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Main - ROM Hacking - Super FX Chip tracing help | New thread | New reply |
Krumple |
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Newcomer Level: 8 Posts: 1/9 EXP: 2132 Next: 55 Since: 03-26-07 Last post: 6224 days Last view: 6216 days |
Hey guys. Krumple here and I need help, now I have Xample trace Super FX Chip data from 3 DKC games cause for some reason my emulator freezes when I run a game on it, anyway he enabled Num Lock on his computer to see if it will trace Super FX Chip instructions while running a DKC game but it didn't do anything. Why is it not working? |
Sukasa |
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Red Birdo Level: 92 Posts: 126/2112 EXP: 7688644 Next: 68293 Since: 02-19-07 Last post: 4447 days Last view: 3218 days |
Dunno, but try fusoya.panicus.org, he compiled a version of Geiger's SNES9X debugger with SuperFX Tracing enabled. |
Krumple |
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Newcomer Level: 8 Posts: 2/9 EXP: 2132 Next: 55 Since: 03-26-07 Last post: 6224 days Last view: 6216 days |
I don't see it, all I see is the same emulator that freezes when I run a game on it, thanks for helping anyway. Is there another way I can find Super FX Chip data? |
Xample |
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Newcomer Level: 4 Posts: 1/2 EXP: 223 Next: 56 Since: 04-05-07 Last post: 6228 days Last view: 6160 days |
Posted by Sukasa I'm using that right now to try to trace the data, but like what Krumple said, it doesn't trace, or leave anything. |
Bio |
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Red Paragoomba Level: 19 Posts: 17/58 EXP: 34990 Next: 787 Since: 02-19-07 Last post: 5833 days Last view: 5695 days |
no DKC game use the SuperFX chip, why is everybody thinking this?
Anyway just enable numlock and disable it once you want the trace to stop, this will create a file called 'sfx_trace.txt' wich is the data that have been logged. It will also create two .srm file for the SRAM state before and after the login if this still don't work, try using Geiger SNES9x debugger and detect write to $301E, $301F and $3034, those are the program counter for the superFx $301E is the low byte $301F is the high byte and $3034 is the ROM bank, by using those you can find out where exactly SuperFX is starting to run his program so you can edit/disassamble/whatever it |
Rich |
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Snifit Level: 39 Posts: 60/296 EXP: 403402 Next: 1369 Since: 02-19-07 From: UK Last post: 6075 days Last view: 6074 days |
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Katelyn |
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beh Level: 86 Posts: 1237/1816 EXP: 6129326 Next: 12781 Since: 02-21-07 Last post: 6145 days Last view: 6145 days |
Well, you won't have any luck tracing Super FX data in any of the DKC games, try Yoshi's Island instead. |
dirtbag |
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Red Koopa Level: 27 Posts: 24/128 EXP: 114667 Next: 1492 Since: 02-24-07 Last post: 3186 days Last view: 3099 days |
Posted by RichPosted by Bio SMK is DSP1 chip I think and not the SuperFX chip. Try Stunt Racer FX |
Krumple |
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Newcomer Level: 8 Posts: 3/9 EXP: 2132 Next: 55 Since: 03-26-07 Last post: 6224 days Last view: 6216 days |
What do the 3 DKC games use? Mode 7? |
Katelyn |
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beh Level: 86 Posts: 1242/1816 EXP: 6129326 Next: 12781 Since: 02-21-07 Last post: 6145 days Last view: 6145 days |
I think the DKC games use a standard format cartridge, no SuperFX or SA-1 or anything like that... |
Krumple |
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Newcomer Level: 8 Posts: 4/9 EXP: 2132 Next: 55 Since: 03-26-07 Last post: 6224 days Last view: 6216 days |
Well, they gotta have something for them to have 3D rendered GFX. How else am I supposed to add Skurvy to my DKC1 hack once my level editors are made? |
Darkdata |
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Mole Level: 43 Posts: 140/366 EXP: 554665 Next: 10381 Since: 02-19-07 From: Last post: 6124 days Last view: 6123 days |
Posted by Krumple DKC does not use 3d GFX. Research and try your idea again. Nothign hidden here, move along. ____________________ |
Bio |
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Red Paragoomba Level: 19 Posts: 19/58 EXP: 34990 Next: 787 Since: 02-19-07 Last post: 5833 days Last view: 5695 days |
Posted by Krumplegah, they aren't 3d graphics, they're just good 2d graphics edit: Darkdata beated me |
setz |
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Spike fuck~ Level: 58 Posts: 252/722 EXP: 1536756 Next: 40790 Since: 02-19-07 From: Pittsburgh, PA Last post: 5289 days Last view: 2576 days |
this thread is full of lol ____________________ |
Keitaro |
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Mole Level: 42 Posts: 222/351 EXP: 520890 Next: 472 Since: 02-19-07 From: Massachusetts Last post: 5964 days Last view: 5401 days |
DKC has no 3D graphics. Sprite based. Good day. |
HyperHacker |
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... Level: 73 Posts: 243/1220 EXP: 3366468 Next: 119400 Since: 03-25-07 From: no Last post: 6090 days Last view: 6074 days |
You'd be surprised how many "3D" graphics are really 2D snapshots of 3D models. Even Super Mario 64 and Mario Kart 64 did this to reduce polygon count. |
Rich |
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Snifit Level: 39 Posts: 61/296 EXP: 403402 Next: 1369 Since: 02-19-07 From: UK Last post: 6075 days Last view: 6074 days |
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Xample |
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Newcomer Level: 4 Posts: 2/2 EXP: 223 Next: 56 Since: 04-05-07 Last post: 6228 days Last view: 6160 days |
OK! We get it! We were both wrong! But he needs some data of some sort to help him out finish his editor. And I can't remember what that "data of some sort" is. |
Rich |
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Snifit Level: 39 Posts: 62/296 EXP: 403402 Next: 1369 Since: 02-19-07 From: UK Last post: 6075 days Last view: 6074 days |
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Main - ROM Hacking - Super FX Chip tracing help | New thread | New reply |
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