your vote is allowed. 11 users have voted so far.

Trinitronity
Posted on 11-14-15 10:33 PM Link | Quote | ID: 161901


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Posted by Mike-Tech
Posted by Trinitronity

The assets, at least, are definitely primitive enough for the N64 to handle.



You have yourself a deal, that will be your solo project only.
If you get this to work in project 64 without it glitching or freezing or crashing once during disc 1.
I'll give you 5 dollars in paypal, if you don't get it working and I'm quite sure it won't work...



I don't even know how to hack N64 games, let alone create homebrews.

MegaEliteGamers
Posted on 11-14-15 11:22 PM Link | Quote | ID: 161902


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Posted by Quick Curly
For example, with the Balloon Fight Level Hacking document pack, you could make your very own Balloon Fight level hack like Cosmic Balloon Assault! In fact, Balloon Fight is an awesome and flexible game to hack, from my experience with it. There is available graphics space for hackers to be able to add custom graphics, and with a lot of documented data to refer to and work off from, it should be relatively easy for a group of hackers to collectively build something original from scratch in a relatively short amount of time. If a group of people each used the document pack to build a single level on their own, a Board 2 collaborative effort could produce the second Balloon Fight level hack relatively quickly, once all of the levels were inserted into a single ROM.
That would be another great and easier project to start with. One level each you say? Count me in Quick!

MiniCompute
Posted on 11-15-15 12:22 AM Link | Quote | ID: 161904


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Posted by Trinitronity

I don't even know how to hack N64 games, let alone create homebrews.



so lets go back to the drawing board, we could go with quicks idea.
Also if I'm not mistaken he already has it going so far.

Termingamer2-JD
Posted on 11-15-15 08:23 AM Link | Quote | ID: 161907


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Posted by Mike-Tech
Posted by Trinitronity

I don't even know how to hack N64 games, let alone create homebrews.



so lets go back to the drawing board, we could go with quicks idea.
Also if I'm not mistaken he already has it going so far.

Yes

I also go for Quick's idea, then, after reading the post

-----
also there should be a forum for homebrews one day if there's enough demand

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Jamie Dignam

blackhole89
Posted on 11-16-15 03:44 AM Link | Quote | ID: 161915


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If this is to happen, I think a quick rundown (Where do you get the game? What basis version will be used? How do you edit levels?) on how to participate would be useful. I'd be up for contributing a level or two in that case as well.

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MiniCompute
Posted on 11-16-15 05:33 AM Link | Quote | ID: 161917


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Posted by blackhole89
If this is to happen, I think a quick rundown (Where do you get the game? What basis version will be used? How do you edit levels?) on how to participate would be useful. I'd be up for contributing a level or two in that case as well.



Well I did some digging around sadly for both kickle cubicle and balloon fight there are no level editors. :/

However for balloon fight, quick developed this, I think those that are geared into a balloon fight project should read it first.

http://www.romhacking.net/documents/698/

Balloon Fight (U) [!].nes I think someone asking the emuparadise mods where we could find that version would greatly help.

I think it would be a good idea if quick explains to the people here how to do the basic hacking and let him supervise the project.

Quick Curly
Posted on 11-16-15 06:59 AM (rev. 2 of 11-16-15 07:03 AM) Link | Quote | ID: 161918


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I rushed this since I have to call it quits for the night, so I apologize in advance for the lack of quality and presentation. It's definitely just in a proof-of-concept stage right now, but is intended to serve as a base.



Board 2 Balloon Fight Hack - 2015-11-16 Demo 001 - BPS Patch & Offsets Document Included

More appropriate graphics, detail, etc. can be determined and worked on accordingly.
An actual, definitive hack title can be determined from further open discussion.

I will definitely provide any guidance and direction that I possibly can, for anyone who is interested in such a collaborative project at all. I would like to thank everyone for all their posts, support and interest so far. You all rock!

So far, I just made a "placeholder" title screen, which can be further modified to be improved as determined by contributors who are much better suited than me to make one. I also made a small, simple first level which can be further modified later to reflect some sort of theme related to Board 2, like a forum layout or something.

As for the specific Balloon Fight ROM that I used when documenting specific RAM addresses and ROM offsets, and the ROM that I used as a base for my own Balloon Fight level hack, the checksums are provided in the included document and the Balloon Fight Level Hacking document pack. Instead of an IPS patch, since I expanded the file size of the original ROM to maximize available free space, I provided a BPS patch of the initial base so that moved data is not stored in the patch. The beat utility provides a great alternative to the primary IPS patching format.

The best way to build original levels and a Balloon Fight hack overall from scratch is to use FCEUX and/or FCEUXD. Using the built-in hex editor tool, you can test any direct changes in real time before you actually save and commit to them. With the PPU Viewer, you have quick access to the values of the tiles for your graphics. With the Name Table Viewer, you can see where the graphics are going to be placed to customize your layouts.

Sorry again for the lack of a more promising update and specific details. Hopefully I'll have some more time this week to pop in again and help out more with what I can.
In the meantime, hopefully any other questions and inquiries can be answered through the documentation.
Thank you again so very much for your support behind my attempted ideas! I'm excited!

EDIT: Oh, wow. I just noticed the wrong date on the title screen. I changed 15 to 16 everywhere else except the title screen after midnight came around. Oh well.

Trinitronity
Posted on 11-16-15 08:14 AM Link | Quote | ID: 161922


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*cringes*
Sorry, but no.
Games based on memes is a big no-no for me. I pass.

Termingamer2-JD
Posted on 11-16-15 08:16 AM Link | Quote | ID: 161923


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Posted by Trinitronity
*cringes*
Sorry, but no.
Games based on memes is a big no-no for me. I pass.

Hmm yes, the troll is also pretty outdated these times, if we do that the hack will probably date very quickly.

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Trinitronity
Posted on 11-16-15 09:52 AM Link | Quote | ID: 161925


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Speaking of collabs, I'm not sure whenever I should make my Togetic MM3 hack a collab project...
Then again, with all the help I have received before, I might as well just turn it into a fully fledged collab...
I dunno...what do you guys think: Would you guys be interested in working with me on that hack?

MiniCompute
Posted on 11-16-15 01:05 PM Link | Quote | ID: 161926


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Posted by Trinitronity
Speaking of collabs, I'm not sure whenever I should make my Togetic MM3 hack a collab project...



No you started that hack as your own, you can finish it on your own time.

@Termin, you sure about passing on that balloon hack ?
I think if we can get quick and googie to work side by side with this project it'd be something sweet to remember for a long time..


Quick Curly
Posted on 11-16-15 02:48 PM Link | Quote | ID: 161932


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Posted by Trinitronity
*cringes*
Sorry, but no.
Games based on memes is a big no-no for me. I pass.
*Cringes at unappreciative, self-entitled post.*

To some degree, fair enough. Kind of funny coming from someone making a Mega Man 3 hack based on Pokémon which is dated and pretty personal in its own right, but evidently, to each their own.

However, instead of just coming in and quickly shooting an entire attempted idea down, how about actually making some other suggestions besides a homebrew on the N64? Do you at least notice the difference here? At least my idea is documented thoroughly enough so that people who aren't as familiar with working directly in a hex editor, and who don't just need a level editor designed by someone else for them to edit things to make a ROM hack (which could be more considered modding and not necessarily hacking) can start out smaller and learn things, as opposed to being thrown to the wolves with the idea of a homebrew project. The primary goal of this idea in particular was to ease everyone who is interested in a Board 2 collaboration into the familiarity of working with one another, and learn some new hacking skills that will definitely come in handy when working on any project. It's pretty much the whole idea behind school and progressing one grade at a time. Also, sure, before you say it, I get that you were mainly focusing on the troll meme idea and not the Balloon Fight collaborative idea as a whole, unless you want to just say otherwise, which again, is fine and all. However, if you really want to be a part of any Board 2 collaborative hack in general, then how about also keep trying like I've been? Prove that you have a right to have an opinion by not expecting everyone else to do work for you and make "your" preferred hack without you lifting a finger.

Did you even read my post at all, or did you just come for the visual imagery, and made your determination in a matter of seconds? I established right off the bat that this was rushed so that at least some sort of base could be provided as soon as possible so people didn't have to wait before seeing an example, but given that the file has 0 downloads and people posted anyway, that really establishes the initiative of people who want to throw out the idea of a collaborative project, but then do nothing to even try to get it lifted off the ground. I also said that nothing is in a definitive state and can be modified accordingly by those skilled with the ability to do so. If you have the skill to do so, why not show your own ideas, and see how many other people's tastes you come to agree with?

My own idea that I was touching upon in my previous post, since it would be a Board 2 collaborative project, was some sort of forum visual theme in at least one set of levels, since our community is united by this forum, and that idea would be expressed through the hack. But if you want to shoot that down too, that's perfectly fine - they're only brainstormed ideas and nothing set in stone - but at least provide as many possible alternative ideas before you leave and don't even try to keep the whole collaborative hack idea alive.
Posted by Termingamer2-JD
Hmm yes, the troll is also pretty outdated these times, if we do that the hack will probably date very quickly.
Yeah, it's definitely not an original idea. Like I said, the entire title screen is a placeholder. The whole small, visually unappealing "Board 2 Fight" surrounded by a bunch of blank space is definitely not final. If the final title screen at the end of all of this (by golly, if we even ever make it there someday) is completely different with every tile, I'll be perfectly fine with that, because the final product will hopefully be something created and refined by multiple perspectives and contributions that everyone can be at least somewhat satisfied with, barring personal tastes and unique expectations - for a proof-of-concept project, anyway.

Also, yes, as an example, SHOOP-MAN, a Ms. Pac-Man (Namco) graphical hack, only has 283 downloads and was released over 7 years ago on August 21, 2008 (though I don't believe Romhacking.net's download count feature was implemented until after that date). Donner Party, a Monster Party hack developed by BaddestHacks.net, has significantly more, and while definitely unique to individual tastes for sure, the entire hack encompasses the entire idea behind this attempted Board 2 collaborative hacking project - that a community can come together and produce something definitive. However, we have to get past the early brainstorming stages first, and while there's certainly no rush at all to do so, it's at least promising to see multiple people attempt to try.

However, unfortunately, with the consideration that every individual has their own personal tastes, it's definitely difficult to find a common game that everyone can even begin to start hacking collectively, let alone the specific direction to take the project that everyone can agree on. I felt that Balloon Fight had more of a chance to have been played by more people than Kickle Cubicle, and since I recently hacked it extensively despite the lack of a level editor, I thought that it would be a good test project. If someone else has a different idea, it can definitely still be suggested, as well as the specific direction(s) that such a hack can be taken to help provide the rest of us with something to actually work towards.

Either way, these things don't take care of themselves.

(Just to establish, Termingamer2-JD, this whole section of text isn't directed at you specifically, just so that you know. It's directed to everyone generally, but just went with everything else that I ended up replying about.)
Posted by Trinitronity
Speaking of collabs, I'm not sure whenever I should make my Togetic MM3 hack a collab project...
Then again, with all the help I have received before, I might as well just turn it into a fully fledged collab...
I dunno...what do you guys think: Would you guys be interested in working with me on that hack?
I've already established that I've never hacked any of the Mega Man games before, and they're not something I necessarily want to work with, but despite the apparent direction I've been going with this post, and despite the fact that your own personal tastes don't exactly meet with mine, I actually am a fan of Pokémon (Generation I, anyway), and even though I never posted in your project's topic before, the work that you've done so far with your hack does look promising. However, just like with some people not being into the whole idea of memes, it's possible that someone will disagree with the idea of a Pokémon-themed Mega Man 3 hack. If you can find other people to join in with your project though, I hope that it will help with you seeing your project through to completion. However, know the difference between recruiting people to share the work evenly, and recruiting people to take care of details that you specifically want for your hack, but are incapable of doing on your own.
Posted by Mike-Tech
No you started that hack as your own, you can finish it on your own time.

@Termin, you sure about passing on that balloon hack ?
I think if we can get quick and googie to work side by side with this project it'd be something sweet to remember for a long time..
Thank you, Mike-Tech. I appreciate your support with the idea. Googie and I have worked together in the past, and I've also helped him out with Dark Mario so far. I always credit him for me being successful with my early ROM hacking days in the first place. He's a motivation for everyone, in my personal opinion, because his passion for ROM hacking and seeing projects in general come together is what any ROM hacker should feel and be driven by.

Like I've already mentioned, nothing with what I presented is final. It was just to show something physical instead of just simply hypothetical.

I've always been impressed with your own unique perspective and ability to come up with quick, reasonable ideas to help provide others with some further direction that they can take their projects. Do you have any insight that you could provide for the potential Balloon Fight collaboration, or if there's something else that maybe more people can agree on and lead to all of us yielding more positive, concrete results?
In addition, I don't know if you noticed me ask earlier, but I was also curious about any ROM hacking projects that you've done before? I've tried looking, but I can't seem to find any. Are they maybe under a different name?

Zieldak
Posted on 11-16-15 06:42 PM (rev. 3 of 11-16-15 08:46 PM) Link | Quote | ID: 161939


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I actually read all that... Speaking of Dark Mario...

How about a SMB or SMB3 collab project if the previous ideas fail. I'm pretty sure everyone has played at least one Mario game before.
Since it's very popular
The idea is based on Mario Maker, where developers/players create their own levels, and share them, but in this case, we Board 2 members create various stages for the game, put it together and viola. Or something like that... It wouldn't be a huge thing I think. But only as a LAST RESORT, I don't think it could even be considered a collab project.


Okay, seriously, how do you do that? Your profile pic is always different... Is that the mood avatar thingy I don't know how to use...? XD

EDIT: I should get my s*** together, I can't even word stuff right. Not even this sentence.

MiniCompute
Posted on 11-16-15 08:35 PM Link | Quote | ID: 161942


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Even though I don't do general aspects of nes/snes hacking, I will however beta test it off and on to make sure everything is working out and offer my input.
Also thanks for your compliment, just trying to make sure everyone gets a fair deal here without too much fighting.
I suggest you slide the balloon hack idea under emuz aka acmlm door at kafuka.
If he likes games like splatoon i'm sure this might tickle his fancy.
If we do get the projeect to launch lets set the time for 6 months 12 months to develop, produce and announce to the public.

Quick Curly
Posted on 11-17-15 01:58 AM Link | Quote | ID: 161953


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Posted by Zieldak
I actually read all that...
Thank you. I greatly appreciate that.
Posted by Zieldak
How about a SMB or SMB3 collab project if the previous ideas fail.
I'm all for that idea. Heck, SMB3 is my personal favourite game, and the game that I'm most familiar with when it comes to hacking. However, it definitely takes time to make a full, complete SMB3 hack by oneself. Regarding Dark Mario, I know that Googie enjoys working with other ROM hackers on projects. I contributed one level to the hack before I felt that I needed a break from the project and SMB3 hacking in general, but I'm fairly certain, since the project is already started, anyone who wanted to join in would be able to. It would help check off one of the many projects on his list.
I like the idea of a Mario Maker sort of direction. If the most recent update to Dark Mario was to be used as a base for a collaborative project, there are no real specific limitations on the directions of the current level design, so designers could pretty much build any kind of overall levels and they could work for the hack.
Posted by Zieldak
Okay, seriously, how do you do that? Your profile pic is always different... Is that the mood avatar thingy I don't know how to use...? XD
Yes. Select Edit mood avatars at the top, and you can upload additional personal avatars for yourself, in addition to your normal avatar. Then, when you post, you can select whichever one you want to use for each post. It's definitely super special awesome and further customizes each of our unique, individual posts.
Posted by Mike-Tech
Even though I don't do general aspects of nes/snes hacking, I will however beta test it off and on to make sure everything is working out and offer my input.
Also thanks for your compliment, just trying to make sure everyone gets a fair deal here without too much fighting.
I suggest you slide the balloon hack idea under emuz aka acmlm door at kafuka.
If he likes games like splatoon i'm sure this might tickle his fancy.
If we do get the projeect to launch lets set the time for 6 months 12 months to develop, produce and announce to the public.
Oh. That's cool. You're welcome. Thank you again for your continuous interest and involvement. You rock!
That's an idea, though from my experience of keeping up with the "other side", it doesn't seem like much hacking goes on over there. They attempted some sort of collaborative hack a while back as well that hasn't really seen much progress over time, at least as far as I can tell. Plus after being asked to start an updated General SMB3 Hacking Thread over there for them over a month ago, it's still the last post in their ROM hacking section. That's a pretty safe indication that it's unlikely that much will result from the majority of the members over there, unfortunately. (Not that I wouldn't still be willing to give it a chance, being the overly positive person I am, but I believe the whole idea behind this attempted collaboration was to be centered around Board 2. It might defeat the purpose to try involving the "other side".) I definitely do appreciate the idea and suggestion, though. It's always a possibility to consider. Perhaps other members have their own input about the idea of asking over there, too.

Concerning the hack's predicted development time, the great thing about Balloon Fight is that it shouldn't take long to hack. There are only 12 unique Phase designs in the original game, excluding the Bonus Phases, and then they repeat. If multiple people contribute new level designs, a complete level hack will be done in no time!

Here's just another quick thing that I did to try to help provide something to work from for the Balloon Fight collaborative hack idea. If people don't feel like they can try to mess around in the hex editor directly, but would still be willing to try to design a level (or more) of their own, please feel free to download and use the following template, and upload the end result so that I can insert your custom level into the ROM for you. You'll still receive full credit for your contribution(s), but you won't have to manage and deal with all of that hazardous hex!

I provided an example of my own, using the level that I already inserted into the 2015-11-16 Demo 001 ROM (not that anyone has seen it aside from the provided image, since the ZIP file still has 0 downloads in the board's uploader).

You can simply use a paint bucket tool to colour in the squares to show what ground you want in your level, and where you want your clouds. If you want any custom graphics, please feel free to show where you want them, and describe your ideas for what they are.

Draw out the (general) placements for the enemies in your level. The game allows you to have 1 to 6 enemies. Declare the value for each enemy (4 is for slowest speed, 5 is for medium speed, and 6 is for fastest speed).

As a warning - I forgot to establish this with a note in the template's image itself - PPU $2000-$207F (the top 4 rows) are used to display the scores, players' lives, and current Phase number, so you shouldn't draw anything on those squares, at least for visuals to insert into your custom levels. Please feel free to add notes and/or be artistic for the sake of your image(s)!




MegaEliteGamers
Posted on 11-17-15 01:55 PM Link | Quote | ID: 161958


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Thanks Quick. Hopefully this will simplify the process for others. Though it kind of defeats the purpose at the same time.

Quick Curly
Posted on 11-17-15 04:30 PM Link | Quote | ID: 161959


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Thank you for your continuous interest and support, MegaEliteGamers. If you're referring to how I described this whole process of helping everyone gain hacking experience and familiarity with working with one another, then yes, I can understand that reasoning. I probably shouldn't be so willing to insert the levels into the ROM for everyone, because then people aren't developing the potential skills involved with working in the hex editor and better understanding how the games work, so then any work for potential future collaborative projects can prove to be as effective as possible; but I guess my desire to see this project through outweighs the general person's desire to learn more than they feel that they have to. Not that I'm trying to sound like I'm judging or anything. Some things come easier to some individuals more than others. Admittedly, I wish that I was able to program. Maybe then I could have managed to use all of the data that I documented of Balloon Fight to create an actual level editor. However, I really did find it quite easy to just manage everything through the hex editor and FCEUXD. Sometimes priorities might differ for each person, but to me, it made more sense to use the documented data to build the levels through the hex editor, rather than determine that a Balloon Fight level hack was impossible without a level editor. In a way, such thinking that a game specific utility is necessary when we have amazing special debuggers with so many unique, convenient built-in tools like FCEUX/FCEUXD is considerably lazy.

The more that I think about and consider it while typing this out, the more I realize that I probably shouldn't have offered to insert the levels into the ROM for everyone. That just means that one of the main intentions of this collaborative project won't be fulfilled at all, and should the hopes of working on another collaborative project still be somewhat felt once something comes from a Balloon Fight hacking attempt, we'll all still be at the same point when it comes to individual capabilities and familiarity with working with each other.

Of course, there's probably no point in going back on it now. I just hope that maybe a completed product will encourage and motivate people enough to give more of a sincere, committed try for a potential next project (when considering the initial interest that people seemed to express when this topic was started, only to have quickly tapered down). If no one else has any other possible suggestions, I do like Zieldak's idea of a Super Mario Bros. and/or Super Mario Bros. 3 collaborative hacking project.

Heck, if a hack of one of the Mega Man games like what everyone was initially talking about was to work out, I figure that that would still be better than nothing. While I'm not familiar with the games, let alone the game specific level editors and utilities, I did mention earlier on that I would still be willing to try to help with what I possibly could for the sake of seeing a collaborative project through. I guess I just like ROM hacking that much.

I do still plan to continue working on my own Kickle Cubicle level hack, and hopefully complete it one day.

I also definitely plan to complete this Balloon Fight level hack as well, whether or not it'll turn out to be a true followup to and at the same level as Cosmic Balloon Assault, but the thought of more Balloon Fight level hacks has always been a nice thought to me. Though the following factors definitely need to still be determined:
Hack name?
Title screen?
Graphic ideas?

I can easily take out the troll face so that it's no longer a theme or reference, and adjust the current state of the title screen accordingly. While the name "Board 2 Fight" does seem overly simple, it's close to "Balloon Fight" with the B, and reflects that it's intended to be a Board 2 collaborative hack. So unless there are other name suggestions, that's the best option that I can come up with, so I might start designing a "placeholder" logo for the name.
Concerning "Board 2 Productions Presents", I considered "Board 2 Productions" as a single entity representing all of our individual identities, which is why I have the "s" at the end of "Presents". However, "Board 2 Productions Present" would be grammatically correct in the sense that "Productions" is plural, but ironically, "Board 2 Productions Presents" sounds better to me for whatever strange reason. Is there a better name that could be used? I remember that Termingamer2-JD suggested "Team 2", which could be more specifically put as "Team Board 2". My idea to use "Productions" came from other collaborative group names such as Gaijin Productions and FPI Productions.
Whatever name is used can have its own Romhacking.net community page created so that all of our collaborative productions can be easily accessible from there.

Also, thank you in advance for anyone who does commit the time and effort to drawing out at least one level to help bring the Balloon Fight level hack to completion sooner. Just to mention a couple more things that I thought of to add since my last post as well, for enemy placements, they should take up a 2x2 area. Also, platforms close to either side are kind of weird with detection. Similar to the land sections at the bottom near the water, you pretty much have to have a piece of land touching one side of the screen connect through to the other side. Similarly, from my experience with this game, I found that the side detections for platforms only work if the player is in the air. So, if you have a vertical platform connecting to a horizontal platform from above, or two horizontal platforms that are on different but close horizontal levels, you'll actually run through what should be solid objects at some point. So, some adjustments might be necessary, depending on the level designs that come about.

MegaEliteGamers
Posted on 11-17-15 04:49 PM Link | Quote | ID: 161960


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Yeah I didn't mean anything against you or anything. I like seeing new hacks get done and released so it would be nice if there was more interest. Here's a level for you. Maybe I'll do more.


Quick Curly
Posted on 11-17-15 05:01 PM Link | Quote | ID: 161961


Giant Red Paratroopa
Level: 77

Posts: 1282/1443
EXP: 4169900
Next: 21229

Since: 06-15-08
From: Earth

Last post: 14 days
Last view: 14 days
Oh, wow! That's super special awesome! Thank you so very much again!
I don't know if the enemy at the very top-right will work out as expected, but since it's a sprite and not an object, I'm guessing that it probably should. The players and enemies can travel up there, so they should be able to spawn closer to the top, too. It's been a few months since I did the whole Cosmic Balloon Assault hack.
I like your additional comments and your presentation overall as well!
I'm going to work on inserting your level into the base ROM right now.

MegaEliteGamers
Posted on 11-17-15 06:18 PM Link | Quote | ID: 161962


Red Paragoomba
Level: 18

Posts: 9/63
EXP: 27760
Next: 2137

Since: 11-11-15

Last post: 2863 days
Last view: 2863 days
Thanks Quick. Do what you have to.
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