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Main - Secret of Mana Hacking - Secret of mana gameplay improvement hack New thread | New reply

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zhaDe
Posted on 09-19-15 08:48 AM Link | Quote | ID: 161157


Goomba
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Since: 07-18-15
From: Québec

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Yes, im still wokring on it, I dont have as much time as when I first started working on it but im going to continue to work on it until im satisfied with it, I still have alot of stuff I want to add. The latest version of the beta is V0.8

I dont remember all I changed since v0.5 (I really should keep a list of changes for each version..) but here is the main changes I can remember:

I guess there was no difficulty settings by then, you can now choose from easy, normal (tho its not implemented yet) or hard. Its all on the same patch, you choose the difficulty when you start a new game. On hard enemies attack faster, you take more damage from physical and magical attacks, bosses have twice as much HP and the magic cooldown is a bit longer.

Weapons which are effective against a certain enemy type now work, in the regular game it didnt do anything, now theres a damage increase if you attack the right enemy type. Same goes for magic sabers, hitting a fire weak enemy with a flame saber now results in more damage but hitting a fire resistant enemy will deal less damage. It now makes sense that the boss in the ice palace cast ice saber on your characters as you wll deal 50% damage on him .

I also made it so players can be farther appart, normally you get stuck on an invisible wall if you are too far from the other player controlled characters but now you can walk all the way to the edge of the screen. I also fixed some bugs related to the AI characters teleporting back to the player when they shouldn't like in the moon palace and shadow palace.

The bow now shoots a bit more straight but a bit less far, it also has a 100% chance to hit.

Changing is faster depending on your current weapon level. You charge twice as fast for the charges that are half of your current weapon level, 1.5x for the other half and 1x (normal speed) for your final charge. For example if your weapon is level 6 you will charge your first 3 bars at twice the normal speed then level 4 and 5 at 150% the normal speed and the level 6 bar will fill at normal speed. Also you can not get hit anymore while performing a charge attack (you can still get hit when charging tho). You can also "lock" a charge as you are charging. For example if you have the sword level 8 and you want to use the level 6 attack because there is a couple of enemies that you want to hit all at once you can press A after your 6th bar is filled to make it stop charging further so you have all the time you want to position yourself at the right spot before unleashing your attack.

You can't get hit anymore while recovering from a hit to prevent getting hit repeatedly when stuck in a tight spot.

Im not sure if this was in version v0.5 but the MP for each character is shown on screen at all time.

Also, various bug fixes.


The latest version has a bug during some events where the camera will not move or move in the wrong direction, for example when the boy gets punched by Elliot in potos village the camera moves away as if it was censored it should not be game breaking and I already fixed it for the next version but I have some in-progress stuff that I need to finish before I can post a new version. The next version will also have faster shopping, you will only need to press the button once to buy an item instead of pressing to select the item, confirm, and pressing again when the salesman says "thanks", it also works when selling, it makes shopping way faster.

You should check the thread on romhacking.net forums, I post updates and weird stuff I dig out from the game there on a regular basis

Nilthy
Posted on 09-20-15 01:23 AM (rev. 2 of 09-20-15 01:24 AM) Link | Quote | ID: 161166


Micro-Goomba
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oo okay, thank you for the update! Ill start playing again, and let you know if i find any bugs =D

Otrebla2
Posted on 09-24-15 05:48 PM (rev. 2 of 09-24-15 06:03 PM) Link | Quote | ID: 161200


Goomba
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how do i patch it? i mean... i have a clean ROM in english without a header. when i apply the patch and set Randy's name i get a weird pallette/graphics (noise) and i cant play it

zhaDe
Posted on 09-24-15 09:01 PM Link | Quote | ID: 161202


Goomba
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Since: 07-18-15
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Posted by Otrebla2
how do i patch it? i mean... i have a clean ROM in english without a header. when i apply the patch and set Randy's name i get a weird pallette/graphics (noise) and i cant play it


If you apply the patch to an english (US) rom without a header, it should work fine, maybe you used the PAL english version ? My clean rom has a CRC32 of D0176B24, its named "Secret of Mana (U) [!].smc". Try downloading a new clean rom and patch it with the tool provided with the patch without removing the header first, the tool will ask when patching if the rom should have a header, choose no and it will remove it (if it has one).

It could also be caused by the emulator, I only tested it using snes9x and zsnes so it could be incompatible other emulators.

Otrebla2
Posted on 09-25-15 02:54 AM Link | Quote | ID: 161204


Goomba
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Thanks. it worked. I was pplaying the hard mode and found a bug. when elliot pushes you around and mantis ant digs the hole, the camera pans to the left as its supposed to, but instead of going south it goes north

zhaDe
Posted on 09-25-15 03:28 AM Link | Quote | ID: 161205


Goomba
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Since: 07-18-15
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yea its a bug in v0.8, fixed it in V0.9
It should not break the game for the potos village events, but later when watts opens a shortcut in the dwarf village, someone said its impossible to continue. I suggest you update to 0.9, you should be able to load a your saved game or a save state without any problem.

Shopping is faster in V0.9 too, buying and selling only require 1 push of the button, I always found it was too time consuming.

Otrebla2
Posted on 09-25-15 04:45 AM Link | Quote | ID: 161206


Goomba
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a lil suggestion if possible... ive noticed that when mobs hit you youre pushed back and fall kneeling down, but when they hit you hard you actually fall on your back. ive noticed that you changed the speed in which you recover from both. it would be awesome if when youre knocked on your back by a hard blow the recovery time its a little bit longer, tha way you have an actual in game effect instead of just a visual representation that shows that you received a hard blow.

it'll be easy if the game has two different times for recovering on each kind of fall, but i dont know how hard could that be if you have to implement a second "time on the ground" variable.

good luck and hkeep up the good work.

zhaDe
Posted on 10-06-15 09:05 AM Link | Quote | ID: 161372


Goomba
Level: 9

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Since: 07-18-15
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new version : V0.10

Changes:
- sound when changing target
- sound when can't cast (not enough MP, recharging, hotkey not bound etc..)
- a sound is played when a character can cast again
- a sound is played when binding a spell to a button
- multi targeting
- target cursor appears under the target instead of under the target's shadow
- new magic targeting controls:
left for enemies, right for allies, up for all enemies, down for all allies
- No exp is gained when killing allies


@Otrebla2
The game uses the same routine for both animations. It should be possible to make it longer if you receive alot of damage relative to your max HP, but I prefer that you always get up fast personally.

titcriss
Posted on 10-12-15 04:10 PM Link | Quote | ID: 161433

Newcomer
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Hi zhaDe,

I don't know if I am in error but I tried to find the secret of mana bank database. And the only website I could find wasn't working. It is Enker website.

Have you saved the databases?

zhaDe
Posted on 08-12-16 11:38 AM Link | Quote | ID: 163769


Goomba
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Since: 07-18-15
From: Québec

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Yes I still have it, sorry for the eh.. almost a year late anwer lol, but it has been improved in many many areas by regrs and ive started to work on figuring out some stuff too like sprite/weapon animations, AI scripts and various other things. Im currently working on a disassebly editor that makes it easier to work with it all, with nice syntax highlighting / clickable jump adresses and many other features related to editing disassembly text files projects.

Termingamer2-JD
Posted on 08-12-16 12:01 PM Link | Quote | ID: 163770


Ropa
Banned: repeat sockpuppeting
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Since: 08-06-15
From: England

Last post: 233 days
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Cool.
Hope you can keep this section alive, too.

Never played secret of mana myself but heard it's one of the best SNES games released. 👍

____________________
Jamie Dignam

EggplantPimp
Posted on 03-10-17 04:09 AM Link | Quote | ID: 165136


Slime
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Since: 04-30-07
From: Boo York, Home Of The Big Pumpkin

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I'm gonna try this, this game needs more hacking love...

____________________
- Nikki



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