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Main - ROM Hacking - Megaman 4: What's the deal the sprite banks? New thread | New reply


Gavzilla1000
Posted on 07-30-15 07:40 PM (rev. 2 of 07-30-15 07:41 PM) Link | Quote | ID: 160536


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So, there's a thread called, "Mega Man 4 : Switching graphics banks fast," and in that thread I learned that Megaman 4 doesn't switch graphic and sprite banks as fast as Megaman 3 and 5 do. Well, problem is, I WANT to use Megaman 4 due to Matrix's Capcom Sprite Assembler, allowing me to add and delete frames from any animation.

So, here's my question; I want to change Megaman's sprite, but the bank his sprite is in (Bank 2 I believe) doesn't contain enough room. Is it possible to relocate Megaman's bank somewhere else for his intro, teleportation animation (that takes up the most room) at the start of a level, THEN swap back to the original bank with all of his animations? Matrix also posted a document about the inner working of Megaman 4, but I can't seem to find any Bank Swap routine I could hijack and take advantage of.

Any help would be appreciated!

Main - ROM Hacking - Megaman 4: What's the deal the sprite banks? New thread | New reply

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