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Main - ROM Hacking - Megaman 4: What's the deal the sprite banks? | New thread | New reply |
Gavzilla1000 |
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Red Paragoomba Level: 18 Posts: 57/60 EXP: 29257 Next: 640 Since: 05-22-13 Last post: 1882 days Last view: 1807 days |
So, there's a thread called, "Mega Man 4 : Switching graphics banks fast," and in that thread I learned that Megaman 4 doesn't switch graphic and sprite banks as fast as Megaman 3 and 5 do. Well, problem is, I WANT to use Megaman 4 due to Matrix's Capcom Sprite Assembler, allowing me to add and delete frames from any animation.
So, here's my question; I want to change Megaman's sprite, but the bank his sprite is in (Bank 2 I believe) doesn't contain enough room. Is it possible to relocate Megaman's bank somewhere else for his intro, teleportation animation (that takes up the most room) at the start of a level, THEN swap back to the original bank with all of his animations? Matrix also posted a document about the inner working of Megaman 4, but I can't seem to find any Bank Swap routine I could hijack and take advantage of. Any help would be appreciated! |
Main - ROM Hacking - Megaman 4: What's the deal the sprite banks? | New thread | New reply |
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