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Main - ROM Hacking - Mega Man 4 : Switching graphics banks fast | New thread | New reply |
MartsINY |
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Micro-Goomba Level: 11 Posts: 10/17 EXP: 4843 Next: 1142 Since: 03-31-11 Last post: 2073 days Last view: 2072 days |
In Mega Man 5, graphics tiles can be loaded on a second. In Mega Man 3 also. However Mega Man 4 cannot. Is there a way to hack a Mega Man 4 ROM to do so and so it could also be modded into a Mega Man 5 cartridge? |
Insectduel |
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Hammer Brother Level: 68 Posts: 969/1069 EXP: 2687616 Next: 41184 Since: 02-16-08 From: Insectduel's office Last post: 1256 days Last view: 1255 days |
Funny to say that I've been trying to do this on a single sprite character with Mega Man 4 but failed. Imagine if I would do it on hardware by swapping CHR ROM chips and run it on a real console without ASM knowledge. The only known game that actually done this procedure is Rockman 4MI and Drill Man's stage when grabbing a Sakugarne is an example.
Even if you have your Mega Man 4 ROM load GFX really quickly you still need to change everything else which is tedious. It has to do with VRAM. |
MartsINY |
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Micro-Goomba Level: 11 Posts: 11/17 EXP: 4843 Next: 1142 Since: 03-31-11 Last post: 2073 days Last view: 2072 days |
I see... so the best would be to use MM5 or MM3 directly.... |
Main - ROM Hacking - Mega Man 4 : Switching graphics banks fast | New thread | New reply |
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